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<h1 class="title">Attribute Class</h1>
<span class="small-subtitle">(QSGGeometry::Attribute)<br/></span>
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<p>The QSGGeometry::Attribute describes a single vertex attribute in a <a href="qsggeometry.html">QSGGeometry</a> <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> <tt>QT += quick</tt></td></tr></table><ul>
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<h2>Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> Attribute </td><td class="memItemRight bottomAlign"><b><a href="qsggeometry-attribute.html#create">create</a></b>(int<i> pos</i>, int<i> tupleSize</i>, int<i> primitiveType</i>, bool<i> isPosition</i> = false)</td></tr>
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<h2>Detailed Description</h2>
<p>The QSGGeometry::Attribute describes a single vertex attribute in a <a href="qsggeometry.html">QSGGeometry</a></p>
<p>The QSGGeometry::Attribute struct describes the attribute register position, the size of the attribute tuple and the attribute type.</p>
<p>It also contains a hint to the renderer if this attribute is the attribute describing the position. The scene graph renderer may use this information to perform optimizations.</p>
<p>It contains a number of bits which are reserved for future use.</p>
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<p><b>See also </b><a href="qsggeometry.html">QSGGeometry</a>.</p>
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<h3 class="fn"><a name="create"></a><span class="type">Attribute</span> Attribute::<span class="name">create</span>(<span class="type">int</span><i> pos</i>, <span class="type">int</span><i> tupleSize</i>, <span class="type">int</span><i> primitiveType</i>, <span class="type">bool</span><i> isPosition</i> = false)<tt> [static]</tt></h3>
<p>Creates a new <a href="qsggeometry-attribute.html">QSGGeometry::Attribute</a> for attribute register <i>pos</i> with <i>tupleSize</i>. The <i>primitiveType</i> can be any of the supported OpenGL types, such as <tt>GL_FLOAT</tt> or <tt>GL_UNSIGNED_BYTE</tt>.</p>
<p>If the attribute describes the position for the vertex, the <i>isPosition</i> hint should be set to <tt>true</tt>. The scene graph renderer may use this information to perform optimizations.</p>
<p>Use the create function to construct the attribute, rather than an initialization list, to ensure that all fields are initialized.</p>
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