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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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                  <a href="#cogl-2.0-experimental-GPU-synchronisation-fences.description" class="shortcut">Description</a>
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<a name="cogl-2.0-experimental-GPU-synchronisation-fences"></a><div class="titlepage"></div>
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<td valign="top">
<h2><span class="refentrytitle"><a name="cogl-2.0-experimental-GPU-synchronisation-fences.top_of_page"></a>GPU synchronisation fences</span></h2>
<p>GPU synchronisation fences — Functions for notification of command completion</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="cogl-2.0-experimental-GPU-synchronisation-fences.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">                    <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFence" title="CoglFence">CoglFence</a>;
<span class="returnvalue">void</span>                (<a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceCallback" title="CoglFenceCallback ()">*CoglFenceCallback</a>)                (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFence" title="CoglFence"><span class="type">CoglFence</span></a> *fence</code></em>,
                                                         <em class="parameter"><code><span class="type">void</span> *user_data</code></em>);
                    <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure">CoglFenceClosure</a>;
<span class="returnvalue">void</span> *              <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-fence-closure-get-user-data" title="cogl_fence_closure_get_user_data ()">cogl_fence_closure_get_user_data</a>    (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="type">CoglFenceClosure</span></a> *closure</code></em>);
<a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="returnvalue">CoglFenceClosure</span></a> *  <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-add-fence-callback" title="cogl_framebuffer_add_fence_callback ()">cogl_framebuffer_add_fence_callback</a> (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> *framebuffer</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceCallback" title="CoglFenceCallback ()"><span class="type">CoglFenceCallback</span></a> callback</code></em>,
                                                         <em class="parameter"><code><span class="type">void</span> *user_data</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-cancel-fence-callback" title="cogl_framebuffer_cancel_fence_callback ()">cogl_framebuffer_cancel_fence_callback</a>
                                                        (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> *framebuffer</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="type">CoglFenceClosure</span></a> *closure</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-GPU-synchronisation-fences.description"></a><h2>Description</h2>
<p>
Cogl allows notification of GPU command completion; users may mark
points in the GPU command stream and receive notification when the GPU
has executed to that point.
</p>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-GPU-synchronisation-fences.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="CoglFence"></a><h3>CoglFence</h3>
<pre class="programlisting">typedef struct _CoglFence CoglFence;</pre>
<p>
An opaque object representing a fence. This type is currently
unused but in the future may be used to pass extra information
about the fence completion.
</p>
<p class="since">Since 2.0</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglFenceCallback"></a><h3>CoglFenceCallback ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                (*CoglFenceCallback)                (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFence" title="CoglFence"><span class="type">CoglFence</span></a> *fence</code></em>,
                                                         <em class="parameter"><code><span class="type">void</span> *user_data</code></em>);</pre>
<p>
The callback prototype used with
<a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-add-fence-callback" title="cogl_framebuffer_add_fence_callback ()"><code class="function">cogl_framebuffer_add_fence_callback()</code></a> for notification of GPU
command completion.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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</colgroup>
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<td><p><span class="term"><em class="parameter"><code>fence</code></em> :</span></p></td>
<td>Unused. In the future this parameter may be used to pass
extra information about the fence completion but for now it
should be ignored.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>The private data passed to <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-add-fence-callback" title="cogl_framebuffer_add_fence_callback ()"><code class="function">cogl_framebuffer_add_fence_callback()</code></a>
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.0</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglFenceClosure"></a><h3>CoglFenceClosure</h3>
<pre class="programlisting">typedef struct _CoglFenceClosure CoglFenceClosure;</pre>
<p>
An opaque type representing one future callback to be made when the
GPU command stream has passed a certain point.
</p>
<p class="since">Since 2.0</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-fence-closure-get-user-data"></a><h3>cogl_fence_closure_get_user_data ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> *              cogl_fence_closure_get_user_data    (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="type">CoglFenceClosure</span></a> *closure</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="cogl-framebuffer-add-fence-callback"></a><h3>cogl_framebuffer_add_fence_callback ()</h3>
<pre class="programlisting"><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="returnvalue">CoglFenceClosure</span></a> *  cogl_framebuffer_add_fence_callback (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> *framebuffer</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceCallback" title="CoglFenceCallback ()"><span class="type">CoglFenceCallback</span></a> callback</code></em>,
                                                         <em class="parameter"><code><span class="type">void</span> *user_data</code></em>);</pre>
<p>
Calls the provided callback when all previously-submitted commands have
been executed by the GPU.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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<td><p><span class="term"><em class="parameter"><code>framebuffer</code></em> :</span></p></td>
<td>The <a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> the commands have been submitted to</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>callback</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceCallback" title="CoglFenceCallback ()"><span class="type">CoglFenceCallback</span></a> to be called when
all commands submitted to Cogl have been executed. <span class="annotation">[<acronym title="The callback is valid until the GDestroyNotify argument is called."><span class="acronym">scope notified</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>Private data that will be passed to the callback. <span class="annotation">[<acronym title="This parameter is a 'user_data', for callbacks; many bindings can pass NULL here."><span class="acronym">closure</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>non-NULL if the fence succeeded, or <code class="literal">NULL</code> if it was unable to
be inserted and the callback will never be called.  The user does not
need to free the closure; it will be freed automatically when the
callback is called, or cancelled.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.0</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-framebuffer-cancel-fence-callback"></a><h3>cogl_framebuffer_cancel_fence_callback ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_framebuffer_cancel_fence_callback
                                                        (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> *framebuffer</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="type">CoglFenceClosure</span></a> *closure</code></em>);</pre>
<p>
Removes a fence previously submitted with
<a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-add-fence-callback" title="cogl_framebuffer_add_fence_callback ()"><code class="function">cogl_framebuffer_add_fence_callback()</code></a>; the callback will not be
called.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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<col align="left" valign="top">
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</colgroup>
<tbody>
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<td><p><span class="term"><em class="parameter"><code>framebuffer</code></em> :</span></p></td>
<td>The <a class="link" href="cogl-2.0-experimental-CoglFramebuffer---The-Framebuffer-Interface.html#CoglFramebuffer" title="CoglFramebuffer"><span class="type">CoglFramebuffer</span></a> the commands were submitted to</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>closure</code></em> :</span></p></td>
<td>The <a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#CoglFenceClosure" title="CoglFenceClosure"><span class="type">CoglFenceClosure</span></a> returned from
<a class="link" href="cogl-2.0-experimental-GPU-synchronisation-fences.html#cogl-framebuffer-add-fence-callback" title="cogl_framebuffer_add_fence_callback ()"><code class="function">cogl_framebuffer_add_fence_callback()</code></a>
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.0</p>
<p class="stability">Stability Level: Unstable</p>
</div>
</div>
</div>
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