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Reference Manual: ClutterGstVideoSink</title>
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<a href="#ClutterGstVideoSink.description" class="shortcut">Description</a>
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<a name="ClutterGstVideoSink"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="ClutterGstVideoSink.top_of_page"></a>ClutterGstVideoSink</span></h2>
<p>ClutterGstVideoSink — GStreamer video sink</p>
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<div class="refsynopsisdiv">
<a name="ClutterGstVideoSink.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="ClutterGstVideoSink.html#ClutterGstVideoSink-struct" title="struct ClutterGstVideoSink">ClutterGstVideoSink</a>;
struct <a class="link" href="ClutterGstVideoSink.html#ClutterGstVideoSinkClass" title="struct ClutterGstVideoSinkClass">ClutterGstVideoSinkClass</a>;
<span class="returnvalue">GstElement</span> * <a class="link" href="ClutterGstVideoSink.html#clutter-gst-video-sink-new" title="clutter_gst_video_sink_new ()">clutter_gst_video_sink_new</a> (<em class="parameter"><code><span class="type">ClutterTexture</span> *texture</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GObject
+----GInitiallyUnowned
+----GstObject
+----GstElement
+----GstBaseSink
+----ClutterGstVideoSink
</pre>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
ClutterGstVideoSink implements
GstNavigation.</p>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.properties"></a><h2>Properties</h2>
<pre class="synopsis">
"<a class="link" href="ClutterGstVideoSink.html#ClutterGstVideoSink--texture" title='The "texture" property'>texture</a>" <span class="type">ClutterTexture</span>* : Read / Write
"<a class="link" href="ClutterGstVideoSink.html#ClutterGstVideoSink--update-priority" title='The "update-priority" property'>update-priority</a>" <span class="type">gint</span> : Read / Write
</pre>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.description"></a><h2>Description</h2>
<p>
<a class="link" href="ClutterGstVideoSink.html" title="ClutterGstVideoSink"><span class="type">ClutterGstVideoSink</span></a> is a GStreamer sink element that sends
data to a <span class="type">ClutterTexture</span>.
</p>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="ClutterGstVideoSink-struct"></a><h3>struct ClutterGstVideoSink</h3>
<pre class="programlisting">struct ClutterGstVideoSink;</pre>
<p>
Class implementing a GStreamer sink element for <span class="type">ClutterTexture</span>s.
</p>
<p>
The <a class="link" href="ClutterGstVideoSink.html" title="ClutterGstVideoSink"><span class="type">ClutterGstVideoSink</span></a> structure contains only private data and should
not be accessed directly.
</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterGstVideoSinkClass"></a><h3>struct ClutterGstVideoSinkClass</h3>
<pre class="programlisting">struct ClutterGstVideoSinkClass {
};
</pre>
<p>
Base class for <a class="link" href="ClutterGstVideoSink.html" title="ClutterGstVideoSink"><span class="type">ClutterGstVideoSink</span></a>.
</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-gst-video-sink-new"></a><h3>clutter_gst_video_sink_new ()</h3>
<pre class="programlisting"><span class="returnvalue">GstElement</span> * clutter_gst_video_sink_new (<em class="parameter"><code><span class="type">ClutterTexture</span> *texture</code></em>);</pre>
<div class="warning">
<h3 class="title">Warning</h3>
<p><code class="literal">clutter_gst_video_sink_new</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use gst_element_factory_make ("cluttersink", ...) and the
"texture" GObject property instead.</p>
</div>
<p>
Creates a new GStreamer video sink which uses <em class="parameter"><code>texture</code></em> as the target
for sinking a video stream from GStreamer.
</p>
<p>
</p>
<div class="note">
<h3 class="title">Note</h3>This function has to be called from Clutter's main thread. While
GStreamer will spawn threads to do its work, we want all the GL calls to
happen in the same thread. Clutter-gst knows which thread it is by
assuming this constructor is called from the Clutter thread.</div>
<p>
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>a <span class="type">ClutterTexture</span>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GstElement</span> for the newly created video sink</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1">
<a name="ClutterGstVideoSink.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="ClutterGstVideoSink--texture"></a><h3>The <code class="literal">"texture"</code> property</h3>
<pre class="programlisting"> "texture" <span class="type">ClutterTexture</span>* : Read / Write</pre>
<p>
This is the texture the video is decoded into. It can be any
<span class="type">ClutterTexture</span>, however Cluter-Gst has a handy subclass,
<a class="link" href="ClutterGstVideoTexture.html" title="ClutterGstVideoTexture"><span class="type">ClutterGstVideoTexture</span></a>, that implements the <span class="type">ClutterMedia</span>
interface.
</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterGstVideoSink--update-priority"></a><h3>The <code class="literal">"update-priority"</code> property</h3>
<pre class="programlisting"> "update-priority" <span class="type">gint</span> : Read / Write</pre>
<p>
Clutter-Gst installs a <span class="type">GSource</span> to signal that a new frame is ready to
the Clutter thread. This property allows to tweak the priority of the
source (Lower value is higher priority).
</p>
<p>
Since 1.0
</p>
<p>Allowed values: >= -2147483647</p>
<p>Default value: 100</p>
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