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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Clutter Reference Manual: ClutterContent</title>
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<td width="100%" align="left" class="shortcuts">
<a href="#" class="shortcut">Top</a><span id="nav_description"> <span class="dim">|</span> 
                  <a href="#ClutterContent.description" class="shortcut">Description</a></span><span id="nav_hierarchy"> <span class="dim">|</span> 
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                  <a href="#ClutterContent.implementations" class="shortcut">Known Implementations</a></span><span id="nav_signals"> <span class="dim">|</span> 
                  <a href="#ClutterContent.signals" class="shortcut">Signals</a></span>
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<div class="refentry">
<a name="ClutterContent"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="ClutterContent.top_of_page"></a>ClutterContent</span></h2>
<p>ClutterContent — Delegate for painting the content of an actor</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="ClutterContent.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<span class="returnvalue">gboolean</span>
</td>
<td class="function_name">
<a class="link" href="ClutterContent.html#clutter-content-get-preferred-size" title="clutter_content_get_preferred_size ()">clutter_content_get_preferred_size</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterContent.html#clutter-content-invalidate" title="clutter_content_invalidate ()">clutter_content_invalidate</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterContent.signals"></a><h2>Signals</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="signals_return">
<col width="300px" class="signals_name">
<col width="200px" class="signals_flags">
</colgroup>
<tbody>
<tr>
<td class="signal_type"><span class="returnvalue">void</span></td>
<td class="signal_name"><a class="link" href="ClutterContent.html#ClutterContent-attached" title="The “attached” signal">attached</a></td>
<td class="signal_flags">Run First</td>
</tr>
<tr>
<td class="signal_type"><span class="returnvalue">void</span></td>
<td class="signal_name"><a class="link" href="ClutterContent.html#ClutterContent-detached" title="The “detached” signal">detached</a></td>
<td class="signal_flags">Run First</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterContent.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword"> </td>
<td class="function_name"><a class="link" href="ClutterContent.html#ClutterContent-struct" title="ClutterContent">ClutterContent</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterContent.html#ClutterContentIface" title="struct ClutterContentIface">ClutterContentIface</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterContent.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen">    GInterface
    <span class="lineart">╰──</span> ClutterContent
</pre>
</div>
<div class="refsect1">
<a name="ClutterContent.prerequisites"></a><h2>Prerequisites</h2>
<p>
ClutterContent requires
 GObject.</p>
</div>
<div class="refsect1">
<a name="ClutterContent.implementations"></a><h2>Known Implementations</h2>
<p>
ClutterContent is implemented by
 <a class="link" href="ClutterCanvas.html" title="ClutterCanvas">ClutterCanvas</a> and  <a class="link" href="ClutterImage.html" title="ClutterImage">ClutterImage</a>.</p>
</div>
<div class="refsect1">
<a name="ClutterContent.description"></a><h2>Description</h2>
<p><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is an interface to implement types responsible for
painting the content of a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p>
<p>Multiple actors can use the same <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> instance, in order
to share the resources associated with painting the same content.</p>
<p><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is available since Clutter 1.10.</p>
</div>
<div class="refsect1">
<a name="ClutterContent.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-content-get-preferred-size"></a><h3>clutter_content_get_preferred_size ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>
clutter_content_get_preferred_size (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>,
                                    <em class="parameter"><code><span class="type">gfloat</span> *width</code></em>,
                                    <em class="parameter"><code><span class="type">gfloat</span> *height</code></em>);</pre>
<p>Retrieves the natural size of the <em class="parameter"><code>content</code></em>
, if any.</p>
<p>The natural size of a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is defined as the size the content
would have regardless of the allocation of the actor that is painting it,
for instance the size of an image data.</p>
<div class="refsect3">
<a name="id-1.5.2.12.10.2.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>content</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p> return location for the natural width of the content. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p> return location for the natural height of the content. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.2.12.10.2.7"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the content has a preferred size, and <code class="literal">FALSE</code>
otherwise</p>
<p></p>
</div>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-content-invalidate"></a><h3>clutter_content_invalidate ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_content_invalidate (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>);</pre>
<p>Invalidates a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a>.</p>
<p>This function should be called by <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementations when
they change the way a the content should be painted regardless of the
actor state.</p>
<div class="refsect3">
<a name="id-1.5.2.12.10.3.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>content</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterContent.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterContent-struct"></a><h3>ClutterContent</h3>
<pre class="programlisting">typedef struct _ClutterContent ClutterContent;</pre>
<p>The <span class="structname">ClutterContent</span> structure is an opaque type
whose members cannot be acccessed directly.</p>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterContentIface"></a><h3>struct ClutterContentIface</h3>
<pre class="programlisting">struct ClutterContentIface {
  gboolean      (* get_preferred_size)  (ClutterContent   *content,
                                         gfloat           *width,
                                         gfloat           *height);
  void          (* paint_content)       (ClutterContent   *content,
                                         ClutterActor     *actor,
                                         ClutterPaintNode *node);

  void          (* attached)            (ClutterContent   *content,
                                         ClutterActor     *actor);
  void          (* detached)            (ClutterContent   *content,
                                         ClutterActor     *actor);

  void          (* invalidate)          (ClutterContent   *content);
};
</pre>
<p>The <span class="structname">ClutterContentIface</span> structure contains only
private data.</p>
<div class="refsect3">
<a name="id-1.5.2.12.11.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterContentIface.get-preferred-size"></a>get_preferred_size</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function; should be overridden by subclasses
of <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> that have a natural size</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterContentIface.paint-content"></a>paint_content</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function; called each time the content needs to
paint itself</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterContentIface.attached"></a>attached</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is attached
to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterContentIface.detached"></a>detached</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is detached
from a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterContentIface.invalidate"></a>invalidate</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> state
is changed.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterContent.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="ClutterContent-attached"></a><h3>The <code class="literal">“attached”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
user_function (<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content,
               <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>   *actor,
               <span class="type">gpointer</span>        user_data)</pre>
<p>This signal is emitted each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementation is
assigned to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p>
<div class="refsect3">
<a name="id-1.5.2.12.12.2.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>content</p></td>
<td class="parameter_description"><p>the object that emitted the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>actor</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p>Flags: Run First</p>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterContent-detached"></a><h3>The <code class="literal">“detached”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
user_function (<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content,
               <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>   *actor,
               <span class="type">gpointer</span>        user_data)</pre>
<p>This signal is emitted each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementation is
removed from a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p>
<div class="refsect3">
<a name="id-1.5.2.12.12.3.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>content</p></td>
<td class="parameter_description"><p>the object that emitted the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>actor</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p>Flags: Run First</p>
<p class="since">Since 1.10</p>
</div>
</div>
</div>
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