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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
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<title>Clutter Reference Manual: ClutterCanvas</title>
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<td width="100%" align="left" class="shortcuts">
<a href="#" class="shortcut">Top</a><span id="nav_description"> <span class="dim">|</span> 
                  <a href="#ClutterCanvas.description" class="shortcut">Description</a></span><span id="nav_hierarchy"> <span class="dim">|</span> 
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                  <a href="#ClutterCanvas.properties" class="shortcut">Properties</a></span><span id="nav_signals"> <span class="dim">|</span> 
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<td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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<div class="refentry">
<a name="ClutterCanvas"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="ClutterCanvas.top_of_page"></a>ClutterCanvas</span></h2>
<p>ClutterCanvas — Content for 2D painting</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="ClutterCanvas.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="returnvalue">ClutterContent</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterCanvas.html#clutter-canvas-new" title="clutter_canvas_new ()">clutter_canvas_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">gboolean</span>
</td>
<td class="function_name">
<a class="link" href="ClutterCanvas.html#clutter-canvas-set-size" title="clutter_canvas_set_size ()">clutter_canvas_set_size</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.properties"></a><h2>Properties</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="properties_type">
<col width="300px" class="properties_name">
<col width="200px" class="properties_flags">
</colgroup>
<tbody>
<tr>
<td class="property_type"><span class="type">gint</span></td>
<td class="property_name"><a class="link" href="ClutterCanvas.html#ClutterCanvas--height" title="The “height” property">height</a></td>
<td class="property_flags">Read / Write</td>
</tr>
<tr>
<td class="property_type"><span class="type">gint</span></td>
<td class="property_name"><a class="link" href="ClutterCanvas.html#ClutterCanvas--width" title="The “width” property">width</a></td>
<td class="property_flags">Read / Write</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.signals"></a><h2>Signals</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="signals_return">
<col width="300px" class="signals_name">
<col width="200px" class="signals_flags">
</colgroup>
<tbody><tr>
<td class="signal_type"><span class="returnvalue">gboolean</span></td>
<td class="signal_name"><a class="link" href="ClutterCanvas.html#ClutterCanvas-draw" title="The “draw” signal">draw</a></td>
<td class="signal_flags">No Recursion</td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterCanvas.html#ClutterCanvas-struct" title="struct ClutterCanvas">ClutterCanvas</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterCanvas.html#ClutterCanvasClass" title="struct ClutterCanvasClass">ClutterCanvasClass</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen">    GObject
    <span class="lineart">╰──</span> ClutterCanvas
</pre>
</div>
<div class="refsect1">
<a name="ClutterCanvas.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
ClutterCanvas implements
 <a class="link" href="ClutterContent.html" title="ClutterContent">ClutterContent</a>.</p>
</div>
<div class="refsect1">
<a name="ClutterCanvas.description"></a><h2>Description</h2>
<p>The <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> class is a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementation that allows
drawing using the Cairo API on a 2D surface.</p>
<p>In order to draw on a <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a>, you should connect a handler to the
<a class="link" href="ClutterCanvas.html#ClutterCanvas-draw" title="The “draw” signal"><span class="type">“draw”</span></a> signal; the signal will receive a <span class="type">cairo_t</span> context
that can be used to draw. <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> will emit the <a class="link" href="ClutterCanvas.html#ClutterCanvas-draw" title="The “draw” signal"><span class="type">“draw”</span></a>
signal when invalidated using <a class="link" href="ClutterContent.html#clutter-content-invalidate" title="clutter_content_invalidate ()"><code class="function">clutter_content_invalidate()</code></a>.</p>
<div class="informalexample">
<a name="canvas-example"></a><pre class="programlisting">
#include &lt;stdlib.h&gt;
#include &lt;math.h&gt;
#include &lt;cairo.h&gt;
#include &lt;clutter/clutter.h&gt;

static gboolean
draw_clock (ClutterCanvas *canvas,
            cairo_t       *cr,
            int            width,
            int            height)
{
  GDateTime *now;
  float hours, minutes, seconds;
  ClutterColor color;

  /* get the current time and compute the angles */
  now = g_date_time_new_now_local ();
  seconds = g_date_time_get_second (now) * G_PI / 30;
  minutes = g_date_time_get_minute (now) * G_PI / 30;
  hours = g_date_time_get_hour (now) * G_PI / 6;

  cairo_save (cr);

  /* clear the contents of the canvas, to avoid painting
   * over the previous frame
   */
  cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
  cairo_paint (cr);

  cairo_restore (cr);

  cairo_set_operator (cr, CAIRO_OPERATOR_OVER);

  /* scale the modelview to the size of the surface */
  cairo_scale (cr, width, height);

  cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
  cairo_set_line_width (cr, 0.1);

  /* the black rail that holds the seconds indicator */
  clutter_cairo_set_source_color (cr, CLUTTER_COLOR_Black);
  cairo_translate (cr, 0.5, 0.5);
  cairo_arc (cr, 0, 0, 0.4, 0, G_PI * 2);
  cairo_stroke (cr);

  /* the seconds indicator */
  color = *CLUTTER_COLOR_White;
  color.alpha = 128;
  clutter_cairo_set_source_color (cr, &amp;color);
  cairo_move_to (cr, 0, 0);
  cairo_arc (cr, sinf (seconds) * 0.4, - cosf (seconds) * 0.4, 0.05, 0, G_PI * 2);
  cairo_fill (cr);

  /* the minutes hand */
  color = *CLUTTER_COLOR_DarkChameleon;
  color.alpha = 196;
  clutter_cairo_set_source_color (cr, &amp;color);
  cairo_move_to (cr, 0, 0);
  cairo_line_to (cr, sinf (minutes) * 0.4, -cosf (minutes) * 0.4);
  cairo_stroke (cr);

  /* the hours hand */
  cairo_move_to (cr, 0, 0);
  cairo_line_to (cr, sinf (hours) * 0.2, -cosf (hours) * 0.2);
  cairo_stroke (cr);

  g_date_time_unref (now);

  /* we're done drawing */
  return TRUE;
}

static gboolean
invalidate_clock (gpointer data_)
{
  /* invalidate the contents of the canvas */
  clutter_content_invalidate (data_);

  /* keep the timeout source */
  return G_SOURCE_CONTINUE;
}

static guint idle_resize_id;

static gboolean
idle_resize (gpointer data)
{
  ClutterActor *actor = data;
  float width, height;

  /* match the canvas size to the actor's */
  clutter_actor_get_size (actor, &amp;width, &amp;height);
  clutter_canvas_set_size (CLUTTER_CANVAS (clutter_actor_get_content (actor)),
                           ceilf (width),
                           ceilf (height));

  /* unset the guard */
  idle_resize_id = 0;

  /* remove the timeout */
  return G_SOURCE_REMOVE;
}

static void
on_actor_resize (ClutterActor           *actor,
                 const ClutterActorBox  *allocation,
                 ClutterAllocationFlags  flags,
                 gpointer                user_data)
{
  /* throttle multiple actor allocations to one canvas resize; we use a guard
   * variable to avoid queueing multiple resize operations
   */
  if (idle_resize_id == 0)
    idle_resize_id = clutter_threads_add_timeout (1000, idle_resize, actor);
}

int
main (int argc, char *argv[])
{
  ClutterActor *stage, *actor;
  ClutterContent *canvas;

  /* initialize Clutter */
  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a resizable stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "2D Clock");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
  clutter_actor_set_size (stage, 300, 300);
  clutter_actor_show (stage);

  /* our 2D canvas, courtesy of Cairo */
  canvas = clutter_canvas_new ();
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);

  actor = clutter_actor_new ();
  clutter_actor_set_content (actor, canvas);
  clutter_actor_set_content_scaling_filters (actor,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_add_child (stage, actor);

  /* the actor now owns the canvas */
  g_object_unref (canvas);

  /* bind the size of the actor to that of the stage */
  clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));

  /* resize the canvas whenever the actor changes size */
  g_signal_connect (actor, "allocation-changed", G_CALLBACK (on_actor_resize), NULL);

  /* quit on destroy */
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* connect our drawing code */
  g_signal_connect (canvas, "draw", G_CALLBACK (draw_clock), NULL);

  /* invalidate the canvas, so that we can draw before the main loop starts */
  clutter_content_invalidate (canvas);

  /* set up a timer that invalidates the canvas every second */
  clutter_threads_add_timeout (1000, invalidate_clock, canvas);

  clutter_main ();

  return EXIT_SUCCESS;
}

  </pre>
</div>
<p><a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> is available since Clutter 1.10.</p>
</div>
<div class="refsect1">
<a name="ClutterCanvas.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-canvas-new"></a><h3>clutter_canvas_new ()</h3>
<pre class="programlisting"><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="returnvalue">ClutterContent</span></a> *
clutter_canvas_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>Creates a new instance of <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a>.</p>
<p>You should call <a class="link" href="ClutterCanvas.html#clutter-canvas-set-size" title="clutter_canvas_set_size ()"><code class="function">clutter_canvas_set_size()</code></a> to set the size of the canvas.</p>
<p>You should call <a class="link" href="ClutterContent.html#clutter-content-invalidate" title="clutter_content_invalidate ()"><code class="function">clutter_content_invalidate()</code></a> every time you wish to
draw the contents of the canvas.</p>
<div class="refsect3">
<a name="id-1.5.8.2.10.2.7"></a><h4>Returns</h4>
<p> The newly allocated instance of
<a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a>. Use <code class="function">g_object_unref()</code> when done. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-canvas-set-size"></a><h3>clutter_canvas_set_size ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>
clutter_canvas_set_size (<em class="parameter"><code><a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> *canvas</code></em>,
                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                         <em class="parameter"><code><span class="type">int</span> height</code></em>);</pre>
<p>Sets the size of the <em class="parameter"><code>canvas</code></em>
, and invalidates the content.</p>
<p>This function will cause the <em class="parameter"><code>canvas</code></em>
 to be invalidated only
if the size of the canvas surface has changed.</p>
<p>If you want to invalidate the contents of the <em class="parameter"><code>canvas</code></em>
 when setting
the size, you can use the return value of the function to conditionally
call <a class="link" href="ClutterContent.html#clutter-content-invalidate" title="clutter_content_invalidate ()"><code class="function">clutter_content_invalidate()</code></a>:</p>
<div class="informalexample"><pre class="programlisting">
  if (!clutter_canvas_set_size (canvas, width, height))
    clutter_content_invalidate (CLUTTER_CONTENT (canvas));
</pre></div>
<p></p>
<div class="refsect3">
<a name="id-1.5.8.2.10.3.9"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>canvas</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>the width of the canvas, in pixels</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>the height of the canvas, in pixels</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.8.2.10.3.10"></a><h4>Returns</h4>
<p> this function returns <code class="literal">TRUE</code> if the size change
caused a content invalidation, and <code class="literal">FALSE</code> otherwise</p>
<p></p>
</div>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterCanvas-struct"></a><h3>struct ClutterCanvas</h3>
<pre class="programlisting">struct ClutterCanvas;</pre>
<p>The <span class="structname">ClutterCanvas</span> structure contains
private data and should only be accessed using the provided
API.</p>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterCanvasClass"></a><h3>struct ClutterCanvasClass</h3>
<pre class="programlisting">struct ClutterCanvasClass {
  gboolean (* draw) (ClutterCanvas *canvas,
                     cairo_t       *cr,
                     int            width,
                     int            height);
};
</pre>
<p>The <span class="structname">ClutterCanvasClass</span> structure contains
private data.</p>
<div class="refsect3">
<a name="id-1.5.8.2.11.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody><tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterCanvasClass.draw"></a>draw</code></em> ()</p></td>
<td class="struct_member_description"><p>class handler for the <a class="link" href="ClutterCanvas.html#ClutterCanvas-draw" title="The “draw” signal"><span class="type">“draw”</span></a> signal</p></td>
<td class="struct_member_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="ClutterCanvas--height"></a><h3>The <code class="literal">“height”</code> property</h3>
<pre class="programlisting">  “height”                   <span class="type">gint</span></pre>
<p>The height of the canvas.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: &gt;= -1</p>
<p>Default value: -1</p>
<p class="since">Since 1.10</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterCanvas--width"></a><h3>The <code class="literal">“width”</code> property</h3>
<pre class="programlisting">  “width”                    <span class="type">gint</span></pre>
<p>The width of the canvas.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: &gt;= -1</p>
<p>Default value: -1</p>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="ClutterCanvas-draw"></a><h3>The <code class="literal">“draw”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>
user_function (<a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> *canvas,
               <span class="type">CairoContext</span>  *cr,
               <span class="type">gint</span>           width,
               <span class="type">gint</span>           height,
               <span class="type">gpointer</span>       user_data)</pre>
<p>The <a class="link" href="ClutterCanvas.html#ClutterCanvas-draw" title="The “draw” signal"><span class="type">“draw”</span></a> signal is emitted each time a canvas is
invalidated.</p>
<p>It is safe to connect multiple handlers to this signal: each
handler invocation will be automatically protected by <code class="function">cairo_save()</code>
and <code class="function">cairo_restore()</code> pairs.</p>
<div class="refsect3">
<a name="id-1.5.8.2.13.2.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>canvas</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterCanvas.html" title="ClutterCanvas"><span class="type">ClutterCanvas</span></a> that emitted the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>cr</p></td>
<td class="parameter_description"><p>the Cairo context used to draw</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>the width of the <em class="parameter"><code>canvas</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>the height of the <em class="parameter"><code>canvas</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.8.2.13.2.7"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the signal emission should stop, and
<code class="literal">FALSE</code> otherwise</p>
<p></p>
</div>
<p>Flags: No Recursion</p>
<p class="since">Since 1.10</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterCanvas.see-also"></a><h2>See Also</h2>
<p><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a></p>
</div>
</div>
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