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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>audioconvert</title>
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<tr><td colspan="5" class="shortcuts">
<a href="#gst-plugins-base-plugins-audioconvert.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#gst-plugins-base-plugins-audioconvert.description" class="shortcut">Description</a>
                   | 
                  <a href="#gst-plugins-base-plugins-audioconvert.object-hierarchy" class="shortcut">Object Hierarchy</a>
                   | 
                  <a href="#gst-plugins-base-plugins-audioconvert.properties" class="shortcut">Properties</a>
</td></tr>
</table>
<div class="refentry">
<a name="gst-plugins-base-plugins-audioconvert"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="gst-plugins-base-plugins-audioconvert.top_of_page"></a>audioconvert</span></h2>
<p>audioconvert — Convert audio to different formats</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="gst-plugins-base-plugins-audioconvert.synopsis"></a><h2>Synopsis</h2>
<a name="GstAudioConvert"></a><pre class="synopsis">struct              <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert-struct" title="struct GstAudioConvert">GstAudioConvert</a>;
enum                <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertDithering" title="enum GstAudioConvertDithering">GstAudioConvertDithering</a>;
enum                <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertNoiseShaping" title="enum GstAudioConvertNoiseShaping">GstAudioConvertNoiseShaping</a>;
</pre>
</div>
<div class="refsect1">
<a name="gst-plugins-base-plugins-audioconvert.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject">GObject</a>
   +----<a href="/usr/share/gtk-doc/html/gstreamer-0.10/GstObject.html">GstObject</a>
         +----<a href="/usr/share/gtk-doc/html/gstreamer-0.10/GstElement.html">GstElement</a>
               +----<a href="/usr/share/gtk-doc/html/gstreamer-libs-0.10/GstBaseTransform.html">GstBaseTransform</a>
                     +----GstAudioConvert
</pre>
</div>
<div class="refsect1">
<a name="gst-plugins-base-plugins-audioconvert.properties"></a><h2>Properties</h2>
<pre class="synopsis">
  "<a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert--dithering" title='The "dithering" property'>dithering</a>"                <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertDithering" title="enum GstAudioConvertDithering"><span class="type">GstAudioConvertDithering</span></a>  : Read / Write
  "<a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvert--noise-shaping" title='The "noise-shaping" property'>noise-shaping</a>"            <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertNoiseShaping" title="enum GstAudioConvertNoiseShaping"><span class="type">GstAudioConvertNoiseShaping</span></a>  : Read / Write
</pre>
</div>
<div class="refsect1">
<a name="gst-plugins-base-plugins-audioconvert.description"></a><h2>Description</h2>
<p>
Audioconvert converts raw audio buffers between various possible formats.
It supports integer to float conversion, width/depth conversion,
signedness and endianness conversion and channel transformations.
</p>
<p>
</p>
<div class="refsect2">
<a name="idp9950880"></a><h3>Example launch line</h3>
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1</pre></td>
        <td class="listing_code"><pre class="programlisting">gst<span class="gtkdoc opt">-</span>launch <span class="gtkdoc opt">-</span>v <span class="gtkdoc opt">-</span>m audiotestsrc <span class="gtkdoc opt">!</span> audioconvert <span class="gtkdoc opt">!</span> audio<span class="gtkdoc opt">/</span>x<span class="gtkdoc opt">-</span>raw<span class="gtkdoc opt">-</span><span class="gtkdoc kwb">int</span><span class="gtkdoc opt">,</span>channels<span class="gtkdoc opt">=</span><span class="number">2</span><span class="gtkdoc opt">,</span>width<span class="gtkdoc opt">=</span><span class="number">8</span><span class="gtkdoc opt">,</span>depth<span class="gtkdoc opt">=</span><span class="number">8</span> <span class="gtkdoc opt">!</span> level <span class="gtkdoc opt">!</span> fakesink silent<span class="gtkdoc opt">=</span>TRUE</pre></td>
      </tr>
    </tbody>
  </table>
</div>
 This pipeline converts audio to 8-bit.  The level element shows that
the output levels still match the one for a sine wave.
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1</pre></td>
        <td class="listing_code"><pre class="programlisting">gst<span class="gtkdoc opt">-</span>launch <span class="gtkdoc opt">-</span>v <span class="gtkdoc opt">-</span>m audiotestsrc <span class="gtkdoc opt">!</span> audioconvert <span class="gtkdoc opt">!</span> vorbisenc <span class="gtkdoc opt">!</span> fakesink silent<span class="gtkdoc opt">=</span>TRUE</pre></td>
      </tr>
    </tbody>
  </table>
</div>
 The vorbis encoder takes float audio data instead of the integer data
generated by audiotestsrc.
</div>
<p>
</p>
<p>
Last reviewed on 2006-03-02 (0.10.4)
</p>
<div class="refsynopsisdiv">
<h2>Synopsis</h2>
<div class="refsect2">
<a name="idp6613792"></a><h3>Element Information</h3>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term">plugin</span></p></td>
<td>
            <a class="link" href="gst-plugins-base-plugins-plugin-audioconvert.html#plugin-audioconvert">audioconvert</a>
          </td>
</tr>
<tr>
<td><p><span class="term">author</span></p></td>
<td>Benjamin Otte &lt;otte@gnome.org&gt;</td>
</tr>
<tr>
<td><p><span class="term">class</span></p></td>
<td>Filter/Converter/Audio</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="idp5527392"></a><h3>Element Pads</h3>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term">name</span></p></td>
<td>sink</td>
</tr>
<tr>
<td><p><span class="term">direction</span></p></td>
<td>sink</td>
</tr>
<tr>
<td><p><span class="term">presence</span></p></td>
<td>always</td>
</tr>
<tr>
<td><p><span class="term">details</span></p></td>
<td>audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)64</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)32</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)32, depth=(int)[ 1, 32 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)24, depth=(int)[ 1, 24 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)16, depth=(int)[ 1, 16 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)8, depth=(int)[ 1, 8 ], signed=(boolean){ true, false }</td>
</tr>
</tbody>
</table></div>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term">name</span></p></td>
<td>src</td>
</tr>
<tr>
<td><p><span class="term">direction</span></p></td>
<td>source</td>
</tr>
<tr>
<td><p><span class="term">presence</span></p></td>
<td>always</td>
</tr>
<tr>
<td><p><span class="term">details</span></p></td>
<td>audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)64</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-float, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)32</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)32, depth=(int)[ 1, 32 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)24, depth=(int)[ 1, 24 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)16, depth=(int)[ 1, 16 ], signed=(boolean){ true, false }</td>
</tr>
<tr>
<td><p><span class="term"></span></p></td>
<td> audio/x-raw-int, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ], endianness=(int){ 1234, 4321 }, width=(int)8, depth=(int)[ 1, 8 ], signed=(boolean){ true, false }</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<p>
</p>
</div>
<div class="refsect1">
<a name="gst-plugins-base-plugins-audioconvert.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="GstAudioConvert-struct"></a><h3>struct GstAudioConvert</h3>
<pre class="programlisting">struct GstAudioConvert;</pre>
<p>
The audioconvert object structure.
</p>
</div>
<hr>
<div class="refsect2">
<a name="GstAudioConvertDithering"></a><h3>enum GstAudioConvertDithering</h3>
<pre class="programlisting">typedef enum {
  DITHER_NONE = 0,
  DITHER_RPDF,
  DITHER_TPDF,
  DITHER_TPDF_HF
} GstAudioConvertDithering;
</pre>
<p>
Set of available dithering methods when converting audio.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="DITHER-NONE:CAPS"></a><span class="term"><code class="literal">DITHER_NONE</code></span></p></td>
<td>No dithering
</td>
</tr>
<tr>
<td><p><a name="DITHER-RPDF:CAPS"></a><span class="term"><code class="literal">DITHER_RPDF</code></span></p></td>
<td>Rectangular dithering
</td>
</tr>
<tr>
<td><p><a name="DITHER-TPDF:CAPS"></a><span class="term"><code class="literal">DITHER_TPDF</code></span></p></td>
<td>Triangular dithering (default)
</td>
</tr>
<tr>
<td><p><a name="DITHER-TPDF-HF:CAPS"></a><span class="term"><code class="literal">DITHER_TPDF_HF</code></span></p></td>
<td>High frequency triangular dithering
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="GstAudioConvertNoiseShaping"></a><h3>enum GstAudioConvertNoiseShaping</h3>
<pre class="programlisting">typedef enum {
  NOISE_SHAPING_NONE = 0,
  NOISE_SHAPING_ERROR_FEEDBACK,
  NOISE_SHAPING_SIMPLE,
  NOISE_SHAPING_MEDIUM,
  NOISE_SHAPING_HIGH
} GstAudioConvertNoiseShaping;
</pre>
<p>
Set of available noise shaping methods
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="NOISE-SHAPING-NONE:CAPS"></a><span class="term"><code class="literal">NOISE_SHAPING_NONE</code></span></p></td>
<td>No noise shaping (default)
</td>
</tr>
<tr>
<td><p><a name="NOISE-SHAPING-ERROR-FEEDBACK:CAPS"></a><span class="term"><code class="literal">NOISE_SHAPING_ERROR_FEEDBACK</code></span></p></td>
<td>Error feedback
</td>
</tr>
<tr>
<td><p><a name="NOISE-SHAPING-SIMPLE:CAPS"></a><span class="term"><code class="literal">NOISE_SHAPING_SIMPLE</code></span></p></td>
<td>Simple 2-pole noise shaping
</td>
</tr>
<tr>
<td><p><a name="NOISE-SHAPING-MEDIUM:CAPS"></a><span class="term"><code class="literal">NOISE_SHAPING_MEDIUM</code></span></p></td>
<td>Medium 5-pole noise shaping
</td>
</tr>
<tr>
<td><p><a name="NOISE-SHAPING-HIGH:CAPS"></a><span class="term"><code class="literal">NOISE_SHAPING_HIGH</code></span></p></td>
<td>High 8-pole noise shaping
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1">
<a name="gst-plugins-base-plugins-audioconvert.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="GstAudioConvert--dithering"></a><h3>The <code class="literal">"dithering"</code> property</h3>
<pre class="programlisting">  "dithering"                <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertDithering" title="enum GstAudioConvertDithering"><span class="type">GstAudioConvertDithering</span></a>  : Read / Write</pre>
<p>Selects between different dithering methods.</p>
<p>Default value: Triangular dithering (default)</p>
</div>
<hr>
<div class="refsect2">
<a name="GstAudioConvert--noise-shaping"></a><h3>The <code class="literal">"noise-shaping"</code> property</h3>
<pre class="programlisting">  "noise-shaping"            <a class="link" href="gst-plugins-base-plugins-audioconvert.html#GstAudioConvertNoiseShaping" title="enum GstAudioConvertNoiseShaping"><span class="type">GstAudioConvertNoiseShaping</span></a>  : Read / Write</pre>
<p>Selects between different noise shaping methods.</p>
<p>Default value: No noise shaping (default)</p>
</div>
</div>
</div>
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