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<head>
<title>META_SETMAPMODE</title>
</head>
<body link="#CC0000" alink="#FF3300" vlink="#330099" text="#000000" bgcolor="#ffffff" background="pics/weave.jpg">
<h1>NAME</h1>
META_SETMAPMODE
<h1>NEAREST API CALL</h1>
<pre>#include &lt;windows.h&gt;
INT32 SetMapMode
(
    HDC32 hdc,
    INT32 mode
);
</pre>
<h1>DESCRIPTION</h1>
<TABLE BORDER >
<TR>
<TD>U16</TD>

<TD>Value</TD>
</TR>
<TR>
<TD>0</TD>
<TD>MapMode</TD>
</TR>
</TABLE>

SetMapMode sets the mapping mode to one of MM_TEXT, MM_LOMETRIC,MM_HIMETRIC,
MM_LOENGLISH,MM_HIENGLISH,MM_TWIPS,MM_ISOTROPIC,MM_ANISOTROPIC<br>
Set <a href="mapmode.html">this doc</a> for explanation<p>
Id like to point out here, that some wmf files do not set a mapping mode at
all, and while the referenced doc here puts MM_TEXT as the default mapping
mode, in practice when no map mode is set <b>and</b> the wmf isn't a 
placeable wmf, i.e. there is no information at all about the desired size of 
the wmf, then this is a problem because <br>
<ul>
<li>wmfs exist which expect to be played in MM_TEXT mode where each unit is a pixel and<br>
<li>wmfs exist which expect to be played in MM_TWIPS mode where each unit is 1/1440 or
an inch.<br>
</ul>
and neither set a MAPMODE. (grrr) so arbitrarily i put non-placeable wmf files
that have no MAPMODE set into MM_TEXT mode if they are < 400 x 400 and into
the other mode if they are not.
<p><a href="support.html">back</a>
</body>