This file is indexed.

/usr/include/wx-2.8/wx/scrolwin.h is in wx2.8-headers 2.8.12.1-6ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
/////////////////////////////////////////////////////////////////////////////
// Name:        include/wx/scrolwin.h
// Purpose:     wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author:      Vadim Zeitlin
// Modified by:
// Created:     30.08.00
// RCS-ID:      $Id: scrolwin.h 50864 2007-12-20 18:36:19Z VS $
// Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_

#include "wx/panel.h"

class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
class WXDLLIMPEXP_FWD_CORE wxTimer;

// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)

// ----------------------------------------------------------------------------
// The hierarchy of scrolling classes is a bit complicated because we want to
// put as much functionality as possible in a mix-in class not deriving from
// wxWindow so that other classes could derive from the same base class on all
// platforms irrespectively of whether they are native controls (and hence
// don't use our scrolling) or not.
//
// So we have
//
//                             wxScrollHelper
//                                   |
//                                   |
//                                  \|/
//      wxWindow            wxScrollHelperNative
//       |  \                   /        /
//       |   \                 /        /
//       |    _|             |_        /
//       |     wxScrolledWindow       /
//       |                           /
//      \|/                         /
//   wxControl                     /
//         \                      /
//          \                    /
//           _|                |_
//            wxScrolledControl
//
// ----------------------------------------------------------------------------

class WXDLLEXPORT wxScrollHelper
{
public:
    // ctor must be given the associated window
    wxScrollHelper(wxWindow *winToScroll);
    virtual ~wxScrollHelper();

    // configure the scrolling
    virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
                               int noUnitsX, int noUnitsY,
                               int xPos = 0, int yPos = 0,
                               bool noRefresh = false );

    // scroll to the given (in logical coords) position
    virtual void Scroll(int x, int y);

    // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
    int GetScrollPageSize(int orient) const;
    void SetScrollPageSize(int orient, int pageSize);

    // get the number of lines the window can scroll, 
    // returns 0 if no scrollbars are there.
    int GetScrollLines( int orient ) const;

    // Set the x, y scrolling increments.
    void SetScrollRate( int xstep, int ystep );

    // get the size of one logical unit in physical ones
    virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
                                        int *pixelsPerUnitY) const;

    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
    // scrolls the canvas and only a bit of the canvas is invalidated; no
    // Clear() is necessary. If false, the whole canvas is invalidated and a
    // Clear() is necessary. Disable for when the scroll increment is used to
    // actually scroll a non-constant distance
    virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);

    // Get the view start
    virtual void GetViewStart(int *x, int *y) const;

    // Set the scale factor, used in PrepareDC
    void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
    double GetScaleX() const { return m_scaleX; }
    double GetScaleY() const { return m_scaleY; }

    // translate between scrolled and unscrolled coordinates
    void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
        {  DoCalcScrolledPosition(x, y, xx, yy); }
    wxPoint CalcScrolledPosition(const wxPoint& pt) const
    {
        wxPoint p2;
        DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
        return p2;
    }

    void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
        {  DoCalcUnscrolledPosition(x, y, xx, yy); }
    wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
    {
        wxPoint p2;
        DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
        return p2;
    }

    virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
    virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;

    // Adjust the scrollbars
    virtual void AdjustScrollbars(void);

    // Calculate scroll increment
    virtual int CalcScrollInc(wxScrollWinEvent& event);

    // Normally the wxScrolledWindow will scroll itself, but in some rare
    // occasions you might want it to scroll [part of] another window (e.g. a
    // child of it in order to scroll only a portion the area between the
    // scrollbars (spreadsheet: only cell area will move).
    virtual void SetTargetWindow(wxWindow *target);
    virtual wxWindow *GetTargetWindow() const;

    void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
    wxRect GetTargetRect() const { return m_rectToScroll; }

    // Override this function to draw the graphic (or just process EVT_PAINT)
    virtual void OnDraw(wxDC& WXUNUSED(dc)) { }

    // change the DC origin according to the scroll position.
    virtual void DoPrepareDC(wxDC& dc);

    // are we generating the autoscroll events?
    bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }

    // stop generating the scroll events when mouse is held outside the window
    void StopAutoScrolling();

    // this method can be overridden in a derived class to forbid sending the
    // auto scroll events - note that unlike StopAutoScrolling() it doesn't
    // stop the timer, so it will be called repeatedly and will typically
    // return different values depending on the current mouse position
    //
    // the base class version just returns true
    virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;

    // the methods to be called from the window event handlers
    void HandleOnScroll(wxScrollWinEvent& event);
    void HandleOnSize(wxSizeEvent& event);
    void HandleOnPaint(wxPaintEvent& event);
    void HandleOnChar(wxKeyEvent& event);
    void HandleOnMouseEnter(wxMouseEvent& event);
    void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
    void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL

#if wxABI_VERSION >= 20808
    void HandleOnChildFocus(wxChildFocusEvent& event);
#endif

    // FIXME: this is needed for now for wxPlot compilation, should be removed
    //        once it is fixed!
    void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }

protected:
    // get pointer to our scroll rect if we use it or NULL
    const wxRect *GetScrollRect() const
    {
        return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
    }

    // get the size of the target window
    wxSize GetTargetSize() const
    {
        return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
                                         : m_targetWindow->GetClientSize();
    }

    void GetTargetSize(int *w, int *h) const
    {
        wxSize size = GetTargetSize();
        if ( w )
            *w = size.x;
        if ( h )
            *h = size.y;
    }

    // implementations of various wxWindow virtual methods which should be
    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
    bool ScrollLayout();
    void ScrollDoSetVirtualSize(int x, int y);
    wxSize ScrollGetBestVirtualSize() const;
    wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;

    // change just the target window (unlike SetWindow which changes m_win as
    // well)
    void DoSetTargetWindow(wxWindow *target);

    // delete the event handler we installed
    void DeleteEvtHandler();


    double                m_scaleX;
    double                m_scaleY;

    wxWindow             *m_win,
                         *m_targetWindow;

    wxRect                m_rectToScroll;

    wxTimer              *m_timerAutoScroll;

    int                   m_xScrollPixelsPerLine;
    int                   m_yScrollPixelsPerLine;
    int                   m_xScrollPosition;
    int                   m_yScrollPosition;
    int                   m_xScrollLines;
    int                   m_yScrollLines;
    int                   m_xScrollLinesPerPage;
    int                   m_yScrollLinesPerPage;

    bool                  m_xScrollingEnabled;
    bool                  m_yScrollingEnabled;

#if wxUSE_MOUSEWHEEL
    int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL

    wxScrollHelperEvtHandler *m_handler;

    DECLARE_NO_COPY_CLASS(wxScrollHelper)
};

// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
// methods to corresponding wxScrollHelper methods
#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
public:                                                                       \
    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
    virtual bool Layout() { return ScrollLayout(); }                          \
    virtual void DoSetVirtualSize(int x, int y)                               \
        { ScrollDoSetVirtualSize(x, y); }                                     \
    virtual wxSize GetBestVirtualSize() const                                 \
        { return ScrollGetBestVirtualSize(); }                                \
protected:                                                                    \
    virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const      \
        { return ScrollGetWindowSizeForVirtualSize(size); }

// include the declaration of wxScrollHelperNative if needed
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
    #include "wx/gtk/scrolwin.h"
#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
    #include "wx/gtk1/scrolwin.h"
#else
    typedef wxScrollHelper wxScrollHelperNative;
#endif

// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------

class WXDLLEXPORT wxScrolledWindow : public wxPanel,
                                     public wxScrollHelperNative
{
public:
    wxScrolledWindow() : wxScrollHelperNative(this) { }
    wxScrolledWindow(wxWindow *parent,
                     wxWindowID winid = wxID_ANY,
                     const wxPoint& pos = wxDefaultPosition,
                     const wxSize& size = wxDefaultSize,
                     long style = wxScrolledWindowStyle,
                     const wxString& name = wxPanelNameStr)
        : wxScrollHelperNative(this)
    {
        Create(parent, winid, pos, size, style, name);
    }

    virtual ~wxScrolledWindow();

    bool Create(wxWindow *parent,
                wxWindowID winid,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = wxScrolledWindowStyle,
                const wxString& name = wxPanelNameStr);

    // we need to return a special WM_GETDLGCODE value to process just the
    // arrows but let the other navigation characters through
#ifdef __WXMSW__
    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__

    WX_FORWARD_TO_SCROLL_HELPER()

protected:
    // this is needed for wxEVT_PAINT processing hack described in
    // wxScrollHelperEvtHandler::ProcessEvent()
    void OnPaint(wxPaintEvent& event);

private:
    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
    DECLARE_EVENT_TABLE()
};

#endif // _WX_SCROLWIN_H_BASE_