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<H2><A NAME="sec:A.24"><SPAN class="sec-nr">A.24</SPAN> <SPAN class="sec-title">library(thread_pool):
Resource bounded thread management</SPAN></A></H2>
<P><A NAME="sec:threadpool"></A>
<DL>
<DT><B>See also</B><DD>
<SPAN class="pred-ext">http_handler/3</SPAN> and <SPAN class="pred-ext">http_spawn/2</SPAN>.
</DL>
<P>The module library(thread_pool) manages threads in pools. A pool
defines properties of its member threads and the maximum number of
threads that can coexist in the pool. The call <A class="pred" href="threadpool.html#thread_create_in_pool/4">thread_create_in_pool/4</A>
allocates a thread in the pool, just like <A class="pred" href="threadcreate.html#thread_create/3">thread_create/3</A>.
If the pool is fully allocated it can be asked to wait or raise an
error.
<P>The library has been designed to deal with server application that
recieve a variety of requests, such as HTTP servers. Simply starting a
thread for each request is a bit too simple minded for such servers:
<P>
<UL class="latex">
<LI>Creating many CPU intensive threads often leads to a slow-down
rather than a speedup.
<LI>Creating many memory intensive threads may exhaust resources
<LI>Tasks that require little CPU and memory but take long waiting for
external resources can run many threads.
</UL>
<P>Using this library, one can define a pool for each set of tasks with
comparable characteristics and create threads in this pool. Unlike the
worker-pool model, threads are not started immediately. Depending on the
design, both approaches can be attractive.
<P>The library is implemented by means of a manager thread with the
fixed thread id <CODE>__thread_pool_manager</CODE>. All state is
maintained in this manager thread, which receives and processes requests
to create and destroy pools, create threads in a pool and handle
messages from terminated threads. Thread pools are <I>not</I> saved in a
saved state and must therefore be recreated using the <A class="pred" href="consulting.html#initialization/1">initialization/1</A>
directive or otherwise during startup of the application.
<DL class="latex">
<DT class="pubdef"><span class="pred-tag">[det]</span><A NAME="thread_pool_create/3"><STRONG>thread_pool_create</STRONG>(<VAR>+Pool,
+Size, +Options</VAR>)</A></DT>
<DD class="defbody">
Create a pool of threads. A pool of threads is a declaration for
creating threads with shared properties (stack sizes) and a limited
number of threads. Threads are created using
<A class="pred" href="threadpool.html#thread_create_in_pool/4">thread_create_in_pool/4</A>.
If all threads in the pool are in use, the behaviour depends on the <CODE>wait</CODE>
option of
<A class="pred" href="threadpool.html#thread_create_in_pool/4">thread_create_in_pool/4</A>
and the <CODE>backlog</CODE> option described below. <VAR>Options</VAR>
are passed to <A class="pred" href="threadcreate.html#thread_create/3">thread_create/3</A>,
except for
<DL class="latex">
<DT><STRONG>backlog</STRONG>(<VAR>+MaxBackLog</VAR>)</DT>
<DD class="defbody">
Maximum number of requests that can be suspended. Default is <CODE>infinite</CODE>.
Otherwise it must be a non-negative integer. Using backlog(0) will never
delay thread creation for this pool.
</DD>
</DL>
<P>The pooling mechanism does <I>not</I> interact with the <CODE>detached</CODE>
state of a thread. Threads can be created both <CODE>detached</CODE> and
normal and must be joined using <A class="pred" href="threadcreate.html#thread_join/2">thread_join/2</A>
if they are not detached.
<DL>
<DT><B>bug</B><DD> The thread creation option <CODE>at_exit</CODE> is
reserved for internal use by this library.
</DL>
</DD>
<DT class="pubdef"><span class="pred-tag">[det]</span><A NAME="thread_pool_destroy/1"><STRONG>thread_pool_destroy</STRONG>(<VAR>+Name</VAR>)</A></DT>
<DD class="defbody">
Destroy the thread pool named <VAR>Name</VAR>.
<DL>
<DT><B>Errors</B><DD> existence_error(thread_pool, <VAR>Name</VAR>).
</DL>
</DD>
<DT class="pubdef"><span class="pred-tag">[nondet]</span><A NAME="current_thread_pool/1"><STRONG>current_thread_pool</STRONG>(<VAR>?Name</VAR>)</A></DT>
<DD class="defbody">
True if <VAR>Name</VAR> refers to a defined thread pool.</DD>
<DT class="pubdef"><span class="pred-tag">[nondet]</span><A NAME="thread_pool_property/2"><STRONG>thread_pool_property</STRONG>(<VAR>?Name,
?Property</VAR>)</A></DT>
<DD class="defbody">
True if <VAR>Property</VAR> is a property of thread pool <VAR>Name</VAR>.
Defined properties are:
<DL class="latex">
<DT><STRONG>options</STRONG>(<VAR>Options</VAR>)</DT>
<DD class="defbody">
Thread creation options for this pool
</DD>
<DT><STRONG>free</STRONG>(<VAR>Size</VAR>)</DT>
<DD class="defbody">
Number of free slots on this pool
</DD>
<DT><STRONG>size</STRONG>(<VAR>Size</VAR>)</DT>
<DD class="defbody">
Total number of slots on this pool
</DD>
<DT><STRONG>members</STRONG>(<VAR>ListOfIDs</VAR>)</DT>
<DD class="defbody">
ListOfIDs is the list or threads running in this pool
</DD>
<DT><STRONG>running</STRONG>(<VAR>Running</VAR>)</DT>
<DD class="defbody">
Number of running threads in this pool
</DD>
<DT><STRONG>backlog</STRONG>(<VAR>Size</VAR>)</DT>
<DD class="defbody">
Number of delayed thread creations on this pool
</DD>
</DL>
</DD>
<DT class="pubdef"><span class="pred-tag">[det]</span><A NAME="thread_create_in_pool/4"><STRONG>thread_create_in_pool</STRONG>(<VAR>+Pool,
:Goal, -Id, +Options</VAR>)</A></DT>
<DD class="defbody">
Create a thread in <VAR>Pool</VAR>. <VAR>Options</VAR> overrule default
thread creation options associated to the pool. In addition, the
following option is defined:
<DL class="latex">
<DT><STRONG>wait</STRONG>(<VAR>+Boolean</VAR>)</DT>
<DD class="defbody">
If <CODE>true</CODE> (default) and the pool is full, wait until a member
of the pool completes. If <CODE>false</CODE>, throw a resource_error.
</DD>
</DL>
<DL>
<DT><B>Errors</B><DD>- resource_error(threads_in_pool(<VAR>Pool</VAR>))
is raised if wait is <CODE>false</CODE> or the backlog limit has been
reached. <BR>
- existence_error(thread_pool, <VAR>Pool</VAR>) if <VAR>Pool</VAR> does
not exist.
</DL>
</DD>
</DL>
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