/usr/share/pymt-examples/games/bubblebattle/bubblebattle.py is in python-pymt 0.5.1-0ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IS_PYMT_PLUGIN = True
PLUGIN_TITLE = 'Bubble Battle !'
PLUGIN_AUTHOR = 'Mathieu Virbel'
PLUGIN_DESCRIPTION = 'Fight the bubbles !!!!! ]:X'
from pymt import *
from OpenGL.GL import *
from random import random, randint
class Basic(MTWidget):
def __init__(self, **kwargs):
super(Basic, self).__init__(**kwargs)
self.r = 30
class Enemy(Basic):
def __init__(self, **kwargs):
self.level = kwargs.get('level')
super(Enemy, self).__init__(**kwargs)
self.dx = self.level * (random() - 0.5) * 40
self.dy = self.level * 25 + random() * self.level
self.r = self.r - min(self.r - 1, random() * self.level)
def draw(self):
# backgroud
set_color(.75, 0, 0, .5)
drawCircle(pos=self.pos, radius=self.r)
#border
set_color(.90, 2, 2, .5)
drawCircle(pos=self.pos, radius=self.r, linewidth=3)
class Barier(Basic):
def __init__(self, **kwargs):
super(Barier, self).__init__(**kwargs)
self.lifetime = 3
self.initial_lifetime = self.lifetime
self.life = 1
self.start = True
self.label = MTLabel(font_size=20, font_bold=True, anchor_x='center',
anchor_y='center')
def draw(self):
# border
linewidth = self.r - (self.lifetime / float(self.initial_lifetime) * (self.r))
set_color(.4, .4, .75, .9)
drawCircle(pos=self.pos, radius=self.r + 3, linewidth=linewidth + 3)
# background
set_color(0, 0, .75, .7)
drawCircle(pos=self.pos, radius=self.r)
# text
self.label.label = str(int(self.life))
self.label.pos = (self.pos[0]-self.label.width/2,self.pos[1]-self.label.height/2)
self.label.draw()
def animate(self, world):
dt = getFrameDt()
if self.start:
oldlife = self.life
self.life += dt * world.managrow
d = int(self.life) - int(oldlife)
if d > 0:
if world.mana - world.manacost * d < 0:
self.life = oldlife
self.stop()
else:
world.mana -= world.manacost * d
if self.life > 5:
self.stop()
self.update_radius()
else:
self.lifetime -= dt
if self.lifetime < 0:
return
return True
def update_radius(self):
self.r = self.life * 20
def stop(self):
self.start = False
self.life = int(self.life)
self.lifetime = self.life * self.lifetime
self.initial_lifetime = self.lifetime
self.update_radius()
class GameOver(MTWidget):
def __init__(self, **kwargs):
self.world = kwargs.get('world')
super(GameOver, self).__init__(**kwargs)
self.layout = MTBoxLayout(orientation='vertical', uniform_width=True,
uniform_height=True, padding=100,
spacing=20, invert_y=True)
k = {'font_size': 48}
self.text = MTLabel(label='GAME OVER', **k)
self.textlevel = MTLabel(label='Your level is %d' % self.world.level, **k)
self.textscore = MTLabel(label='Your score is %d' % self.world.highscore, **k)
self.restart = MTButton(label='Restart')
self.layout.add_widget(self.text)
self.layout.add_widget(self.textlevel)
self.layout.add_widget(self.textscore)
self.layout.add_widget(self.restart)
self.restart.push_handlers(on_press=self.handle_restart)
self.add_widget(self.layout)
def handle_restart(self, *largs):
self.world.reset()
self.parent.remove_widget(self)
def on_touch_down(self, touch):
super(GameOver, self).on_touch_down(touch)
return True
def on_touch_move(self, touch):
super(GameOver, self).on_touch_move(touch)
return True
def on_touch_up(self, touch):
super(GameOver, self).on_touch_up(touch)
return True
def draw(self):
w = self.get_parent_window()
self.layout.x = (w.width - self.layout.width) / 2.
self.layout.y = (w.height - self.layout.height) / 2.
set_color(0.2, 0.2, 0.2, .5)
drawRectangle(size=w.size)
class World(MTWidget):
def __init__(self, **kwargs):
super(World, self).__init__(**kwargs)
self.reset()
def reset(self):
self.enemies = []
self.bariers = {}
self.score = 0
self.mana = 100
self.nextspawn = 0
self.spawnspeed = 1
self.regenspeed = 5
self.managrow = 3
self.manacost = 5
self.collidescore = 20
self.collidemanafactor = .5
self.levelscore = 100
self.level = 1
self.highscore = 0
self.isgameover = False
self.alphalevel = 1
def animate(self):
w = self.get_parent_window()
dt = getFrameDt()
e_delete = []
b_delete = []
# background
self.alphalevel -= getFrameDt() * 3
# animate enemies
for e in self.enemies:
# enemy collide on barier
for bid in self.bariers:
b = self.bariers[bid]
if Vector(e.center).distance(Vector(b.center)) > e.r + b.r:
continue
# collide happen !
e_delete.append(e)
# remove one life from barier
b.life -= 1
if b.life < 1:
b_delete.append(bid)
b.update_radius()
# update score + mana
self.score += self.collidescore
self.mana += self.manacost * self.collidemanafactor
# advance enemy
e.x += e.dx * dt
e.y -= e.dy * dt
if e.x < e.r:
if e.dx < 0:
e.dx = -e.dx
e.x = e.r + e.dx * dt
elif e.x > w.width - e.r:
if e.dx > 0:
e.dx = -e.dx
e.x = w.width - e.r + e.dx * dt
# enemy fall under screen
if e.y < e.r:
e_delete.append(e)
self.score -= 100 * self.level + self.collidescore
# animate barier
for bid in self.bariers:
b = self.bariers[bid]
if not b.animate(self):
b_delete.append(bid)
# delete objects
for e in e_delete:
if e in self.enemies:
self.enemies.remove(e)
for b in b_delete:
if b in self.bariers:
del self.bariers[b]
def regen(self):
self.mana += getFrameDt() * self.regenspeed
if self.mana > 100:
self.mana = 100
def spawn(self):
self.nextspawn -= (getFrameDt() * .5) * self.spawnspeed
if self.nextspawn < 0:
self.nextspawn = 1.
w = self.get_parent_window()
x = w.width * random()
y = w.height + 20
self.enemies.append(Enemy(pos=(x, y), level=self.level))
def nextlevel(self):
if self.score > self.highscore:
self.highscore = self.score
if self.score < 0:
self.gameover()
if self.score < self.levelscore:
return
self.level += 1
self.levelscore = self.levelscore * 2
self.spawnspeed += 1
self.regenspeed += 1
self.managrow += 1
self.alphalevel = 1
self.collidescore += 2
def gameover(self):
self.stop()
if not self.isgameover:
self.isgameover = True
self.get_parent_window().add_widget(GameOver(world=self))
def stop(self):
self.spawnspeed = 0
self.regenspeed = 0
def on_touch_down(self, touch):
if self.mana - self.manacost <= 0:
return
self.mana -= self.manacost
self.bariers[touch.id] = Barier(pos=(touch.x, touch.y))
def on_touch_move(self, touch):
if not touch.id in self.bariers:
return
self.bariers[touch.id].pos = touch.x, touch.y
def on_touch_up(self, touch):
if not touch.id in self.bariers:
return
self.bariers[touch.id].stop()
def draw(self):
# game
self.spawn()
self.animate()
self.regen()
self.nextlevel()
# background
w = self.get_parent_window()
if self.alphalevel > 0:
set_color(1, .4, .4, self.alphalevel)
drawRectangle(size=w.size)
# enemies + bariers
for e in reversed(self.enemies):
e.draw()
for bid in reversed(self.bariers.keys()):
self.bariers[bid].draw()
# ui score
w2 = w.width / 2.
s = self.score / float(self.levelscore)
set_color(.5, 0, 0, .8)
drawRectangle(pos=(20, 20), size=((w2-40) * s, 30))
set_color(.8, .2, .2, .8)
drawRectangle(pos=(20, 20), size=(w2-40, 30), style=GL_LINE_LOOP)
# ui mana
w = self.get_parent_window()
set_color(.1, .1, .7, .7)
drawRectangle(pos=(w2 + 20, 20), size=((w2-40) * self.mana / 100., 30))
set_color(.4, .4, 1, .9)
drawRectangle(pos=(w2 + 20, 20), size=(w2-40, 30), style=GL_LINE_LOOP)
# score
set_color(.5, .5, .5, .5)
drawRoundedRectangle(pos=(w2/2, w.height - 35), size=(w2, 50))
set_color(.5, .5, .5, .5)
drawRoundedRectangle(pos=(w2/2, w.height - 35), size=(w2, 50), style=GL_LINE_LOOP)
label = 'Level %d ~ Score: %-5d / %5d' % (self.level, self.score, self.levelscore)
drawLabel(label=label, pos=(w2, w.height - 15), color=(255, 255, 255, 200))
def pymt_plugin_activate(w, ctx):
ctx.c = World()
w.add_widget(ctx.c)
def pymt_plugin_deactivate(w, ctx):
w.remove_widget(ctx.c)
if __name__ == '__main__':
w = MTWindow()
ctx = MTContext()
pymt_plugin_activate(w, ctx)
runTouchApp()
pymt_plugin_deactivate(w, ctx)
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