/usr/share/pyshared/gamera/gamera_xml.py is in python-gamera 3.3.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# vim: set tabstop=3 shiftwidth=3 expandtab:
#
# Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom,
# and Karl MacMillan
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#
import gzip, os, os.path, cStringIO
import warnings
from weakref import proxy
from xml.parsers import expat
import core, util
from util import word_wrap, ProgressFactory, is_image_list
from gamera.plugins import runlength
from gamera.symbol_table import SymbolTable
from config import config
config.add_option(
"", "--xml-encoding", action="store", default="utf-8",
help='[xml] Character encoding to use when saving XML files')
GAMERA_XML_FORMAT_VERSION = 2.0
_classification_state_to_name = {
core.UNCLASSIFIED: "UNCLASSIFIED",
core.MANUAL: "MANUAL",
core.HEURISTIC: "HEURISTIC",
core.AUTOMATIC: "AUTOMATIC" }
def classification_state_to_name(state):
return _classification_state_to_name[state]
_classification_state_to_number = {
"UNCLASSIFIED": core.UNCLASSIFIED,
"MANUAL": core.MANUAL,
"HEURISTIC": core.HEURISTIC,
"AUTOMATIC": core.AUTOMATIC }
def classification_state_to_number(state):
return _classification_state_to_number[state]
_saveable_types = {
'int': int,
'str': str,
'float': float }
extensions = "XML files (*.xml;*.xml.gz)|*.xml;*.xml.gz|All files|*"
class XMLError(Exception):
pass
################################################################################
# SAVING
################################################################################
class WriteXML:
def __init__(self, glyphs=[], symbol_table=[], with_features=True):
self.glyphs = glyphs
if (not (isinstance(symbol_table, SymbolTable) or
util.is_string_or_unicode_list(symbol_table))):
raise XMLError(
"symbol_table argument to WriteXML must be of type SymbolTable or a list of strings.")
self.symbol_table = symbol_table
self.with_features = with_features
def write_filename(self, filename, with_features=None):
if not with_features is None:
self.with_features = with_features
if not os.path.exists(os.path.split(os.path.abspath(filename))[0]):
raise XMLError(
"Cannot create a file at '%s'." %
os.path.split(os.path.abspath(filename))[0])
if filename.endswith('gz'):
fd = gzip.open(filename, 'w')
else:
fd = open(filename, 'w')
self.write_stream(fd)
def string(self):
stream = cStringIO.StringIO()
self.write_stream(stream)
return stream.getvalue()
def write_stream(self, stream=None):
if stream == None:
return self.string()
self._write_core(stream)
def _write_core(self, stream, indent=0):
progress = util.ProgressFactory("Saving XML...", 1, numsteps=32)
try:
self._write_symbol_table(stream, self.symbol_table, indent=indent)
if isinstance(self.glyphs, core.ImageBase):
progress.add_length(1)
self._write_glyph(stream, self.glyphs, indent=indent)
progress.step()
else:
progress.add_length(len(self.glyphs))
self._write_glyphs(stream, self.glyphs, progress, indent=indent)
finally:
progress.kill()
def _write_symbol_table(self, stream, symbol_table, indent=0):
encoding = config.get("xml_encoding")
if (not isinstance(symbol_table, SymbolTable) and
util.is_string_or_unicode_list(symbol_table)):
symbols = symbol_table
else:
symbols = symbol_table.symbols.keys()
if len(symbols):
symbols.sort()
word_wrap(stream, '<symbols>', indent)
indent += 1
for x in symbols:
word_wrap(stream, '<symbol name="%s"/>' % x.encode(encoding), indent)
indent -= 1
word_wrap(stream, '</symbols>', indent)
def _write_glyphs(self, stream, glyphs, progress, indent=0):
if len(glyphs):
word_wrap(stream, '<glyphs>', indent)
indent += 1
for i, glyph in util.enumerate(glyphs):
self._write_glyph(stream, glyph, indent)
progress.step()
indent -= 1
word_wrap(stream, '</glyphs>', indent)
def _write_glyph(self, stream, glyph, indent=0):
tag = ('<glyph uly="%s" ulx="%s" nrows="%s" ncols="%s">' %
(glyph.ul_y, glyph.ul_x, glyph.nrows, glyph.ncols))
word_wrap(stream, tag, indent)
indent += 1
word_wrap(
stream,
'<ids state="%s">' %
classification_state_to_name(glyph.classification_state),
indent)
indent += 1
for confidence, id in glyph.id_name:
word_wrap(stream, '<id name="%s" confidence="%f"/>' %
(id, confidence), indent)
indent -= 1
word_wrap(stream, '</ids>', indent)
word_wrap(stream, '<data>', indent)
word_wrap(stream, glyph.to_rle(), indent+1)
word_wrap(stream, '</data>', indent)
feature_functions = glyph.feature_functions[0]
if self.with_features and len(feature_functions):
word_wrap(stream,
'<features scaling="%s">' % str(glyph.scaling),
indent)
indent += 1
feature_no = 0
for name, function in feature_functions:
word_wrap(stream,
'<feature name="%s">' % name,
indent)
length = function.return_type.length
word_wrap(stream,
[x for x in
glyph.features[feature_no:feature_no+length]],
indent + 1)
feature_no += length
word_wrap(stream,
'</feature>',
indent)
indent -= 1
word_wrap(stream, '</features>', indent)
properties = glyph.properties.items()
properties.sort()
for key, val in properties:
if not val is None:
word_wrap(stream, '<property name="%s" type="%s">%s</property>' %
(key, type(val).__name__, str(val)), indent)
indent -= 1
word_wrap(stream, '</glyph>', indent)
class WriteXMLFile(WriteXML):
def write_stream(self, stream=None):
if stream == None:
return self.string()
self.stream = stream
encoding = config.get("xml_encoding")
self.stream.write('<?xml version="1.0" encoding="%s"?>\n' % encoding)
self.stream.write('<gamera-database version="%s">\n' %
str(GAMERA_XML_FORMAT_VERSION))
self._write_core(stream, indent=1)
self.stream.write('</gamera-database>\n')
################################################################################
# LOADING
################################################################################
class LoadXML:
def __init__(self, parts = ['symbol_table', 'glyphs']):
self._start_elements = {}
self._end_elements = {}
self._stream_length = 0
self._parts = parts
self._progress_value = 0
def try_type_convert(self, dictionary, key, typename, tagname):
try:
return typename(dictionary[key])
except KeyError:
raise XMLError(
"XML ValueError: <%s> tag does not have a required attribute '%s'." %
(tagname, key))
except TypeError:
raise XMLError(
'XML ValueError: <%s %s="%s" ... is not of the correct type' %
(tagname, key, dictionary[key]))
def parse_filename(self, filename):
try:
self._stream_length = os.stat(filename).st_size
except OSError, e:
raise XMLError(str(e))
if filename.endswith('gz'):
fd = gzip.open(filename, 'r')
else:
fd = open(filename, 'r')
try:
return self.parse_stream(fd)
except Exception, e:
raise XMLError(str(e))
def parse_string(self, s):
self._stream_length = len(s)
stream = cStringIO.StringIO(s)
return self.parse_stream(stream)
def parse_stream(self, stream):
self._setup_handlers()
self._parser = expat.ParserCreate()
self._parser.StartElementHandler = self._start_element_handler
self._parser.EndElementHandler = self._end_element_handler
self._stream = stream
self._progress = util.ProgressFactory("Loading XML...", self._stream_length, numsteps=32)
try:
try:
self._parser.ParseFile(stream)
except expat.ExpatError, e:
raise
finally:
self._progress.kill()
self._remove_handlers()
self._parser.StartElementHandler = None
self._parser.EndElementHandler = None
del self._parser
return self
def add_start_element_handler(self, name, func):
self._start_elements[name] = func
def remove_start_element_handler(self, name):
del self._start_elements[name]
def _start_element_handler(self, name, attributes):
try:
self._start_elements[name](attributes)
except KeyError:
pass
def add_end_element_handler(self, name, func):
self._end_elements[name] = func
def remove_end_element_handler(self, name):
del self._end_elements[name]
def _end_element_handler(self, name):
try:
self._end_elements[name]()
except KeyError:
pass
def _update_progress(self):
if self._stream_length:
self._progress.update(self._stream.tell(), self._stream_length)
else:
self._progress_value += 1
self._progress_value %= 50
self._progress.update(self._progress_value, 50)
def _append_glyph_to_glyphs(self, glyph):
self.glyphs.append(glyph)
def _setup_handlers(self):
self.symbol_table = SymbolTable()
self.glyphs = []
self.add_start_element_handler('gamera-database', self._tag_start_gamera_database)
self.add_end_element_handler('gamera-database', self._tag_end_gamera_database)
def _remove_handlers(self):
self.remove_start_element_handler('gamera-database')
self.remove_end_element_handler('gamera-database')
def _tag_start_gamera_database(self, a):
try:
version = self.try_type_convert(a, 'version', float, 'gamera-database')
except:
version = 1.0
if version < GAMERA_XML_FORMAT_VERSION:
raise XMLError(
"The XML file is an old version, which can not be read " +
"by this version of Gamera.")
if 'symbol_table' in self._parts:
self.add_start_element_handler('symbols', self._tag_start_symbols)
self.add_end_element_handler('symbols', self._tag_end_symbols)
if 'glyphs' in self._parts:
self.add_start_element_handler('glyphs', self._tag_start_glyphs)
self.add_end_element_handler('glyphs', self._tag_end_glyphs)
def _tag_end_gamera_database(self):
if 'symbol_table' in self._parts:
self.remove_start_element_handler('symbols')
self.remove_end_element_handler('symbols')
if 'glyphs' in self._parts:
self.remove_start_element_handler('glyphs')
self.remove_end_element_handler('glyphs')
def _tag_start_symbols(self, a):
self.add_start_element_handler('symbol', self._tag_start_symbol)
def _tag_end_symbols(self):
self.remove_start_element_handler('symbol')
def _tag_start_symbol(self, a):
self.symbol_table.add(str(a['name']))
self._update_progress()
def _tag_start_glyphs(self, a):
self._append_glyph = self._append_glyph_to_glyphs
self.add_start_element_handler('glyph', self._tag_start_glyph)
self.add_end_element_handler('glyph', self._tag_end_glyph)
self.add_start_element_handler('features', self._tag_start_features)
self.add_start_element_handler('ids', self._tag_start_ids)
self.add_start_element_handler('id', self._tag_start_id)
self.add_start_element_handler('data', self._tag_start_data)
self.add_end_element_handler('data', self._tag_end_data)
self.add_start_element_handler('property', self._tag_start_property)
self.add_end_element_handler('property', self._tag_end_property)
def _tag_end_glyphs(self):
self._append_glyph = None
for element in 'glyph features ids id data property'.split():
self.remove_start_element_handler(element)
for element in 'glyph data property'.split():
self.remove_end_element_handler(element)
def _tag_start_glyph(self, a):
self._ul_y = self.try_type_convert(a, 'uly', int, 'glyph')
self._ul_x = self.try_type_convert(a, 'ulx', int, 'glyph')
self._nrows = self.try_type_convert(a, 'nrows', int, 'glyph')
self._ncols = self.try_type_convert(a, 'ncols', int, 'glyph')
self._scaling = 1.0
self._id_name = []
self._properties = {}
self._data = None
self._classification_state = core.UNCLASSIFIED
def _tag_end_glyph(self):
glyph = core.Image(core.Point(self._ul_x, self._ul_y),
core.Dim(self._ncols, self._nrows),
core.ONEBIT, core.DENSE)
if not self._data is None:
glyph.from_rle(str(u''.join(self._data)))
glyph.classification_state = self._classification_state
self._id_name.sort()
glyph.id_name = self._id_name
for key, val in self._properties.items():
glyph.properties[key] = val
glyph.scaling = self._scaling
self._append_glyph(glyph)
if not len(self.glyphs) & 0xf:
self._update_progress()
def _tag_start_ids(self, a):
self._classification_state = self.try_type_convert(
a, 'state', classification_state_to_number, 'ids')
def _tag_start_id(self, a):
confidence = self.try_type_convert(
a, 'confidence', float, 'id')
name = self.try_type_convert(
a, 'name', unicode, 'id')
self._id_name.append((confidence, name.encode()))
def _tag_start_features(self, a):
self._scaling = self.try_type_convert(
a, 'scaling', float, 'features')
def _tag_start_data(self, a):
self._data = []
self._parser.CharacterDataHandler = self.add_data
def _tag_end_data(self):
self._parser.CharacterDataHandler = None
def add_data(self, data):
self._data.append(data)
def _tag_start_property(self, a):
self._property_name = self.try_type_convert(
a, 'name', str, 'property')
self._property_type = self.try_type_convert(
a, 'type', str, 'property')
self._property_value = []
self._parser.CharacterDataHandler = self.add_property_value
def _tag_end_property(self):
data = u''.join(self._property_value)
if _saveable_types.has_key(self._property_type):
self._properties[self._property_name] = \
_saveable_types[self._property_type](data)
else:
self._properties[self._property_name] = data
self._parser.CharacterDataHandler = None
def add_property_value(self, data):
self._property_value.append(data)
def glyphs_from_xml(filename, feature_functions = None):
"""**glyphs_from_xml** (*filename*, *feature_functions* = ``None``)
Return a list of glyphs from a Gamera XML file."""
glyphs = LoadXML().parse_filename(filename).glyphs
if not feature_functions is None:
from gamera.plugins import features
features.generate_features_list(glyphs, feature_functions)
return glyphs
def glyphs_with_features_from_xml(filename, feature_functions = None):
"""**glyphs_with_features_from_xml** (*filename*, *feature_functions* = ``None``)
Loads glyphs from a Gamera XML file, and then generates features
for all of those glyphs. The set of features can be specified with the
*feature_functions* argument (which defaults to all features)."""
warnings.warn("Use glyphs_from_xml with a feature descriptor instead of glyphs_with_features_from_xml.", DeprecationWarning)
if feature_functions == None:
feature_functions = 'all'
return glyphs_from_xml(filename, feature_functions)
def glyphs_to_xml(filename, glyphs, with_features=True):
"""**glyphs_to_xml** (*filename*, *glyphs*, *with_features* = ``True``)
Saves the given list of glyphs to a Gamera XML file.
*with_features*
When set to ``True``, features generated on the image are saved to the XML file.
"""
WriteXMLFile(glyphs, with_features=with_features).write_filename(filename)
class StripTag:
# This is a ridiculous implementation that probably deserves some
# explanation. I want to use a full-fledged XML parser, (even though this
# could probably be done with Regex's or something), for robustness.
# However, when parsing a file with Expat, there's no way of getting the
# original XML back, and .GetInputContext() seems to be broken in Py2.3.3
# AFAICT. Therefore, what this does is two passes:
# 1) go through storing the indices of start and end tags
# 2) use that information to generate an excerpted file
def __init__(self, input_filename, output_filename, tag_name):
if input_filename == output_filename:
raise ValueError("Input and output filenames must be different.")
self._input_filename = input_filename
self._output_filename = output_filename
self._tag_name = tag_name
self.parse()
self.excerpt()
def open_input_file(self):
try:
if self._input_filename.endswith('gz'):
self._input = gzip.open(self._input_filename, 'r')
else:
self._input = open(self._input_filename, 'r')
except Exception, e:
raise XMLError("Couldn't open input file '%s': %s" %
(self._input_filename, str(e)))
def open_output_file(self):
try:
if self._output_filename.endswith('gz'):
self._output = gzip.open(self._output_filename, 'w')
else:
self._output = open(self._output_filename, 'w')
except Exception, e:
raise XMLError("Couldn't open output file '%s': %s" %
(self._output_filename, str(e)))
def parse(self):
self.open_input_file()
self._parser = expat.ParserCreate()
self._parser.StartElementHandler = self.start_element_handler
self._parser.EndElementHandler = self.end_element_handler
self._parser.DefaultHandler = self.default_handler
self._last_was_end = False
self._indices = []
try:
try:
self._parser.ParseFile(self._input)
except expat.ExpatError, e:
raise
finally:
self._parser.StartElementHandler = None
self._parser.EndElementHandler = None
del self._parser
self._input.close()
def start_element_handler(self, name, attributes):
if self._last_was_end:
self._indices.append(self._parser.ErrorByteIndex)
self._last_was_end = False
if name == self._tag_name:
self._indices.append(self._parser.ErrorByteIndex)
def end_element_handler(self, name):
if self._last_was_end:
self._indices.append(self._parser.ErrorByteIndex)
if name == self._tag_name:
self._last_was_end = True
else:
self._last_was_end = False
def default_handler(self, data):
if self._last_was_end:
self._indices.append(self._parser.ErrorByteIndex)
self._last_was_end = False
def excerpt(self):
self.open_input_file()
self.open_output_file()
pos = 0
for i in range(0, len(self._indices), 2):
start, end = self._indices[i], self._indices[i+1]
self._output.write(self._input.read(start - pos))
pos = end
self._input.seek(pos)
self._output.write(self._input.read())
self._input.close()
self._output.close()
def strip_features(input_filename, output_filename):
"""**strip_features** (*input_filename*, *output_filename*)
Strips the features from a Gamera XML file. Provided mainly to reduce filesizes for
files created before saving features was an option.
*input_filename*
The input Gamera XML filename
*output_filename*
The output Gamera XML filename"""
StripTag(input_filename, output_filename, 'features')
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