/usr/share/pyshared/PyMca/Object3D/SceneGLWindow.py is in pymca 4.5.0-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import sys
import glob
import OpenGL.GL as GL
import OpenGL.GLU as GLU
#This is to simplify freezing
try:
from PyMca import EDFStack
from PyMca import spslut
except:
try:
import EDFStack
import spslut
except:
pass
import Object3DCTools
import Object3DQhull
# End of freeze options
#This hould be in PyMca, I put it here for the time being
try:
from Object3DPlugins import Object3DMesh
from Object3DPlugins import Object3DStack
except:
pass
#End of PyMca specific imports
import Object3DConfig
import SceneGLWidget
qt=SceneGLWidget.qt
import Object3DIcons
import Object3DFileDialogs
#import Object3D
import PyQt4.Qwt5 as Qwt
import SceneControl
from HorizontalSpacer import HorizontalSpacer
from VerticalSpacer import VerticalSpacer
import SceneManager
import GLToolBar
import numpy
import weakref
import Object3DPrintPreview
DEBUG = 0
def getObject3DModules(directory=None):
if directory is None:
directory = os.path.dirname(SceneGLWidget.__file__)
if (os.path.basename(directory) == 'library.zip') or\
SceneGLWidget.__file__.endswith('.exe'):
#handle frozen versions
directory = os.path.dirname(directory)
if len(directory):
directory = os.path.join(directory, "Object3DPlugins")
else:
directory = os.path.join(directory,".", "Object3DPlugins")
if not os.path.exists(directory):
raise IOError, "Directory:\n%s\ndoes not exist." % directory
if directory not in sys.path:
sys.path.append(directory)
fileList = glob.glob(os.path.join(directory, "*.py"))
moduleList = []
for module in fileList:
try:
m = __import__(os.path.basename(module)[:-3])
if hasattr(m, 'getObject3DInstance'):
moduleList.append(m)
except:
if DEBUG:
print "Problem importing module %s" % module
if not len(moduleList):
raise IOError, "No plugins found in directory %s" % directory
return moduleList
class WheelAndSlider(qt.QWidget):
def __init__(self, parent = None, orientation = qt.Qt.Horizontal):
qt.QWidget.__init__(self, parent)
if orientation == qt.Qt.Horizontal:
self.mainLayout = qt.QHBoxLayout(self)
else:
orientation = qt.Qt.Vertical
self.mainLayout = qt.QVBoxLayout(self)
self.mainLayout.setMargin(0)
self.wheel = Qwt.QwtWheel(self)
self.wheel.setOrientation(orientation)
self.slider = Qwt.QwtSlider(self,
orientation,
Qwt.QwtSlider.NoScale,
Qwt.QwtSlider.BgSlot)
if orientation == qt.Qt.Horizontal:
self.mainLayout.addWidget(self.wheel)
self.mainLayout.addWidget(self.slider)
else:
self.mainLayout.addWidget(self.slider)
self.mainLayout.addWidget(self.wheel)
class WheelAndLineEdit(qt.QWidget):
def __init__(self, parent = None, orientation=qt.Qt.Horizontal):
qt.QWidget.__init__(self, parent)
self.mainLayout = qt.QHBoxLayout(self)
self.mainLayout.setMargin(0)
self.wheel = Qwt.QwtWheel(self)
self.wheel.setOrientation(orientation)
self.lineEdit = qt.QLineEdit(self)
self.lineEdit.setText("")
self.lineEdit.setReadOnly(True)
self.mainLayout.addWidget(self.wheel)
self.mainLayout.addWidget(self.lineEdit)
class WheelAndSpacer(qt.QWidget):
def __init__(self, parent = None, orientation = qt.Qt.Horizontal):
qt.QWidget.__init__(self, parent)
if orientation == qt.Qt.Horizontal:
self.mainLayout = qt.QHBoxLayout(self)
self.spacer = HorizontalSpacer(self)
else:
orientation = qt.Qt.Vertical
self.mainLayout = qt.QVBoxLayout(self)
self.spacer = VerticalSpacer(self)
self.mainLayout.setMargin(0)
self.wheel = Qwt.QwtWheel(self)
self.wheel.setOrientation(orientation)
if orientation == qt.Qt.Horizontal:
self.mainLayout.addWidget(self.wheel)
self.mainLayout.addWidget(self.spacer)
else:
self.mainLayout.addWidget(self.spacer)
self.mainLayout.addWidget(self.wheel)
class SceneGLWindow(qt.QWidget):
def __init__(self, parent=None, manager=None, printpreview=None):
qt.QWidget.__init__(self, parent)
self.mainLayout = qt.QGridLayout(self)
if printpreview is None:
self.printPreview = Object3DPrintPreview.Object3DPrintPreview(modal = 0)
else:
self.printPreview = printpreview
self.buildToolBar()
self.wheelSlider10 = WheelAndSpacer(self, orientation = qt.Qt.Vertical)
# Wheel
self.__applyingCube = False
#self.wheelSlider10.wheel.setMass(0.5)
self.wheelSlider10.wheel.setRange(-360., 360., 0.5)
self.wheelSlider10.wheel.setValue(0.0)
self.wheelSlider10.wheel.setTotalAngle(360.)
self.connect(self.wheelSlider10.wheel,
qt.SIGNAL("valueChanged(double)"),
self.setTheta)
self.glWidget = SceneGLWidget.SceneGLWidget(self)
self.scene = weakref.proxy(self.glWidget.scene)
self.glWidget.setObjectSelectionMode(True)
self.wheelSlider12 = Qwt.QwtSlider(self,
qt.Qt.Vertical,
Qwt.QwtSlider.NoScale,
Qwt.QwtSlider.BgSlot)
#self.axesObject = BlissGLAxesObject.BlissGLAxesObject("3D Axes")
#self.glWidget.addObject3D(self.axesObject)
#self.wheelSlider12.setScaleEngine(Qwt.QwtLog10ScaleEngine())
#self.wheelSlider12.setThumbWidth(20)
self.wheelSlider12.setRange(-10, 10, 0.05)
#self.wheelSlider12.setScale(0.01, 100)
self.wheelSlider12.setValue(0.0)
#self.wheelSlider12.setScaleMaxMinor(10)
self.connect(self.wheelSlider12,
qt.SIGNAL("valueChanged(double)"),
self.setZoomFactor)
self.wheelSlider21 = WheelAndLineEdit(self, orientation = qt.Qt.Horizontal)
#wheel
#self.wheelSlider21.wheel.setMass(0.5)
self.wheelSlider21.wheel.setRange(-360., 360., 0.5)
self.wheelSlider21.wheel.setValue(0.0)
self.wheelSlider21.wheel.setTotalAngle(360.)
self.infoLine = self.wheelSlider21.lineEdit
self.infoLine.setText("Scene is in object selection mode.")
self.connect(self.wheelSlider21.wheel,
qt.SIGNAL("valueChanged(double)"),
self.setPhi)
self.mainLayout.addWidget(self.toolBar, 0, 1)
self.mainLayout.addWidget(self.wheelSlider10, 1, 0)
self.mainLayout.addWidget(self.glWidget, 1, 1)
self.mainLayout.addWidget(self.wheelSlider12, 1, 2)
self.mainLayout.addWidget(self.wheelSlider21, 2, 1)
if manager is None:
self.manager = SceneManager.SceneManager(None, glwindow=self)
self.sceneControl=self.manager.sceneControl
#self.sceneControl = SceneControl.SceneControl(None, self.glWidget.scene)
#self.manager.sceneControl
self.connectSceneControl()
#self.manager.show()
#self.sceneControl.show()
self.connect(self.manager,
qt.SIGNAL('SceneManagerSignal'),
self.sceneManagerSlot)
else:
self.manager=weakref.proxy(manager)
self.activeObject = None
self.connect(self.glWidget,
qt.SIGNAL('objectSelected'),
self.objectSelectedSlot)
self.connect(self.glWidget,
qt.SIGNAL('vertexSelected'),
self.vertexSelectedSlot)
self.setWindowTitle(self.tr("Object3D Scene"))
def connectSceneControl(self):
self.selectedObjectControl = self.sceneControl.selectedObjectControl
self.sceneControl.updateView()
self.connect(self.sceneControl,
qt.SIGNAL('SceneControlSignal'),
self.sceneControlSlot)
self.connect(self.selectedObjectControl,
qt.SIGNAL('Object3DConfigSignal'),
self.objectControlSlot)
def buildToolBar(self):
self.toolBar = GLToolBar.GLToolBar(self)
self.connect(self.toolBar,
qt.SIGNAL('GLToolBarSignal'),
self.applyCube)
IconDict = Object3DIcons.IconDict
self.normalIcon = qt.QIcon(qt.QPixmap(IconDict["cursor_normal"]))
self.sizeallIcon = qt.QIcon(qt.QPixmap(IconDict["cursor_sizeall"]))
self.pointingHandIcon = qt.QIcon(qt.QPixmap(IconDict["cursor_pointinghand"]))
self.whatIcon = qt.QIcon(qt.QPixmap(IconDict["cursor_what"]))
# the object selection toggle
text = "Object selection Mode"
text += "\nIt may be faster to select objects\n"
text += "objects through the control window."
tb = self._addToolButton(self.normalIcon,
self.setObjectSelectionModeSlot,
text,
toggle = True,
state = True)
self.buttonObjectSelectionMode = tb
self.objectSelectionMode = False
# the vertex toggle
tb = self._addToolButton(self.pointingHandIcon,
self.setVertexSelectionModeSlot,
"Vertex selection Mode",
toggle = True,
state = False)
self.buttonVertexSelectionMode = tb
self.vertexSelectionMode = False
# the panning toggle
tb = self._addToolButton(self.sizeallIcon,
self.setScenePanningModeSlot,
"Scene panning Mode",
toggle = True,
state = False)
self.buttonScenePanningMode = tb
self.scenePanningMode = False
#give empty space
spacer = HorizontalSpacer(self.toolBar)
self.toolBar.layout().addWidget(spacer)
#the possibility to load an object from a file
self.controlIcon = qt.QIcon()
tb = self._addToolButton(self.controlIcon,
self.showSceneControlWindow,
"Show control window")
#the possibility to load an object from a file
self.openIcon = qt.QIcon(qt.QPixmap(IconDict["file_open"]))
tb = self._addToolButton(self.openIcon,
self.addObjectFromFileDialog,
"Add 3DObject from file")
#the possibility to save a "photo" of the 3D scene
self.saveIcon = qt.QIcon(qt.QPixmap(IconDict["file_save"]))
tb = self._addToolButton(self.saveIcon,
self.saveImage,
"Save 3DScene to a file")
#print the 3D scene
self.printIcon = qt.QIcon(qt.QPixmap(IconDict["print"]))
tb = self._addToolButton(self.printIcon,
self.printWidget,
"Print widget")
def applyCube(self, ddict):
if ddict.has_key('face'):
position = self.scene.applyCube(ddict['face'])
self.glWidget.setCurrentViewPosition(position)
self.__applyingCube = True
self.wheelSlider10.wheel.setValue(0.0)
self.wheelSlider21.wheel.setValue(0.0)
self.__applyingCube = False
def setObjectSelectionModeSlot(self):
self.vertexSelectionMode = False
self.objectSelectionMode = True
self.scenePanningMode = False
self.buttonVertexSelectionMode.setChecked(self.vertexSelectionMode)
self.buttonObjectSelectionMode.setChecked(self.objectSelectionMode)
self.buttonScenePanningMode.setChecked(self.scenePanningMode)
self.glWidget.setObjectSelectionMode(self.objectSelectionMode)
self.glWidget.setVertexSelectionMode(self.vertexSelectionMode)
self.glWidget.setCursor(qt.QCursor(qt.Qt.ArrowCursor))
text = "Scene is in object selection mode."
current = self.scene.getSelectedObject()
if current not in [None, self.scene.name()]:
text += " Object %s currently selected." % current
self.infoLine.setText(text)
def setVertexSelectionModeSlot(self):
self.vertexSelectionMode = True
self.objectSelectionMode = False
self.scenePanningMode = False
self.buttonVertexSelectionMode.setChecked(self.vertexSelectionMode)
self.buttonObjectSelectionMode.setChecked(self.objectSelectionMode)
self.buttonScenePanningMode.setChecked(self.scenePanningMode)
self.glWidget.setObjectSelectionMode(self.objectSelectionMode)
self.glWidget.setVertexSelectionMode(self.vertexSelectionMode)
#self.glWidget.setCursor(qt.QCursor(qt.Qt.WhatsThisCursor))
self.glWidget.setCursor(qt.QCursor(qt.Qt.PointingHandCursor))
current = self.scene.getSelectedObject()
o3d = self.scene.getObject3DProxy(current)
if current in [None, self.scene.name()]:
text = ("Vertex selection mode is useless without a selected object.")
elif not o3d.isVertexSelectionModeSupported():
text = "Object %s does not support vertex selection mode." % current
else:
text = ("Vertex selection mode for object %s." % current)
self.infoLine.setText(text)
def setScenePanningModeSlot(self):
if self.scenePanningMode:
# nothing to be done
return
self.vertexSelectionMode = False
self.objectSelectionMode = False
self.scenePanningMode = True
self.buttonVertexSelectionMode.setChecked(self.vertexSelectionMode)
self.buttonObjectSelectionMode.setChecked(self.objectSelectionMode)
self.buttonScenePanningMode.setChecked(self.scenePanningMode)
self.glWidget.setObjectSelectionMode(self.objectSelectionMode)
self.glWidget.setVertexSelectionMode(self.vertexSelectionMode)
self.glWidget.setCursor(qt.QCursor(qt.Qt.SizeAllCursor))
self.infoLine.setText("Scene is in panning mode.")
def saveImage(self):
filelist = Object3DFileDialogs.getFileList(self, ["Image files (*.png)"],
"Please give output file name",
"SAVE",
False)
if len(filelist):
self.glWidget.saveImage(filelist[0])
def printWidget(self):
#pixmap = qt.QPixmap.grabWidget(self)
#self.printPreview.addPixmap(pixmap)
qimage = self.glWidget.getQImage()
self.printPreview.addImage(qimage)
if self.printPreview.isHidden():
self.printPreview.show()
self.printPreview.raise_()
def _addToolButton(self, icon, action, tip, toggle=None, state=None, position=None):
tb = qt.QToolButton(self.toolBar)
tb.setIcon(icon)
tb.setToolTip(tip)
if toggle is not None:
if toggle:
tb.setCheckable(1)
if state is not None:
if state:
tb.setChecked(state)
else:
tb.setChecked(False)
if position is not None:
self.toolBar.mainLayout.insertWidget(position, tb)
else:
self.toolBar.mainLayout.addWidget(tb)
if action is not None:
self.connect(tb,qt.SIGNAL('clicked()'), action)
return tb
def sceneManagerSlot(self, ddict):
if DEBUG:
print("sceneManagerSlot", ddict)
if ddict['event'] == 'addObject':
if ddict['object'] is not None:
self.addObject(ddict['object'], ddict['legend'])
else:
self.addObjectFromFileDialog()
elif ddict['event'] == 'configurationLoaded':
theta, phi = self.scene.getThetaPhi()
self.__applyingCube = True
self.wheelSlider10.wheel.setValue(theta)
self.wheelSlider21.wheel.setValue(phi)
zoomFactor = self.scene.getZoomFactor()
self.wheelSlider12.setValue(numpy.log(zoomFactor)/numpy.log(2))
self.__applyingCube = False
else:
if DEBUG:
print("DOING NOTHING")
def showSceneControlWindow(self):
if self.manager is not None:
self.manager.show()
self.manager.raise_()
def _getObject3D(self):
moduleList = getObject3DModules()
if not len(moduleList):
return None
actionList = []
menu = qt.QMenu(self)
for m in moduleList:
function = m.getObject3DInstance
if hasattr(m, 'MENU_TEXT'):
text = qt.QString(m.MENU_TEXT)
else:
text = os.path.basename(m.__file__)
if text.endswith('.pyc'):
text = text[:-4]
elif text.endswith('.py'):
text = text[:-3]
text = qt.QString(text)
menu.addAction(text)
actionList.append(text)
a = menu.exec_(qt.QCursor.pos())
if a is None:
return None
idx = actionList.index(a.text())
object3D = moduleList[idx].getObject3DInstance()
return object3D
def addObjectFromFileDialog(self):
try:
object3D = self._getObject3D()
if object3D is not None:
try:
self.addObject(object3D, object3D.name())
except:
self.addObject(object3D)
except:
qt.QMessageBox.critical(self, "Error adding object",
"%s\n %s" % (sys.exc_info()[0], sys.exc_info()[1]),
qt.QMessageBox.Ok | qt.QMessageBox.Default,
qt.QMessageBox.NoButton)
def sceneControlSlot(self, ddict):
if DEBUG:
print("sceneControlSlot", ddict)
if ddict['event'] in ["objectSelected",
"objectDeleted",
"objectReplaced"]:
ddict['legend'] = ddict['current']
self.objectSelectedSlot(ddict, update_scene=False)
elif ddict['event'] in ["SceneLimitsChanged"]:
if ddict['autoscale'] or self.scene.getAutoScale():
#force limits update
self.scene.setAutoScale(True)
self.scene.getLimits()
self.sceneControl.updateView()
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
return
#self.glWidget.updateGL()
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
def setSelectedObject(self, name, update_scene=True):
self.objectSelectedSlot({'legend':name}, update_scene=update_scene)
def objectSelectedSlot(self, ddict, update_scene=True):
if DEBUG:
print("objectSelectedSlot", ddict)
if self.selectedObjectControl is None:
self.selectedObjectControl = Object3DConfig.Object3DConfig()
self.connect(self.selectedObjectControl,
qt.SIGNAL('Object3DConfigSignal'),
self.objectControlSlot)
# It is not necessary to show the manager
if 0:
if self.manager.isHidden():
self.manager.show()
legend = ddict['legend']
if legend is None:
return
#Should I deselect object?
self.activeObject = legend
if update_scene:
self.scene.setSelectedObject(self.activeObject)
#print "BEFORE = ",self.scene.getSelectedObject()
self.sceneControl.updateView()
#print "AFTER = ",self.scene.getSelectedObject()
#self.glWidget.objectsDict[legend]['object3D'].setSelected(True)
configDict = self.scene[legend].root[0].getConfiguration()
try:
ddict['pointsizecapabilities'] = [self.glWidget._pointSizes[0],
self.glWidget._pointSizes[-1],
self.glWidget._pointSizeStep]
ddict['linewidthcapabilities'] = [self.glWidget._lineWidths[0],
self.glWidget._lineWidths[-1],
self.glWidget._lineWidthStep]
except:
print("Error reading point and line capabilities. GL widget not initialized yet?")
pass
configDict['common'].update(ddict)
self.selectedObjectControl.setWindowTitle(legend)
self.selectedObjectControl.setConfiguration(configDict)
self.selectedObjectControl.show()
# This does not seem to be a problem any longer
if 0:
#make sure we do not mix modes
self.setObjectSelectionModeSlot()
text = "Object %s selected." % self.activeObject
if ddict.has_key('event'):
if ddict['event'] == "objectDeleted":
text = ("Object %s deleted. " % ddict['previous']) + text
self.infoLine.setText(text)
if DEBUG:
print("WHAT IS SCENE SAYING?")
print("ACTIVE IS ", self.scene.getSelectedObject())
def objectControlSlot(self, ddict):
if DEBUG:
print("objectControlSlot", ddict)
if self.activeObject is None:
ndict = {}
ndict['legend'] = self.scene.name()
self.objectSelectedSlot(ndict, update_scene=True)
self.activeObject = self.scene.name()
legend = self.activeObject
if legend not in self.scene.getObjectList():
self.selectedObjectControl.hide()
return
configDict = {'common':{}, 'private':{}}
if ddict.has_key('private'):
configDict['private'] = ddict['private']
oldScale = self.scene[legend].root[0].getConfiguration()['common']['scale']
configDict['common'].update(ddict['common'])
self.scene[legend].root[0].setConfiguration(configDict)
rootEvent = ddict.get('event', None)
if legend == self.scene.name():
sceneEventProcessed = False
if rootEvent is not None:
if rootEvent in ['AspectUpdated', 'DrawModeUpdated']:
# only properties passed to all objects are those related to drawing
objectList = self.scene.getObjectList()
i = 0
for o3dName in objectList:
if o3dName == self.scene.name():
continue
o3d = self.scene.getObject3DProxy(o3dName)
cfg = {}
cfg['common'] = o3d.getConfiguration()['common']
for key in ['pointsize', 'linewidth', 'transparency', 'mode']:
if key in ['mode']:
#drawing mode changed only if explicetly requested
if rootEvent in ['DrawModeUpdated']:
cfg['common'][key] = ddict['common'][key]
else:
cfg['common'][key] = ddict['common'][key]
o3d.setConfiguration(cfg)
sceneEventProcessed = True
#self.scene[legend].root[0].setConfiguration(configDict)
#self.selectedObjectControl.setConfiguration(configDict)
if not sceneEventProcessed:
if 'common' in ddict:
if 'event' in ddict['common']:
if ddict['common']['event'] == 'ColormapChanged':
#print scene colormap changed
newColormap = ddict['common']['colormap']
objectList = self.scene.getObjectList()
i = 0
for o3dName in objectList:
if o3dName == self.scene.name():
continue
o3d = self.scene.getObject3DProxy(o3dName)
cfg = {}
cfg['common'] = o3d.getConfiguration()['common']
minCmap = cfg['common']['colormap'][4]
maxCmap = cfg['common']['colormap'][5]
if (i == 0) or (newColormap[4] > minCmap):
newColormap[4] = minCmap
if (i == 0) or (newColormap[5] > maxCmap):
newColormap[5] = maxCmap
i = 1
cfg['common']['colormap'][0:4] = newColormap[0:4]
cfg['common']['colormap'][-1] = newColormap[-1]
cfg['common']['event'] = ddict['common']['event']
o3d.setConfiguration(cfg)
#this is to get the proper limits for the scene
configDict['common']['colormap'] = newColormap
del configDict['common']['event']
cfg = self.scene[legend].root[0].getConfiguration()
cfg['common']['colormap'] = newColormap
self.scene[legend].root[0].setConfiguration(cfg)
self.selectedObjectControl.setConfiguration(cfg)
if legend == self.scene.name() or self.scene.getAutoScale():
newScale = self.scene[legend].root[0].getConfiguration()['common']['scale']
if newScale != oldScale:
#force cube calculation
if self.scene.getAutoScale():
self.scene.getLimits()
self.sceneControl.updateView()
position=self.scene.applyCube()
self.glWidget.setCurrentViewPosition(position,
rotation_reset=False)
return
self.glWidget.cacheUpdateGL()
def vertexSelectedSlot(self, ddict):
self.infoLine.setText(ddict['info'])
def setZoomFactor(self, value):
if self.__applyingCube:
return
self.glWidget.setZoomFactor(pow(2, value))
def normalizeAngle(self, angle):
while angle < 0:
angle += 360
angle = angle % 360
return angle
def setPhi(self, value):
if self.__applyingCube:
return
value = self.normalizeAngle(value)
theta, phi = self.scene.getThetaPhi()
if value != phi:
self.scene.setThetaPhi(theta, value)
self.glWidget.cacheUpdateGL()
def setTheta(self, value):
if self.__applyingCube:
return
value = self.normalizeAngle(value)
theta, phi = self.scene.getThetaPhi()
if value != theta:
self.scene.setThetaPhi(value, phi)
self.glWidget.cacheUpdateGL()
def selectObject(self):
if self.glWidget.objectSelectionMode():
self.glWidget.setObjectSelectionMode(False)
else:
self.glWidget.setObjectSelectionMode(True)
def selectVertex(self):
if self.glWidget.vertexSelectionMode():
self.glWidget.setVertexSelectionMode(False)
else:
self.glWidget.setVertexSelectionMode(True)
def setAlpha(self, value):
self.glWidget.setSelectedObjectAlpha(value/10.)
#self.glWidget.updateGL()
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
def addObject(self, ob, legend = None, update_scene=True):
self.sceneControl.scene.addObject(ob, legend)
self.sceneControl.scene.getLimits()
self.sceneControl.updateView()
if self.activeObject in [None, 'None']:
ndict = {}
if 0:
#the default is the scene
ndict['legend'] = self.scene.name()
else:
#the default is the selected object
ndict['legend'] = legend
self.objectSelectedSlot(ndict, update_scene=update_scene)
self.scene.setSelectedObject(self.activeObject)
if update_scene:
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
def removeObject(self, legend, update_scene=True):
if self.activeObject == legend:
self.activeObject = None
self.sceneControl.scene.removeObject(legend)
self.sceneControl.scene.getLimits()
self.sceneControl.updateView()
if update_scene:
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
def clear(self, update_scene=True):
self.activeObject = None
self.sceneControl.scene.clearTree()
self.sceneControl.scene.getLimits()
self.sceneControl.updateView()
if update_scene:
self.glWidget.setZoomFactor(self.glWidget.getZoomFactor())
def closeEvent(self, event):
objectList = self.scene.getObjectList()
for object3D in objectList:
if object3D == "Scene":
continue
self.scene.removeObject(object3D)
self.manager.close()
self.glWidget.close()
# This is needed to force the destruction of the Object3D(s)
del self.manager
#del self.scene
qt.QWidget.closeEvent(self, event)
if __name__ == '__main__':
import sys
import Object3DBase
app = qt.QApplication(sys.argv)
window = SceneGLWindow()
window.show()
if 0:
class MyObject(Object3DBase.Object3D):
def drawObject(self):
#GL.glShadeModel(GL.GL_FLAT)
GL.glShadeModel(GL.GL_SMOOTH) #in order not to have just blue face
GL.glBegin(GL.GL_TRIANGLE_STRIP)
alpha = 1.0 - self._configuration['common']['transparency']
GL.glColor4f(1., 0., 0., alpha) # Red
GL.glVertex3f(-25., 0., 0.)
GL.glColor4f(0., 1., 0., alpha) # Green
GL.glVertex3f(25., 0., 0.)
GL.glColor4f(0., 0., 1., alpha) # Blue
GL.glVertex3f(0, 25, 0.)
GL.glEnd()
ob3D1 = MyObject(name="Object1")
ob3D1.setLimits(-25, 0.0, 0.0, 25, 25, 0.0)
ob3D2 = MyObject(name="Object2")
ob3D2.setLimits(-25, 0.0, 0.0, 25, 25, 0.0)
#translate
config = ob3D2.getConfiguration()
config['common']['translation'] = [0.0, 0.0, 0.0]
ob3D2.setConfiguration(config)
window.setWindowTitle('Object3D Window')
window.addObject(ob3D1, "Object1")
window.addObject(ob3D2, "Object2")
window.glWidget.setObjectSelectionMode(True)
window.show()
window.glWidget.setZoomFactor(1.0)
sys.exit(app.exec_())
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