/usr/include/wxSVG/svgctrl.h is in libwxsvg-dev 2:1.1.6~dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: svgctrl.h
// Purpose: svg control widget
// Author: Alex Thuering
// Created: 2005/05/07
// RCS-ID: $Id: svgctrl.h,v 1.12 2010/07/22 20:20:42 ntalex Exp $
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
//////////////////////////////////////////////////////////////////////////////
#ifndef wxSVG_CTRL_H
#define wxSVG_CTRL_H
#include "SVGDocument.h"
#include "SVGRectElement.h"
#include "SVGTransformable.h"
#include <wx/control.h>
#include <wx/bitmap.h>
class wxSVGCtrlBase: public wxControl {
public:
wxSVGCtrlBase();
wxSVGCtrlBase(wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPanelNameStr);
virtual ~wxSVGCtrlBase();
void SetFitToFrame(bool fit = true) { m_fitToFrame = fit; }
double GetScale() const;
double GetScaleX() const;
double GetScaleY() const;
wxSVGMatrix GetScreenCTM() const;
void SetSVG(wxSVGDocument* doc);
wxSVGDocument* GetSVG() { return m_doc; }
/** clears SVGCtrl (deletes svg document) */
void Clear();
/** loads svg file */
bool Load(const wxString& filename);
/** renders svg and repaints window */
void Refresh(bool eraseBackground = true, const wxRect* rect = NULL);
void Refresh(const wxSVGRect* rect);
/** Redraws the contents of the given rectangle:
only the area inside it will be repainted. */
void RefreshRect(const wxRect& rect) { Refresh(true, &rect); }
void RefreshRect(const wxSVGRect& rect) { Refresh(&rect); }
void MoveElement(wxSVGElement* elem, double Xposition, double Yposition);
protected:
wxSVGDocument* m_doc;
bool m_docDelete;
bool m_repaint;
wxRect m_repaintRect;
wxBitmap m_buffer;
bool m_fitToFrame;
virtual void Init();
virtual void OnPaint(wxPaintEvent& event);
virtual void OnResize(wxSizeEvent& event) { Refresh(); }
virtual void OnEraseBackground(wxEraseEvent &event) {}
virtual void RepaintBuffer();
private:
DECLARE_ABSTRACT_CLASS(wxSVGCtrlBase)
DECLARE_EVENT_TABLE()
};
class wxSVGCtrl: public wxSVGCtrlBase {
public:
wxSVGCtrl();
wxSVGCtrl(wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr);
private:
DECLARE_DYNAMIC_CLASS(wxSVGCtrl)
};
#endif // wxSVG_CTRL_H
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