/usr/include/wxSVG/SVGMaskElement.h is in libwxsvg-dev 2:1.1.6~dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: SVGMaskElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_MASK_ELEMENT_H
#define WX_SVG_MASK_ELEMENT_H
#include "SVGElement.h"
#include "SVGTests.h"
#include "SVGLangSpace.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGStylable.h"
#include "SVGUnitTypes.h"
#include "SVGAnimatedEnumeration.h"
#include "SVGAnimatedLength.h"
#include "SVGSVGElement.h"
#include "String_wxsvg.h"
#include "Element.h"
class wxSVGMaskElement:
public wxSVGElement,
public wxSVGTests,
public wxSVGLangSpace,
public wxSVGExternalResourcesRequired,
public wxSVGStylable,
public wxSVGUnitTypes
{
protected:
wxSVGAnimatedEnumeration m_maskUnits;
wxSVGAnimatedEnumeration m_maskContentUnits;
wxSVGAnimatedLength m_x;
wxSVGAnimatedLength m_y;
wxSVGAnimatedLength m_width;
wxSVGAnimatedLength m_height;
public:
inline const wxSVGAnimatedEnumeration& GetMaskUnits() const { return m_maskUnits; }
inline void SetMaskUnits(const wxSVGAnimatedEnumeration& n) { m_maskUnits = n; }
inline void SetMaskUnits(unsigned char n) { m_maskUnits.SetBaseVal(n); }
inline const wxSVGAnimatedEnumeration& GetMaskContentUnits() const { return m_maskContentUnits; }
inline void SetMaskContentUnits(const wxSVGAnimatedEnumeration& n) { m_maskContentUnits = n; }
inline void SetMaskContentUnits(unsigned char n) { m_maskContentUnits.SetBaseVal(n); }
inline const wxSVGAnimatedLength& GetX() const { WX_SVG_ANIM_LENGTH_CALC_WIDTH(m_x, GetViewportElement()); return m_x; }
inline void SetX(const wxSVGAnimatedLength& n) { m_x = n; }
inline void SetX(const wxSVGLength& n) { m_x.SetBaseVal(n); }
inline const wxSVGAnimatedLength& GetY() const { WX_SVG_ANIM_LENGTH_CALC_HEIGHT(m_y, GetViewportElement()); return m_y; }
inline void SetY(const wxSVGAnimatedLength& n) { m_y = n; }
inline void SetY(const wxSVGLength& n) { m_y.SetBaseVal(n); }
inline const wxSVGAnimatedLength& GetWidth() const { WX_SVG_ANIM_LENGTH_CALC_WIDTH(m_width, GetViewportElement()); return m_width; }
inline void SetWidth(const wxSVGAnimatedLength& n) { m_width = n; }
inline void SetWidth(const wxSVGLength& n) { m_width.SetBaseVal(n); }
inline const wxSVGAnimatedLength& GetHeight() const { WX_SVG_ANIM_LENGTH_CALC_HEIGHT(m_height, GetViewportElement()); return m_height; }
inline void SetHeight(const wxSVGAnimatedLength& n) { m_height = n; }
inline void SetHeight(const wxSVGLength& n) { m_height.SetBaseVal(n); }
public:
wxSVGMaskElement(wxString tagName = wxT("mask")):
wxSVGElement(tagName) {}
virtual ~wxSVGMaskElement() {}
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGMaskElement(*this); }
bool HasAttribute(const wxString& name);
wxString GetAttribute(const wxString& name);
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
virtual wxSVGDTD GetDtd() const { return wxSVG_MASK_ELEMENT; }
};
#endif // WX_SVG_MASK_ELEMENT_H
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