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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WMENU_H_
#define WMENU_H_
#include <vector>
#include <Wt/WCompositeWidget>
#include <Wt/WMenuItem>
namespace Wt {
class WStackedWidget;
class WTable;
/*! \class WMenu Wt/WMenu Wt/WMenu
* \brief A widget that shows a menu of options.
*
* The %WMenu widget offers menu navigation.
*
* Typically, a menu is used in conjunction with a WStackedWidget (but
* can be used without too), where different 'contents' are stacked
* upon each other. Each choice in the menu (which is implemented as a
* WMenuItem) corresponds to a tab in the contents stack. The contents
* stack may contain other items, and could be shared with other WMenu
* instances.
*
* When used without a contents stack, you can react to menu item
* selection using the itemSelected() signal, to implement some custom
* handling of item selection.
*
* Usage example:
* \if cpp
* \code
* // create the stack where the contents will be located
* Wt::WStackedWidget *contents = new Wt::WStackedWidget(contentsParent);
*
* // create a menu
* Wt::WMenu *menu = new Wt::WMenu(contents, Wt::Vertical, menuParent);
* menu->setRenderAsList(true);
*
* // add four items using the default lazy loading policy.
* menu->addItem("Introduction", new Wt::WText("intro"));
* menu->addItem("Download", new Wt::WText("Not yet available"));
* menu->addItem("Demo", new DemoWidget());
* menu->addItem(new Wt::WMenuItem("Demo2", new DemoWidget()));
* \endcode
* \elseif java
* \code
* // create the stack where the contents will be located
* WStackedWidget contents = new WStackedWidget(contentsParent);
*
* // create a menu
* WMenu menu = new WMenu(contents, Orientation.Vertical, menuParent);
* menu.setRenderAsList(true);
*
* // add four items using the default lazy loading policy.
* menu.addItem("Introduction", new WText("intro"));
* menu.addItem("Download", new WText("Not yet available"));
* menu.addItem("Demo", new DemoWidget());
* menu.addItem(new WMenuItem("Demo2", new DemoWidget()));
* \endcode
* \endif
*
* Historically, a menu was implemented as a table, but \link
* setRenderAsList() rendering as a list\endlink (<tt><ul></tt>)
* is preferred, as it is the norm form implementations.
*
* After contruction, the first entry will be selected. At any time,
* it is possible to select a particular item using select().
*
* Each item of %WMenu may be closeable (see WMenuItem::setCloseable(bool).
* Like selection, at any time, it is possible to close a particular item
* using close(). You can react to close of item by using the itemClosed()
* signal.
*
* The %WMenu implementation offers fine-grained control on how
* contents should be preloaded. By default, all contents is
* lazy-loaded, only when needed. To improve response time, an item
* may also be preloaded (using addItem()). In that case, the item
* will be loaded in the background, before its first use. In any
* case, once the contents corresponding to a menu item is loaded,
* subsequent navigation to it is handled entirely client-side.
*
* The %WMenu may participate in the application's internal path,
* which lets menu items correspond to internal URLs, see
* setInternalPathEnabled().
*
* The layout of the menu may be Horizontal or Vertical. The look of
* the items may be defined through style sheets. The default
* WMenuItem implementation uses four style classes to distinguish
* between inactivated, activated, closeable inactivated and closeable
* activated menu items: <tt>"item"</tt>, <tt>"itemselected"</tt>,
* <tt>"citem"</tt>, <tt>"citemselected"</tt>. By using CSS nested selectors,
* a different style may be defined for items in a different menu.
*
* You may customize the rendering and behaviour of menu entries by
* specializing WMenuItem.
*
* <h3>CSS</h3>
*
* Styling a menu will be different depending of the rendering mode
* (table, list). Conventionally, menus like this are styled as a list
* (setRenderAsList()).
*
* You will want to differentiate between unselected and selected items
* based on the <tt>"item"</tt> and <tt>"itemselected"</tt> style classes
* as well as between unselected and selected closeable items based on the
* <tt>"citem"</tt> and <tt>"citemselected"</tt> style classes.
*
* For menus without closeable items a styling is pretty simple. For
* example, assuming you set a <tt>"menu"</tt> style class for your
* menu, you can style the items using:
*
* \code
.menu * .item {
cursor: pointer; cursor: hand;
color: blue;
text-decoration: underline;
}
.menu * .itemselected {
color: blue;
text-decoration: underline;
font-weight: bold;
}
* \endcode
*
* For menus which supports closing and/or enabling disabling of
* items, the styling is more complex. The close icon is styled by the
* current CSS theme and can be overriden by using
* <tt>"Wt-closeicon"</tt> CSS class. The look of the menu, assuming
* the default implementation for WMenuItem, can be customized by
* using the following selectors (again assuming a menu with as
* styleclass <tt>"menu"</tt>):
*
* \verbatim
.Wt-closeicon : a close icon
.menu : the list (you custom menu class)
.menu li : a list item
.menu span : spans of a list item
# not closable items:
.menu a.item span : the inner span of the label of an enabled item
.menu span.item : the label of a disabled item
.menu a.itemselected span : the inner span the label of an enabled selected item
.menu span.itemselected : the label of a disabled selected item
# closable items:
.menu .citem a.label span : the inner span of the label of an enabled item
.menu .citem span.label : the label of a disabled item
.menu .citemselected a.label span : the inner span the label of an enabled selected item
.menu .citemselected span.label : the label of a disabled selected item
\endverbatim
*
* Example of styling a menu with closeable items:
*
* \code
.menu {
overflow: auto;
}
.menu li {
display: inline;
}
.menu span {
display: block; float: left;
}
.menu a.item span {
cursor: pointer; cursor: hand;
color: blue;
margin-right: 5px;
}
.menu span.item {
color: gray;
margin-right: 5px;
}
.menu a.itemselected span {
color: black;
font-weight: bold;
text-decoration: none;
margin-right: 5px;
}
.menu span.itemselected {
color: gray;
font-weight: bold;
text-decoration: none;
margin-right: 5px;
}
.menu .citem a.label span {
cursor: pointer; cursor: hand;
color: blue;
}
.menu .citem span.label {
color: gray;
}
.menu .citemselected a.label span {
color: black;
font-weight: bold;
text-decoration: none;
}
.menu .citemselected span.label {
color: gray;
font-weight: bold;
text-decoration: none;
}
* \endcode
*
* \sa WMenuItem
*/
class WT_API WMenu : public WCompositeWidget
{
public:
/*! \brief Creates a new menu.
*
* Construct a menu with given \p orientation. The menu is not
* associated with a contents stack, and thus you will want to react
* to the itemSelected() signal to react to menu changes.
*/
WMenu(Orientation orientation, WContainerWidget *parent = 0);
/*! \brief Creates a new menu.
*
* Construct a menu to manage the widgets in \p contentsStack,
* and sets the menu \p orientation.
*
* Each menu item will manage a single widget in the
* \p contentsStack, making it the current widget when the menu
* item is activated.
*/
WMenu(WStackedWidget *contentsStack, Orientation orientation,
WContainerWidget *parent = 0);
/*! \brief Destructor.
*/
~WMenu();
/*! \brief Adds an item.
*
* Adds a menu item with given \p contents, which is added to the
* menu's associated contents stack.
*
* \p contents may be \c 0 for two reasons:
* - if the menu is not associated with a contents stack, then you cannot
* associate a menu item with a contents widget
* - or, you may have one or more items which which are not associated with
* a contents widget in the contents stack.
*
* Returns the corresponding WMenuItem.
*
* \sa addItem(WMenuItem *)
*/
WMenuItem *addItem(const WString& name, WWidget *contents,
WMenuItem::LoadPolicy policy = WMenuItem::LazyLoading);
/*! \brief Adds an item.
*
* Adds a menu item. Use this form to add specialized WMenuItem
* implementations.
*
* \sa addItem(const WString&, WWidget *, WMenuItem::LoadPolicy)
*/
WMenuItem *addItem(WMenuItem *item);
/*! \brief Removes an item.
*
* Removes the given item. The item and its contents is not deleted.
*
* \sa addItem()
*/
void removeItem(WMenuItem *item);
/*! \brief Selects an item.
*
* Select the menu item \p item.
*
* \sa select(int), currentItem(), WMenuItem::select()
*/
void select(WMenuItem *item);
/*! \brief Selects an item.
*
* Menu items in a menu with \p N items are numbered from 0 to
* \p N - 1.
*
* \sa select(WMenuItem *), currentIndex()
*/
void select(int index);
/*! \brief %Signal which indicates that a new item was selected.
*
* This signal is emitted when an item was selected. It is emitted
* both when the user activated an item, or when select() was
* invoked.
*
* \sa itemSelectRendered()
*/
Signal<WMenuItem *>& itemSelected() { return itemSelected_; }
/*! \brief %Signal which indicates that a new selected item is rendered.
*
* This signal is similar to \link WMenu::itemSelected
* itemSelected\endlink, but is emitted from within a stateless
* slot. Therefore, any slot connected to this signal will be
* optimized to client-side JavaScript, and must support the
* contract of a stateless slot (i.e., be idempotent).
*
* If you are unsure what is the difference with the \link
* WMenu::itemSelected itemSelected\endlink signal, you'll probably
* need the latter instead.
*
* \sa itemSelected()
*/
Signal<WMenuItem *>& itemSelectRendered() { return itemSelectRendered_; }
/*! \brief Closes an item.
*
* Close the menu item \p item. Only \link WMenuItem::setCloseable(bool)
* closeable\endlink items can be closed.
*
* \sa close(int), WMenuItem::close()
*/
void close(WMenuItem *item);
/*! \brief Closes an item.
*
* Menu items in a menu with \p N items are numbered from 0 to
* \p N - 1.
*
* \sa close(WMenuItem *)
*/
void close(int index);
/*! \brief Returns the items.
*
* Returns the list of menu items in this menu.
*/
const std::vector<WMenuItem *>& items() const { return items_; }
/*! \brief %Signal which indicates that an item was closed.
*
* This signal is emitted when an item was closed. It is emitted
* both when the user closes an item, or when close() was
* invoked.
*/
Signal<WMenuItem *>& itemClosed() { return itemClosed_; }
/*! \brief Hides an item.
*
* Hides the menu item \p item. By default, all menu items are
* visible.
*
* If the item was currently selected, then the next item to be selected
* is determined by nextAfterHide().
*
* \sa setItemHidden(int, bool), WMenuItem::hide()
*/
void setItemHidden(WMenuItem *item, bool hidden);
/*! \brief Hides an item.
*
* Menu items in a menu with \p N items are numbered from 0 to \p N - 1.
*
* \sa setItemHidden(WMenuItem *, bool)
*/
void setItemHidden(int index, bool hidden);
/*! \brief Returns whether the item widget of the given item is hidden.
*
* \sa setItemHidden()
*/
bool isItemHidden(WMenuItem *item) const;
/*! \brief Returns whether the item widget of the given index is hidden.
*
* Menu items in a menu with \p N items are numbered from 0 to \p N - 1.
*
* \sa setItemHidden()
*/
bool isItemHidden(int index) const;
/*! \brief Disables an item.
*
* Disables the menu item \p item. Only an item that is enabled can
* be selected. By default, all menu items are enabled.
*
* \sa setItemDisabled(int, bool), WMenuItem::setDisabled()
*/
void setItemDisabled(WMenuItem *item, bool disabled);
/*! \brief Disables an item.
*
* Menu items in a menu with \p N items are numbered from 0 to
* \p N - 1.
*
* \sa setItemDisabled(WMenuItem *, bool)
*/
void setItemDisabled(int index, bool disabled);
/*! \brief Returns whether the item widget of the given item is disabled.
*
* \sa setItemDisabled()
*/
bool isItemDisabled(WMenuItem *item) const;
/*! \brief Returns whether the item widget of the given index is disabled.
*
* Menu items in a menu with \p N items are numbered from 0 to
* \p N - 1.
*
* \sa setItemDisabled()
*/
bool isItemDisabled(int index) const;
/*! \brief Returns the currently selected item.
*
* \sa currentIndex(), select(WMenuItem *)
*/
WMenuItem *currentItem() const;
/*! \brief Returns the index of the currently selected item.
*
* \sa currentItem(), select(int)
*/
int currentIndex() const { return current_; }
/*! \brief Returns the orientation.
*
* The orientation is set at time of construction.
*/
Orientation orientation() const { return orientation_; }
/*! \brief Renders using an HTML list.
*
* By default, the the menu is rendered using an HTML
* <tt><table></tt> element for layout. Setting this option
* enables rendering using <tt><ul></tt> and
* <tt><il></tt> elements, as is commonly done for CSS-based
* designs.
*
* \note You cannot use this method after items have been added to
* the menu.
*/
void setRenderAsList(bool enable);
/*! \brief Returns whether the menu is rendered as an HTML list.
*
* \sa setRenderAsList(bool)
*/
bool renderAsList() const { return renderAsList_; }
/*! \brief Enables internal paths for items.
*
* The menu participates in the internal path by changing the
* internal path when an item has been selected, and listening for
* path changes to react to path selections. As a consequence this
* allows the user to bookmark the current menu selection and
* revisit it later, use back/forward buttons to navigate through
* history of visited menu items, and allows indexing of pages.
*
* For each menu item, WMenuItem::pathComponent() is appended to the
* internal base path (internalBasePath()), which defaults to the
* internal path (WApplication::internalPath()) but may be changed
* using setInternalBasePath(), with a '/' appended to turn it into
* a folder, if needed.
*
* By default, menu interaction does not change the application
* internal path.
*
* \sa WMenuItem::setPathComponent().
*/
void setInternalPathEnabled(const std::string& basePath = "");
/*! \brief Returns whether the menu generates internal paths entries.
*
* \sa setInternalPathEnabled()
*/
bool internalPathEnabled() const { return internalPathEnabled_; }
/*! \brief Sets the internal base path.
*
* A '/' is appended to turn it into a folder, if needed.
*
* \sa setInternalPathEnabled(), internalBasePath()
*/
void setInternalBasePath(const std::string& basePath);
/*! \brief Returns the internal base path.
*
* The default value is the application's internalPath
* (WApplication::internalPath()) that was recorded when
* setInternalPathEnabled() was called, and together with each
* WMenuItem::pathComponent() determines the paths for each item.
*
* For example, if internalBasePath() is <tt>"/examples/"</tt> and
* pathComponent() for a particular item is <tt>"charts/"</tt>, then
* the internal path for that item will be
* <tt>"/examples/charts/"</tt>.
*
* \sa setInternalPathEnabled()
*/
const std::string& internalBasePath() const { return basePath_; }
/*! \brief Returns the contents stack associated with the menu.
*/
WStackedWidget *contentsStack() const { return contentsStack_; }
protected:
virtual void enableAjax();
virtual void render(WFlags<RenderFlag> flags);
/*! \brief Handling of internal path changes.
*
* This methods makes the menu react to internal path changes (and also
* the initial internal path).
*
* You may want to reimplement this if you want to customize the internal
* path handling.
*/
virtual void internalPathChanged(const std::string& path);
/*! \brief Returns the index of the item to be selected after hides.
*
* Returns the index of the item to be selected after the item with given
* index will be hidden.
*
* By default, if the given index is an index of currently selected item,
* returns an index of the first visible item to the right of it. If it is not
* found, returns the index of the first visible item to the left of it. If
* there are no visible items around the currently selected item, returns the
* index of currently selected item.
*
* You may want to reimplement this if you want to customize the algorithm
* of determining the index of the item to be selected after hiding the item
* with given index.
*/
virtual int nextAfterHide(int index);
private:
WWidget *impl_;
WStackedWidget *contentsStack_;
Orientation orientation_;
bool renderAsList_;
bool internalPathEnabled_;
bool emitPathChange_;
std::string basePath_, previousInternalPath_;
Signal<WMenuItem *> itemSelected_, itemSelectRendered_;
Signal<WMenuItem *> itemClosed_;
std::vector<WMenuItem *> items_;
void select(int index, bool changePath);
boost::signals::connection contentsStackConnection_;
void contentsDestroyed();
int current_;
int previousCurrent_;
int previousStackIndex_;
bool needSelectionEventUpdate_;
int indexOf(WMenuItem *item) const;
void itemPathChanged(WMenuItem *item);
void selectVisual(WMenuItem *item);
void selectVisual(int item, bool changePath);
void undoSelectVisual();
friend class WMenuItem;
friend class WSubMenuItem;
void recreateItem(int index);
void recreateItem(WMenuItem *item);
void doSetHiddenItem(int index, bool hidden);
void doSetHiddenItem(WMenuItem *item, bool hidden);
void updateItems();
void updateSelectionEvent();
};
}
#endif // WMENU_H_
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