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// This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WDIALOG_H_
#define WDIALOG_H_

#include <Wt/WCompositeWidget>
#include <Wt/WContainerWidget>
#include <Wt/WJavaScript>

namespace Wt {

class WTable;
class WTemplate;
class WText;

/*! \class WDialog Wt/WDialog Wt/WDialog
 *  \brief A %WDialog shows a dialog.
 *
 * By default, the dialog is <i>modal</i>. A modal window blocks the
 * user interface, and does not allow the user to interact with any
 * other part of the user interface until the dialog is closed (this
 * is enforced at the server side, so you may rely on this behavior).
 *
 * There are two distinct ways for using a %WDialog window.
 * 
 * A %WDialog can be used as any other widget. In this case, the
 * %WDialog is simply instantiated as another widget. The dialog may
 * be closed by calling accept(), reject() or done() (or connecting a
 * signal to one of these methods). This will hide the dialog and emit
 * the finished() signal, which you then can listen for to process the
 * dialog result and delete the dialog. Unlike other widgets, a dialog
 * does not need to be added to a parent widget, but is hidden by
 * default. You must use the method show() or setHidden(true) to show
 * the dialog.
 *
 * The easiest way to display a modal dialog is using exec(): after
 * creating a %WDialog window, a call to exec() will block (suspend
 * the thread) until the dialog window is closed, and return the
 * dialog result. Typically, an OK button will be connected to
 * accept(), and in some cases a Cancel button to reject(). This
 * solution has the drawback that it is not scalable to many
 * concurrent sessions, since for every session with a recursive event
 * loop (which is running durring the exec() method), a thread is
 * locked. In practical terms, this means it is only suitable for
 * software with restricted access or deployed on an intranet or
 * extranet.
 * \if java
 * This functionality is only available on Servlet 3.0 compatible 
 * servlet containers.
 * \endif
 *
 * Use setModal(false) to create a non-modal dialog. A non-modal
 * dialog does not block the underlying user interface: the user must
 * not first deal with the dialog before interacting with the rest of
 * the user interface.
 *
 * Contents for the dialog is defined by adding it to the contents()
 * widget.
 *
 * \if cpp
 * Usage example, using the exec() method:
 * \code
 * Wt::WDialog dialog("Personalia");
 *  
 * new Wt::WText("Enter your name: ", dialog.contents());
 * Wt::WLineEdit edit(dialog.contents());
 * new Wt::WBreak(dialog.contents());
 *  
 * Wt::WPushButton ok("Ok", dialog.contents());
 *
 * // these events will accept() the Dialog
 * edit.enterPressed().connect(&dialog, &Wt::WDialog::accept);
 * ok.clicked().connect(&dialog, &Wt::WDialog::accept);
 *  
 * if (dialog.exec() == Wt::WDialog::Accepted)
 *   setStatus("Welcome, " + edit.text());
 * \endcode
 * \endif
 *
 * This dialog looks like this (using the standard look):
 *
 * <TABLE border="0" align="center"> <TR> <TD> 
 * \image html WDialog-default-1.png "A simple custom dialog (default)" 
 * </TD> <TD>
 * \image html WDialog-polished-1.png "A simple custom dialog (polished)" 
 * </TD> </TR> </TABLE>
 *
 * <h3>CSS</h3>
 *
 * A dialog has the
 * <tt>Wt-dialog</tt> and <tt>Wt-outset</tt> style classes. The look
 * can be overridden using the following style class selectors:
 *
 * \verbatim
 .Wt-dialog .titlebar : The title bar
 .Wt-dialog .body     : The body (requires vertical padding 4px).
 \endverbatim
 *
 * \note For the dialog (or rather, the silkscreen covering the user
 *       interface below) to render properly in IE, the "html body"
 *       margin is set to 0 (if it wasn't already).
 */
class WT_API WDialog : public WCompositeWidget
{
public:
  /*! \brief The result of a modal dialog execution.
   */
  enum DialogCode { Rejected, //!< Dialog closed with reject()
		    Accepted  //!< Dialog closed with accept()
  };

  /*! \brief Constructs a %WDialog with a given window title.
   *
   * Only a single Dialog may be constructed at any time. Unlike other
   * widgets, a dialog does not need to be added to a container
   * widget.
   */
  WDialog(const WString& windowTitle = WString());

  /*! \brief Destructs a %WDialog.
   */
  ~WDialog();

  /*! \brief Sets the dialog window title.
   *
   * The window title is displayed in the title bar.
   *
   * \sa setTitleBarEnabled()
   */
  void setWindowTitle(const WString& title);

  /*! \brief Returns the dialog window title.
   *
   * \sa setWindowTitle()
   */
  const WString& windowTitle() const;

#ifndef WT_DEPRECATED_3_0_0
  /*! \brief Sets the dialog caption (<b>deprecated</b>).
   *
   * \deprecated Use setWindowTitle() instead.
   */
  void setCaption(const WString& caption);

  /*! \brief Returns the dialog caption (<b>deprecated</b>).
   *
   * \deprecated Use windowTitle() instead.
   */
  const WString& caption() const;
#endif // WT_DEPRECATED_3_0_0

  /*! \brief Enables or disables the title bar.
   *
   * The titlebar is enabled by default.
   */
  void setTitleBarEnabled(bool enabled);

  /*! \brief Returns whether the title bar is enabled.
   *
   * \sa setTitleBarEnabled()
   */
  bool isTitleBarEnabled() const { return !titleBar_->isHidden(); }

  /*! \brief Returns the dialog title bar container.
   *
   * The title bar contains a single text that contains the
   * caption. You may customize the title bar by for example adding
   * other content.
   */
  WContainerWidget *titleBar() const { return titleBar_; }

  /*! \brief Returns the dialog contents container.
   *
   * Content to the dialog window may be added to this container widget. 
   */
  WContainerWidget *contents() const { return contents_; }

  /*! \brief Executes the dialog in a recursive event loop.
   *
   * Executes the dialog. This blocks the current thread of execution
   * until one of done(DialogCode), accept() or reject() is called.
   *
   * <i>Warning: using exec() does not scale to many concurrent
   * sessions, since the thread is locked.</i>
   * \if java 
   * <i>This functionality is only available on Servlet 3.0 compatible 
   * servlet containers.</i>
   * \endif
   *
   * \sa done(DialogCode r), accept(), reject()
   */
  DialogCode exec(const WAnimation& animation = WAnimation());

  /*! \brief Stops the dialog.
   *
   * Sets the dialog result, and emits the finished() signal.
   *
   * \if cpp
   * If a recursive event loop was started using the exec() method, it
   * is ended.
   * \endif
   *
   * \sa finished(), result()
   */
  virtual void done(DialogCode r);

  /*! \brief Closes the dialog, with result is Accepted.
   *
   * \sa done(DialogCode r), reject()
   */
  virtual void accept();

  /*! \brief Closes the dialog, with result is Rejected.
   *
   * \sa done(DialogCode r), accept()
   */
  virtual void reject();

  /*! \brief Lets pressing the escape key reject the dialog.
   *
   * Before %Wt 3.1.5, pressing escape automatically rejected the dialog.
   * Since 3.1.4 this behaviour is no longer the default since it may
   * interfere with other functionality in the dialog. Use this method
   * to enable this behaviour.
   *
   * \sa reject()
   */
  void rejectWhenEscapePressed();

  /*! \brief %Signal emitted when the dialog is closed.
   *
   * \sa done(DialogCode r), accept(), reject()
   */
  Signal<DialogCode>& finished() { return finished_; }

  /*! \brief Returns the result that was set for this dialog.
   *
   * \sa done(DialogCode r)
   */
  DialogCode result() const { return result_; }

  /*! \brief Sets whether the dialog is modal.
   *
   * A modal dialog will block the underlying user interface.
   *
   * By default a dialog is modal.
   */
  void setModal(bool modal);

  /*! \brief Returns whether the dialog is modal.
   *
   * \sa setModal()
   */
  bool isModal() const { return modal_; }

  virtual void setHidden(bool hidden,
			 const WAnimation& animation = WAnimation());

protected:
  void render(WFlags<RenderFlag> flags);

private:
  WTemplate        *impl_;
  WText            *caption_;
  WContainerWidget *titleBar_;
  WContainerWidget *contents_;
  bool              modal_;

  WWidget          *previousExposeConstraint_;
  int               coverPreviousZIndex_;
  bool              coverWasHidden_;

  Signal<DialogCode> finished_;

  DialogCode result_;

  bool recursiveEventLoop_;

  bool initialized_;

  void saveCoverState(WApplication *app, WContainerWidget *cover);
  void restoreCoverState(WApplication *app, WContainerWidget *cover);
};

}

#endif // WDIALOG_H_