/usr/include/vtk-5.8/vtkXMLMaterialReader.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkXMLMaterialReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkXMLMaterialReader - Provide access to elements in Material files
//
// .SECTION Description
// vtkXMLMaterialReader provides access to three types of vtkXMLDataElement
// found in XML Material Files. This class sorts them by type and integer
// id from 0-N for N elements of a specific type starting with the first
// instance found.
//
// .SECTION Design
// This class is basically a Facade for vtkXMLMaterialParser. Currently
// functionality is to only provide access to vtkXMLDataElements but further
// extensions may return higher level data structures.
//
// Having both an vtkXMLMaterialParser and a vtkXMLMaterialReader is consistent with
// VTK's design for handling xml file and provides for future flexibility, that is
// better data handlers and interfacing with a DOM xml parser.
//
// vtkProperty - defines values for some or all data members of vtkProperty
//
// vtkVertexShader - defines vertex shaders
//
// vtkFragmentShader - defines fragment shaders
// .SECTION Thanks
// Shader support in VTK includes key contributions by Gary Templet at
// Sandia National Labs.
#ifndef __vtkXMLMaterialReader_h
#define __vtkXMLMaterialReader_h
#include "vtkObject.h"
class vtkXMLDataElement;
class vtkXMLMaterial;
class vtkXMLMaterialParser;
class VTK_IO_EXPORT vtkXMLMaterialReader : public vtkObject
{
public:
vtkTypeMacro(vtkXMLMaterialReader,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkXMLMaterialReader* New();
// Description:
// Set and get file name.
vtkSetStringMacro(FileName);
vtkGetStringMacro(FileName);
// Description:
// Read the material file refered to in FileName.
// If the Reader hasn't changed since the last ReadMaterial(),
// it does not read the file again.
void ReadMaterial();
// Description:
// Get the Material representation read by the reader.
vtkXMLMaterial* GetMaterial();
protected:
vtkXMLMaterialReader();
~vtkXMLMaterialReader();
// Description:
// Create and vtkXMLParser to read the file
virtual void CreateXMLParser();
// Description:
// Destroys the vtkXMLParser.
virtual void DestroyXMLParser();
char* FileName;
vtkXMLMaterialParser* XMLParser;
vtkTimeStamp ParseTime;
private:
vtkXMLMaterialReader(const vtkXMLMaterialReader&); // Not implemented.
void operator=(const vtkXMLMaterialReader&); // Not implemented.
};
#endif
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