/usr/include/vtk-5.8/vtkViewport.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkViewport.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkViewport - abstract specification for Viewports
// .SECTION Description
// vtkViewport provides an abstract specification for Viewports. A Viewport
// is an object that controls the rendering process for objects. Rendering
// is the process of converting geometry, a specification for lights, and
// a camera view into an image. vtkViewport also performs coordinate
// transformation between world coordinates, view coordinates (the computer
// graphics rendering coordinate system), and display coordinates (the
// actual screen coordinates on the display device). Certain advanced
// rendering features such as two-sided lighting can also be controlled.
// .SECTION See Also
// vtkWindow vtkRenderer
#ifndef __vtkViewport_h
#define __vtkViewport_h
#include "vtkObject.h"
class vtkActor2DCollection;
class vtkAssemblyPath;
class vtkProp;
class vtkPropCollection;
class vtkWindow;
class VTK_FILTERING_EXPORT vtkViewport : public vtkObject
{
public:
vtkTypeMacro(vtkViewport,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Add a prop to the list of props. Prop is the superclass of all
// actors, volumes, 2D actors, composite props etc.
void AddViewProp(vtkProp *);
// Description:
// Return any props in this viewport.
vtkPropCollection *GetViewProps() {return this->Props;};
// Description:
// Query if a prop is in the list of props.
int HasViewProp(vtkProp *);
// Description:
// Remove an actor from the list of actors.
void RemoveViewProp(vtkProp *);
// Description:
// Remove all actors from the list of actors.
void RemoveAllViewProps(void);
// Description:
// Add/Remove different types of props to the renderer.
// These methods are all synonyms to AddViewProp and RemoveViewProp.
// They are here for convenience and backwards compatibility.
void AddActor2D(vtkProp* p);
void RemoveActor2D(vtkProp* p);
vtkActor2DCollection *GetActors2D();
// Description:
// Set/Get the background color of the rendering screen using an rgb color
// specification.
vtkSetVector3Macro(Background,double);
vtkGetVector3Macro(Background,double);
// Description:
// Set/Get the second background color of the rendering screen
// for gradient backgrounds using an rgb color specification.
vtkSetVector3Macro(Background2,double);
vtkGetVector3Macro(Background2,double);
// Description:
// Set/Get whether this viewport should have a gradient background
// using the Background (top) and Background2 (bottom) colors.
// Default is off.
vtkSetMacro(GradientBackground,bool);
vtkGetMacro(GradientBackground,bool);
vtkBooleanMacro(GradientBackground,bool);
// Description:
// Set the aspect ratio of the rendered image. This is computed
// automatically and should not be set by the user.
vtkSetVector2Macro(Aspect,double);
vtkGetVectorMacro(Aspect,double,2);
virtual void ComputeAspect();
// Description:
// Set the aspect ratio of a pixel in the rendered image.
// This factor permits the image to rendered anisotropically
// (i.e., stretched in one direction or the other).
vtkSetVector2Macro(PixelAspect,double);
vtkGetVectorMacro(PixelAspect,double,2);
// Description:
// Specify the viewport for the Viewport to draw in the rendering window.
// Coordinates are expressed as (xmin,ymin,xmax,ymax), where each
// coordinate is 0 <= coordinate <= 1.0.
vtkSetVector4Macro(Viewport,double);
vtkGetVectorMacro(Viewport,double,4);
// Description:
// Set/get a point location in display (or screen) coordinates.
// The lower left corner of the window is the origin and y increases
// as you go up the screen.
vtkSetVector3Macro(DisplayPoint,double);
vtkGetVectorMacro(DisplayPoint,double,3);
// Description:
// Specify a point location in view coordinates. The origin is in the
// middle of the viewport and it extends from -1 to 1 in all three
// dimensions.
vtkSetVector3Macro(ViewPoint,double);
vtkGetVectorMacro(ViewPoint,double,3);
// Description:
// Specify a point location in world coordinates. This method takes
// homogeneous coordinates.
vtkSetVector4Macro(WorldPoint,double);
vtkGetVectorMacro(WorldPoint,double,4);
// Description:
// Return the center of this viewport in display coordinates.
virtual double *GetCenter();
// Description:
// Is a given display point in this Viewport's viewport.
virtual int IsInViewport(int x,int y);
// Description:
// Return the vtkWindow that owns this vtkViewport.
virtual vtkWindow *GetVTKWindow() = 0;
// Description:
// Convert display coordinates to view coordinates.
virtual void DisplayToView(); // these get modified in subclasses
// Description:
// Convert view coordinates to display coordinates.
virtual void ViewToDisplay(); // to handle stereo rendering
// Description:
// Convert world point coordinates to view coordinates.
virtual void WorldToView();
// Description:
// Convert view point coordinates to world coordinates.
virtual void ViewToWorld();
// Description:
// Convert display (or screen) coordinates to world coordinates.
void DisplayToWorld() {this->DisplayToView(); this->ViewToWorld();};
// Description:
// Convert world point coordinates to display (or screen) coordinates.
void WorldToDisplay() {this->WorldToView(); this->ViewToDisplay();};
// Description:
// These methods map from one coordinate system to another.
// They are primarily used by the vtkCoordinate object and
// are often strung together. These methods return valid information
// only if the window has been realized (e.g., GetSize() returns
// something other than (0,0)).
virtual void LocalDisplayToDisplay(double &x, double &y);
virtual void DisplayToNormalizedDisplay(double &u, double &v);
virtual void NormalizedDisplayToViewport(double &x, double &y);
virtual void ViewportToNormalizedViewport(double &u, double &v);
virtual void NormalizedViewportToView(double &x, double &y, double &z);
virtual void ViewToWorld(double &, double &, double &) {};
virtual void DisplayToLocalDisplay(double &x, double &y);
virtual void NormalizedDisplayToDisplay(double &u, double &v);
virtual void ViewportToNormalizedDisplay(double &x, double &y);
virtual void NormalizedViewportToViewport(double &u, double &v);
virtual void ViewToNormalizedViewport(double &x, double &y, double &z);
virtual void WorldToView(double &, double &, double &) {};
// Description:
// Get the size and origin of the viewport in display coordinates. Note:
// if the window has not yet been realized, GetSize() and GetOrigin()
// return (0,0).
virtual int *GetSize();
virtual int *GetOrigin();
void GetTiledSize(int *width, int *height);
virtual void GetTiledSizeAndOrigin(int *width, int *height,
int *lowerLeftX, int *lowerLeftY);
// The following methods describe the public pick interface for picking
// Props in a viewport.
// Description:
// Return the Prop that has the highest z value at the given x, y position
// in the viewport. Basically, the top most prop that renders the pixel at
// selectionX, selectionY will be returned. If no Props are there NULL is
// returned. This method selects from the Viewports Prop list.
virtual vtkAssemblyPath* PickProp(double selectionX, double selectionY) = 0;
// Description:
// Same as PickProp with two arguments, but selects from the given
// collection of Props instead of the Renderers props. Make sure
// the Props in the collection are in this renderer.
vtkAssemblyPath* PickPropFrom(double selectionX, double selectionY,
vtkPropCollection*);
// Description:
// Methods used to return the pick (x,y) in local display coordinates (i.e.,
// it's that same as selectionX and selectionY).
double GetPickX() const {return (this->PickX1 + this->PickX2)*0.5;}
double GetPickY() const {return (this->PickY1 + this->PickY2)*0.5;}
double GetPickWidth() const {return this->PickX2 - this->PickX1 + 1;};
double GetPickHeight() const {return this->PickY2 - this->PickY1 + 1;};
double GetPickX1() const {return this->PickX1;}
double GetPickY1() const {return this->PickY1;}
double GetPickX2() const {return this->PickX2;}
double GetPickY2() const {return this->PickY2;}
vtkGetMacro(IsPicking, int);
vtkGetObjectMacro(PickResultProps, vtkPropCollection);
// Description:
// Return the Z value for the last picked Prop.
virtual double GetPickedZ() = 0;
#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# define RemovePropA RemoveProp
# define RemovePropW RemoveProp
#endif
// Description:
// @deprecated Replaced by vtkViewport::RemoveViewProp() as of VTK 5.0.
VTK_LEGACY(void RemoveProp(vtkProp*));
#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# undef RemovePropA
# undef RemovePropW
//BTX
VTK_LEGACY(void RemovePropA(vtkProp*));
VTK_LEGACY(void RemovePropW(vtkProp*));
//ETX
#endif
// Description:
// @deprecated Replaced by vtkViewport::AddViewProp() as of VTK 5.0.
VTK_LEGACY(void AddProp(vtkProp *));
// Description:
// @deprecated Replaced by vtkViewport::GetViewProps() as of VTK 5.0.
VTK_LEGACY(vtkPropCollection *GetProps());
// Description:
// @deprecated Replaced by vtkViewport::HasViewProp() as of VTK 5.0.
VTK_LEGACY(int HasProp(vtkProp *));
// Description:
// @deprecated Replaced by vtkViewport::RemoveAllViewProps() as of VTK 5.0.
VTK_LEGACY(void RemoveAllProps());
protected:
// Create a vtkViewport with a black background, a white ambient light,
// two-sided lighting turned on, a viewport of (0,0,1,1), and back face
// culling turned off.
vtkViewport();
~vtkViewport();
//BTX
// Picking functions to be implemented by sub-classes
// Perform the main picking loop
virtual void DevicePickRender() = 0;
// Enter a pick mode
virtual void StartPick(unsigned int pickFromSize) = 0;
// Set the pick id to the next id before drawing an object
virtual void UpdatePickId() = 0;
// Exit Pick mode
virtual void DonePick() = 0;
// Return the id of the picked object, only valid after a call to DonePick
virtual unsigned int GetPickedId() = 0;
// Return the number of objects picked, only valid after a call to DonePick
virtual unsigned int GetNumPickedIds() = 0;
// Put no more than atMost picked object ids into the callerBuffer and
// return the number of picked objects returned.
virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer) = 0;
//ETX
// Ivars for picking
// Store a picked Prop (contained in an assembly path)
vtkAssemblyPath* PickedProp;
vtkPropCollection* PickFromProps;
vtkPropCollection* PickResultProps;
// Boolean flag to determine if picking is enabled for this render
int IsPicking;
unsigned int CurrentPickId;
double PickX1;
double PickY1;
double PickX2;
double PickY2;
// End Ivars for picking
vtkPropCollection *Props;
vtkActor2DCollection *Actors2D;
vtkWindow *VTKWindow;
double Background[3];
double Background2[3];
double Viewport[4];
double Aspect[2];
double PixelAspect[2];
double Center[2];
bool GradientBackground;
int Size[2];
int Origin[2];
double DisplayPoint[3];
double ViewPoint[3];
double WorldPoint[4];
private:
vtkViewport(const vtkViewport&); // Not implemented.
void operator=(const vtkViewport&); // Not implemented.
};
#endif
|