This file is indexed.

/usr/include/vtk-5.8/vtkUnstructuredGridVolumeZSweepMapper.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkUnstructuredGridVolumeZSweepMapper.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkUnstructuredGridVolumeZSweepMapper - Unstructured grid volume mapper based the ZSweep Algorithm

// .SECTION Description
// This is a volume mapper for unstructured grid implemented with the ZSweep
// algorithm. This is a software projective method.

// .SECTION see also
// vtkVolumetMapper

// .SECTION Background
// The algorithm is described in the following paper:
// Ricardo Farias, Joseph S. B. Mitchell and Claudio T. Silva.
// ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume
// Rendering. In 2000 Volume Visualization Symposium, pages 91--99.
// October 2000.
// http://www.cse.ogi.edu/~csilva/papers/volvis2000.pdf

#ifndef __vtkUnstructuredGridVolumeZSweepMapper_h
#define __vtkUnstructuredGridVolumeZSweepMapper_h

#include "vtkUnstructuredGridVolumeMapper.h"

class vtkRenderer;
class vtkVolume;
class vtkRayCastImageDisplayHelper;
class vtkCell;
class vtkGenericCell;
class vtkIdList;
class vtkPriorityQueue;
class vtkTransform;
class vtkMatrix4x4;
class vtkVolumeProperty;
class vtkDoubleArray;
class vtkUnstructuredGridVolumeRayIntegrator;
class vtkRenderWindow;

//BTX
// Internal classes
namespace vtkUnstructuredGridVolumeZSweepMapperNamespace
{
  class vtkScreenEdge;
  class vtkSpan;
  class vtkPixelListFrame;
  class vtkUseSet;
  class vtkVertices;
  class vtkSimpleScreenEdge;
  class vtkDoubleScreenEdge;
  class vtkVertexEntry;
  class vtkPixelListEntryMemory;
};
//ETX

class VTK_VOLUMERENDERING_EXPORT vtkUnstructuredGridVolumeZSweepMapper : public vtkUnstructuredGridVolumeMapper
{
public:
  vtkTypeMacro(vtkUnstructuredGridVolumeZSweepMapper,vtkUnstructuredGridVolumeMapper);
  void PrintSelf( ostream& os, vtkIndent indent );
  
  // Description:
  // Set MaxPixelListSize to 32.
  static vtkUnstructuredGridVolumeZSweepMapper *New();
  
  // Description:
  // Sampling distance in the XY image dimensions. Default value of 1 meaning
  // 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
  // set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
  vtkSetClampMacro( ImageSampleDistance, float, 0.1f, 100.0f );
  vtkGetMacro( ImageSampleDistance, float );

  // Description:
  // This is the minimum image sample distance allow when the image
  // sample distance is being automatically adjusted
  vtkSetClampMacro( MinimumImageSampleDistance, float, 0.1f, 100.0f );
  vtkGetMacro( MinimumImageSampleDistance, float );

  // Description:
  // This is the maximum image sample distance allow when the image
  // sample distance is being automatically adjusted
  vtkSetClampMacro( MaximumImageSampleDistance, float, 0.1f, 100.0f );
  vtkGetMacro( MaximumImageSampleDistance, float );

  // Description:
  // If AutoAdjustSampleDistances is on, the the ImageSampleDistance
  // will be varied to achieve the allocated render time of this 
  // prop (controlled by the desired update rate and any culling in
  // use). 
  vtkSetClampMacro( AutoAdjustSampleDistances, int, 0, 1 );
  vtkGetMacro( AutoAdjustSampleDistances, int );
  vtkBooleanMacro( AutoAdjustSampleDistances, int );
  
  // Description:
  // If IntermixIntersectingGeometry is turned on, the zbuffer will be
  // captured and used to limit the traversal of the rays.
  vtkSetClampMacro( IntermixIntersectingGeometry, int, 0, 1 );
  vtkGetMacro( IntermixIntersectingGeometry, int );
  vtkBooleanMacro( IntermixIntersectingGeometry, int );

  // Description:
  // Maximum size allowed for a pixel list. Default is 32.
  // During the rendering, if a list of pixel is full, incremental compositing
  // is performed. Even if it is a user setting, it is an advanced parameter.
  // You have to understand how the algorithm works to change this value.
  int GetMaxPixelListSize();
  
  // Description:
  // Change the maximum size allowed for a pixel list. It is an advanced
  // parameter.
  // \pre positive_size: size>1
  void SetMaxPixelListSize(int size);
  
  // Description:
  // Set/Get the helper class for integrating rays.  If set to NULL, a
  // default integrator will be assigned.
  virtual void SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator *ri);
  vtkGetObjectMacro(RayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
  
//BTX
  // Description:
  // WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
  // DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
  // Render the volume
  void Render(vtkRenderer *ren,
              vtkVolume *vol);
  
  vtkGetVectorMacro( ImageInUseSize, int, 2 );
  vtkGetVectorMacro( ImageOrigin, int, 2 );
  vtkGetVectorMacro( ImageViewportSize, int , 2 );
//ETX
  
protected:
  vtkUnstructuredGridVolumeZSweepMapper();
  ~vtkUnstructuredGridVolumeZSweepMapper();
  
  // Description:
  // For each vertex, find the list of incident faces.
  void BuildUseSets();
  
  // Description:
  // Reorder vertices `v' in increasing order in `w'. Return if the orientation
  // has changed.
  int ReorderTriangle(vtkIdType v[3],
                      vtkIdType w[3]);

  // Description:
  // Project and sort the vertices by z-coordinates in view space in the
  // "event list" (an heap).
  // \pre empty_list: this->EventList->GetNumberOfItems()==0
  void ProjectAndSortVertices(vtkRenderer *ren,
                              vtkVolume *vol);
  
  // Description:
  // Create an empty "pixel list" for each pixel of the screen.
  void CreateAndCleanPixelList();
  
  // Description:
  // MainLoop of the Zsweep algorithm.
  // \post empty_list: this->EventList->GetNumberOfItems()==0
  void MainLoop(vtkRenderWindow *renWin);
  
  // Description:
  // Do delayed compositing from back to front, stopping at zTarget for each
  // pixel inside the bounding box.
  void CompositeFunction(double zTarget);
  
  // Description:
  // Convert and clamp a float color component into a unsigned char.
  unsigned char ColorComponentRealToByte(float color);
  
  // Description:
  // Perform scan conversion of a triangle face.
  void RasterizeFace(vtkIdType faceIds[3], int externalSide);

//BTX
  // Description:
  // Perform scan conversion of a triangle defined by its vertices.
  // \pre ve0_exists: ve0!=0
  // \pre ve1_exists: ve1!=0
  // \pre ve2_exists: ve2!=0
  void RasterizeTriangle(
            vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertexEntry *ve0,
            vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertexEntry *ve1,
            vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertexEntry *ve2,
            bool exitFace);
  
  // Description:
  // Perform scan conversion of an horizontal span from left ro right at line
  // y.
  // \pre left_exists: left!=0
  // \pre right_exists: right!=0
  void RasterizeSpan(int y,
           vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkScreenEdge *left,
           vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkScreenEdge *right,
           bool exitFace);
  
  // Description:
  // Scan conversion of a straight line defined by endpoints v0 and v1.
  // \pre v0_exists: v0!=0
  // \pre v1_exists: v1!=0
  // \pre y_ordered v0->GetScreenY()<=v1->GetScreenY()
  void RasterizeLine(
             vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertexEntry *v0,
             vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertexEntry *v1,
             bool exitFace);
//ETX
  
  void StoreRenderTime(vtkRenderer *ren,
                       vtkVolume *vol,
                       float t);
  
  float RetrieveRenderTime(vtkRenderer *ren,
                           vtkVolume *vol);
  
  // Description:
  // Return the value of the z-buffer at screen coordinates (x,y).
  double GetZBufferValue(int x,
                         int y);
  
  double GetMinimumBoundsDepth(vtkRenderer *ren,
                               vtkVolume *vol);
  
  // Description:
  // Allocate an array of usesets of size `size' only if the current one is not
  // large enough. Otherwise clear each use set of each vertex.
  void AllocateUseSet(vtkIdType size);
  
  // Description:
  // Allocate a vertex array of size `size' only if the current one is not
  // large enough.
  void AllocateVertices(vtkIdType size);
  
  // Description:
  // For debugging purpose, save the pixel list frame as a dataset.
  void SavePixelListFrame();
  
  int MaxPixelListSize;
  
  float ImageSampleDistance;
  float MinimumImageSampleDistance;
  float MaximumImageSampleDistance;
  int AutoAdjustSampleDistances;
  
  vtkRayCastImageDisplayHelper *ImageDisplayHelper;
  
  // This is how big the image would be if it covered the entire viewport
  int ImageViewportSize[2];
  
  // This is how big the allocated memory for image is. This may be bigger
  // or smaller than ImageFullSize - it will be bigger if necessary to 
  // ensure a power of 2, it will be smaller if the volume only covers a
  // small region of the viewport
  int ImageMemorySize[2];
  
  // This is the size of subregion in ImageSize image that we are using for
  // the current image. Since ImageSize is a power of 2, there is likely
  // wasted space in it. This number will be used for things such as clearing
  // the image if necessary.
  int ImageInUseSize[2];
  
  // This is the location in ImageFullSize image where our ImageSize image
  // is located.
  int ImageOrigin[2];
  
  // This is the allocated image
  unsigned char *Image;
  
  // This is the accumulating double RGBA image
  float *RealRGBAImage;
  
  float *RenderTimeTable;
  vtkVolume **RenderVolumeTable;
  vtkRenderer **RenderRendererTable;
  int RenderTableSize;
  int RenderTableEntries;
  
  int IntermixIntersectingGeometry;

  float *ZBuffer;
  int ZBufferSize[2];
  int ZBufferOrigin[2];
  
  vtkDataArray *Scalars;
  int CellScalars;
  
  // if use CellScalars, we need to keep track of the
  // values on each side of the face and figure out
  // if the face is used by two cells (twosided) or one cell.
  double FaceScalars[2];
  int FaceSide;

//BTX
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkSpan *Span;
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkPixelListFrame *PixelListFrame;
  
  // Used by BuildUseSets().
  vtkGenericCell *Cell;
  
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkUseSet *UseSet;
  
  vtkPriorityQueue *EventList;
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkVertices *Vertices;
  
  vtkTransform *PerspectiveTransform;
  vtkMatrix4x4 *PerspectiveMatrix;
  
  // Used by the main loop
  int MaxPixelListSizeReached;
  int XBounds[2];
  int YBounds[2];
  
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkSimpleScreenEdge *SimpleEdge;
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkDoubleScreenEdge *DoubleEdge;
  
  vtkUnstructuredGridVolumeRayIntegrator *RayIntegrator;
  vtkUnstructuredGridVolumeRayIntegrator *RealRayIntegrator;
  
  vtkTimeStamp SavedTriangleListMTime;
  
  // Used during compositing
  vtkDoubleArray *IntersectionLengths;
  vtkDoubleArray *NearIntersections;
  vtkDoubleArray *FarIntersections;
  
  // Benchmark
  vtkIdType MaxRecordedPixelListSize;

  
  vtkUnstructuredGridVolumeZSweepMapperNamespace::vtkPixelListEntryMemory *MemoryManager;
//ETX
private:
  vtkUnstructuredGridVolumeZSweepMapper(const vtkUnstructuredGridVolumeZSweepMapper&);  // Not implemented.
  void operator=(const vtkUnstructuredGridVolumeZSweepMapper&);  // Not implemented.
};

#endif