/usr/include/vtk-5.8/vtkTransformTextureCoords.h is in libvtk5-dev 5.8.0-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTransformTextureCoords.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTransformTextureCoords - transform (scale, rotate, translate) texture coordinates
// .SECTION Description
// vtkTransformTextureCoords is a filter that operates on texture
// coordinates. It ingests any type of dataset, and outputs a dataset of the
// same type. The filter lets you scale, translate, and rotate texture
// coordinates. For example, by using the the Scale ivar, you can shift
// texture coordinates that range from (0->1) to range from (0->10) (useful
// for repeated patterns).
//
// The filter operates on texture coordinates of dimension 1->3. The texture
// coordinates are referred to as r-s-t. If the texture map is two dimensional,
// the t-coordinate (and operations on the t-coordinate) are ignored.
// .SECTION See Also
// vtkTextureMapToPlane vtkTextureMapToCylinder
// vtkTextureMapToSphere vtkThresholdTextureCoords vtkTexture
#ifndef __vtkTransformTextureCoords_h
#define __vtkTransformTextureCoords_h
#include "vtkDataSetAlgorithm.h"
class VTK_GRAPHICS_EXPORT vtkTransformTextureCoords : public vtkDataSetAlgorithm
{
public:
vtkTypeMacro(vtkTransformTextureCoords,vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Create instance with Origin (0.5,0.5,0.5); Position (0,0,0); and Scale
// set to (1,1,1). Rotation of the texture coordinates is turned off.
static vtkTransformTextureCoords *New();
// Description:
// Set/Get the position of the texture map. Setting the position translates
// the texture map by the amount specified.
vtkSetVector3Macro(Position,double);
vtkGetVectorMacro(Position,double,3);
// Description:
// Incrementally change the position of the texture map (i.e., does a
// translate or shift of the texture coordinates).
void AddPosition(double deltaR, double deltaS, double deltaT);
void AddPosition(double deltaPosition[3]);
// Description:
// Set/Get the scale of the texture map. Scaling in performed independently
// on the r, s and t axes.
vtkSetVector3Macro(Scale,double);
vtkGetVectorMacro(Scale,double,3);
// Description:
// Set/Get the origin of the texture map. This is the point about which the
// texture map is flipped (e.g., rotated). Since a typical texture map ranges
// from (0,1) in the r-s-t coordinates, the default origin is set at
// (0.5,0.5,0.5).
vtkSetVector3Macro(Origin,double);
vtkGetVectorMacro(Origin,double,3);
// Description:
// Boolean indicates whether the texture map should be flipped around the
// s-axis. Note that the flips occur around the texture origin.
vtkSetMacro(FlipR,int);
vtkGetMacro(FlipR,int);
vtkBooleanMacro(FlipR,int);
// Description:
// Boolean indicates whether the texture map should be flipped around the
// s-axis. Note that the flips occur around the texture origin.
vtkSetMacro(FlipS,int);
vtkGetMacro(FlipS,int);
vtkBooleanMacro(FlipS,int);
// Description:
// Boolean indicates whether the texture map should be flipped around the
// t-axis. Note that the flips occur around the texture origin.
vtkSetMacro(FlipT,int);
vtkGetMacro(FlipT,int);
vtkBooleanMacro(FlipT,int);
protected:
vtkTransformTextureCoords();
~vtkTransformTextureCoords() {};
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
double Origin[3]; //point around which map rotates
double Position[3]; //controls translation of map
double Scale[3]; //scales the texture map
int FlipR; //boolean indicates whether to flip texture around r-axis
int FlipS; //boolean indicates whether to flip texture around s-axis
int FlipT; //boolean indicates whether to flip texture around t-axis
private:
vtkTransformTextureCoords(const vtkTransformTextureCoords&); // Not implemented.
void operator=(const vtkTransformTextureCoords&); // Not implemented.
};
#endif
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