/usr/include/vtk-5.8/vtkTextureMapToSphere.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTextureMapToSphere.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTextureMapToSphere - generate texture coordinates by mapping points to sphere
// .SECTION Description
// vtkTextureMapToSphere is a filter that generates 2D texture coordinates by
// mapping input dataset points onto a sphere. The sphere can either be user
// specified or generated automatically. (The sphere is generated
// automatically by computing the center (i.e., averaged coordinates) of the
// sphere.) Note that the generated texture coordinates range between
// (0,1). The s-coordinate lies in the angular direction around the z-axis,
// measured counter-clockwise from the x-axis. The t-coordinate lies in the
// angular direction measured down from the north pole towards the south
// pole.
//
// A special ivar controls how the s-coordinate is generated. If PreventSeam
// is set to true, the s-texture varies from 0->1 and then 1->0 (corresponding
// to angles of 0->180 and 180->360).
// .SECTION Caveats
// The resulting texture coordinates will lie between (0,1), and the texture
// coordinates are determined with respect to the modeler's x-y-z coordinate
// system. Use the class vtkTransformTextureCoords to linearly scale and
// shift the origin of the texture coordinates (if necessary).
// .SECTION See Also
// vtkTextureMapToPlane vtkTextureMapToCylinder
// vtkTransformTexture vtkThresholdTextureCoords
#ifndef __vtkTextureMapToSphere_h
#define __vtkTextureMapToSphere_h
#include "vtkDataSetAlgorithm.h"
class VTK_GRAPHICS_EXPORT vtkTextureMapToSphere : public vtkDataSetAlgorithm
{
public:
vtkTypeMacro(vtkTextureMapToSphere,vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Create object with Center (0,0,0) and the PreventSeam ivar is set to
// true. The sphere center is automatically computed.
static vtkTextureMapToSphere *New();
// Description:
// Specify a point defining the center of the sphere.
vtkSetVector3Macro(Center,double);
vtkGetVectorMacro(Center,double,3);
// Description:
// Turn on/off automatic sphere generation. This means it automatically
// finds the sphere center.
vtkSetMacro(AutomaticSphereGeneration,int);
vtkGetMacro(AutomaticSphereGeneration,int);
vtkBooleanMacro(AutomaticSphereGeneration,int);
// Description:
// Control how the texture coordinates are generated. If PreventSeam is
// set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the
// theta angle variation between 0->180 and 180->0 degrees. Otherwise, the
// s-coordinate ranges from 0->1 between 0->360 degrees.
vtkSetMacro(PreventSeam,int);
vtkGetMacro(PreventSeam,int);
vtkBooleanMacro(PreventSeam,int);
protected:
vtkTextureMapToSphere();
~vtkTextureMapToSphere() {};
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
double Center[3];
int AutomaticSphereGeneration;
int PreventSeam;
private:
vtkTextureMapToSphere(const vtkTextureMapToSphere&); // Not implemented.
void operator=(const vtkTextureMapToSphere&); // Not implemented.
};
#endif
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