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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSeedWidget.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSeedWidget - place multiple seed points
// .SECTION Description
// The vtkSeedWidget is used to placed multiple seed points in the scene.
// The seed points can be used for operations like connectivity, segmentation,
// and region growing. 
// 
// To use this widget, specify an instance of vtkSeedWidget and a
// representation (a subclass of vtkSeedRepresentation). The widget is
// implemented using multiple instances of vtkHandleWidget which can be used
// to position the seed points (after they are initially placed). The
// representations for these handle widgets are provided by the
// vtkSeedRepresentation.
//
// .SECTION Event Bindings
// By default, the widget responds to the following VTK events (i.e., it
// watches the vtkRenderWindowInteractor for these events):
// <pre>
//   LeftButtonPressEvent - add a point or select a handle (i.e., seed)
//   RightButtonPressEvent - finish adding the seeds
//   MouseMoveEvent - move a handle (i.e., seed)
//   LeftButtonReleaseEvent - release the selected handle (seed)
// </pre>
//
// Note that the event bindings described above can be changed using this
// class's vtkWidgetEventTranslator. This class translates VTK events 
// into the vtkSeedWidget's widget events:
// <pre>
//   vtkWidgetEvent::AddPoint -- add one point; depending on the state
//                               it may the first or second point added. Or,
//                               if near handle, select handle.
//   vtkWidgetEvent::Completed -- finished adding seeds.
//   vtkWidgetEvent::Move -- move the second point or handle depending on the state.
//   vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
// </pre>
//
// This widget invokes the following VTK events on itself (which observers
// can listen for):
// <pre>
//   vtkCommand::StartInteractionEvent (beginning to interact)
//   vtkCommand::EndInteractionEvent (completing interaction)
//   vtkCommand::InteractionEvent (moving after selecting something)
//   vtkCommand::PlacePointEvent (after point is positioned; 
//                                call data includes handle id (0,1))
// </pre>

// .SECTION See Also
// vtkHandleWidget vtkSeedReoresentation


#ifndef __vtkSeedWidget_h
#define __vtkSeedWidget_h

#include "vtkAbstractWidget.h"

class vtkHandleRepresentation;
class vtkHandleWidget;
class vtkSeedList;
class vtkSeedRepresentation;


class VTK_WIDGETS_EXPORT vtkSeedWidget : public vtkAbstractWidget
{
public:
  // Description:
  // Instantiate this class.
  static vtkSeedWidget *New();

  // Description:
  // Standard methods for a VTK class.
  vtkTypeMacro(vtkSeedWidget,vtkAbstractWidget);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // The method for activiating and deactiviating this widget. This method
  // must be overridden because it is a composite widget and does more than
  // its superclasses' vtkAbstractWidget::SetEnabled() method.
  virtual void SetEnabled(int);

  // Description:
  // Set the current renderer. This method also propagates to all the child
  // handle widgets, if any exist
  virtual void SetCurrentRenderer( vtkRenderer * );

  // Description:
  // Set the interactor. This method also propagates to all the child
  // handle widgets, if any exist
  virtual void SetInteractor( vtkRenderWindowInteractor * );

  // Description:
  // Specify an instance of vtkWidgetRepresentation used to represent this
  // widget in the scene. Note that the representation is a subclass of vtkProp
  // so it can be added to the renderer independent of the widget.
  void SetRepresentation( vtkSeedRepresentation *rep )
    {
    this->Superclass::SetWidgetRepresentation(
      reinterpret_cast<vtkWidgetRepresentation*>(rep) );
    }

  // Description:
  // Return the representation as a vtkSeedRepresentation.
  vtkSeedRepresentation *GetSeedRepresentation()
    {return reinterpret_cast<vtkSeedRepresentation*>(this->WidgetRep);}

  // Description:
  // Create the default widget representation if one is not set. 
  void CreateDefaultRepresentation();

  // Description:
  // Methods to change the whether the widget responds to interaction.
  // Overridden to pass the state to component widgets.
  virtual void SetProcessEvents(int);

  // Description:
  // Method to be called when the seed widget should stop responding to
  // the place point interaction. The seed widget, when defined allows you 
  // place seeds by clicking on the render window. Use this method to 
  // indicate that you would like to stop placing seeds interactively. If
  // you'd like the widget to stop responding to *any* user interaction
  // simply disable event processing by the widget by calling
  //   widget->ProcessEventsOff()
  virtual void CompleteInteraction();

  // Description:
  // Method to be called when the seed widget should start responding
  // to the interaction.  
  virtual void RestartInteraction();

  // Description:
  // Use this method to programmatically create a new handle. In interactive 
  // mode, (when the widget is in the PlacingSeeds state) this method is 
  // automatically invoked. The method returns the handle created.
  // A valid seed representation must exist for the widget to create a new
  // handle.
  virtual vtkHandleWidget * CreateNewHandle();

  // Description:
  // Delete the nth seed.
  void DeleteSeed(int n);

  // Description:
  // Get the nth seed
  vtkHandleWidget * GetSeed( int n );

protected:
  vtkSeedWidget();
  ~vtkSeedWidget();

  // The state of the widget
//BTX
  enum
    {
    Start = 1,
    PlacingSeeds = 2,
    PlacedSeeds = 4,
    MovingSeed = 8 
    };
//ETX
  int WidgetState;

  // Callback interface to capture events when
  // placing the widget.
  static void AddPointAction( vtkAbstractWidget* );
  static void CompletedAction( vtkAbstractWidget* );
  static void MoveAction( vtkAbstractWidget* );
  static void EndSelectAction( vtkAbstractWidget* );
  static void DeleteAction( vtkAbstractWidget* );
  
  // The positioning handle widgets
  vtkSeedList *Seeds; 
  
  // Manipulating or defining ? 
  int Defining;

private:
  vtkSeedWidget(const vtkSeedWidget&);  //Not implemented
  void operator=(const vtkSeedWidget&);  //Not implemented
};

#endif