This file is indexed.

/usr/include/vtk-5.8/vtkScalarBarActor.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkScalarBarActor.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkScalarBarActor - Create a scalar bar with labels
// .SECTION Description
// vtkScalarBarActor creates a scalar bar with annotation text. A scalar
// bar is a legend that indicates to the viewer the correspondence between
// color value and data value. The legend consists of a rectangular bar 
// made of rectangular pieces each colored a constant value. Since 
// vtkScalarBarActor is a subclass of vtkActor2D, it is drawn in the image 
// plane (i.e., in the renderer's viewport) on top of the 3D graphics window.
//
// To use vtkScalarBarActor you must associate a vtkScalarsToColors (or
// subclass) with it. The lookup table defines the colors and the
// range of scalar values used to map scalar data.  Typically, the
// number of colors shown in the scalar bar is not equal to the number
// of colors in the lookup table, in which case sampling of
// the lookup table is performed. 
//
// Other optional capabilities include specifying the fraction of the
// viewport size (both x and y directions) which will control the size
// of the scalar bar and the number of annotation labels. The actual position
// of the scalar bar on the screen is controlled by using the
// vtkActor2D::SetPosition() method (by default the scalar bar is
// centered in the viewport).  Other features include the ability to
// orient the scalar bar horizontally of vertically and controlling
// the format (printf style) with which to print the labels on the
// scalar bar. Also, the vtkScalarBarActor's property is applied to
// the scalar bar and annotation (including layer, and
// compositing operator).
//
// Set the text property/attributes of the title and the labels through the 
// vtkTextProperty objects associated to this actor.
//
// .SECTION Caveats
// If a vtkLogLookupTable is specified as the lookup table to use, then the
// labels are created using a logarithmic scale.
//
// .SECTION See Also
// vtkActor2D vtkTextProperty vtkTextMapper vtkPolyDataMapper2D

#ifndef __vtkScalarBarActor_h
#define __vtkScalarBarActor_h

#include "vtkActor2D.h"

class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkScalarsToColors;
class vtkTextMapper;
class vtkTextProperty;
class vtkTexture;

#define VTK_ORIENT_HORIZONTAL 0
#define VTK_ORIENT_VERTICAL 1

class VTK_RENDERING_EXPORT vtkScalarBarActor : public vtkActor2D
{
public:
  vtkTypeMacro(vtkScalarBarActor,vtkActor2D);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object with 64 maximum colors; 5 labels; %%-#6.3g label
  // format, no title, and vertical orientation. The initial scalar bar
  // size is (0.05 x 0.8) of the viewport size.
  static vtkScalarBarActor *New();

  // Description:
  // Draw the scalar bar and annotation text to the screen.
  int RenderOpaqueGeometry(vtkViewport* viewport);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport*) { return 0; };
  int RenderOverlay(vtkViewport* viewport);

  // Description:
  // Does this prop have some translucent polygonal geometry?
  virtual int HasTranslucentPolygonalGeometry();
  
  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  virtual void ReleaseGraphicsResources(vtkWindow *);

  // Description:
  // Set/Get the vtkLookupTable to use. The lookup table specifies the number
  // of colors to use in the table (if not overridden), as well as the scalar
  // range.
  virtual void SetLookupTable(vtkScalarsToColors*);
  vtkGetObjectMacro(LookupTable,vtkScalarsToColors);

  // Description:
  // Should be display the opacity as well. This is displayed by changing
  // the opacity of the scalar bar in accordance with the opacity of the
  // given color. For clarity, a texture grid is placed in the background
  // if Opacity is ON. You might also want to play with SetTextureGridWith
  // in that case. [Default: off]
  vtkSetMacro( UseOpacity, int );
  vtkGetMacro( UseOpacity, int );
  vtkBooleanMacro( UseOpacity, int );

  // Description:
  // Set/Get the maximum number of scalar bar segments to show. This may
  // differ from the number of colors in the lookup table, in which case
  // the colors are samples from the lookup table.
  vtkSetClampMacro(MaximumNumberOfColors, int, 2, VTK_LARGE_INTEGER);
  vtkGetMacro(MaximumNumberOfColors, int);
  
  // Description:
  // Set/Get the number of annotation labels to show.
  vtkSetClampMacro(NumberOfLabels, int, 0, 64);
  vtkGetMacro(NumberOfLabels, int);
  
  // Description:
  // Control the orientation of the scalar bar.
  vtkSetClampMacro(Orientation,int,VTK_ORIENT_HORIZONTAL, VTK_ORIENT_VERTICAL);
  vtkGetMacro(Orientation, int);
  void SetOrientationToHorizontal()
       {this->SetOrientation(VTK_ORIENT_HORIZONTAL);};
  void SetOrientationToVertical() {this->SetOrientation(VTK_ORIENT_VERTICAL);};

  // Description:
  // Set/Get the title text property.
  virtual void SetTitleTextProperty(vtkTextProperty *p);
  vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);
  
  // Description:
  // Set/Get the labels text property.
  virtual void SetLabelTextProperty(vtkTextProperty *p);
  vtkGetObjectMacro(LabelTextProperty,vtkTextProperty);
    
  // Description:
  // Set/Get the format with which to print the labels on the scalar
  // bar.
  vtkSetStringMacro(LabelFormat);
  vtkGetStringMacro(LabelFormat);

  // Description:
  // Set/Get the title of the scalar bar actor,
  vtkSetStringMacro(Title);
  vtkGetStringMacro(Title);

  // Description:
  // Set/Get the title for the component that is selected,
  vtkSetStringMacro(ComponentTitle);
  vtkGetStringMacro(ComponentTitle);

  // Description:
  // Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method.
  void ShallowCopy(vtkProp *prop);

  // Description:
  // Set the width of the texture grid. Used only if UseOpacity is ON.
  vtkSetMacro( TextureGridWidth, double );
  vtkGetMacro( TextureGridWidth, double );

  // Description:
  // Get the texture actor.. you may want to change some properties on it
  vtkGetObjectMacro( TextureActor, vtkActor2D );

//BTX
  enum { PrecedeScalarBar = 0, SucceedScalarBar };
//ETX

  // Description:
  // Have the text preceding the scalar bar or suceeding it ?
  // Succeed implies the that the text is Above scalar bar if orientation 
  // is horizontal or Right of scalar bar if orientation is vertical.
  // Precede is the opposite
  vtkSetClampMacro( TextPosition, int, PrecedeScalarBar, SucceedScalarBar);
  vtkGetMacro( TextPosition, int );
  virtual void SetTextPositionToPrecedeScalarBar()
    { this->SetTextPosition( vtkScalarBarActor::PrecedeScalarBar ); }
  virtual void SetTextPositionToSucceedScalarBar()
    { this->SetTextPosition( vtkScalarBarActor::SucceedScalarBar ); }

  // Description:
  // Set/Get the maximum width and height in pixels. Specifying the size as
  // a relative fraction of the viewport can sometimes undersirably strech 
  // the size of the actor too much. These methods allow the user to set 
  // bounds on the maximum size of the scalar bar in pixels along any 
  // direction. Defaults to unbounded.
  vtkSetMacro( MaximumWidthInPixels, int );
  vtkGetMacro( MaximumWidthInPixels, int );
  vtkSetMacro( MaximumHeightInPixels, int );
  vtkGetMacro( MaximumHeightInPixels, int );

protected:
  vtkScalarBarActor();
  ~vtkScalarBarActor();

  vtkScalarsToColors *LookupTable;
  vtkTextProperty *TitleTextProperty;
  vtkTextProperty *LabelTextProperty;

  int   MaximumNumberOfColors;
  int   NumberOfLabels;
  int   NumberOfLabelsBuilt;
  int   Orientation;
  char  *Title;
  char* ComponentTitle;
  char  *LabelFormat;
  int   UseOpacity; // off by default
  double TextureGridWidth;
  int TextPosition;

  vtkTextMapper **TextMappers;
  vtkActor2D    **TextActors;
  virtual void AllocateAndSizeLabels(int *labelSize, int *size,
                                     vtkViewport *viewport, double *range);

  vtkTextMapper *TitleMapper;
  vtkActor2D    *TitleActor;
  virtual void SizeTitle(int *titleSize, int *size, vtkViewport *viewport);

  vtkPolyData         *ScalarBar;
  vtkPolyDataMapper2D *ScalarBarMapper;
  vtkActor2D          *ScalarBarActor;

  vtkPolyData         *TexturePolyData;
  vtkTexture          *Texture;
  vtkActor2D          *TextureActor;

  vtkTimeStamp  BuildTime;
  int LastSize[2];
  int LastOrigin[2];

  int MaximumWidthInPixels;
  int MaximumHeightInPixels;

private:
  vtkScalarBarActor(const vtkScalarBarActor&);  // Not implemented.
  void operator=(const vtkScalarBarActor&);  // Not implemented.
};


#endif