This file is indexed.

/usr/include/vtk-5.8/vtkRenderWindowInteractor.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRenderWindowInteractor.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkRenderWindowInteractor - platform-independent render window interaction including picking and frame rate control.

// .SECTION Description
// vtkRenderWindowInteractor provides a platform-independent interaction
// mechanism for mouse/key/time events. It serves as a base class for
// platform-dependent implementations that handle routing of mouse/key/timer
// messages to vtkInteractorObserver and its subclasses. vtkRenderWindowInteractor 
// also provides controls for picking, rendering frame rate, and headlights.
//
// vtkRenderWindowInteractor has changed from previous implementations and
// now serves only as a shell to hold user preferences and route messages to
// vtkInteractorStyle. Callbacks are available for many events.  Platform
// specific subclasses should provide methods for manipulating timers,
// TerminateApp, and an event loop if required via
// Initialize/Start/Enable/Disable.

// .SECTION Caveats
// vtkRenderWindowInteractor routes events through VTK's command/observer
// design pattern. That is, when vtkRenderWindowInteractor (actually, one of
// its subclasses) sees a platform-dependent event, it translates this into
// a VTK event using the InvokeEvent() method. Then any vtkInteractorObservers
// registered for that event are expected to respond as appropriate.

// .SECTION See Also
// vtkInteractorObserver

#ifndef __vtkRenderWindowInteractor_h
#define __vtkRenderWindowInteractor_h

#include "vtkObject.h"

class vtkTimerIdMap;


// Timer flags for win32/X compatibility
#define VTKI_TIMER_FIRST  0
#define VTKI_TIMER_UPDATE 1

class vtkAbstractPicker;
class vtkAbstractPropPicker;
class vtkInteractorObserver;
class vtkRenderWindow;
class vtkRenderer;
class vtkObserverMediator;
class vtkInteractorEventRecorder;

class VTK_RENDERING_EXPORT vtkRenderWindowInteractor : public vtkObject
{
  //BTX
  friend class vtkInteractorEventRecorder;
  //ETX
public:
  static vtkRenderWindowInteractor *New();
  vtkTypeMacro(vtkRenderWindowInteractor,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Prepare for handling events. This must be called before the
  // interactor will work.
  virtual void Initialize();
  void ReInitialize() {  this->Initialized = 0; this->Enabled = 0;
                        this->Initialize(); } 

  // Description:
  // This Method detects loops of RenderWindow-Interactor,
  // so objects are freed properly.
  virtual void UnRegister(vtkObjectBase *o);

  // Description:
  // Start the event loop. This is provided so that you do not have to
  // implement your own event loop. You still can use your own
  // event loop if you want. Initialize should be called before Start.
  virtual void Start() {}

  // Description:
  // Enable/Disable interactions.  By default interactors are enabled when
  // initialized.  Initialize() must be called prior to enabling/disabling
  // interaction. These methods are used when a window/widget is being
  // shared by multiple renderers and interactors.  This allows a "modal"
  // display where one interactor is active when its data is to be displayed
  // and all other interactors associated with the widget are disabled
  // when their data is not displayed.
  virtual void Enable() { this->Enabled = 1; this->Modified();}
  virtual void Disable() { this->Enabled = 0; this->Modified();}
  vtkGetMacro(Enabled, int);

  // Description:
  // Enable/Disable whether vtkRenderWindowInteractor::Render() calls
  // this->RenderWindow->Render().
  vtkBooleanMacro(EnableRender, bool);
  vtkSetMacro(EnableRender, bool);
  vtkGetMacro(EnableRender, bool);

  // Description:
  // Set/Get the rendering window being controlled by this object.
  void SetRenderWindow(vtkRenderWindow *aren);
  vtkGetObjectMacro(RenderWindow,vtkRenderWindow);

  // Description:
  // Event loop notification member for window size change.
  // Window size is measured in pixels.
  virtual void UpdateSize(int x,int y);

  // Description:
  // This class provides two groups of methods for manipulating timers.  The
  // first group (CreateTimer(timerType) and DestroyTimer()) implicitly use
  // an internal timer id (and are present for backward compatibility). The
  // second group (CreateRepeatingTimer(long),CreateOneShotTimer(long),
  // ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can
  // be independently managed. In the first group, the CreateTimer() method
  // takes an argument indicating whether the timer is created the first time
  // (timerType==VTKI_TIMER_FIRST) or whether it is being reset
  // (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this
  // was how one shot and repeating timers were managed.) In the second
  // group, the create methods take a timer duration argument (in
  // milliseconds) and return a timer id. Thus the ResetTimer(timerId) and
  // DestroyTimer(timerId) methods take this timer id and operate on the
  // timer as appropriate. Methods are also available for determining
  virtual int CreateTimer(int timerType); //first group, for backward compatibility
  virtual int DestroyTimer(); //first group, for backward compatibility
  int CreateRepeatingTimer(unsigned long duration);
  int CreateOneShotTimer(unsigned long duration);
  int IsOneShotTimer(int timerId);
  unsigned long GetTimerDuration(int timerId);
  int ResetTimer(int timerId);
  int DestroyTimer(int timerId);
  virtual int GetVTKTimerId(int platformTimerId);

  //BTX
  // Moved into the public section of the class so that classless timer procs
  // can access these enum members without being "friends"...
  enum {OneShotTimer=1,RepeatingTimer};
  //ETX

  // Description:
  // Specify the default timer interval (in milliseconds). (This is used in
  // conjunction with the timer methods described previously, e.g.,
  // CreateTimer() uses this value; and CreateRepeatingTimer(duration) and
  // CreateOneShotTimer(duration) use the default value if the parameter
  // "duration" is less than or equal to zero.) Care must be taken when
  // adjusting the timer interval from the default value of 10
  // milliseconds--it may adversely affect the interactors.
  vtkSetClampMacro(TimerDuration,unsigned long,1,100000);
  vtkGetMacro(TimerDuration,unsigned long);

  // Description:
  // These methods are used to communicate information about the currently
  // firing CreateTimerEvent or DestroyTimerEvent. The caller of
  // CreateTimerEvent sets up TimerEventId, TimerEventType and
  // TimerEventDuration. The observer of CreateTimerEvent should set up an
  // appropriate platform specific timer based on those values and set the
  // TimerEventPlatformId before returning. The caller of DestroyTimerEvent
  // sets up TimerEventPlatformId. The observer of DestroyTimerEvent should
  // simply destroy the platform specific timer created by CreateTimerEvent.
  // See vtkGenericRenderWindowInteractor's InternalCreateTimer and
  // InternalDestroyTimer for an example.
  vtkSetMacro(TimerEventId, int);
  vtkGetMacro(TimerEventId, int);
  vtkSetMacro(TimerEventType, int);
  vtkGetMacro(TimerEventType, int);
  vtkSetMacro(TimerEventDuration, int);
  vtkGetMacro(TimerEventDuration, int);
  vtkSetMacro(TimerEventPlatformId, int);
  vtkGetMacro(TimerEventPlatformId, int);

  // Description:
  // This function is called on 'q','e' keypress if exitmethod is not
  // specified and should be overridden by platform dependent subclasses
  // to provide a termination procedure if one is required.
  virtual void TerminateApp(void) {}

  // Description:
  // External switching between joystick/trackball/new? modes. Initial value
  // is a vtkInteractorStyleSwitch object.
  virtual void SetInteractorStyle(vtkInteractorObserver *);
  vtkGetObjectMacro(InteractorStyle,vtkInteractorObserver);

  // Description:
  // Turn on/off the automatic repositioning of lights as the camera moves.
  // Default is On.
  vtkSetMacro(LightFollowCamera,int);
  vtkGetMacro(LightFollowCamera,int);
  vtkBooleanMacro(LightFollowCamera,int);

  // Description:
  // Set/Get the desired update rate. This is used by vtkLODActor's to tell
  // them how quickly they need to render.  This update is in effect only
  // when the camera is being rotated, or zoomed.  When the interactor is
  // still, the StillUpdateRate is used instead. 
  // The default is 15.
  vtkSetClampMacro(DesiredUpdateRate,double,0.0001,VTK_LARGE_FLOAT);
  vtkGetMacro(DesiredUpdateRate,double);

  // Description:
  // Set/Get the desired update rate when movement has stopped.
  // For the non-still update rate, see the SetDesiredUpdateRate method.
  // The default is 0.0001
  vtkSetClampMacro(StillUpdateRate,double,0.0001,VTK_LARGE_FLOAT);
  vtkGetMacro(StillUpdateRate,double);

  // Description:
  // See whether interactor has been initialized yet.
  // Default is 0.
  vtkGetMacro(Initialized,int);

  // Description:
  // Set/Get the object used to perform pick operations. In order to
  // pick instances of vtkProp, the picker must be a subclass of 
  // vtkAbstractPropPicker, meaning that it can identify a particular 
  // instance of vtkProp.
  virtual void SetPicker(vtkAbstractPicker*);
  vtkGetObjectMacro(Picker,vtkAbstractPicker);

  // Description:
  // Create default picker. Used to create one when none is specified.
  // Default is an instance of vtkPropPicker.
  virtual vtkAbstractPropPicker *CreateDefaultPicker();

  // Description:
  // These methods correspond to the the Exit, User and Pick
  // callbacks. They allow for the Style to invoke them.
  virtual void ExitCallback();
  virtual void UserCallback();
  virtual void StartPickCallback();
  virtual void EndPickCallback();
  
  // Description:
  // Get the current position of the mouse.
  virtual void GetMousePosition(int *x, int *y) { *x = 0 ; *y = 0; }

  // Description:
  // Hide or show the mouse cursor, it is nice to be able to hide the
  // default cursor if you want VTK to display a 3D cursor instead.
  void HideCursor();
  void ShowCursor();

  // Description:
  // Render the scene. Just pass the render call on to the 
  // associated vtkRenderWindow.
  virtual void Render();

  // Description:
  // Given a position x, move the current camera's focal point to x.
  // The movement is animated over the number of frames specified in
  // NumberOfFlyFrames. The LOD desired frame rate is used.
  void FlyTo(vtkRenderer *ren, double x, double y, double z);
  void FlyTo(vtkRenderer *ren, double *x)
    {this->FlyTo(ren, x[0], x[1], x[2]);}
  void FlyToImage(vtkRenderer *ren, double x, double y);
  void FlyToImage(vtkRenderer *ren, double *x)
    {this->FlyToImage(ren, x[0], x[1]);}

  // Description:
  // Set the number of frames to fly to when FlyTo is invoked.
  vtkSetClampMacro(NumberOfFlyFrames,int,1,VTK_LARGE_INTEGER);
  vtkGetMacro(NumberOfFlyFrames,int);

  // Description:
  // Set the total Dolly value to use when flying to (FlyTo()) a
  // specified point. Negative values fly away from the point.
  vtkSetMacro(Dolly,double);
  vtkGetMacro(Dolly,double);

  // Description:
  // Set/Get information about the current event. 
  // The current x,y position is in the EventPosition, and the previous
  // event position is in LastEventPosition, updated automatically each
  // time EventPosition is set using its Set() method. Mouse positions
  // are measured in pixels.
  // The other information is about key board input.
  vtkGetVector2Macro(EventPosition,int);
  vtkGetVector2Macro(LastEventPosition,int);
  vtkSetVector2Macro(LastEventPosition,int);
  virtual void SetEventPosition(int x, int y)
  {
    vtkDebugMacro(<< this->GetClassName() << " (" << this 
                  << "): setting EventPosition to (" << x << "," << y << ")");
    if (this->EventPosition[0] != x || this->EventPosition[1] != y ||
        this->LastEventPosition[0] != x || this->LastEventPosition[1] != y)
      {
      this->LastEventPosition[0] = this->EventPosition[0];
      this->LastEventPosition[1] = this->EventPosition[1];
      this->EventPosition[0] = x;
      this->EventPosition[1] = y;
      this->Modified();
      }
  }
  virtual void SetEventPosition(int pos[2])
  {
    this->SetEventPosition(pos[0], pos[1]);
  } 
  virtual void SetEventPositionFlipY(int x, int y)
  {
    this->SetEventPosition(x, this->Size[1] - y - 1);
  }
  virtual void SetEventPositionFlipY(int pos[2])
  {
    this->SetEventPositionFlipY(pos[0], pos[1]);
  } 
  vtkSetMacro(AltKey, int);
  vtkGetMacro(AltKey, int);
  vtkSetMacro(ControlKey, int);
  vtkGetMacro(ControlKey, int);
  vtkSetMacro(ShiftKey, int);
  vtkGetMacro(ShiftKey, int);
  vtkSetMacro(KeyCode, char);
  vtkGetMacro(KeyCode, char);
  vtkSetMacro(RepeatCount, int);
  vtkGetMacro(RepeatCount, int);
  vtkSetStringMacro(KeySym);
  vtkGetStringMacro(KeySym);

  // Description:
  // Set all the event information in one call.
  void SetEventInformation(int x, 
                           int y, 
                           int ctrl=0, 
                           int shift=0, 
                           char keycode=0, 
                           int repeatcount=0,
                           const char* keysym=0)
    {
      this->LastEventPosition[0] = this->EventPosition[0];
      this->LastEventPosition[1] = this->EventPosition[1];
      this->EventPosition[0] = x;
      this->EventPosition[1] = y;
      this->ControlKey = ctrl;
      this->ShiftKey = shift;
      this->KeyCode = keycode;
      this->RepeatCount = repeatcount;
      if(keysym)
        {
        this->SetKeySym(keysym);
        }
      this->Modified();
    }

  // Description:
  // Calls SetEventInformation, but flips the Y based on the current Size[1] 
  // value (i.e. y = this->Size[1] - y - 1).
  void SetEventInformationFlipY(int x, 
                                int y, 
                                int ctrl=0, 
                                int shift=0, 
                                char keycode=0, 
                                int repeatcount=0,
                                const char* keysym=0)
    {
      this->SetEventInformation(x, 
                                this->Size[1] - y - 1, 
                                ctrl, 
                                shift, 
                                keycode, 
                                repeatcount, 
                                keysym);
    }

  // Description:
  // Set all the keyboard-related event information in one call.
  void SetKeyEventInformation(int ctrl=0, 
                              int shift=0, 
                              char keycode=0, 
                              int repeatcount=0,
                              const char* keysym=0)
    {
      this->ControlKey = ctrl;
      this->ShiftKey = shift;
      this->KeyCode = keycode;
      this->RepeatCount = repeatcount;
      if(keysym)
        {
        this->SetKeySym(keysym);
        }
      this->Modified();
    }

  // Description:
  // This methods sets the Size ivar of the interactor without
  // actually changing the size of the window. Normally
  // application programmers would use UpdateSize if anything.
  // This is useful for letting someone else change the size of
  // the rendering window and just letting the interactor
  // know about the change.
  // The current event width/height (if any) is in EventSize 
  // (Expose event, for example).
  // Window size is measured in pixels.
  vtkSetVector2Macro(Size,int);
  vtkGetVector2Macro(Size,int);
  vtkSetVector2Macro(EventSize,int);
  vtkGetVector2Macro(EventSize,int);

  // Description:
  // When an event occurs, we must determine which Renderer the event
  // occurred within, since one RenderWindow may contain multiple
  // renderers.
  virtual vtkRenderer *FindPokedRenderer(int,int);

  // Description:
  // Return the object used to mediate between vtkInteractorObservers
  // contending for resources. Multiple interactor observers will often
  // request different resources (e.g., cursor shape); the mediator uses a
  // strategy to provide the resource based on priority of the observer plus
  // the particular request (default versus non-default cursor shape).
  vtkObserverMediator *GetObserverMediator();

  // Description:
  // Use a 3DConnexion device. Initial value is false.
  // If VTK is not build with the TDx option, this is no-op.
  // If VTK is build with the TDx option, and a device is not connected,
  // a warning is emitted.
  // It is must be called before the first Render to be effective, otherwise
  // it is ignored.
  vtkSetMacro(UseTDx,bool);
  vtkGetMacro(UseTDx,bool);

  // Description:
  // Fire various events. SetEventInformation should be called just prior
  // to calling any of these methods. These methods will Invoke the
  // corresponding vtk event.
  virtual void MouseMoveEvent();
  virtual void RightButtonPressEvent();
  virtual void RightButtonReleaseEvent();
  virtual void LeftButtonPressEvent();
  virtual void LeftButtonReleaseEvent();
  virtual void MiddleButtonPressEvent();
  virtual void MiddleButtonReleaseEvent();
  virtual void MouseWheelForwardEvent();
  virtual void MouseWheelBackwardEvent();
  virtual void ExposeEvent();
  virtual void ConfigureEvent();
  virtual void EnterEvent();
  virtual void LeaveEvent();
  virtual void KeyPressEvent();
  virtual void KeyReleaseEvent();
  virtual void CharEvent();
  virtual void ExitEvent();
  
protected:
  vtkRenderWindowInteractor();
  ~vtkRenderWindowInteractor();

  vtkRenderWindow       *RenderWindow;
  vtkInteractorObserver *InteractorStyle;

  // Used as a helper object to pick instances of vtkProp
  vtkAbstractPicker     *Picker;

  int    Initialized;
  int    Enabled;
  bool   EnableRender;
  int    Style;
  int    LightFollowCamera;
  int    ActorMode;
  double DesiredUpdateRate;
  double StillUpdateRate;  

  // Event information
  int   AltKey;
  int   ControlKey;
  int   ShiftKey;
  char  KeyCode;
  int   RepeatCount;
  char* KeySym; 
  int   EventPosition[2];
  int   LastEventPosition[2];
  int   EventSize[2];
  int   Size[2];
  int   TimerEventId;
  int   TimerEventType;
  int   TimerEventDuration;
  int   TimerEventPlatformId;

  // control the fly to
  int NumberOfFlyFrames;
  double Dolly;

//BTX
  // Description:
  // These methods allow the interactor to control which events are
  // processed.  When the GrabFocus() method is called, then only events that
  // the supplied vtkCommands have registered are invoked. (This method is
  // typically used by widgets, i.e., subclasses of vtkInteractorObserver, to
  // grab events once an event sequence begins.) Note that the friend
  // declaration is done here to avoid doing so in the superclass vtkObject.
  friend class vtkInteractorObserver;
  void GrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
    {this->Superclass::InternalGrabFocus(mouseEvents,keypressEvents);}
  void ReleaseFocus()
    {this->Superclass::InternalReleaseFocus();}
//ETX

  // Description:
  // Widget mediators are used to resolve contention for cursors and other resources.
  vtkObserverMediator *ObserverMediator;

//BTX
  // Timer related members
  friend struct vtkTimerStruct;
  vtkTimerIdMap *TimerMap; // An internal, PIMPLd map of timers and associated attributes
  unsigned long  TimerDuration; //in milliseconds
  // Description
  // Internal methods for creating and destroying timers that must be
  // implemented by subclasses. InternalCreateTimer() returns a
  // platform-specific timerId and InternalDestroyTimer() returns
  // non-zero value on success.
  virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
  virtual int InternalDestroyTimer(int platformTimerId);
  int GetCurrentTimerId();
//ETX

  // Force the interactor to handle the Start() event loop, ignoring any 
  // overrides. (Overrides are registered by observing StartEvent on the 
  // interactor.)
  int HandleEventLoop;
  
  bool UseTDx; // 3DConnexion device.
  
private:
  vtkRenderWindowInteractor(const vtkRenderWindowInteractor&);  // Not implemented.
  void operator=(const vtkRenderWindowInteractor&);  // Not implemented.
};

#endif