/usr/include/vtk-5.8/vtkRenderLargeImage.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderLargeImage.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRenderLargeImage - Use tiling to generate a large rendering
// .SECTION Description
// vtkRenderLargeImage provides methods needed to read a region from a file.
#ifndef __vtkRenderLargeImage_h
#define __vtkRenderLargeImage_h
#include "vtkAlgorithm.h"
#include "vtkImageData.h" // makes things a bit easier
class vtkRenderer;
class vtkActor2DCollection;
class vtkCollection;
class vtkRenderLargeImage2DHelperClass;
class VTK_HYBRID_EXPORT vtkRenderLargeImage : public vtkAlgorithm
{
public:
static vtkRenderLargeImage *New();
vtkTypeMacro(vtkRenderLargeImage,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// The magnification of the current render window
vtkSetMacro(Magnification,int);
vtkGetMacro(Magnification,int);
// Description:
// Indicates what renderer to get the pixel data from.
virtual void SetInput(vtkRenderer*);
// Description:
// Returns which renderer is being used as the source for the pixel data.
vtkGetObjectMacro(Input,vtkRenderer);
// Description:
// Get the output data object for a port on this algorithm.
vtkImageData* GetOutput();
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
protected:
vtkRenderLargeImage();
~vtkRenderLargeImage();
int Magnification;
vtkRenderer *Input;
void RequestData(vtkInformation *,
vtkInformationVector **, vtkInformationVector *);
void RequestInformation (vtkInformation *,
vtkInformationVector **, vtkInformationVector *);
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
// Adjust the coordinates of all 2D actors to fit new window size
void Rescale2DActors();
// Shift each actor according to the tile we are rendering
void Shift2DActors(int x, int y);
// put them all back to their previous state when finished.
void Restore2DActors();
// 2D Actors need to be rescaled and shifted about for each tile
// use this helper class to make life easier.
vtkRenderLargeImage2DHelperClass *StoredData;
private:
vtkRenderLargeImage(const vtkRenderLargeImage&); // Not implemented.
void operator=(const vtkRenderLargeImage&); // Not implemented.
};
#endif
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