/usr/include/vtk-5.8/vtkRectangularButtonSource.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRectangularButtonSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRectangularButtonSource - create a rectangular button
// .SECTION Description
// vtkRectangularButtonSource creates a rectangular shaped button with
// texture coordinates suitable for application of a texture map. This
// provides a way to make nice looking 3D buttons. The buttons are
// represented as vtkPolyData that includes texture coordinates and
// normals. The button lies in the x-y plane.
//
// To use this class you must define its width, height and length. These
// measurements are all taken with respect to the shoulder of the button.
// The shoulder is defined as follows. Imagine a box sitting on the floor.
// The distance from the floor to the top of the box is the depth; the other
// directions are the length (x-direction) and height (y-direction). In
// this particular widget the box can have a smaller bottom than top. The
// ratio in size between bottom and top is called the box ratio (by
// default=1.0). The ratio of the texture region to the shoulder region
// is the texture ratio. And finally the texture region may be out of plane
// compared to the shoulder. The texture height ratio controls this.
// .SECTION See Also
// vtkButtonSource vtkEllipticalButtonSource
// .SECTION Caveats
// The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
// or vtkGlyph3D to orient the button in a different direction.
#ifndef __vtkRectangularButtonSource_h
#define __vtkRectangularButtonSource_h
#include "vtkButtonSource.h"
class vtkCellArray;
class vtkFloatArray;
class vtkPoints;
class VTK_GRAPHICS_EXPORT vtkRectangularButtonSource : public vtkButtonSource
{
public:
void PrintSelf(ostream& os, vtkIndent indent);
vtkTypeMacro(vtkRectangularButtonSource,vtkButtonSource);
// Description:
// Construct a circular button with depth 10% of its height.
static vtkRectangularButtonSource *New();
// Description:
// Set/Get the width of the button.
vtkSetClampMacro(Width,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Width,double);
// Description:
// Set/Get the height of the button.
vtkSetClampMacro(Height,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Height,double);
// Description:
// Set/Get the depth of the button (the z-eliipsoid axis length).
vtkSetClampMacro(Depth,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Depth,double);
// Description:
// Set/Get the ratio of the bottom of the button with the
// shoulder region. Numbers greater than one produce buttons
// with a wider bottom than shoulder; ratios less than one
// produce buttons that have a wider shoulder than bottom.
vtkSetClampMacro(BoxRatio,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(BoxRatio,double);
// Description:
// Set/Get the ratio of the texture region to the
// shoulder region. This number must be 0<=tr<=1.
// If the texture style is to fit the image, then satisfying
// the texture ratio may only be possible in one of the
// two directions (length or width) depending on the
// dimensions of the texture.
vtkSetClampMacro(TextureRatio,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(TextureRatio,double);
// Description:
// Set/Get the ratio of the height of the texture region
// to the shoulder height. Values greater than 1.0 yield
// convex buttons with the texture region raised above the
// shoulder. Values less than 1.0 yield concave buttons with
// the texture region below the shoulder.
vtkSetClampMacro(TextureHeightRatio,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(TextureHeightRatio,double);
protected:
vtkRectangularButtonSource();
~vtkRectangularButtonSource() {}
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
double Width;
double Height;
double Depth;
double BoxRatio;
double TextureRatio;
double TextureHeightRatio;
private:
vtkRectangularButtonSource(const vtkRectangularButtonSource&); // Not implemented.
void operator=(const vtkRectangularButtonSource&); // Not implemented.
};
#endif
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