/usr/include/vtk-5.8/vtkPolyDataMapper.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPolyDataMapper - map vtkPolyData to graphics primitives
// .SECTION Description
// vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
// to graphics primitives. vtkPolyDataMapper serves as a superclass for
// device-specific poly data mappers, that actually do the mapping to the
// rendering/graphics hardware/software.
#ifndef __vtkPolyDataMapper_h
#define __vtkPolyDataMapper_h
#include "vtkMapper.h"
#include "vtkTexture.h" // used to include texture unit enum.
class vtkPolyData;
class vtkRenderer;
class vtkRenderWindow;
class VTK_RENDERING_EXPORT vtkPolyDataMapper : public vtkMapper
{
public:
static vtkPolyDataMapper *New();
vtkTypeMacro(vtkPolyDataMapper,vtkMapper);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Implemented by sub classes. Actual rendering is done here.
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act) = 0;
// Description:
// This calls RenderPiece (in a for loop is streaming is necessary).
virtual void Render(vtkRenderer *ren, vtkActor *act);
// Description:
// Specify the input data to map.
void SetInput(vtkPolyData *in);
vtkPolyData *GetInput();
// Description:
// Update that sets the update piece first.
void Update();
// Description:
// If you want only a part of the data, specify by setting the piece.
vtkSetMacro(Piece, int);
vtkGetMacro(Piece, int);
vtkSetMacro(NumberOfPieces, int);
vtkGetMacro(NumberOfPieces, int);
vtkSetMacro(NumberOfSubPieces, int);
vtkGetMacro(NumberOfSubPieces, int);
// Description:
// Set the number of ghost cells to return.
vtkSetMacro(GhostLevel, int);
vtkGetMacro(GhostLevel, int);
// Description:
// Return bounding box (array of six doubles) of data expressed as
// (xmin,xmax, ymin,ymax, zmin,zmax).
virtual double *GetBounds();
virtual void GetBounds(double bounds[6])
{this->Superclass::GetBounds(bounds);};
// Description:
// Make a shallow copy of this mapper.
void ShallowCopy(vtkAbstractMapper *m);
// Description:
// Select a data array from the point/cell data
// and map it to a generic vertex attribute.
// vertexAttributeName is the name of the vertex attribute.
// dataArrayName is the name of the data array.
// fieldAssociation indicates when the data array is a point data array or
// cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
// (vtkDataObject::FIELD_ASSOCIATION_CELLS).
// componentno indicates which component from the data array must be passed as
// the attribute. If -1, then all components are passed.
virtual void MapDataArrayToVertexAttribute(
const char* vertexAttributeName,
const char* dataArrayName, int fieldAssociation, int componentno=-1);
virtual void MapDataArrayToMultiTextureAttribute(
int unit,
const char* dataArrayName, int fieldAssociation, int componentno=-1);
// Description:
// Remove a vertex attribute mapping.
virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);
// Description:
// Remove all vertex attributes.
virtual void RemoveAllVertexAttributeMappings();
protected:
vtkPolyDataMapper();
~vtkPolyDataMapper() {};
// Description:
// Called in GetBounds(). When this method is called, the consider the input
// to be updated depending on whether this->Static is set or not. This method
// simply obtains the bounds from the data-object and returns it.
virtual void ComputeBounds();
int Piece;
int NumberOfPieces;
int NumberOfSubPieces;
int GhostLevel;
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkPolyDataMapper(const vtkPolyDataMapper&); // Not implemented.
void operator=(const vtkPolyDataMapper&); // Not implemented.
};
#endif
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