/usr/include/vtk-5.8/vtkPoints2D.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPoints2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPoints2D - represent and manipulate 2D points
// .SECTION Description
// vtkPoints2D represents 2D points. The data model for vtkPoints2D is an
// array of vx-vy doublets accessible by (point or cell) id.
#ifndef __vtkPoints2D_h
#define __vtkPoints2D_h
#include "vtkObject.h"
#include "vtkDataArray.h" // Needed for inline methods
class vtkIdList;
class VTK_COMMON_EXPORT vtkPoints2D : public vtkObject
{
public:
//BTX
static vtkPoints2D *New(int dataType);
//ETX
static vtkPoints2D *New();
vtkTypeMacro(vtkPoints2D, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Allocate initial memory size.
virtual int Allocate(const vtkIdType sz, const vtkIdType ext=1000);
// Description:
// Return object to instantiated state.
virtual void Initialize();
// Description:
// Set/Get the underlying data array. This function must be implemented
// in a concrete subclass to check for consistency. (The tuple size must
// match the type of data. For example, 3-tuple data array can be assigned to
// a vector, normal, or points object, but not a tensor object, which has a
// tuple dimension of 9. Scalars, on the other hand, can have tuple dimension
// from 1-4, depending on the type of scalar.)
virtual void SetData(vtkDataArray *);
vtkDataArray *GetData() {return this->Data;}
// Description:
// Return the underlying data type. An integer indicating data type is
// returned as specified in vtkSetGet.h.
virtual int GetDataType();
// Description:
// Specify the underlying data type of the object.
virtual void SetDataType(int dataType);
void SetDataTypeToBit() {this->SetDataType(VTK_BIT);}
void SetDataTypeToChar() {this->SetDataType(VTK_CHAR);}
void SetDataTypeToUnsignedChar() {this->SetDataType(VTK_UNSIGNED_CHAR);}
void SetDataTypeToShort() {this->SetDataType(VTK_SHORT);}
void SetDataTypeToUnsignedShort() {this->SetDataType(VTK_UNSIGNED_SHORT);}
void SetDataTypeToInt() {this->SetDataType(VTK_INT);}
void SetDataTypeToUnsignedInt() {this->SetDataType(VTK_UNSIGNED_INT);}
void SetDataTypeToLong() {this->SetDataType(VTK_LONG);}
void SetDataTypeToUnsignedLong() {this->SetDataType(VTK_UNSIGNED_LONG);}
void SetDataTypeToFloat() {this->SetDataType(VTK_FLOAT);}
void SetDataTypeToDouble() {this->SetDataType(VTK_DOUBLE);}
// Description:
// Return a void pointer. For image pipeline interface and other
// special pointer manipulation.
void *GetVoidPointer(const int id) {return this->Data->GetVoidPointer(id);};
// Description:
// Reclaim any extra memory.
virtual void Squeeze() {this->Data->Squeeze();};
// Description:
// Make object look empty but do not delete memory.
virtual void Reset() {this->Data->Reset();};
// Description:
// Different ways to copy data. Shallow copy does reference count (i.e.,
// assigns pointers and updates reference count); deep copy runs through
// entire data array assigning values.
virtual void DeepCopy(vtkPoints2D *ad);
virtual void ShallowCopy(vtkPoints2D *ad);
// Description:
// Return the memory in kilobytes consumed by this attribute data.
// Used to support streaming and reading/writing data. The value
// returned is guaranteed to be greater than or equal to the
// memory required to actually represent the data represented
// by this object. The information returned is valid only after
// the pipeline has been updated.
unsigned long GetActualMemorySize();
// Description:
// Return number of points in array.
vtkIdType GetNumberOfPoints() { return this->Data->GetNumberOfTuples();}
// Description:
// Return a pointer to a double point x[2] for a specific id.
// WARNING: Just don't use this error-prone method, the returned pointer
// and its values are only valid as long as another method invocation is not
// performed. Prefer GetPoint() with the return value in argument.
double *GetPoint(vtkIdType id) { return this->Data->GetTuple(id);}
// Description:
// Copy point components into user provided array v[2] for specified id.
void GetPoint(vtkIdType id, double x[2]) { this->Data->GetTuple(id,x);}
// Description:
// Insert point into object. No range checking performed (fast!).
// Make sure you use SetNumberOfPoints() to allocate memory prior
// to using SetPoint().
void SetPoint(vtkIdType id, const float x[2]) { this->Data->SetTuple(id,x);}
void SetPoint(vtkIdType id, const double x[2]) { this->Data->SetTuple(id,x);}
void SetPoint(vtkIdType id, double x, double y);
// Description:
// Insert point into object. Range checking performed and memory
// allocated as necessary.
void InsertPoint(vtkIdType id, const float x[2])
{ this->Data->InsertTuple(id,x);}
void InsertPoint(vtkIdType id, const double x[2])
{this->Data->InsertTuple(id,x);}
void InsertPoint(vtkIdType id, double x, double y);
// Description:
// Insert point into next available slot. Returns id of slot.
vtkIdType InsertNextPoint(const float x[2]) {
return this->Data->InsertNextTuple(x);}
vtkIdType InsertNextPoint(const double x[2]) {
return this->Data->InsertNextTuple(x);}
vtkIdType InsertNextPoint(double x, double y);
// Description:
// Specify the number of points for this object to hold. Does an
// allocation as well as setting the MaxId ivar. Used in conjunction with
// SetPoint() method for fast insertion.
void SetNumberOfPoints(vtkIdType number);
// Description:
// Given a list of pt ids, return an array of points.
void GetPoints(vtkIdList *ptId, vtkPoints2D *fp);
// Description:
// Determine (xmin,xmax, ymin,ymax) bounds of points.
virtual void ComputeBounds();
// Description:
// Return the bounds of the points.
double *GetBounds();
// Description:
// Return the bounds of the points.
void GetBounds(double bounds[4]);
protected:
vtkPoints2D(int dataType=VTK_FLOAT);
~vtkPoints2D();
double Bounds[4];
vtkTimeStamp ComputeTime; // Time at which bounds computed
vtkDataArray *Data; // Array which represents data
private:
vtkPoints2D(const vtkPoints2D&); // Not implemented.
void operator=(const vtkPoints2D&); // Not implemented.
};
inline void vtkPoints2D::SetNumberOfPoints(vtkIdType number)
{
this->Data->SetNumberOfComponents(2);
this->Data->SetNumberOfTuples(number);
}
inline void vtkPoints2D::SetPoint(vtkIdType id, double x, double y)
{
double p[2] = { x, y };
this->Data->SetTuple(id,p);
}
inline void vtkPoints2D::InsertPoint(vtkIdType id, double x, double y)
{
double p[2] = { x, y };
this->Data->InsertTuple(id,p);
}
inline vtkIdType vtkPoints2D::InsertNextPoint(double x, double y)
{
double p[2] = { x, y };
return this->Data->InsertNextTuple(p);
}
#endif
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