/usr/include/vtk-5.8/vtkPainter.h is in libvtk5-dev 5.8.0-5.
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Program: Visualization Toolkit
Module: vtkPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2004 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
// .NAME vtkPainter - Abstract class for drawing poly data.
//
// .SECTION Description
// This defines the interface for a Painter. Painters are helpers used
// by Mapper to perform the rendering. The mapper sets up a chain of painters
// and passes the render request to the painter. Every painter may have a
// delegate painter to which the render request is forwarded. The Painter may
// modify the request or data before passing it to the delegate painter.
// All the information to control the rendering must be passed to the painter
// using the vtkInformation object. A concrete painter may read special keys
// from the vtkInformation object and affect the rendering.
//
// .SECTION See Also
// vtkPainterPolyDataMapper
#ifndef __vtkPainter_h
#define __vtkPainter_h
#include "vtkObject.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class vtkAbstractArray;
class vtkActor;
class vtkDataObject;
class vtkDataSet;
class vtkInformation;
class vtkInformationIntegerKey;
class vtkPainterObserver;
class vtkRenderer;
class vtkTimerLog;
class vtkWindow;
class VTK_RENDERING_EXPORT vtkPainter : public vtkObject
{
public:
vtkTypeMacro(vtkPainter, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Keys used to specify control the behaviour of the painter.
// When on, the painter assumes that the poly data changes infrequently.
// It is thus more likely to take time and memory to build auxiliary data
// structures for faster frame rates. Is off by default.
static vtkInformationIntegerKey* STATIC_DATA();
// Description:
// Keys used to specify control the behaviour of the painter.
// When on, the painter avoids using more memory than it has to. Thus,
// auxiliary data structures for faster rendering may not be built. Is off
// by default.
static vtkInformationIntegerKey* CONSERVE_MEMORY();
// Description:
// Keys used to specify control the behaviour of the painter.
// When off, the painter may make approximations that will make the rendering
// go faster but may degrade image quality. Is on by default.
static vtkInformationIntegerKey* HIGH_QUALITY();
// Description:
// Get/Set the information object associated with this painter.
vtkGetObjectMacro(Information, vtkInformation);
virtual void SetInformation(vtkInformation*);
// Description:
// Set/Get the painter to which this painter should propagare its draw calls.
vtkGetObjectMacro(DelegatePainter, vtkPainter);
virtual void SetDelegatePainter(vtkPainter*);
// Description:
// Take part in garbage collection.
virtual void Register(vtkObjectBase *o);
virtual void UnRegister(vtkObjectBase *o);
//BTX
enum {
VERTS = 0x1,
LINES = 0x2,
POLYS = 0x4,
STRIPS = 0x8
};
//ETX
// Description:
// Generates rendering primitives of appropriate type(s). Multiple types
// of primitives can be requested by or-ring the primitive flags.
// Default implementation calls UpdateDelegatePainter() to update the
// deletagate painter and then calls RenderInternal().
// forceCompileOnly is passed to the display list painters.
virtual void Render(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly);
// Description:
// Release any graphics resources that are being consumed by this painter.
// The parameter window could be used to determine which graphic
// resources to release.
// The call is propagated to the delegate painter, if any.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Set/Get the execution progress of a process object.
vtkSetClampMacro(Progress,double,0.0,1.0);
vtkGetMacro(Progress,double);
// Description:
// Get the time required to draw the geometry last time it was rendered.
// Default implementation adds the current TimeToDraw with that of the
// delegate painter.
virtual double GetTimeToDraw();
// Description:
// Expand or shrink the estimated bounds of the object based on the
// geometric transformations performed in the painter. If the painter
// does not modify the geometry, the bounds are passed through.
virtual void UpdateBounds(double bounds[6]);
// Description:
// Set the data object to paint. Currently we only support one data object per
// painter chain.
void SetInput(vtkDataObject*);
vtkGetObjectMacro(Input, vtkDataObject);
// Description:
// Get the output data object from this painter. The default implementation
// simply forwards the input data object as the output.
virtual vtkDataObject* GetOutput()
{ return this->Input; }
//BTX
protected:
vtkPainter();
~vtkPainter();
// Description:
// Take part in garbage collection.
virtual void ReportReferences(vtkGarbageCollector *collector);
// Description:
// Updates the delegate painter. This method is called just before
// the Render call is passed on to the DelegatePainter.
// Hence, it gets called only if the DelegatePainter is set.
// Internally calls PassInformation with argument as
// this->DelegatePainter. Subclasses must not override this method,
// instead override PassInformation().
void UpdateDelegatePainter();
// Description:
// Pass on the information and data (output) from the
// this to the argument painter. The method passes
// the information only if it has changed.
virtual void PassInformation(vtkPainter* toPainter);
// Description:
// Some subclasses may need to do some preprocessing
// before the actual rendering can be done eg. build effecient
// representation for the data etc. This should be done here.
// This method get called after the ProcessInformation()
// but before RenderInternal().
virtual void PrepareForRendering(vtkRenderer*, vtkActor*) { }
// Description:
// Performs the actual rendering. Subclasses may override this method.
// default implementation merely call a Render on the DelegatePainter,
// if any. When RenderInternal() is called, it is assured that the
// DelegatePainter is in sync with this painter i.e. UpdateDelegatePainter()
// has been called.
virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly);
// Description:
// Called when the delegate painter reports its progress.
// Default implementation reports the delegate's progress
// as its own.
virtual void UpdateDelegateProgress(vtkPainter* delegate, double amount);
// Description:
// Called before RenderInternal() if the Information has been changed
// since the last time this method was called.
virtual void ProcessInformation(vtkInformation*) { }
// Description:
// Adds a progress event observer to toObserve. This provides a means
// for the subclasses to observe progress events from painters.
virtual void ObserverPainterProgress(vtkPainter* toObserve);
// Description:
// Update the progress of the process object. Then set the Progress ivar to
// amount. The parameter amount should range between (0,1).
// Raises vtkCommand::ProgressEvent.
void UpdateProgress(double amount);
// Description:
// Helper method to get input array to process.
vtkAbstractArray* GetInputArrayToProcess(int fieldAssociation,
int fieldAttributeType,
vtkDataSet* ds,
bool *use_cell_data=0);
vtkAbstractArray* GetInputArrayToProcess(int fieldAssociation,
const char* name, vtkDataSet* dsl,
bool *use_cell_data=0);
// Time of most recent call to ProcessInformation().
vtkTimeStamp InformationProcessTime;
friend class vtkPainterObserver;
vtkPainterObserver* Observer;
vtkInformation* Information;
vtkPainter* DelegatePainter;
double Progress;
double ProgressOffset;
double ProgressScaleFactor;
double TimeToDraw;
vtkTimerLog* Timer;
vtkWeakPointer<vtkWindow> LastWindow; // Window used for previous render.
// This is not reference counted.
private:
vtkPainter(const vtkPainter &); // Not implemented.
void operator=(const vtkPainter &); // Not implemented.
vtkDataObject* Input;
//ETX
};
#endif //__vtkPainter_h
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