This file is indexed.

/usr/include/vtk-5.8/vtkOpenGLLightingPainter.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLLightingPainter.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkOpenGLLightingPainter - painter that manages lighting.
// .SECTION Description
// This painter manages lighting.
// Ligting is disabled when rendering points/lines and no normals are present
// or rendering Polygons/TStrips and representation is points and no normals 
// are present.

#ifndef __vtkOpenGLLightingPainter_h
#define __vtkOpenGLLightingPainter_h

#include "vtkLightingPainter.h"

class vtkWindow;

class VTK_RENDERING_EXPORT vtkOpenGLLightingPainter : public vtkLightingPainter
{
public:
  static vtkOpenGLLightingPainter* New();
  vtkTypeMacro(vtkOpenGLLightingPainter, vtkLightingPainter);
  void PrintSelf(ostream& os ,vtkIndent indent);

  // Description:
  // This painter overrides GetTimeToDraw() to never pass the request to the
  // delegate. This is done since this class may propagate a single render
  // request multiple times to the delegate. In that case the time accumulation
  // responsibility is borne by the painter causing the multiple rendering
  // requests i.e. this painter itself.
  virtual double GetTimeToDraw()
    {
    return this->TimeToDraw;
    }
protected:
  vtkOpenGLLightingPainter();
  ~vtkOpenGLLightingPainter();

  // Description:
  // Setups lighting state before calling render on delegate 
  // painter.
  virtual void RenderInternal(vtkRenderer *renderer,
                              vtkActor *actor, 
                              unsigned long typeflags,
                              bool forceCompileOnly);

private:
  vtkOpenGLLightingPainter(const vtkOpenGLLightingPainter&); // Not implemented.
  void operator=(const vtkOpenGLLightingPainter&); // Not implemented.
};

#endif