/usr/include/vtk-5.8/vtkOpenGLDisplayListPainter.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLDisplayListPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLDisplayListPainter - display list painter using OpenGL.
// .SECTION Description
// vtkOpenGLDisplayListPainter creates an OpenGL display list for rendering.
// This painter creates a different display list for every render request with a
// different set of typeflags. If any of the data or inputs change, then all
// display lists are discarded.
#ifndef __vtkOpenGLDisplayListPainter_h
#define __vtkOpenGLDisplayListPainter_h
#include "vtkDisplayListPainter.h"
class VTK_RENDERING_EXPORT vtkOpenGLDisplayListPainter : public vtkDisplayListPainter
{
public:
static vtkOpenGLDisplayListPainter* New();
vtkTypeMacro(vtkOpenGLDisplayListPainter, vtkDisplayListPainter);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Release any graphics resources that are being consumed by this mapper.
// The parameter window could be used to determine which graphic
// resources to release. In this case, releases the display lists.
virtual void ReleaseGraphicsResources(vtkWindow *);
//BTX
protected:
vtkOpenGLDisplayListPainter();
~vtkOpenGLDisplayListPainter();
// Description:
// If not using ImmediateModeRendering, this will build a display list,
// if outdated and use the display list.
virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags,
bool forceCompileOnly);
private:
vtkOpenGLDisplayListPainter(const vtkOpenGLDisplayListPainter&); // Not implemented.
void operator=(const vtkOpenGLDisplayListPainter&); // Not implemented.
class vtkInternals;
vtkInternals* Internals;
//ETX
};
#endif
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