/usr/include/vtk-5.8/vtkOpenGLContextDevice2D.h is in libvtk5-dev 5.8.0-5.
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Program: Visualization Toolkit
Module: vtkOpenGLContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLContextDevice2D - Class for drawing 2D primitives using OpenGL
// 1.1+.
//
// .SECTION Description
// This class takes care of drawing the 2D primitives for the vtkContext2D class.
// In general this class should not be used directly, but called by vtkContext2D
// which takes care of many of the higher level details.
//
// .SECTION See Also
// vtkOpenGL2ContextDevice2D
#ifndef __vtkOpenGLContextDevice2D_h
#define __vtkOpenGLContextDevice2D_h
#include "vtkContextDevice2D.h"
class vtkWindow;
class vtkViewport;
class vtkRenderer;
class vtkStringToImage;
class vtkOpenGLRenderWindow;
class vtkOpenGLExtensionManager;
class VTK_CHARTS_EXPORT vtkOpenGLContextDevice2D : public vtkContextDevice2D
{
public:
vtkTypeMacro(vtkOpenGLContextDevice2D, vtkContextDevice2D);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Creates a 2D Painter object.
static vtkOpenGLContextDevice2D *New();
// Description:
// Draw a poly line using the points - fastest code path due to memory
// layout of the coordinates. The line will be colored by colors array
// which has nc_comps components
virtual void DrawPoly(float *f, int n, unsigned char *colors = 0,
int nc_comps = 0);
// Description:
// Draw a series of points - fastest code path due to memory
// layout of the coordinates. Points are colored by colors array
// which has nc_comps components
virtual void DrawPoints(float *points, int n, unsigned char* colors = 0,
int nc_comps = 0);
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize. Points are colored by colors
// array which has nc_comps components - this part is optional.
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char* colors = 0, int nc_comps = 0);
// Description:
// Draws a rectangle
virtual void DrawQuad(float *points, int n);
// Description:
// Draws a rectangle
virtual void DrawQuadStrip(float *points, int n);
// Description:
// Draw a polygon using the specified number of points.
virtual void DrawPolygon(float *, int);
// Description:
// Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
// inner radii inRx, inRy between angles startAngle and stopAngle
// (expressed in degrees).
// \pre positive_outRx: outRx>=0
// \pre positive_outRy: outRy>=0
// \pre positive_inRx: inRx>=0
// \pre positive_inRy: inRy>=0
// \pre ordered_rx: inRx<=outRx
// \pre ordered_ry: inRy<=outRy
virtual void DrawEllipseWedge(float x, float y, float outRx, float outRy,
float inRx, float inRy, float startAngle,
float stopAngle);
// Description:
// Draw an elliptic arc with center at x,y with radii rX and rY between
// angles startAngle and stopAngle (expressed in degrees).
// \pre positive_rX: rX>=0
// \pre positive_rY: rY>=0
virtual void DrawEllipticArc(float x, float y, float rX, float rY,
float startAngle, float stopAngle);
// Description:
// Draw some text to the screen!
virtual void DrawString(float *point, const vtkStdString &string);
// Description:
// Compute the bounds of the supplied string. The bounds will be copied to the
// supplied bounds variable, the first two elements are the bottom corner of
// the string, and the second two elements are the width and height of the
// bounding box.
// NOTE: This function does not take account of the text rotation.
virtual void ComputeStringBounds(const vtkStdString &string,
float bounds[4]);
// Description:
// Draw some text to the screen.
virtual void DrawString(float *point, const vtkUnicodeString &string);
// Description:
// Compute the bounds of the supplied string. The bounds will be copied to the
// supplied bounds variable, the first two elements are the bottom corner of
// the string, and the second two elements are the width and height of the
// bounding box.
// NOTE: This function does not take account of the text rotation.
virtual void ComputeStringBounds(const vtkUnicodeString &string,
float bounds[4]);
// Description:
// Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner),
// scaled by scale (1.0 would match the image).
virtual void DrawImage(float p[2], float scale, vtkImageData *image);
// Description:
// Draw the supplied image at the given position. The origin, width, and
// height are specified by the supplied vtkRectf variable pos. The image
// will be drawn scaled to that size.
void DrawImage(const vtkRectf& pos, vtkImageData *image);
// Description:
// Set the color for the device using unsigned char of length 4, RGBA.
virtual void SetColor4(unsigned char color[4]);
// Description:
// Set the color for the device using unsigned char of length 3, RGB.
virtual void SetColor(unsigned char color[3]);
// Description:
// Set the texture for the device, it is used to fill the polygons
virtual void SetTexture(vtkImageData* image, int properties = 0);
// Description:
// Set the point size for glyphs/sprites.
virtual void SetPointSize(float size);
// Description:
// Set the line width for glyphs/sprites.
virtual void SetLineWidth(float width);
// Description:
// Set the line type type (using anonymous enum in vtkPen).
virtual void SetLineType(int type);
// Description:
// Multiply the current model view matrix by the supplied one.
virtual void MultiplyMatrix(vtkMatrix3x3 *m);
// Description:
// Set the model view matrix for the display
virtual void SetMatrix(vtkMatrix3x3 *m);
// Description:
// Set the model view matrix for the display
virtual void GetMatrix(vtkMatrix3x3 *m);
// Description:
// Push the current matrix onto the stack.
virtual void PushMatrix();
// Description:
// Pop the current matrix off of the stack.
virtual void PopMatrix();
// Description:
// Supply an int array of length 4 with x1, y1, x2, y2 specifying clipping
// for the display.
virtual void SetClipping(int *x);
// Description:
// Disable clipping of the display.
virtual void DisableClipping();
// Description:
// Begin drawing, pass in the viewport to set up the view.
virtual void Begin(vtkViewport* viewport);
// Description:
// End drawing, clean up the view.
virtual void End();
// Description:
// Start BufferId creation Mode.
// The default implementation is empty.
// \pre not_yet: !GetBufferIdMode()
// \pre bufferId_exists: bufferId!=0
// \post started: GetBufferIdMode()
virtual void BufferIdModeBegin(vtkAbstractContextBufferId *bufferId);
// Description:
// Finalize BufferId creation Mode. It makes sure that the content of the
// bufferId passed in argument of BufferIdModeBegin() is correctly set.
// The default implementation is empty.
// \pre started: GetBufferIdMode()
// \post done: !GetBufferIdMode()
virtual void BufferIdModeEnd();
// Description:
// Force the use of the freetype based render strategy. If Qt is available
// then freetype will be used preferentially, otherwise this has no effect.
// Returns true on success.
bool SetStringRendererToFreeType();
// Description:
// Force the use of the Qt based string render strategy. If Qt is not available
// then freetype will be used and this will return false.
bool SetStringRendererToQt();
// Description:
// Check whether the current context device has support for GLSL.
bool HasGLSL();
// Description:
// Get the active RenderWindow of the device. Will return null if not active.
vtkGetObjectMacro(RenderWindow, vtkOpenGLRenderWindow);
// Description:
// Release any graphics resources that are being consumed by this device.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *window);
//BTX
protected:
vtkOpenGLContextDevice2D();
virtual ~vtkOpenGLContextDevice2D();
// Description:
// Factorized code called by DrawEllipseWedge() and DrawEllipticArc()
// to figure out the number of iterations required to make an arc smooth.
// \pre positive_rX: rX>=0.0f
// \pre positive_rY: rY>=0.0f
// \pre not_both_null: rX>0.0 || rY>0.0
int GetNumberOfArcIterations(float rX,
float rY,
float startAngle,
float stopAngle);
// Description:
// Store the width and height of the display devicen (in pixels).
int Geometry[2];
// Description:
// We need to store a pointer to the renderer for the text rendering
vtkRenderer *Renderer;
// Description:
// We also need a label render strategy
vtkStringToImage *TextRenderer;
// Description:
// Is the device currently rendering? Prevent multiple End() calls.
bool InRender;
// Description:
// Private data pointer of the class
class Private;
Private *Storage;
// Description:
// Load the OpenGL extensions we need.
virtual bool LoadExtensions(vtkOpenGLExtensionManager *m);
// Description:
// The OpenGL render window being used by the device
vtkOpenGLRenderWindow* RenderWindow;
private:
vtkOpenGLContextDevice2D(const vtkOpenGLContextDevice2D &); // Not implemented.
void operator=(const vtkOpenGLContextDevice2D &); // Not implemented.
void AlignText(double orientation, float width, float height, float *p);
//ETX
};
#endif //__vtkOpenGLContextDevice2D_h
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