/usr/include/vtk-5.8/vtkOpaquePass.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpaquePass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpaquePass - Render the opaque geometry with property key
// filtering.
// .SECTION Description
// vtkOpaquePass renders the opaque geometry of all the props that have the
// keys contained in vtkRenderState.
//
// This pass expects an initialized depth buffer and color buffer.
// Initialized buffers means they have been cleared with farest z-value and
// background color/gradient/transparent color.
//
// .SECTION See Also
// vtkRenderPass vtkDefaultPass
#ifndef __vtkOpaquePass_h
#define __vtkOpaquePass_h
#include "vtkDefaultPass.h"
class VTK_RENDERING_EXPORT vtkOpaquePass : public vtkDefaultPass
{
public:
static vtkOpaquePass *New();
vtkTypeMacro(vtkOpaquePass,vtkDefaultPass);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
// Description:
// Perform rendering according to a render state \p s.
// \pre s_exists: s!=0
virtual void Render(const vtkRenderState *s);
//ETX
protected:
// Description:
// Default constructor.
vtkOpaquePass();
// Description:
// Destructor.
virtual ~vtkOpaquePass();
private:
vtkOpaquePass(const vtkOpaquePass&); // Not implemented.
void operator=(const vtkOpaquePass&); // Not implemented.
};
#endif
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