This file is indexed.

/usr/include/vtk-5.8/vtkMatrix4x4.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkMatrix4x4.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkMatrix4x4 - represent and manipulate 4x4 transformation matrices
// .SECTION Description
// vtkMatrix4x4 is a class to represent and manipulate 4x4 matrices. 
// Specifically, it is designed to work on 4x4 transformation matrices
// found in 3D rendering using homogeneous coordinates [x y z w].

// .SECTION See Also
// vtkTransform

#ifndef __vtkMatrix4x4_h
#define __vtkMatrix4x4_h

#include "vtkObject.h"

class VTK_COMMON_EXPORT vtkMatrix4x4 : public vtkObject
{
  // Some of the methods in here have a corresponding static (class)
  // method taking a pointer to 16 doubles that constitutes a user
  // supplied matrix. This allows C++ clients to allocate double arrays
  // on the stack and manipulate them using vtkMatrix4x4 methods. 
  // This is an alternative to allowing vtkMatrix4x4 instances to be
  // created on the stack (which is frowned upon) or doing lots of
  // temporary heap allocation within vtkTransform and vtkActor methods,
  // which is inefficient.

public:
  double Element[4][4];

  // Description:
  // Construct a 4x4 identity matrix.
  static vtkMatrix4x4 *New();

  vtkTypeMacro(vtkMatrix4x4,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);
  
  // Description:
  // Set the elements of the matrix to the same values as the elements
  // of the source Matrix.
  void DeepCopy(const vtkMatrix4x4 *source)
    {vtkMatrix4x4::DeepCopy(*this->Element,source); this->Modified(); }
//BTX
  static void DeepCopy(double Elements[16], const vtkMatrix4x4 *source)
    {vtkMatrix4x4::DeepCopy(Elements,*source->Element); }
  static void DeepCopy(double Elements[16], const double newElements[16]);
//ETX

  // Description:
  // Non-static member function. Assigns *from* elements array
  void DeepCopy(const double Elements[16]) 
    { this->DeepCopy(*this->Element,Elements); this->Modified(); }

  // Description:
  // Set all of the elements to zero.
  void Zero() 
    { vtkMatrix4x4::Zero(*this->Element); this->Modified(); }
//BTX
  static void Zero(double Elements[16]);
//ETX  

  // Description:
  // Set equal to Identity matrix
  void Identity() 
    { vtkMatrix4x4::Identity(*this->Element); this->Modified();}
//BTX
  static void Identity(double Elements[16]);
//ETX  

  // Description:
  // Matrix Inversion (adapted from Richard Carling in "Graphics Gems," 
  // Academic Press, 1990).
  static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
    {vtkMatrix4x4::Invert(*in->Element,*out->Element); out->Modified(); }
  void Invert() 
    { vtkMatrix4x4::Invert(this,this); }
//BTX
  static void Invert(const double inElements[16], double outElements[16]);
//ETX


  // Description:
  // Transpose the matrix and put it into out. 
  static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
    {vtkMatrix4x4::Transpose(*in->Element,*out->Element); out->Modified(); }
  void Transpose() 
    { vtkMatrix4x4::Transpose(this,this); }
//BTX
  static void Transpose(const double inElements[16], double outElements[16]);
//ETX

  // Description:
  // Multiply a homogeneous coordinate by this matrix, i.e. out = A*in.
  // The in[4] and out[4] can be the same array.
  void MultiplyPoint(const float in[4], float out[4]) 
    {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
  void MultiplyPoint(const double in[4], double out[4]) 
    {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }

//BTX
  static void MultiplyPoint(const double Elements[16], 
                            const float in[4], float out[4]);
  static void MultiplyPoint(const double Elements[16], 
                            const double in[4], double out[4]);
//ETX

  // Description:
  // For use in Java, Python or Tcl.  The default MultiplyPoint() uses
  // a single-precision point.
  float *MultiplyPoint(const float in[4]) 
    {return this->MultiplyFloatPoint(in); }
  float *MultiplyFloatPoint(const float in[4]) 
    {this->MultiplyPoint(in,this->FloatPoint); return this->FloatPoint; } 
  double *MultiplyDoublePoint(const double in[4]) 
    {this->MultiplyPoint(in,this->DoublePoint); return this->DoublePoint; } 

  // Description:
  // Multiplies matrices a and b and stores the result in c.
  static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c) {
    vtkMatrix4x4::Multiply4x4(*a->Element,*b->Element,*c->Element); };
//BTX
  static void Multiply4x4(const double a[16], const double b[16], 
                          double c[16]);
//ETX

  // Description:
  // Compute adjoint of the matrix and put it into out.
  void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
    {vtkMatrix4x4::Adjoint(*in->Element,*out->Element);}
//BTX
  static void Adjoint(const double inElements[16], double outElements[16]);
//ETX

  // Description:
  // Compute the determinant of the matrix and return it.
  double Determinant() {return vtkMatrix4x4::Determinant(*this->Element);}
//BTX
  static double Determinant(const double Elements[16]);
//ETX

  // Description:
  // Sets the element i,j in the matrix.
  void SetElement(int i, int j, double value);

  // Description:
  // Returns the element i,j from the matrix.
  double GetElement(int i, int j) const 
    {return this->Element[i][j];}

//BTX
  double *operator[](const unsigned int i) 
    {return &(this->Element[i][0]);}
  const double *operator[](unsigned int i) const
    { return &(this->Element[i][0]); }  
  void Adjoint(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
    {this->Adjoint(&in,&out);}
  double Determinant(vtkMatrix4x4 &in) 
    {return this->Determinant(&in);}
  double Determinant(vtkMatrix4x4 *in) 
    {return vtkMatrix4x4::Determinant(*in->Element);}
  void Invert(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
    {this->Invert(&in,&out);}
  void Transpose(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
    {this->Transpose(&in,&out);}
  static void PointMultiply(const double Elements[16], 
                            const float in[4], float out[4]);
  static void PointMultiply(const double Elements[16], 
                            const double in[4], double out[4]);
//ETX

protected:
  vtkMatrix4x4() { vtkMatrix4x4::Identity(*this->Element); };
  ~vtkMatrix4x4() {};
  
  float FloatPoint[4];
  double DoublePoint[4];
private:
  vtkMatrix4x4(const vtkMatrix4x4&);  // Not implemented
  void operator= (const vtkMatrix4x4&);  // Not implemented
};

inline void vtkMatrix4x4::SetElement(int i, int j, double value)
{
  if (this->Element[i][j] != value)
    {
    this->Element[i][j] = value;
    this->Modified();
    }
}

#endif