/usr/include/vtk-5.8/vtkInteractorStyleImage.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleImage.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkInteractorStyleImage - interactive manipulation of the camera specialized for images
// .SECTION Description
// vtkInteractorStyleImage allows the user to interactively manipulate
// (rotate, pan, zoomm etc.) the camera. vtkInteractorStyleImage is specially
// designed to work with images that are being rendered with
// vtkImageActor. Several events are overloaded from its superclass
// vtkInteractorStyle, hence the mouse bindings are different. (The bindings
// keep the camera's view plane normal perpendicular to the x-y plane.) In
// summary the mouse events are as follows:
// + Left Mouse button triggers window level events
// + CTRL Left Mouse spins the camera around its view plane normal
// + SHIFT Left Mouse pans the camera
// + CTRL SHIFT Left Mouse dollys (a positional zoom) the camera
// + Middle mouse button pans the camera
// + Right mouse button dollys the camera.
// + SHIFT Right Mouse triggers pick events
//
// Note that the renderer's actors are not moved; instead the camera is moved.
// .SECTION See Also
// vtkInteractorStyle vtkInteractorStyleTrackballActor
// vtkInteractorStyleJoystickCamera vtkInteractorStyleJoystickActor
#ifndef __vtkInteractorStyleImage_h
#define __vtkInteractorStyleImage_h
#include "vtkInteractorStyleTrackballCamera.h"
// Motion flags
#define VTKIS_WINDOW_LEVEL 1024
#define VTKIS_PICK 1025
class VTK_RENDERING_EXPORT vtkInteractorStyleImage : public vtkInteractorStyleTrackballCamera
{
public:
static vtkInteractorStyleImage *New();
vtkTypeMacro(vtkInteractorStyleImage, vtkInteractorStyleTrackballCamera);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Some useful information for handling window level
vtkGetVector2Macro(WindowLevelStartPosition,int);
vtkGetVector2Macro(WindowLevelCurrentPosition,int);
// Description:
// Event bindings controlling the effects of pressing mouse buttons
// or moving the mouse.
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
// Description:
// Override the "fly-to" (f keypress) for images.
virtual void OnChar();
// These methods for the different interactions in different modes
// are overridden in subclasses to perform the correct motion. Since
// they might be called from OnTimer, they do not have mouse coord parameters
// (use interactor's GetEventPosition and GetLastEventPosition)
virtual void WindowLevel();
virtual void Pick();
// Interaction mode entry points used internally.
virtual void StartWindowLevel();
virtual void EndWindowLevel();
virtual void StartPick();
virtual void EndPick();
protected:
vtkInteractorStyleImage();
~vtkInteractorStyleImage();
int WindowLevelStartPosition[2];
int WindowLevelCurrentPosition[2];
private:
vtkInteractorStyleImage(const vtkInteractorStyleImage&); // Not implemented.
void operator=(const vtkInteractorStyleImage&); // Not implemented.
};
#endif
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