/usr/include/vtk-5.8/vtkImageStencilIterator.txx is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Program: Visualization Toolkit
Module: vtkImageStencilIterator.txx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// Include blockers needed since vtkImageStencilIterator.h includes
// this file when VTK_NO_EXPLICIT_TEMPLATE_INSTANTIATION is defined.
#ifndef __vtkImageStencilIterator_txx
#define __vtkImageStencilIterator_txx
#include "vtkImageStencilIterator.h"
#include "vtkImageData.h"
#include "vtkImageStencilData.h"
#include "vtkAlgorithm.h"
//----------------------------------------------------------------------------
class vtkImageStencilIteratorFriendship
{
public:
static int *GetExtentListLengths(vtkImageStencilData *stencil)
{
return stencil->ExtentListLengths;
}
static int **GetExtentLists(vtkImageStencilData *stencil)
{
return stencil->ExtentLists;
}
};
//----------------------------------------------------------------------------
template <class DType>
vtkImageStencilIterator<DType>::vtkImageStencilIterator()
{
this->Pointer = 0;
this->SpanEndPointer = 0;
this->RowEndPointer = 0;
this->SliceEndPointer = 0;
this->EndPointer = 0;
this->PixelIncrement = 0;
this->RowEndIncrement = 0;
this->RowIncrement = 0;
this->SliceEndIncrement = 0;
this->SliceIncrement = 0;
this->HasStencil = false;
this->InStencil = false;
this->SpanSliceEndIncrement = 0;
this->SpanSliceIncrement = 0;
this->SpanMinX = 0;
this->SpanMaxX = 0;
this->SpanMinY = 0;
this->SpanMaxY = 0;
this->SpanMinZ = 0;
this->SpanMaxZ = 0;
this->SpanIndexX = 0;
this->SpanIndexY = 0;
this->SpanIndexZ = 0;
this->SpanCountPointer = 0;
this->SpanListPointer = 0;
this->Algorithm = 0;
this->Count = 0;
this->Target = 0;
}
//----------------------------------------------------------------------------
template <class DType>
void vtkImageStencilIterator<DType>::Initialize(
vtkImageData *image, vtkImageStencilData *stencil, int extent[6])
{
image->GetIncrements(
this->PixelIncrement, this->RowIncrement, this->SliceIncrement);
vtkIdType tmp;
image->GetContinuousIncrements(
extent, tmp, this->RowEndIncrement, this->SliceEndIncrement);
this->Pointer = static_cast<DType *>(
image->GetScalarPointerForExtent(extent));
this->SpanEndPointer = this->Pointer;
this->RowEndPointer = this->Pointer;
this->SliceEndPointer = this->Pointer;
this->EndPointer = this->Pointer;
if (extent[1] >= extent[0] &&
extent[3] >= extent[2] &&
extent[5] >= extent[4])
{
this->SpanEndPointer = this->Pointer +
this->PixelIncrement*(extent[1] - extent[0] + 1);
this->RowEndPointer = this->SpanEndPointer;
this->SliceEndPointer = this->RowEndPointer +
this->RowIncrement*(extent[3] - extent[2]);
this->EndPointer = this->SliceEndPointer +
this->SliceIncrement*(extent[5] - extent[4]);
}
// Code for when a stencil is provided
if (stencil)
{
this->HasStencil = true;
this->InStencil = true;
this->SpanIndexX = 0;
this->SpanIndexY = 0;
this->SpanIndexZ = 0;
int stencilExtent[6];
stencil->GetExtent(stencilExtent);
// The stencil has a YZ array of span lists, we need increments
// to get to the next Z position in the YZ array.
this->SpanSliceIncrement = 0;
this->SpanSliceEndIncrement = 0;
if (stencilExtent[3] >= stencilExtent[2] &&
stencilExtent[5] >= stencilExtent[4])
{
this->SpanSliceIncrement = stencilExtent[3] - stencilExtent[2] + 1;
int botOffset = extent[2] - stencilExtent[2];
if (botOffset >= 0)
{
this->SpanSliceEndIncrement += botOffset;
}
int topOffset = stencilExtent[3] - extent[3];
if (topOffset >= 0)
{
this->SpanSliceEndIncrement += topOffset;
}
}
// The X extent for the spans we want to iterate through
this->SpanMinX = extent[0];
this->SpanMaxX = extent[1];
// Find the offset to the start position within the YZ array.
vtkIdType startOffset = 0;
int yOffset = extent[2] - stencilExtent[2];
if (yOffset >= 0)
{
this->SpanMinY = 0;
startOffset += yOffset;
}
else
{
this->SpanMinY = -yOffset;
}
if (stencilExtent[3] > extent[3])
{
this->SpanMaxY = extent[3] - extent[2];
}
else
{
this->SpanMaxY = stencilExtent[3] - extent[2];
}
int zOffset = extent[4] - stencilExtent[4];
if (zOffset >= 0)
{
this->SpanMinZ = 0;
startOffset += zOffset*this->SpanSliceIncrement;
}
else
{
this->SpanMinZ = -zOffset;
}
if (stencilExtent[5] > extent[5])
{
this->SpanMaxZ = extent[5] - extent[4];
}
else
{
this->SpanMaxZ = stencilExtent[5] - extent[4];
}
if (this->SpanMinY <= this->SpanMaxY &&
this->SpanMinZ <= this->SpanMaxZ)
{
this->SpanCountPointer =
vtkImageStencilIteratorFriendship::GetExtentListLengths(stencil) +
startOffset;
this->SpanListPointer =
vtkImageStencilIteratorFriendship::GetExtentLists(stencil) +
startOffset;
// Holds the current position within the span list for the current row
this->SetSpanState(this->SpanMinX);
}
else
{
this->SpanCountPointer = 0;
this->SpanListPointer = 0;
this->InStencil = false;
}
}
else
{
this->HasStencil = false;
this->InStencil = true;
this->SpanSliceEndIncrement = 0;
this->SpanSliceIncrement = 0;
this->SpanMinX = 0;
this->SpanMaxX = 0;
this->SpanMinY = 0;
this->SpanMaxY = 0;
this->SpanMinZ = 0;
this->SpanMaxZ = 0;
this->SpanIndexX = 0;
this->SpanIndexY = 0;
this->SpanIndexZ = 0;
this->SpanCountPointer = 0;
this->SpanListPointer = 0;
}
}
//----------------------------------------------------------------------------
template <class DType>
vtkImageStencilIterator<DType>::vtkImageStencilIterator(
vtkImageData *image, vtkImageStencilData *stencil, int extent[6],
vtkAlgorithm *algorithm, int threadId)
{
this->Initialize(image, stencil, extent);
if (algorithm && threadId == 0)
{
this->Algorithm = algorithm;
vtkIdType maxCount = extent[3] - extent[2] + 1;
maxCount *= extent[5] - extent[4] + 1;
this->Target = maxCount/50 + 1;
this->Count = this->Target*50 - (maxCount/this->Target)*this->Target + 1;
}
else
{
this->Algorithm = 0;
this->Target = 0;
this->Count = 0;
}
}
//----------------------------------------------------------------------------
template <class DType>
void vtkImageStencilIterator<DType>::SetSpanState(int idX)
{
// Find the span that includes idX
bool inStencil = false;
int *spans = *this->SpanListPointer;
int n = *this->SpanCountPointer;
int i;
for (i = 0; i < n; i++)
{
if (spans[i] > idX)
{
break;
}
inStencil = !inStencil;
}
// Set the primary span state variables
this->SpanIndexX = i;
this->InStencil = inStencil;
// Clamp the span end to SpanMaxX+1
int endIdX = this->SpanMaxX + 1;
if (i < n && spans[i] <= this->SpanMaxX)
{
endIdX = spans[i];
}
// Compute the pointers for idX and endIdX
DType *rowStartPointer =
this->RowEndPointer - (this->RowIncrement - this->RowEndIncrement);
this->Pointer =
rowStartPointer + (idX - this->SpanMinX)*this->PixelIncrement;
this->SpanEndPointer =
rowStartPointer + (endIdX - this->SpanMinX)*this->PixelIncrement;
}
//----------------------------------------------------------------------------
template <class DType>
void vtkImageStencilIterator<DType>::NextSpan()
{
if (this->SpanEndPointer == this->RowEndPointer)
{
int spanIncr = 1;
if (this->SpanEndPointer != this->SliceEndPointer)
{
// Move to the next row
this->Pointer = this->RowEndPointer + this->RowEndIncrement;
this->RowEndPointer += this->RowIncrement;
this->SpanEndPointer = this->RowEndPointer;
this->SpanIndexY++;
}
else if (this->SpanEndPointer != this->EndPointer)
{
// Move to the next slice
this->Pointer = this->SliceEndPointer + this->SliceEndIncrement;
this->SliceEndPointer += this->SliceIncrement;
this->RowEndPointer = this->Pointer +
(this->RowIncrement - this->RowEndIncrement);
this->SpanEndPointer = this->RowEndPointer;
this->SpanIndexY = 0;
this->SpanIndexZ++;
spanIncr += this->SpanSliceEndIncrement;
}
else
{
// reached EndPointer
this->Pointer = this->EndPointer;
return;
}
if (this->HasStencil)
{
if ((this->SpanIndexY >= this->SpanMinY) &&
(this->SpanIndexY <= this->SpanMaxY) &&
(this->SpanIndexZ >= this->SpanMinZ) &&
(this->SpanIndexZ <= this->SpanMaxZ))
{
this->SpanCountPointer += spanIncr;
this->SpanListPointer += spanIncr;
this->SetSpanState(this->SpanMinX);
}
else
{
this->InStencil = false;
}
}
if (this->Algorithm)
{
this->ReportProgress();
}
}
else
{
// Move to the next span in the current row
this->Pointer = this->SpanEndPointer;
// Clamp the span end to SpanMaxX+1
int endIdX = this->SpanMaxX + 1;
this->SpanIndexX++;
if (this->SpanIndexX < *this->SpanCountPointer)
{
int tmpIdX = (*this->SpanListPointer)[this->SpanIndexX];
if (tmpIdX < endIdX)
{
endIdX = tmpIdX;
}
}
// Compute the pointer for endIdX
this->SpanEndPointer = this->RowEndPointer -
(this->RowIncrement - this->RowEndIncrement) +
(endIdX - this->SpanMinX)*this->PixelIncrement;
// Flip the state
this->InStencil = !this->InStencil;
}
}
//----------------------------------------------------------------------------
template <class DType>
void vtkImageStencilIterator<DType>::ReportProgress()
{
if (this->Count % this->Target == 0)
{
if (this->Algorithm->GetAbortExecute())
{
this->Pointer = this->EndPointer;
this->SpanEndPointer = this->EndPointer;
this->RowEndPointer = this->EndPointer;
this->SliceEndPointer = this->EndPointer;
}
else
{
this->Algorithm->UpdateProgress(0.02*(this->Count/this->Target));
}
}
this->Count++;
}
#endif
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