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Program: Visualization Toolkit
Module: vtkGraph.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkGraph - Base class for graph data types.
//
// .SECTION Description
// vtkGraph is the abstract base class that provides all read-only API for graph
// data types. A graph consists of a collection of vertices and a
// collection of edges connecting pairs of vertices. The vtkDirectedGraph
// subclass represents a graph whose edges have inherent order from source
// vertex to target vertex, while vtkUndirectedGraph is a graph whose edges
// have no inherent ordering.
//
// Graph vertices may be traversed in two ways. In the current implementation,
// all vertices are assigned consecutive ids starting at zero, so they may
// be traversed in a simple for loop from 0 to graph->GetNumberOfVertices() - 1.
// You may alternately create a vtkVertexListIterator and call graph->GetVertices(it).
// it->Next() will return the id of the next vertex, while it->HasNext() indicates
// whether there are more vertices in the graph.
// This is the preferred method, since in the future graphs may support filtering
// or subsetting where the vertex ids may not be contiguous.
//
// Graph edges must be traversed through iterators. To traverse all edges
// in a graph, create an instance of vtkEdgeListIterator and call graph->GetEdges(it).
// it->Next() returns lightweight vtkEdgeType structures, which contain the public
// fields Id, Source and Target. Id is the identifier for the edge, which may
// be used to look up values in assiciated edge data arrays. Source and Target
// store the ids of the source and target vertices of the edge. Note that the
// edge list iterator DOES NOT necessarily iterate over edges in order of ascending
// id. To traverse edges from wrapper code (Python, Tcl, Java), use
// it->NextGraphEdge() instead of it->Next(). This will return a heavyweight,
// wrappable vtkGraphEdge object, which has the same fields as vtkEdgeType
// accessible through getter methods.
//
// To traverse all edges outgoing from a vertex, create a vtkOutEdgeIterator and
// call graph->GetOutEdges(v, it). it->Next() returns a lightweight vtkOutEdgeType
// containing the fields Id and Target. The source of the edge is always the
// vertex that was passed as an argument to GetOutEdges().
// Incoming edges may be similarly traversed with vtkInEdgeIterator, which returns
// vtkInEdgeType structures with Id and Source fields.
// Both vtkOutEdgeIterator and vtkInEdgeIterator also provide the wrapper functions
// NextGraphEdge() which return vtkGraphEdge objects.
//
// An additional iterator, vtkAdjacentVertexIterator can traverse outgoing vertices
// directly, instead needing to parse through edges. Initialize the iterator by
// calling graph->GetAdjacentVertices(v, it).
//
// vtkGraph has two instances of vtkDataSetAttributes for associated
// vertex and edge data. It also has a vtkPoints instance which may store
// x,y,z locations for each vertex. This is populated by filters such as
// vtkGraphLayout and vtkAssignCoordinates.
//
// All graph types share the same implementation, so the structure of one
// may be shared among multiple graphs, even graphs of different types.
// Structures from vtkUndirectedGraph and vtkMutableUndirectedGraph may be
// shared directly. Structures from vtkDirectedGraph, vtkMutableDirectedGraph,
// and vtkTree may be shared directly with the exception that setting a
// structure to a tree requires that a "is a tree" test passes.
//
// For graph types that are known to be compatible, calling ShallowCopy()
// or DeepCopy() will work as expected. When the outcome of a conversion
// is unknown (i.e. setting a graph to a tree), CheckedShallowCopy() and
// CheckedDeepCopy() exist which are identical to ShallowCopy() and DeepCopy(),
// except that instead of emitting an error for an incompatible structure,
// the function returns false. This allows you to programmatically check
// structure compatibility without causing error messages.
//
// To construct a graph, use vtkMutableDirectedGraph or
// vtkMutableUndirectedGraph. You may then use CheckedShallowCopy
// to set the contents of a mutable graph type into one of the non-mutable
// types vtkDirectedGraph, vtkUndirectedGraph.
// To construct a tree, use vtkMutableDirectedGraph, with directed edges
// which point from the parent to the child, then use CheckedShallowCopy
// to set the structure to a vtkTree.
//
// .SECTION Caveats
// All copy operations implement copy-on-write. The structures are initially
// shared, but if one of the graphs is modified, the structure is copied
// so that to the user they function as if they were deep copied. This means
// that care must be taken if different threads are accessing different graph
// instances that share the same structure. Race conditions may develop if
// one thread is modifying the graph at the same time that another graph is
// copying the structure.
//
// .SECTION Vertex pedigree IDs
// The vertices in a vtkGraph can be associated with pedigree IDs
// through GetVertexData()->SetPedigreeIds. In this case, there is a
// 1-1 mapping between pedigree Ids and vertices. One can query the
// vertex ID based on the pedigree ID using FindVertex, add new
// vertices by pedigree ID with AddVertex, and add edges based on the
// pedigree IDs of the source and target vertices. For example,
// AddEdge("Here", "There") will find (or add) vertices with pedigree
// ID "Here" and "There" and then introduce an edge from "Here" to
// "There".
//
// To configure the vtkGraph with a pedigree ID mapping, create a
// vtkDataArray that will store the pedigree IDs and set that array as
// the pedigree ID array for the vertices via
// GetVertexData()->SetPedigreeIds().
//
// .SECTION Distributed graphs
//
// vtkGraph instances can be distributed across multiple machines, to
// allow the construction and manipulation of graphs larger than a
// single machine could handle. A distributed graph will typically be
// distributed across many different nodes within a cluster, using the
// Message Passing Interface (MPI) to allow those cluster nodes to
// communicate.
//
// An empty vtkGraph can be made into a distributed graph by attaching
// an instance of a vtkDistributedGraphHelper via the
// SetDistributedGraphHelper() method. To determine whether a graph is
// distributed or not, call GetDistributedGraphHelper() and check
// whether the result is non-NULL. For a distributed graph, the number
// of processors across which the graph is distributed can be
// retrieved by extracting the value for the DATA_NUMBER_OF_PIECES key
// in the vtkInformation object (retrieved by GetInformation())
// associated with the graph. Similarly, the value corresponding to
// the DATA_PIECE_NUMBER key of the vtkInformation object describes
// which piece of the data this graph instance provides.
//
// Distributed graphs behave somewhat differently from non-distributed
// graphs, and will require special care. In a distributed graph, each
// of the processors will contain a subset of the vertices in the
// graph. That subset of vertices can be accessed via the
// vtkVertexListIterator produced by GetVertices().
// GetNumberOfVertices(), therefore, returns the number of vertices
// stored locally: it does not account for vertices stored on other
// processors. A vertex (or edge) is identified by both the rank of
// its owning processor and by its index within that processor, both
// of which are encoded within the vtkIdType value that describes that
// vertex (or edge). The owning processor is a value between 0 and
// P-1, where P is the number of processors across which the vtkGraph
// has been distributed. The local index will be a value between 0 and
// GetNumberOfVertices(), for vertices, or GetNumberOfEdges(), for
// edges, and can be used to access the local parts of distributed
// data arrays. When given a vtkIdType identifying a vertex, one can
// determine the owner of the vertex with
// vtkDistributedGraphHelper::GetVertexOwner() and the local index
// with vtkDistributedGraphHelper::GetVertexIndex(). With edges, the
// appropriate methods are vtkDistributedGraphHelper::GetEdgeOwner()
// and vtkDistributedGraphHelper::GetEdgeIndex(), respectively. To
// construct a vtkIdType representing either a vertex or edge given
// only its owner and local index, use
// vtkDistributedGraphHelper::MakeDistributedId().
//
// The edges in a distributed graph are always stored on the
// processors that own the vertices named by the edge. For example,
// given a directed edge (u, v), the edge will be stored in the
// out-edges list for vertex u on the processor that owns u, and in
// the in-edges list for vertex v on the processor that owns v. This
// "row-wise" decomposition of the graph means that, for any vertex
// that is local to a processor, that processor can look at all of the
// incoming and outgoing edges of the graph. Processors cannot,
// however, access the incoming or outgoing edge lists of vertex owned
// by other processors. Vertices owned by other processors will not be
// encountered when traversing the vertex list via GetVertices(), but
// may be encountered by traversing the in- and out-edge lists of
// local vertices or the edge list.
//
// Distributed graphs can have pedigree IDs for the vertices in the
// same way that non-distributed graphs can. In this case, the
// distribution of the vertices in the graph is based on pedigree
// ID. For example, a vertex with the pedigree ID "Here" might land on
// processor 0 while a vertex pedigree ID "There" would end up on
// processor 3. By default, the pedigree IDs themselves are hashed to
// give a random (and, hopefully, even) distribution of the
// vertices. However, one can provide a different vertex distribution
// function by calling
// vtkDistributedGraphHelper::SetVertexPedigreeIdDistribution. Once a
// distributed graph has pedigree IDs, the no-argument AddVertex()
// method can no longer be used. Additionally, once a vertex has a
// pedigree ID, that pedigree ID should not be changed unless the user
// can guarantee that the vertex distribution will still map that
// vertex to the same processor where it already resides.
// .SECTION See Also
// vtkDirectedGraph vtkUndirectedGraph vtkMutableDirectedGraph
// vtkMutableUndirectedGraph vtkTree vtkDistributedGraphHelper
//
// .SECTION Thanks
// Thanks to Brian Wylie, Timothy Shead, Ken Moreland of Sandia National
// Laboratories and Douglas Gregor of Indiana University for designing these
// classes.
#ifndef __vtkGraph_h
#define __vtkGraph_h
#include "vtkDataObject.h"
class vtkAdjacentVertexIterator;
class vtkCellArray;
class vtkEdgeListIterator;
class vtkDataSetAttributes;
class vtkDirectedGraph;
class vtkGraphEdge;
class vtkGraphEdgePoints;
class vtkDistributedGraphHelper;
class vtkGraphInternals;
class vtkIdTypeArray;
class vtkInEdgeIterator;
class vtkOutEdgeIterator;
class vtkPoints;
class vtkUndirectedGraph;
class vtkVertexListIterator;
class vtkVariant;
class vtkVariantArray;
//BTX
// Forward declare some boost stuff even if boost wrappers
// are turned off.
namespace boost
{
class vtk_edge_iterator;
class vtk_out_edge_pointer_iterator;
class vtk_in_edge_pointer_iterator;
}
// Edge structures.
struct vtkEdgeBase
{
vtkEdgeBase() { }
vtkEdgeBase(vtkIdType id) :
Id(id) { }
vtkIdType Id;
};
struct vtkOutEdgeType : vtkEdgeBase
{
vtkOutEdgeType() { }
vtkOutEdgeType(vtkIdType t, vtkIdType id) :
vtkEdgeBase(id),
Target(t) { }
vtkIdType Target;
};
struct vtkInEdgeType : vtkEdgeBase
{
vtkInEdgeType() { }
vtkInEdgeType(vtkIdType s, vtkIdType id) :
vtkEdgeBase(id),
Source(s) { }
vtkIdType Source;
};
struct vtkEdgeType : vtkEdgeBase
{
vtkEdgeType() { }
vtkEdgeType(vtkIdType s, vtkIdType t, vtkIdType id) :
vtkEdgeBase(id),
Source(s),
Target(t) { }
vtkIdType Source;
vtkIdType Target;
};
//ETX
class VTK_FILTERING_EXPORT vtkGraph : public vtkDataObject
{
public:
vtkTypeMacro(vtkGraph, vtkDataObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the vertex or edge data.
vtkGetObjectMacro(VertexData, vtkDataSetAttributes);
vtkGetObjectMacro(EdgeData, vtkDataSetAttributes);
// Description:
// Return what type of dataset this is.
virtual int GetDataObjectType() {return VTK_GRAPH;}
// Description:
// Initialize to an empty graph.
virtual void Initialize();
// Description:
// These methods return the point (0,0,0) until the points structure
// is created, when it returns the actual point position. In a
// distributed graph, only the points for local vertices can be
// retrieved.
double *GetPoint(vtkIdType ptId);
void GetPoint(vtkIdType ptId, double x[3]);
// Description:
// Returns the points array for this graph.
// If points is not yet constructed, generates and returns
// a new points array filled with (0,0,0) coordinates. In a
// distributed graph, only the points for local vertices can be
// retrieved or modified.
vtkPoints* GetPoints();
virtual void SetPoints(vtkPoints *points);
// Description:
// Compute the bounds of the graph. In a distributed graph, this
// computes the bounds around the local part of the graph.
void ComputeBounds();
// Description:
// Return a pointer to the geometry bounding box in the form
// (xmin,xmax, ymin,ymax, zmin,zmax). In a distributed graph, this
// computes the bounds around the local part of the graph.
double *GetBounds();
void GetBounds(double bounds[6]);
// Description:
// The modified time of the graph.
unsigned long int GetMTime();
// Description:
// Initializes the out edge iterator to iterate over
// all outgoing edges of vertex v. For an undirected graph,
// returns all incident edges. In a distributed graph, the vertex
// v must be local to this processor.
virtual void GetOutEdges(vtkIdType v, vtkOutEdgeIterator *it);
// Description:
// The total of all incoming and outgoing vertices for vertex v.
// For undirected graphs, this is simply the number of edges incident
// to v. In a distributed graph, the vertex v must be local to this
// processor.
virtual vtkIdType GetDegree(vtkIdType v);
// Description:
// The number of outgoing edges from vertex v.
// For undirected graphs, returns the same as GetDegree(). In a
// distributed graph, the vertex v must be local to this processor.
virtual vtkIdType GetOutDegree(vtkIdType v);
//BTX
// Description:
// Random-access method for retrieving outgoing edges from vertex v.
virtual vtkOutEdgeType GetOutEdge(vtkIdType v, vtkIdType index);
//ETX
// Description:
// Random-access method for retrieving outgoing edges from vertex v.
// The method fills the vtkGraphEdge instance with the id, source, and
// target of the edge. This method is provided for wrappers,
// GetOutEdge(vtkIdType, vtkIdType) is preferred.
virtual void GetOutEdge(vtkIdType v, vtkIdType index, vtkGraphEdge* e);
// Description:
// Initializes the in edge iterator to iterate over
// all incoming edges to vertex v. For an undirected graph,
// returns all incident edges. In a distributed graph, the vertex
// v must be local to this processor.
virtual void GetInEdges(vtkIdType v, vtkInEdgeIterator *it);
// Description:
// The number of incoming edges to vertex v.
// For undirected graphs, returns the same as GetDegree(). In a
// distributed graph, the vertex v must be local to this processor.
virtual vtkIdType GetInDegree(vtkIdType v);
//BTX
// Description:
// Random-access method for retrieving incoming edges to vertex v.
virtual vtkInEdgeType GetInEdge(vtkIdType v, vtkIdType index);
//ETX
// Description:
// Random-access method for retrieving incoming edges to vertex v.
// The method fills the vtkGraphEdge instance with the id, source, and
// target of the edge. This method is provided for wrappers,
// GetInEdge(vtkIdType, vtkIdType) is preferred.
virtual void GetInEdge(vtkIdType v, vtkIdType index, vtkGraphEdge* e);
// Description:
// Initializes the adjacent vertex iterator to iterate over
// all outgoing vertices from vertex v. For an undirected graph,
// returns all adjacent vertices. In a distributed graph, the vertex
// v must be local to this processor.
virtual void GetAdjacentVertices(vtkIdType v, vtkAdjacentVertexIterator *it);
// Description:
// Initializes the edge list iterator to iterate over all
// edges in the graph. Edges may not be traversed in order of
// increasing edge id. In a distributed graph, this returns edges
// that are stored locally.
virtual void GetEdges(vtkEdgeListIterator *it);
// Description:
// The number of edges in the graph. In a distributed graph,
// this returns the number of edges stored locally.
virtual vtkIdType GetNumberOfEdges();
// Description:
// Initializes the vertex list iterator to iterate over all
// vertices in the graph. In a distributed graph, the iterator
// traverses all local vertices.
virtual void GetVertices(vtkVertexListIterator *it);
// Description:
// The number of vertices in the graph. In a distributed graph,
// returns the number of local vertices in the graph.
virtual vtkIdType GetNumberOfVertices();
// BTX
// Description:
// Sets the distributed graph helper of this graph, turning it into a
// distributed graph. This operation can only be executed on an empty
// graph.
void SetDistributedGraphHelper(vtkDistributedGraphHelper *helper);
// Description:
// Retrieves the distributed graph helper for this graph
vtkDistributedGraphHelper *GetDistributedGraphHelper();
//ETX
// Description:
// Retrieve the vertex with the given pedigree ID. If successful,
// returns the ID of the vertex. Otherwise, either the vertex data
// does not have a pedigree ID array or there is no vertex with the
// given pedigree ID, so this function returns -1.
// If the graph is a distributed graph, this method will return the
// Distributed-ID of the vertex.
vtkIdType FindVertex(const vtkVariant& pedigreeID);
// Description:
// Shallow copies the data object into this graph.
// If it is an incompatible graph, reports an error.
virtual void ShallowCopy(vtkDataObject *obj);
// Description:
// Deep copies the data object into this graph.
// If it is an incompatible graph, reports an error.
virtual void DeepCopy(vtkDataObject *obj);
// Description:
// Does a shallow copy of the topological information,
// but not the associated attributes.
virtual void CopyStructure(vtkGraph *g);
// Description:
// Performs the same operation as ShallowCopy(),
// but instead of reporting an error for an incompatible graph,
// returns false.
virtual bool CheckedShallowCopy(vtkGraph *g);
// Description:
// Performs the same operation as DeepCopy(),
// but instead of reporting an error for an incompatible graph,
// returns false.
virtual bool CheckedDeepCopy(vtkGraph *g);
// Description:
// Reclaim unused memory.
virtual void Squeeze();
//BTX
// Description:
// Retrieve a graph from an information vector.
static vtkGraph *GetData(vtkInformation *info);
static vtkGraph *GetData(vtkInformationVector *v, int i=0);
//ETX
// Description:
// Reorder the outgoing vertices of a vertex.
// The vertex list must have the same elements as the current out edge
// list, just in a different order.
// This method does not change the topology of the graph.
// In a distributed graph, the vertex v must be local.
void ReorderOutVertices(vtkIdType v, vtkIdTypeArray *vertices);
// Description:
// Returns true if both graphs point to the same adjacency structure.
// Can be used to test the copy-on-write feature of the graph.
bool IsSameStructure(vtkGraph *other);
// Description:
// Retrieve the source and target vertices for an edge id.
// NOTE: The first time this is called, the graph will build
// a mapping array from edge id to source/target that is the
// same size as the number of edges in the graph. If you have
// access to a vtkOutEdgeType, vtkInEdgeType, vtkEdgeType, or
// vtkGraphEdge, you should directly use these structures
// to look up the source or target instead of this method.
vtkIdType GetSourceVertex(vtkIdType e);
vtkIdType GetTargetVertex(vtkIdType e);
//BTX
// Description:
// Get/Set the internal edge control points associated with each edge.
// The size of the pts array is 3*npts, and holds the x,y,z
// location of each edge control point.
void SetEdgePoints(vtkIdType e, vtkIdType npts, double* pts);
void GetEdgePoints(vtkIdType e, vtkIdType& npts, double*& pts);
//ETX
// Description:
// Get the number of edge points associated with an edge.
vtkIdType GetNumberOfEdgePoints(vtkIdType e);
// Description:
// Get the x,y,z location of a point along edge e.
double* GetEdgePoint(vtkIdType e, vtkIdType i);
// Description:
// Clear all points associated with an edge.
void ClearEdgePoints(vtkIdType e);
// Description:
// Set an x,y,z location of a point along an edge.
// This assumes there is already a point at location i, and simply
// overwrites it.
void SetEdgePoint(vtkIdType e, vtkIdType i, double x[3]);
void SetEdgePoint(vtkIdType e, vtkIdType i, double x, double y, double z)
{ double p[3] = {x, y, z}; this->SetEdgePoint(e, i, p); }
// Description:
// Adds a point to the end of the list of edge points for a certain edge.
void AddEdgePoint(vtkIdType e, double x[3]);
void AddEdgePoint(vtkIdType e, double x, double y, double z)
{ double p[3] = {x, y, z}; this->AddEdgePoint(e, p); }
// Description:
// Copy the internal edge point data from another graph into this graph.
// Both graphs must have the same number of edges.
void ShallowCopyEdgePoints(vtkGraph* g);
void DeepCopyEdgePoints(vtkGraph* g);
// Description:
// Returns the internal representation of the graph. If modifying is
// true, then the returned vtkGraphInternals object will be unique to
// this vtkGraph object.
vtkGraphInternals *GetGraphInternals(bool modifying);
// Description:
// Fills a list of edge indices with the edges contained in the induced
// subgraph formed by the vertices in the vertex list.
void GetInducedEdges(vtkIdTypeArray* verts, vtkIdTypeArray* edges);
// Description:
// Returns the attributes of the data object as a vtkFieldData.
// This returns non-null values in all the same cases as GetAttributes,
// in addition to the case of FIELD, which will return the field data
// for any vtkDataObject subclass.
virtual vtkFieldData* GetAttributesAsFieldData(int type);
// Description:
// Get the number of elements for a specific attribute type (VERTEX, EDGE, etc.).
virtual vtkIdType GetNumberOfElements(int type);
// Description:
// Dump the contents of the graph to standard output.
void Dump();
// Description:
// Returns the Id of the edge between vertex a and vertex b.
// This is independent of directionality of the edge, that is,
// if edge A->B exists or if edge B->A exists, this function will
// return its Id. If multiple edges exist between a and b, here is no guarantee
// about which one will be returned.
// Returns -1 if no edge exists between a and b.
vtkIdType GetEdgeId(vtkIdType a, vtkIdType b);
// Description:
// Convert the graph to a directed graph.
bool ToDirectedGraph(vtkDirectedGraph* g);
// Description:
// Convert the graph to an undirected graph.
bool ToUndirectedGraph(vtkUndirectedGraph* g);
protected:
//BTX
vtkGraph();
~vtkGraph();
// Description:
// Protected method for adding vertices, optionally with properties,
// used by mutable subclasses. If vertex is non-null, it will be set
// to the newly-added (or found) vertex. Note that if propertyArr is
// non-null and the vertex data contains pedigree IDs, a vertex will
// only be added if there is no vertex with that pedigree ID.
void AddVertexInternal(vtkVariantArray *propertyArr = 0,
vtkIdType *vertex = 0);
// Description:
// Adds a vertex with the given pedigree ID to the graph. If a vertex with
// this pedigree ID already exists, no new vertex is added, but the vertex
// argument is set to the ID of the existing vertex. Otherwise, a
// new vertex is added and its ID is provided.
void AddVertexInternal(const vtkVariant& pedigree, vtkIdType *vertex);
// Description:
// Protected method for adding edges of a certain directedness used
// by mutable subclasses. If propertyArr is non-null, it specifies
// the properties to be attached to the newly-created edge. If
// non-null, edge will receive the newly-added edge.
void AddEdgeInternal(vtkIdType u, vtkIdType v, bool directed,
vtkVariantArray *propertyArr, vtkEdgeType *edge);
void AddEdgeInternal(const vtkVariant& uPedigree, vtkIdType v, bool directed,
vtkVariantArray *propertyArr, vtkEdgeType *edge);
void AddEdgeInternal(vtkIdType u, const vtkVariant& vPedigree, bool directed,
vtkVariantArray *propertyArr, vtkEdgeType *edge);
void AddEdgeInternal(const vtkVariant& uPedigree, const vtkVariant& vPedigree,
bool directed, vtkVariantArray *propertyArr,
vtkEdgeType *edge);
// Description:
// Removes a vertex from the graph, along with any adjacent edges.
// This invalidates the id of the last vertex, since it is reassigned to v.
void RemoveVertexInternal(vtkIdType v, bool directed);
// Description:
// Removes an edge from the graph.
// This invalidates the id of the last edge, since it is reassigned to e.
void RemoveEdgeInternal(vtkIdType e, bool directed);
// Description:
// Removes a collection of vertices from the graph, along with any adjacent edges.
void RemoveVerticesInternal(vtkIdTypeArray* arr, bool directed);
// Description:
// Removes a collection of edges from the graph.
void RemoveEdgesInternal(vtkIdTypeArray* arr, bool directed);
//ETX
// Description:
// Subclasses override this method to accept the structure
// based on their requirements.
virtual bool IsStructureValid(vtkGraph *g) = 0;
// Description:
// Copy internal data structure.
virtual void CopyInternal(vtkGraph *g, bool deep);
// Description:
// The adjacency list internals of this graph.
vtkGraphInternals *Internals;
// Description:
// The distributed graph helper. Only non-NULL for distributed graphs.
vtkDistributedGraphHelper *DistributedHelper;
// Description:
// Private method for setting internals.
void SetInternals(vtkGraphInternals* internals);
// Description:
// The structure for holding the edge points.
vtkGraphEdgePoints *EdgePoints;
// Description:
// Private method for setting edge points.
void SetEdgePoints(vtkGraphEdgePoints* edgePoints);
// Description:
// If this instance does not own its internals, it makes a copy of the
// internals. This is called before any write operation.
void ForceOwnership();
// Description:
// Fast access functions for iterators.
virtual void GetOutEdges(vtkIdType v, const vtkOutEdgeType *& edges, vtkIdType & nedges);
virtual void GetInEdges(vtkIdType v, const vtkInEdgeType *& edges, vtkIdType & nedges);
// Description:
// Builds a mapping from edge id to source/target vertex id.
void BuildEdgeList();
//BTX
// Description:
// Friend iterator classes.
friend class vtkAdjacentVertexIterator;
friend class vtkEdgeListIterator;
friend class vtkInEdgeIterator;
friend class vtkOutEdgeIterator;
friend class boost::vtk_edge_iterator;
friend class boost::vtk_in_edge_pointer_iterator;
friend class boost::vtk_out_edge_pointer_iterator;
//ETX
// Description:
// The vertex and edge data.
vtkDataSetAttributes *VertexData;
vtkDataSetAttributes *EdgeData;
// Description:
// (xmin,xmax, ymin,ymax, zmin,zmax) geometric bounds.
double Bounds[6];
// Description:
// Time at which bounds were computed.
vtkTimeStamp ComputeTime;
// Description:
// The vertex locations.
vtkPoints *Points;
static double DefaultPoint[3];
// Description:
// The optional mapping from edge id to source/target ids.
vtkGetObjectMacro(EdgeList, vtkIdTypeArray);
virtual void SetEdgeList(vtkIdTypeArray* list);
vtkIdTypeArray *EdgeList;
//ETX
private:
vtkGraph(const vtkGraph&); // Not implemented.
void operator=(const vtkGraph&); // Not implemented.
};
//BTX
bool VTK_FILTERING_EXPORT operator==(vtkEdgeBase e1, vtkEdgeBase e2);
bool VTK_FILTERING_EXPORT operator!=(vtkEdgeBase e1, vtkEdgeBase e2);
VTK_FILTERING_EXPORT ostream& operator<<(ostream& out, vtkEdgeBase e);
//ETX
#endif
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