/usr/include/vtk-5.8/vtkGeoView.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGeoView.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkGeoView - A 3D geospatial view.
//
// .SECTION Description
// vtkGeoView is a 3D globe view. The globe may contain a multi-resolution
// geometry source (vtkGeoTerrain), multiple multi-resolution image sources
// (vtkGeoAlignedImageRepresentation), as well as other representations such
// as vtkRenderedGraphRepresentation. At a minimum, the view must have a terrain
// and one image representation. The view uses vtkGeoInteractorStyle to orbit,
// zoom, and tilt the view, and contains a vtkCompassWidget for manipulating
// the camera.
//
// Each terrain or image representation contains a vtkGeoSource subclass which
// generates geometry or imagery at multiple resolutions. As the camera
// position changes, the terrain and/or image representations may ask its
// vtkGeoSource to refine the geometry. This refinement is performed on a
// separate thread, and the data is added to the view when it becomes available.
//
// .SECTION See Also
// vtkGeoTerrain vtkGeoAlignedImageRepresentation vtkGeoSource
#ifndef __vtkGeoView_h
#define __vtkGeoView_h
#include "vtkRenderView.h"
class vtkActor;
class vtkAssembly;
class vtkGeoAlignedImageRepresentation;
class vtkGeoInteractorStyle;
class vtkGeoTerrain;
class vtkGlobeSource;
class vtkImageData;
class vtkPolyDataMapper;
class vtkViewTheme;
class VTK_GEOVIS_EXPORT vtkGeoView : public vtkRenderView
{
public:
static vtkGeoView *New();
vtkTypeMacro(vtkGeoView, vtkRenderView);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Adds an image representation with a simple terrain model using
// the image in the specified file as the globe terrain.
vtkGeoAlignedImageRepresentation* AddDefaultImageRepresentation(vtkImageData* image);
// Decsription:
// Prepares the view for rendering.
virtual void PrepareForRendering();
// Description:
// Rebuild low-res earth source; call after (re)setting origin.
void BuildLowResEarth( double origin[3] );
// Description:
// Whether the view locks the heading when panning.
// Default is off.
virtual void SetLockHeading(bool lock);
virtual bool GetLockHeading();
vtkBooleanMacro(LockHeading, bool);
// Description:
// Convenience method for obtaining the internal interactor style.
vtkGeoInteractorStyle* GetGeoInteractorStyle();
// Description:
// Method to change the interactor style.
virtual void SetGeoInteractorStyle(vtkGeoInteractorStyle* style);
// Description:
// The terrain (geometry) model for this earth view.
virtual void SetTerrain(vtkGeoTerrain* terrain);
vtkGetObjectMacro(Terrain, vtkGeoTerrain);
// Description:
// Update and render the view.
virtual void Render();
protected:
vtkGeoView();
~vtkGeoView();
vtkGlobeSource* LowResEarthSource;
vtkPolyDataMapper* LowResEarthMapper;
vtkActor* LowResEarthActor;
vtkAssembly* Assembly;
vtkGeoTerrain* Terrain;
int UsingMesaDrivers;
private:
vtkGeoView(const vtkGeoView&); // Not implemented.
void operator=(const vtkGeoView&); // Not implemented.
};
#endif
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