/usr/include/vtk-5.8/vtkCubeAxesActor2D.h is in libvtk5-dev 5.8.0-5.
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Program: Visualization Toolkit
Module: vtkCubeAxesActor2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCubeAxesActor2D - create a 2D plot of a bounding box edges - used for navigation
// .SECTION Description
// vtkCubeAxesActor2D is a composite actor that draws three axes of the
// bounding box of an input dataset. The axes include labels and titles
// for the x-y-z axes. The algorithm selects the axes that are on the
// "exterior" of the bounding box, exterior as determined from examining
// outer edges of the bounding box in projection (display) space. Alternatively,
// the edges closest to the viewer (i.e., camera position) can be drawn.
//
// To use this object you must define a bounding box and the camera used
// to render the vtkCubeAxesActor2D. The camera is used to control the
// scaling and position of the vtkCubeAxesActor2D so that it fits in the
// viewport and always remains visible.)
//
// The font property of the axes titles and labels can be modified through the
// AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also
// use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods
// to access each individual axis actor to modify their font properties.
//
// The bounding box to use is defined in one of three ways. First, if the Input
// ivar is defined, then the input dataset's bounds is used. If the Input is
// not defined, and the Prop (superclass of all actors) is defined, then the
// Prop's bounds is used. If neither the Input or Prop is defined, then the
// Bounds instance variable (an array of six doubles) is used.
//
// .SECTION See Also
// vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
#ifndef __vtkCubeAxesActor2D_h
#define __vtkCubeAxesActor2D_h
#include "vtkActor2D.h"
#define VTK_FLY_OUTER_EDGES 0
#define VTK_FLY_CLOSEST_TRIAD 1
#define VTK_FLY_NONE 2
class vtkAxisActor2D;
class vtkCamera;
class vtkDataSet;
class vtkTextProperty;
class VTK_HYBRID_EXPORT vtkCubeAxesActor2D : public vtkActor2D
{
public:
vtkTypeMacro(vtkCubeAxesActor2D,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with bold, italic, and shadow enabled; font family
// set to Arial; and label format "6.3g". The number of labels per axis
// is set to 3.
static vtkCubeAxesActor2D *New();
// Description:
// Draw the axes as per the vtkProp superclass' API.
int RenderOverlay(vtkViewport*);
int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *) {return 0;}
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Use the bounding box of this input dataset to draw the cube axes. If this
// is not specified, then the class will attempt to determine the bounds from
// the defined Prop or Bounds.
virtual void SetInput(vtkDataSet*);
vtkGetObjectMacro(Input, vtkDataSet);
// Description:
// Use the bounding box of this prop to draw the cube axes. The
// ViewProp is used to determine the bounds only if the Input is not
// defined.
void SetViewProp(vtkProp* prop);
vtkGetObjectMacro(ViewProp, vtkProp);
// Description:
// Explicitly specify the region in space around which to draw the bounds.
// The bounds is used only when no Input or Prop is specified. The bounds
// are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
// sure that the min's are less than the max's.
vtkSetVector6Macro(Bounds,double);
double *GetBounds();
void GetBounds(double& xmin, double& xmax, double& ymin, double& ymax,
double& zmin, double& zmax);
void GetBounds(double bounds[6]);
// Description:
// Explicitly specify the range of values used on the bounds.
// The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax),
// making sure that the min's are less than the max's.
vtkSetVector6Macro(Ranges,double);
double *GetRanges();
void GetRanges(double& xmin, double& xmax, double& ymin, double& ymax,
double& zmin, double& zmax);
void GetRanges(double ranges[6]);
// Description:
// Explicitly specify an origin for the axes. These usually intersect at one of the
// corners of the bounding box, however users have the option to override this if
// necessary
vtkSetMacro( XOrigin, double );
vtkSetMacro( YOrigin, double );
vtkSetMacro( ZOrigin, double );
// Description:
// Set/Get a flag that controls whether the axes use the data ranges
// or the ranges set by SetRanges. By default the axes use the data
// ranges.
vtkSetMacro(UseRanges,int);
vtkGetMacro(UseRanges,int);
vtkBooleanMacro(UseRanges,int);
// Description:
// Set/Get the camera to perform scaling and translation of the
// vtkCubeAxesActor2D.
virtual void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera,vtkCamera);
// Description:
// Specify a mode to control how the axes are drawn: either outer edges
// or closest triad to the camera position, or you may also disable flying
// of the axes.
vtkSetClampMacro(FlyMode, int, VTK_FLY_OUTER_EDGES, VTK_FLY_NONE);
vtkGetMacro(FlyMode, int);
void SetFlyModeToOuterEdges()
{this->SetFlyMode(VTK_FLY_OUTER_EDGES);};
void SetFlyModeToClosestTriad()
{this->SetFlyMode(VTK_FLY_CLOSEST_TRIAD);};
void SetFlyModeToNone()
{this->SetFlyMode(VTK_FLY_NONE);};
// Description:
// Set/Get a flag that controls whether the axes are scaled to fit in
// the viewport. If off, the axes size remains constant (i.e., stay the
// size of the bounding box). By default scaling is on so the axes are
// scaled to fit inside the viewport.
vtkSetMacro(Scaling,int);
vtkGetMacro(Scaling,int);
vtkBooleanMacro(Scaling,int);
// Description:
// Set/Get the number of annotation labels to show along the x, y, and
// z axes. This values is a suggestion: the number of labels may vary
// depending on the particulars of the data.
vtkSetClampMacro(NumberOfLabels, int, 0, 50);
vtkGetMacro(NumberOfLabels, int);
// Description:
// Set/Get the labels for the x, y, and z axes. By default,
// use "X", "Y" and "Z".
vtkSetStringMacro(XLabel);
vtkGetStringMacro(XLabel);
vtkSetStringMacro(YLabel);
vtkGetStringMacro(YLabel);
vtkSetStringMacro(ZLabel);
vtkGetStringMacro(ZLabel);
// Description:
// Retrieve handles to the X, Y and Z axis (so that you can set their text
// properties for example)
vtkAxisActor2D *GetXAxisActor2D()
{return this->XAxis;}
vtkAxisActor2D *GetYAxisActor2D()
{return this->YAxis;}
vtkAxisActor2D *GetZAxisActor2D()
{return this->ZAxis;}
// Description:
// Set/Get the title text property of all axes. Note that each axis can
// be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual void SetAxisTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisTitleTextProperty,vtkTextProperty);
// Description:
// Set/Get the labels text property of all axes. Note that each axis can
// be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual void SetAxisLabelTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisLabelTextProperty,vtkTextProperty);
// Description:
// Set/Get the format with which to print the labels on each of the
// x-y-z axes.
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
// Description:
// Set/Get the factor that controls the overall size of the fonts used
// to label and title the axes.
vtkSetClampMacro(FontFactor, double, 0.1, 2.0);
vtkGetMacro(FontFactor, double);
// Description:
// Set/Get the inertial factor that controls how often (i.e, how
// many renders) the axes can switch position (jump from one axes
// to another).
vtkSetClampMacro(Inertia, int, 1, VTK_LARGE_INTEGER);
vtkGetMacro(Inertia, int);
// Description:
// Set/Get the variable that controls whether the actual
// bounds of the dataset are always shown. Setting this variable
// to 1 means that clipping is disabled and that the actual
// value of the bounds is displayed even with corner offsets
// Setting this variable to 0 means these axis will clip
// themselves and show variable bounds (legacy mode)
vtkSetClampMacro(ShowActualBounds, int, 0, 1);
vtkGetMacro(ShowActualBounds, int);
// Description:
// Specify an offset value to "pull back" the axes from the corner at
// which they are joined to avoid overlap of axes labels. The
// "CornerOffset" is the fraction of the axis length to pull back.
vtkSetMacro(CornerOffset, double);
vtkGetMacro(CornerOffset, double);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Turn on and off the visibility of each axis.
vtkSetMacro(XAxisVisibility,int);
vtkGetMacro(XAxisVisibility,int);
vtkBooleanMacro(XAxisVisibility,int);
vtkSetMacro(YAxisVisibility,int);
vtkGetMacro(YAxisVisibility,int);
vtkBooleanMacro(YAxisVisibility,int);
vtkSetMacro(ZAxisVisibility,int);
vtkGetMacro(ZAxisVisibility,int);
vtkBooleanMacro(ZAxisVisibility,int);
// Description:
// Shallow copy of a CubeAxesActor2D.
void ShallowCopy(vtkCubeAxesActor2D *actor);
// Disable warnings about qualifiers on return types.
#if defined(_COMPILER_VERSION)
# pragma set woff 3303
#endif
#if defined(__INTEL_COMPILER)
# pragma warning (push)
# pragma warning (disable:858)
#endif
#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# define SetPropA SetProp
# define SetPropW SetProp
# define GetPropA GetProp
# define GetPropW GetProp
#endif
// Description:
// @deprecated Replaced by vtkCubeAxesActor2D::SetViewProp() as of VTK 5.0.
VTK_LEGACY(virtual void SetProp(vtkProp* prop));
// Description:
// @deprecated Replaced by vtkCubeAxesActor2D::GetViewProp() as of VTK 5.0.
VTK_LEGACY(virtual vtkProp* GetProp());
#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# undef SetPropW
# undef SetPropA
# undef GetPropW
# undef GetPropA
//BTX
VTK_LEGACY(virtual void SetPropA(vtkProp* prop));
VTK_LEGACY(virtual void SetPropW(vtkProp* prop));
VTK_LEGACY(virtual vtkProp* GetPropA());
VTK_LEGACY(virtual vtkProp* GetPropW());
//ETX
#endif
// Reset disabled warning about qualifiers on return types.
#if defined(__INTEL_COMPILER)
# pragma warning (pop)
#endif
#if defined(_COMPILER_VERSION)
# pragma reset woff 3303
#endif
protected:
vtkCubeAxesActor2D();
~vtkCubeAxesActor2D();
vtkDataSet *Input; //Define bounds from input data, or
vtkProp *ViewProp; //Define bounds from actor/assembly, or
double Bounds[6]; //Define bounds explicitly
double Ranges[6]; //Define ranges explicitly
int UseRanges; //Flag to use ranges or not
vtkCamera *Camera;
int FlyMode;
int Scaling;
vtkAxisActor2D *XAxis;
vtkAxisActor2D *YAxis;
vtkAxisActor2D *ZAxis;
vtkTextProperty *AxisTitleTextProperty;
vtkTextProperty *AxisLabelTextProperty;
vtkTimeStamp BuildTime;
int NumberOfLabels;
char *XLabel;
char *YLabel;
char *ZLabel;
char *Labels[3];
int XAxisVisibility;
int YAxisVisibility;
int ZAxisVisibility;
char *LabelFormat;
double FontFactor;
double CornerOffset;
int Inertia;
int RenderCount;
int InertiaAxes[8];
int RenderSomething;
// Always show the actual bounds of the object
int ShowActualBounds;
double XOrigin;
double YOrigin;
double ZOrigin;
// various helper methods
void TransformBounds(vtkViewport *viewport, double bounds[6],
double pts[8][3]);
int ClipBounds(vtkViewport *viewport, double pts[8][3], double bounds[6]);
double EvaluatePoint(double planes[24], double x[3]);
double EvaluateBounds(double planes[24], double bounds[6]);
void AdjustAxes(double pts[8][3], double bounds[6],
int idx, int xIdx, int yIdx, int zIdx, int zIdx2,
int xAxes, int yAxes, int zAxes,
double xCoords[4], double yCoords[4], double zCoords[4],
double xRange[2], double yRange[2], double zRange[2]);
private:
// hide the superclass' ShallowCopy() from the user and the compiler.
void ShallowCopy(vtkProp *prop) { this->vtkProp::ShallowCopy( prop ); };
private:
vtkCubeAxesActor2D(const vtkCubeAxesActor2D&); // Not implemented.
void operator=(const vtkCubeAxesActor2D&); // Not implemented.
};
#endif
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