This file is indexed.

/usr/include/vtk-5.8/vtkCubeAxesActor.h is in libvtk5-dev 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCubeAxesActor.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$
  Thanks:    Kathleen Bonnell, B Division, Lawrence Livermore Nat'l Laboratory

Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen
All rights reserve
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCubeAxesActor - create a  plot of a bounding box edges -
// used for navigation
// .SECTION Description
// vtkCubeAxesActor is a composite actor that draws axes of the
// bounding box of an input dataset. The axes include labels and titles
// for the x-y-z axes. The algorithm selects which axes to draw based
// on the user-defined 'fly' mode.  (STATIC is default).
// 'STATIC' constructs axes from all edges of the bounding box.
// 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that
// lies closest to the specified camera.
// 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that
// lies furthest from the specified camera.
// 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the
// bounding box, exterior as determined from examining outer edges of the
// bounding box in projection (display) space.
//
// To use this object you must define a bounding box and the camera used
// to render the vtkCubeAxesActor. You can optionally turn on/off labels,
// ticks, gridlines, and set tick location, number of labels, and text to
// use for axis-titles.  A 'corner offset' can also be set.  This allows
// the axes to be set partially away from the actual bounding box to perhaps
// prevent overlap of labels between the various axes.
//
// The Bounds instance variable (an array of six doubles) is used to determine
// the bounding box.
//
// .SECTION See Also
// vtkActor vtkAxisActor vtkCubeAxesActor2D

#ifndef __vtkCubeAxesActor_h
#define __vtkCubeAxesActor_h

#define VTK_FLY_OUTER_EDGES     0
#define VTK_FLY_CLOSEST_TRIAD   1
#define VTK_FLY_FURTHEST_TRIAD  2
#define VTK_FLY_STATIC_TRIAD    3
#define VTK_FLY_STATIC_EDGES    4

#define VTK_TICKS_INSIDE        0
#define VTK_TICKS_OUTSIDE       1
#define VTK_TICKS_BOTH          2

#include "vtkActor.h"

class vtkAxisActor;
class vtkCamera;

class VTK_HYBRID_EXPORT vtkCubeAxesActor : public vtkActor
{
public:
  vtkTypeMacro(vtkCubeAxesActor,vtkActor);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object with label format "6.3g" and the number of labels
  // per axis set to 3.
  static vtkCubeAxesActor *New();

  // Description:
  // Draw the axes as per the vtkProp superclass' API.
  virtual int RenderOpaqueGeometry(vtkViewport*);
  virtual int RenderTranslucentGeometry(vtkViewport *) {return 0;}

  // Description:
  // Explicitly specify the region in space around which to draw the bounds.
  // The bounds is used only when no Input or Prop is specified. The bounds
  // are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
  // sure that the min's are less than the max's.
  vtkSetVector6Macro(Bounds,double);
  double *GetBounds();
  void GetBounds(double& xmin, double& xmax, double& ymin, double& ymax,
                 double& zmin, double& zmax);
  void GetBounds(double bounds[6]);

  // Description:
  // Explicitly specify the range of each axes that's used to define the prop.
  // The default, (if you do not use these methods) is to use the bounds
  // specified, or use the bounds of the Input Prop if one is specified. This
  // method allows you to separate the notion of extent of the axes in physical
  // space (bounds) and the extent of the values it represents. In other words,
  // you can have the ticks and labels show a different range.
  vtkSetVector2Macro( XAxisRange, double );
  vtkSetVector2Macro( YAxisRange, double );
  vtkSetVector2Macro( ZAxisRange, double );
  vtkGetVector2Macro( XAxisRange, double );
  vtkGetVector2Macro( YAxisRange, double );
  vtkGetVector2Macro( ZAxisRange, double );

  // Description:
  // Set/Get the camera to perform scaling and translation of the
  // vtkCubeAxesActor.
  virtual void SetCamera(vtkCamera*);
  vtkGetObjectMacro(Camera,vtkCamera);

  // Description:
  // Specify a mode to control how the axes are drawn: either static,
  // closest triad, furthest triad or outer edges in relation to the
  // camera position.
  vtkSetClampMacro(FlyMode, int, VTK_FLY_OUTER_EDGES, VTK_FLY_STATIC_EDGES);
  vtkGetMacro(FlyMode, int);
  void SetFlyModeToOuterEdges()
    {this->SetFlyMode(VTK_FLY_OUTER_EDGES);};
  void SetFlyModeToClosestTriad()
    {this->SetFlyMode(VTK_FLY_CLOSEST_TRIAD);};
  void SetFlyModeToFurthestTriad()
    {this->SetFlyMode(VTK_FLY_FURTHEST_TRIAD);};
  void SetFlyModeToStaticTriad()
    {this->SetFlyMode(VTK_FLY_STATIC_TRIAD);};
  void SetFlyModeToStaticEdges()
    {this->SetFlyMode(VTK_FLY_STATIC_EDGES);};

  // Description:
  // Set/Get the labels for the x, y, and z axes. By default,
  // use "X-Axis", "Y-Axis" and "Z-Axis".
  vtkSetStringMacro(XTitle);
  vtkGetStringMacro(XTitle);
  vtkSetStringMacro(XUnits);
  vtkGetStringMacro(XUnits);
  vtkSetStringMacro(YTitle);
  vtkGetStringMacro(YTitle);
  vtkSetStringMacro(YUnits);
  vtkGetStringMacro(YUnits);
  vtkSetStringMacro(ZTitle);
  vtkGetStringMacro(ZTitle);
  vtkSetStringMacro(ZUnits);
  vtkGetStringMacro(ZUnits);

  // Description:
  // Set/Get the format with which to print the labels on each of the
  // x-y-z axes.
  vtkSetStringMacro(XLabelFormat);
  vtkGetStringMacro(XLabelFormat);
  vtkSetStringMacro(YLabelFormat);
  vtkGetStringMacro(YLabelFormat);
  vtkSetStringMacro(ZLabelFormat);
  vtkGetStringMacro(ZLabelFormat);

  // Description:
  // Set/Get the inertial factor that controls how often (i.e, how
  // many renders) the axes can switch position (jump from one axes
  // to another).
  vtkSetClampMacro(Inertia, int, 1, VTK_LARGE_INTEGER);
  vtkGetMacro(Inertia, int);

  // Description:
  // Specify an offset value to "pull back" the axes from the corner at
  // which they are joined to avoid overlap of axes labels. The
  // "CornerOffset" is the fraction of the axis length to pull back.
  vtkSetMacro(CornerOffset, double);
  vtkGetMacro(CornerOffset, double);

  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);

  // Description:
  // Turn on and off the visibility of each axis.
  vtkSetMacro(XAxisVisibility,int);
  vtkGetMacro(XAxisVisibility,int);
  vtkBooleanMacro(XAxisVisibility,int);
  vtkSetMacro(YAxisVisibility,int);
  vtkGetMacro(YAxisVisibility,int);
  vtkBooleanMacro(YAxisVisibility,int);
  vtkSetMacro(ZAxisVisibility,int);
  vtkGetMacro(ZAxisVisibility,int);
  vtkBooleanMacro(ZAxisVisibility,int);

  // Description:
  // Turn on and off the visibility of labels for each axis.
  vtkSetMacro(XAxisLabelVisibility,int);
  vtkGetMacro(XAxisLabelVisibility,int);
  vtkBooleanMacro(XAxisLabelVisibility,int);

  vtkSetMacro(YAxisLabelVisibility,int);
  vtkGetMacro(YAxisLabelVisibility,int);
  vtkBooleanMacro(YAxisLabelVisibility,int);

  vtkSetMacro(ZAxisLabelVisibility,int);
  vtkGetMacro(ZAxisLabelVisibility,int);
  vtkBooleanMacro(ZAxisLabelVisibility,int);

  // Description:
  // Turn on and off the visibility of ticks for each axis.
  vtkSetMacro(XAxisTickVisibility,int);
  vtkGetMacro(XAxisTickVisibility,int);
  vtkBooleanMacro(XAxisTickVisibility,int);

  vtkSetMacro(YAxisTickVisibility,int);
  vtkGetMacro(YAxisTickVisibility,int);
  vtkBooleanMacro(YAxisTickVisibility,int);

  vtkSetMacro(ZAxisTickVisibility,int);
  vtkGetMacro(ZAxisTickVisibility,int);
  vtkBooleanMacro(ZAxisTickVisibility,int);

  // Description:
  // Turn on and off the visibility of minor ticks for each axis.
  vtkSetMacro(XAxisMinorTickVisibility,int);
  vtkGetMacro(XAxisMinorTickVisibility,int);
  vtkBooleanMacro(XAxisMinorTickVisibility,int);

  vtkSetMacro(YAxisMinorTickVisibility,int);
  vtkGetMacro(YAxisMinorTickVisibility,int);
  vtkBooleanMacro(YAxisMinorTickVisibility,int);

  vtkSetMacro(ZAxisMinorTickVisibility,int);
  vtkGetMacro(ZAxisMinorTickVisibility,int);
  vtkBooleanMacro(ZAxisMinorTickVisibility,int);

  vtkSetMacro(DrawXGridlines,int);
  vtkGetMacro(DrawXGridlines,int);
  vtkBooleanMacro(DrawXGridlines,int);

  vtkSetMacro(DrawYGridlines,int);
  vtkGetMacro(DrawYGridlines,int);
  vtkBooleanMacro(DrawYGridlines,int);

  vtkSetMacro(DrawZGridlines,int);
  vtkGetMacro(DrawZGridlines,int);
  vtkBooleanMacro(DrawZGridlines,int);

  // Description:
  // Set/Get the location of ticks marks.
  vtkSetClampMacro(TickLocation, int, VTK_TICKS_INSIDE, VTK_TICKS_BOTH);
  vtkGetMacro(TickLocation, int);

  void SetTickLocationToInside(void)
    { this->SetTickLocation(VTK_TICKS_INSIDE); };
  void SetTickLocationToOutside(void)
    { this->SetTickLocation(VTK_TICKS_OUTSIDE); };
  void SetTickLocationToBoth(void)
    { this->SetTickLocation(VTK_TICKS_BOTH); };

  void SetLabelScaling(bool, int, int, int);
  // Description:
  // Shallow copy of a KatCubeAxesActor.
  void ShallowCopy(vtkCubeAxesActor *actor);

protected:
  vtkCubeAxesActor();
  ~vtkCubeAxesActor();

  int LabelExponent(double min, double max);
  int Digits(double min, double max);
  double MaxOf(double, double);
  double MaxOf(double, double, double, double);
  double FFix(double);
  double FSign(double, double);

  double       Bounds[6]; //Define bounds explicitly

  vtkCamera *Camera;
  int FlyMode;

  // to control all axes
  // [0] always for 'Major' axis during non-static fly modes.
  vtkAxisActor *XAxes[4];
  vtkAxisActor *YAxes[4];
  vtkAxisActor *ZAxes[4];

  char *XTitle;
  char *XUnits;
  char *YTitle;
  char *YUnits;
  char *ZTitle;
  char *ZUnits;

  char *ActualXLabel;
  char *ActualYLabel;
  char *ActualZLabel;

  int TickLocation;

  int XAxisVisibility;
  int YAxisVisibility;
  int ZAxisVisibility;

  int XAxisTickVisibility;
  int YAxisTickVisibility;
  int ZAxisTickVisibility;

  int XAxisMinorTickVisibility;
  int YAxisMinorTickVisibility;
  int ZAxisMinorTickVisibility;

  int XAxisLabelVisibility;
  int YAxisLabelVisibility;
  int ZAxisLabelVisibility;

  int DrawXGridlines;
  int DrawYGridlines;
  int DrawZGridlines;

  char  *XLabelFormat;
  char  *YLabelFormat;
  char  *ZLabelFormat;
  double CornerOffset;
  int   Inertia;
  int   RenderCount;
  int   InertiaLocs[3];

  int RenderSomething;

private:
  vtkCubeAxesActor(const vtkCubeAxesActor&); // Not implemented
  void operator=(const vtkCubeAxesActor&); // Not implemented

  vtkSetStringMacro(ActualXLabel);
  vtkSetStringMacro(ActualYLabel);
  vtkSetStringMacro(ActualZLabel);

  vtkTimeStamp BuildTime;
  int LastXPow;
  int LastYPow;
  int LastZPow;
  int UserXPow;
  int UserYPow;
  int UserZPow;
  bool AutoLabelScaling;
  int LastXAxisDigits;
  int LastYAxisDigits;
  int LastZAxisDigits;
  double LastXRange[2];
  double LastYRange[2];
  double LastZRange[2];
  int   LastFlyMode;

  int   RenderAxesX[4];
  int   RenderAxesY[4];
  int   RenderAxesZ[4];
  int   NumberOfAxesX;
  int   NumberOfAxesY;
  int   NumberOfAxesZ;

  bool MustAdjustXValue;
  bool MustAdjustYValue;
  bool MustAdjustZValue;
  bool ForceXLabelReset;
  bool ForceYLabelReset;
  bool ForceZLabelReset;

  double XAxisRange[2];
  double YAxisRange[2];
  double ZAxisRange[2];

  // various helper methods
  void  TransformBounds(vtkViewport *viewport, const double bounds[6],
                        double pts[8][3]);
  void  AdjustAxes(double bounds[6],
                   double xCoords[4][6], double yCoords[4][6],
                   double zCoords[4][6],
                   double xRange[2], double yRange[2], double zRange[2]);

  bool  ComputeTickSize(double bounds[6]);
  void  AdjustValues(const double xRange[2],
                     const double yRange[2],
                     const double zRange[2]);
  void  AdjustRange(const double bounds[6]);
  void  BuildAxes(vtkViewport *);
  void  DetermineRenderAxes(vtkViewport *);
  void  SetNonDependentAttributes(void);
  void  BuildLabels(vtkAxisActor *axes[4]);
  void  AdjustTicksComputeRange(vtkAxisActor *axes[4],
      double rangeMin, double rangeMax);

  // hide the superclass' ShallowCopy() from the user and the compiler.
  void ShallowCopy(vtkProp *prop) { this->vtkProp::ShallowCopy( prop ); };
};


#endif