/usr/include/vtk-5.8/vtkCosmicTreeLayoutStrategy.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Program: Visualization Toolkit
Module: vtkCosmicTreeLayoutStrategy.h
=========================================================================*/
/*----------------------------------------------------------------------------
Copyright (c) Sandia Corporation
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
// .NAME vtkCosmicTreeLayoutStrategy - tree layout strategy reminiscent of astronomical systems
//
// .SECTION Description
// This layout strategy takes an input tree and places all the children of a
// node into a containing circle. The placement is such that each child
// placed can be represented with a circle tangent to the containing circle
// and (usually) 2 other children. The interior of the circle is left empty
// so that graph edges drawn on top of the tree will not obfuscate the tree.
// However, when one child is much larger than all the others, it may
// encroach on the center of the containing circle; that's OK, because it's
// large enough not to be obscured by edges drawn atop it.
//
// .SECTION Thanks
// Thanks to the galaxy and David Thompson hierarchically nested inside it
// for inspiring this layout strategy.
#ifndef __vtkCosmicTreeLayoutStrategy_h
#define __vtkCosmicTreeLayoutStrategy_h
#include "vtkGraphLayoutStrategy.h"
class vtkDoubleArray;
class vtkDataArray;
class vtkPoints;
class vtkTree;
class VTK_INFOVIS_EXPORT vtkCosmicTreeLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkCosmicTreeLayoutStrategy* New();
virtual void PrintSelf( ostream& os, vtkIndent indent );
vtkTypeMacro(vtkCosmicTreeLayoutStrategy,vtkGraphLayoutStrategy);
// Description:
// Perform the layout.
virtual void Layout();
// Description:
// Should node size specifications be obeyed at leaf nodes only or
// (with scaling as required to meet constraints) at every node in
// the tree?
// This defaults to true, so that leaf nodes are scaled according to
// the size specification provided, and the parent node sizes are
// calculated by the algorithm.
vtkSetMacro(SizeLeafNodesOnly,int);
vtkGetMacro(SizeLeafNodesOnly,int);
vtkBooleanMacro(SizeLeafNodesOnly,int);
// Description:
// How many levels of the tree should be laid out?
// For large trees, you may wish to set the root and maximum depth
// in order to retrieve the layout for the visible portion of the tree.
// When this value is zero or negative, all nodes below and including
// the LayoutRoot will be presented.
// This defaults to 0.
vtkSetMacro(LayoutDepth,int);
vtkGetMacro(LayoutDepth,int);
// Description:
// What is the top-most tree node to lay out?
// This node will become the largest containing circle in the layout.
// Use this in combination with SetLayoutDepth to retrieve the
// layout of a subtree of interest for rendering.
// Setting LayoutRoot to a negative number signals that the root node
// of the tree should be used as the root node of the layout.
// This defaults to -1.
vtkSetMacro(LayoutRoot,vtkIdType);
vtkGetMacro(LayoutRoot,vtkIdType);
// Description:
// Set the array to be used for sizing nodes.
// If this is set to an empty string or NULL (the default),
// then all leaf nodes (or all nodes, when SizeLeafNodesOnly is false)
// will be assigned a unit size.
vtkSetStringMacro(NodeSizeArrayName);
vtkGetStringMacro(NodeSizeArrayName);
protected:
//BTX
/// How are node sizes specified?
enum RadiusMode
{
NONE, //!< No node sizes specified... unit radius is assumed.
LEAVES, //!< Only leaf node sizes specified... parents are calculated during layout.
ALL //!< All node sizes specified (overconstrained, so a scale factor for each parent is calculated during layout).
};
//ETX
vtkCosmicTreeLayoutStrategy();
virtual ~vtkCosmicTreeLayoutStrategy();
//BTX
// Description:
// Recursive routine used to lay out tree nodes. Called from Layout().
void LayoutChildren(
vtkTree* tree, vtkPoints* newPoints, vtkDoubleArray* radii, vtkDoubleArray* scale,
vtkIdType root, int depth, RadiusMode mode );
// Description:
// Recursive routine that adds each parent node's (x,y) position to its children.
// This must be done only after all the children have been laid out at the origin
// since we will not know the parent's position until after the child radii have
// been determined.
void OffsetChildren(
vtkTree* tree, vtkPoints* pts, vtkDoubleArray* radii, vtkDoubleArray* scale,
double parent[4], vtkIdType root, int depth, RadiusMode mode );
//ETX
// Description:
// Create an array to hold radii, named appropriately (depends on \a NodeSizeArrayName)
// and initialized to either (a) -1.0 for each node or (b) a deep copy of an existing array.
// @param numVertices The number of vertices on the tree.
// @param initialValue The starting value of each node's radius. Only used when \a inputRadii is NULL.
// @param inputRadii Either NULL or the address of another array to be copied into the output array
// @retval The array of node radii to be set on the output
vtkDoubleArray* CreateRadii( vtkIdType numVertices, double initialValue, vtkDataArray* inputRadii );
// Description:
// Create an array to hold scale factors, named appropriately (depends on \a NodeSizeArrayName)
// and initialized to -1.0.
// @param numVertices The number of vertices on the tree.
// @retval The array of node scale factors to be set on the output
vtkDoubleArray* CreateScaleFactors( vtkIdType numVertices );
int SizeLeafNodesOnly;
int LayoutDepth;
vtkIdType LayoutRoot;
char* NodeSizeArrayName;
private:
vtkCosmicTreeLayoutStrategy( const vtkCosmicTreeLayoutStrategy& ); // Not implemented.
void operator = ( const vtkCosmicTreeLayoutStrategy& ); // Not implemented.
};
#endif // __vtkCosmicTreeLayoutStrategy_h
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