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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkContextInteractorStyle.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkContextInteractorStyle - An interactor for chart views
// It observes the user events (mouse events) and propagates them
// to the scene. If the scene doesn't eat the event, it is propagated
// to the interactor style superclass.
//
// .SECTION Description

#ifndef __vtkContextInteractorStyle_h
#define __vtkContextInteractorStyle_h

#include "vtkInteractorStyle.h"

class vtkContextScene;

class VTK_CHARTS_EXPORT vtkContextInteractorStyle : public vtkInteractorStyle
{
public:
  static vtkContextInteractorStyle *New();
  vtkTypeMacro(vtkContextInteractorStyle, vtkInteractorStyle);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set the scene to forward user events to.
  // Refresh the view when the scene is dirty and no event is being processed.
  // The scene is observed (vtkCommand::ModifiedEvent) and a refresh on the
  // view is called appropriately: scene is dirty and no event is being
  // processed.
  void SetScene(vtkContextScene* scene);
  // Description:
  // Return the observed scene.
  vtkGetObjectMacro(Scene, vtkContextScene);

  // Description:
  // Called when the scene is modified. Refresh the scene if needed.
  virtual void OnSceneModified();

  // Description:
  // Called when the user moves the mouse
  // Default behavior forwards the event to the observed scene.
  virtual void OnMouseMove();

  // Description:
  // Called when the user clicks the mouse left button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnLeftButtonDown();

  // Description:
  // Called when the user releases the mouse left button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnLeftButtonUp();

  // Description:
  // Called when the user clicks the mouse middle button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnMiddleButtonDown();

  // Description:
  // Called when the user releases the mouse middle button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnMiddleButtonUp();

  // Description:
  // Called when the user clicks the mouse right button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnRightButtonDown();

  // Description:
  // Called when the user releases the mouse right button.
  // Default behavior forwards the event to the observed scene.
  virtual void OnRightButtonUp();

  // Description:
  // Called when the user moves the mouse wheel forward.
  // Default behavior forwards the event to the observed scene.
  virtual void OnMouseWheelForward();

  // Description:
  // Called when the user moves the mouse wheel backward.
  // Default behavior forwards the event to the observed scene.
  virtual void OnMouseWheelBackward();

  // Description:
  // Place holder for future implementation.
  // Default behavior forwards the event to the observed scene.
  virtual void OnSelection(unsigned int rect[5]);

protected:
  vtkContextInteractorStyle();
  ~vtkContextInteractorStyle();
  static void ProcessSceneEvents(vtkObject* object, unsigned long event,
                                 void* clientdata, void* calldata);

  // Description:
  // Inform the interactor style that an event is being processed.
  // That way is knows to not refresh the view (the view will eventually be
  // refreshed at the end.
  void BeginProcessingEvent();

  // Description:
  // Inform the interactor style that an event is finished to be processed.
  // If no other event is being processed it check if the scene needs to be
  // rendered (scene is dirty)
  void EndProcessingEvent();

  vtkContextScene*    Scene;
  vtkCallbackCommand* SceneCallbackCommand;
  int                 ProcessingEvents;
  unsigned long int   LastSceneRepaintMTime;

private:
  vtkContextInteractorStyle(const vtkContextInteractorStyle&); // Not implemented
  void operator=(const vtkContextInteractorStyle&); // Not implemented
};

#endif