/usr/include/vtk-5.8/vtkContextInteractorStyle.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkContextInteractorStyle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextInteractorStyle - An interactor for chart views
// It observes the user events (mouse events) and propagates them
// to the scene. If the scene doesn't eat the event, it is propagated
// to the interactor style superclass.
//
// .SECTION Description
#ifndef __vtkContextInteractorStyle_h
#define __vtkContextInteractorStyle_h
#include "vtkInteractorStyle.h"
class vtkContextScene;
class VTK_CHARTS_EXPORT vtkContextInteractorStyle : public vtkInteractorStyle
{
public:
static vtkContextInteractorStyle *New();
vtkTypeMacro(vtkContextInteractorStyle, vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the scene to forward user events to.
// Refresh the view when the scene is dirty and no event is being processed.
// The scene is observed (vtkCommand::ModifiedEvent) and a refresh on the
// view is called appropriately: scene is dirty and no event is being
// processed.
void SetScene(vtkContextScene* scene);
// Description:
// Return the observed scene.
vtkGetObjectMacro(Scene, vtkContextScene);
// Description:
// Called when the scene is modified. Refresh the scene if needed.
virtual void OnSceneModified();
// Description:
// Called when the user moves the mouse
// Default behavior forwards the event to the observed scene.
virtual void OnMouseMove();
// Description:
// Called when the user clicks the mouse left button.
// Default behavior forwards the event to the observed scene.
virtual void OnLeftButtonDown();
// Description:
// Called when the user releases the mouse left button.
// Default behavior forwards the event to the observed scene.
virtual void OnLeftButtonUp();
// Description:
// Called when the user clicks the mouse middle button.
// Default behavior forwards the event to the observed scene.
virtual void OnMiddleButtonDown();
// Description:
// Called when the user releases the mouse middle button.
// Default behavior forwards the event to the observed scene.
virtual void OnMiddleButtonUp();
// Description:
// Called when the user clicks the mouse right button.
// Default behavior forwards the event to the observed scene.
virtual void OnRightButtonDown();
// Description:
// Called when the user releases the mouse right button.
// Default behavior forwards the event to the observed scene.
virtual void OnRightButtonUp();
// Description:
// Called when the user moves the mouse wheel forward.
// Default behavior forwards the event to the observed scene.
virtual void OnMouseWheelForward();
// Description:
// Called when the user moves the mouse wheel backward.
// Default behavior forwards the event to the observed scene.
virtual void OnMouseWheelBackward();
// Description:
// Place holder for future implementation.
// Default behavior forwards the event to the observed scene.
virtual void OnSelection(unsigned int rect[5]);
protected:
vtkContextInteractorStyle();
~vtkContextInteractorStyle();
static void ProcessSceneEvents(vtkObject* object, unsigned long event,
void* clientdata, void* calldata);
// Description:
// Inform the interactor style that an event is being processed.
// That way is knows to not refresh the view (the view will eventually be
// refreshed at the end.
void BeginProcessingEvent();
// Description:
// Inform the interactor style that an event is finished to be processed.
// If no other event is being processed it check if the scene needs to be
// rendered (scene is dirty)
void EndProcessingEvent();
vtkContextScene* Scene;
vtkCallbackCommand* SceneCallbackCommand;
int ProcessingEvents;
unsigned long int LastSceneRepaintMTime;
private:
vtkContextInteractorStyle(const vtkContextInteractorStyle&); // Not implemented
void operator=(const vtkContextInteractorStyle&); // Not implemented
};
#endif
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