/usr/include/vtk-5.8/vtkContextDevice2D.h is in libvtk5-dev 5.8.0-5.
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Program: Visualization Toolkit
Module: vtkContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextDevice2D - Abstract class for drawing 2D primitives.
//
// .SECTION Description
// This defines the interface for a vtkContextDevice2D. In this sense a
// ContextDevice is a class used to paint 2D primitives onto a device, such as
// an OpenGL context or a QGraphicsView.
#ifndef __vtkContextDevice2D_h
#define __vtkContextDevice2D_h
#include "vtkObject.h"
class vtkWindow;
class vtkViewport;
class vtkStdString;
class vtkUnicodeString;
class vtkTextProperty;
class vtkPoints2D;
class vtkImageData;
class vtkMatrix3x3;
class vtkAbstractContextBufferId;
class vtkPen;
class vtkBrush;
class vtkRectf;
class VTK_CHARTS_EXPORT vtkContextDevice2D : public vtkObject
{
public:
vtkTypeMacro(vtkContextDevice2D, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Draw a poly line using the points - fastest code path due to memory
// layout of the coordinates. The line will be colored by
// the colors array, which must be have nc_comps components (defining a single
// color).
virtual void DrawPoly(float *points, int n,
unsigned char *colors = 0, int nc_comps = 0) = 0;
// Description:
// Draw a series of points - fastest code path due to memory layout of the
// coordinates. The colors and nc_comps are optional - color array.
virtual void DrawPoints(float *points, int n, unsigned char* colors = 0,
int nc_comps = 0) = 0;
// Description:
// Draw a series of point sprites, images centred at the points supplied.
// The supplied vtkImageData is the sprite to be drawn, only squares will be
// drawn and the size is set using SetPointSize.
// \param colors is an optional array of colors.
// \param nc_comps is the number of components for the color.
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char *colors = 0, int nc_comps = 0) = 0;
// Description:
// Draw a quad using the specified number of points.
virtual void DrawQuad(float *, int) { ; }
// Description:
// Draw a quad using the specified number of points.
virtual void DrawQuadStrip(float *, int) { ; }
// Description:
// Draw a polygon using the specified number of points.
virtual void DrawPolygon(float *, int) { ; }
// Description:
// Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
// inner radii inRx, inRy between angles startAngle and stopAngle
// (expressed in degrees).
// \pre positive_outRx: outRx>=0
// \pre positive_outRy: outRy>=0
// \pre positive_inRx: inRx>=0
// \pre positive_inRy: inRy>=0
// \pre ordered_rx: inRx<=outRx
// \pre ordered_ry: inRy<=outRy
virtual void DrawEllipseWedge(float x, float y, float outRx, float outRy,
float inRx, float inRy, float startAngle,
float stopAngle)=0;
// Description:
// Draw an elliptic arc with center at x,y with radii rX and rY between
// angles startAngle and stopAngle (expressed in degrees).
// \pre positive_rX: rX>=0
// \pre positive_rY: rY>=0
virtual void DrawEllipticArc(float x, float y, float rX, float rY,
float startAngle, float stopAngle)=0;
// Description:
// Draw some text to the screen.
virtual void DrawString(float *point, const vtkStdString &string) = 0;
// Description:
// Compute the bounds of the supplied string. The bounds will be copied to the
// supplied bounds variable, the first two elements are the bottom corner of
// the string, and the second two elements are the width and height of the
// bounding box.
// NOTE: This function does not take account of the text rotation.
virtual void ComputeStringBounds(const vtkStdString &string,
float bounds[4]) = 0;
// Description:
// Draw some text to the screen.
virtual void DrawString(float *point, const vtkUnicodeString &string) = 0;
// Description:
// Compute the bounds of the supplied string. The bounds will be copied to the
// supplied bounds variable, the first two elements are the bottom corner of
// the string, and the second two elements are the width and height of the
// bounding box.
// NOTE: This function does not take account of the text rotation.
virtual void ComputeStringBounds(const vtkUnicodeString &string,
float bounds[4]) = 0;
// Description:
// Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner),
// scaled by scale (1.0 would match the image).
virtual void DrawImage(float p[2], float scale, vtkImageData *image) = 0;
// Description:
// Draw the supplied image at the given position. The origin, width, and
// height are specified by the supplied vtkRectf variable pos. The image
// will be drawn scaled to that size.
virtual void DrawImage(const vtkRectf& pos, vtkImageData *image) = 0;
// Description:
// Apply the supplied pen which controls the outlines of shapes, as well as
// lines, points and related primitives. This makes a deep copy of the vtkPen
// object in the vtkContext2D, it does not hold a pointer to the supplied object.
void ApplyPen(vtkPen *pen);
// Description:
// Get the pen which controls the outlines of shapes, as well as lines,
// points and related primitives. This object can be modified and the changes
// will be reflected in subsequent drawing operations.
vtkGetObjectMacro(Pen, vtkPen);
// Description:
// Apply the supplied brush which controls the outlines of shapes, as well as
// lines, points and related primitives. This makes a deep copy of the vtkBrush
// object in the vtkContext2D, it does not hold a pointer to the supplied object.
void ApplyBrush(vtkBrush *brush);
// Description:
// Get the pen which controls the outlines of shapes as well as lines, points
// and related primitives.
vtkGetObjectMacro(Brush, vtkBrush);
// Description:
// Apply the supplied text property which controls how text is rendered.
// This makes a deep copy of the vtkTextProperty object in the vtkContext2D,
// it does not hold a pointer to the supplied object.
void ApplyTextProp(vtkTextProperty *prop);
// Description:
// Get the text properties object for the vtkContext2D.
vtkGetObjectMacro(TextProp, vtkTextProperty);
// Description:
// Set the color for the device using unsigned char of length 4, RGBA.
virtual void SetColor4(unsigned char color[4]) = 0;
enum TextureProperty {
Nearest = 0x01,
Linear = 0x02,
Stretch = 0x04,
Repeat = 0x08
};
// Description:
// Set the texture for the device, it is used to fill the polygons
virtual void SetTexture(vtkImageData* image, int properties) = 0;
// Description:
// Set the point size for glyphs/sprites.
virtual void SetPointSize(float size) = 0;
// Description:
// Set the line width.
virtual void SetLineWidth(float width) = 0;
// Description:
// Set the line type type (using anonymous enum in vtkPen).
virtual void SetLineType(int type) = 0;
// Description:
// Get the width of the device in pixels.
virtual int GetWidth() { return this->Geometry[0]; }
// Description:
// Get the width of the device in pixels.
virtual int GetHeight() { return this->Geometry[1]; }
// Description:
// Set the model view matrix for the display
virtual void SetMatrix(vtkMatrix3x3 *m) = 0;
// Description:
// Set the model view matrix for the display
virtual void GetMatrix(vtkMatrix3x3 *m) = 0;
// Description:
// Multiply the current model view matrix by the supplied one
virtual void MultiplyMatrix(vtkMatrix3x3 *m) = 0;
// Description:
// Push the current matrix onto the stack.
virtual void PushMatrix() = 0;
// Description:
// Pop the current matrix off of the stack.
virtual void PopMatrix() = 0;
// Description:
// Supply a float array of length 4 with x1, y1, width, height specifying
// clipping region for the device in pixels.
virtual void SetClipping(int *x) = 0;
// Description:
// Disable clipping of the display.
virtual void DisableClipping() = 0;
// Description:
// Begin drawing, pass in the viewport to set up the view.
virtual void Begin(vtkViewport*) { }
// Description:
// End drawing, clean up the view.
virtual void End() { }
// Description:
// Tell if the device context is in BufferId creation mode.
// Initial value is false.
virtual bool GetBufferIdMode() const;
//BTX
// Description:
// Start BufferId creation Mode.
// The default implementation is empty.
// \pre not_yet: !GetBufferIdMode()
// \pre bufferId_exists: bufferId!=0
// \post started: GetBufferIdMode()
virtual void BufferIdModeBegin(vtkAbstractContextBufferId *bufferId);
//ETX
// Description:
// Finalize BufferId creation Mode. It makes sure that the content of the
// bufferId passed in argument of BufferIdModeBegin() is correctly set.
// The default implementation is empty.
// \pre started: GetBufferIdMode()
// \post done: !GetBufferIdMode()
virtual void BufferIdModeEnd();
//BTX
protected:
vtkContextDevice2D();
virtual ~vtkContextDevice2D();
// Description:
// Store the width and height of the device in pixels.
int Geometry[2];
vtkAbstractContextBufferId *BufferId;
vtkPen *Pen; // Outlining
vtkBrush *Brush; // Fills
vtkTextProperty *TextProp; // Text property
private:
vtkContextDevice2D(const vtkContextDevice2D &); // Not implemented.
void operator=(const vtkContextDevice2D &); // Not implemented.
//ETX
};
#endif //__vtkContextDevice2D_h
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