/usr/include/vtk-5.8/vtkCommunity2DLayoutStrategy.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkCommunity2DLayoutStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkCommunity2DLayoutStrategy - a simple fast 2D graph layout
// that looks for a community array on it's input and strengthens
// edges within a community and weakens edges not within the community.
//
// .SECTION Description
// This class is a density grid based force directed layout strategy.
// Also please note that 'fast' is relative to quite slow. :)
// The layout running time is O(V+E) with an extremely high constant.
// .SECTION Thanks
// Thanks to Godzilla for not eating my computer so that this class
// could be written.
#ifndef __vtkCommunity2DLayoutStrategy_h
#define __vtkCommunity2DLayoutStrategy_h
#include "vtkGraphLayoutStrategy.h"
#include "vtkSmartPointer.h" // Required for smart pointer internal ivars.
class vtkFastSplatter;
class vtkImageData;
class vtkFloatArray;
class VTK_INFOVIS_EXPORT vtkCommunity2DLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkCommunity2DLayoutStrategy *New();
vtkTypeMacro(vtkCommunity2DLayoutStrategy, vtkGraphLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Seed the random number generator used to jitter point positions.
// This has a significant effect on their final positions when
// the layout is complete.
vtkSetClampMacro(RandomSeed, int, 0, VTK_LARGE_INTEGER);
vtkGetMacro(RandomSeed, int);
// Description:
// Set/Get the maximum number of iterations to be used.
// The higher this number, the more iterations through the algorithm
// is possible, and thus, the more the graph gets modified.
// The default is '100' for no particular reason
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_LARGE_INTEGER);
vtkGetMacro(MaxNumberOfIterations, int);
// Description:
// Set/Get the number of iterations per layout.
// The only use for this ivar is for the application
// to do visualizations of the layout before it's complete.
// The default is '100' to match the default 'MaxNumberOfIterations'
// Note: Changing this parameter is just fine :)
vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_LARGE_INTEGER);
vtkGetMacro(IterationsPerLayout, int);
// Description:
// Set the initial temperature. The temperature default is '5'
// for no particular reason
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
vtkGetMacro(InitialTemperature, float);
// Description:
// Set/Get the Cool-down rate.
// The higher this number is, the longer it will take to "cool-down",
// and thus, the more the graph will be modified. The default is '10'
// for no particular reason.
// Note: The strong recommendation is that you do not change
// this parameter. :)
vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
vtkGetMacro(CoolDownRate, double);
// Description:
// Manually set the resting distance. Otherwise the
// distance is computed automatically.
vtkSetMacro(RestDistance, float);
vtkGetMacro(RestDistance, float);
// Description:
// This strategy sets up some data structures
// for faster processing of each Layout() call
virtual void Initialize();
// Description:
// This is the layout method where the graph that was
// set in SetGraph() is laid out. The method can either
// entirely layout the graph or iteratively lay out the
// graph. If you have an iterative layout please implement
// the IsLayoutComplete() method.
virtual void Layout();
// Description:
// I'm an iterative layout so this method lets the caller
// know if I'm done laying out the graph
virtual int IsLayoutComplete() {return this->LayoutComplete;}
// Description:
// Get/Set the community array name
vtkGetStringMacro(CommunityArrayName);
vtkSetStringMacro(CommunityArrayName);
// Description:
// Set the community 'strength'. The default is '1'
// which means vertices in the same community will be
// placed close together, values closer to .1 (minimum)
// will mean a layout closer to traditional force directed.
vtkSetClampMacro(CommunityStrength, float, 0.1, 1.0);
vtkGetMacro(CommunityStrength, float);
protected:
vtkCommunity2DLayoutStrategy();
~vtkCommunity2DLayoutStrategy();
int MaxNumberOfIterations; //Maximum number of iterations.
float InitialTemperature;
float CoolDownRate; //Cool-down rate. Note: Higher # = Slower rate.
private:
//BTX
// An edge consists of two vertices joined together.
// This struct acts as a "pointer" to those two vertices.
typedef struct
{
vtkIdType from;
vtkIdType to;
float weight;
} vtkLayoutEdge;
// This class 'has a' vtkFastSplatter for the density grid
vtkSmartPointer<vtkFastSplatter> DensityGrid;
vtkSmartPointer<vtkImageData> SplatImage;
vtkSmartPointer<vtkFloatArray> RepulsionArray;
vtkSmartPointer<vtkFloatArray> AttractionArray;
//ETX
vtkLayoutEdge *EdgeArray;
int RandomSeed;
int IterationsPerLayout;
int TotalIterations;
int LayoutComplete;
float Temp;
float RestDistance;
float CommunityStrength;
// Description:
// Used to store the community array name
char* CommunityArrayName;
// Private helper methods
void GenerateCircularSplat(vtkImageData *splat, int x, int y);
void GenerateGaussianSplat(vtkImageData *splat, int x, int y);
void ResolveCoincidentVertices();
vtkCommunity2DLayoutStrategy(const vtkCommunity2DLayoutStrategy&); // Not implemented.
void operator=(const vtkCommunity2DLayoutStrategy&); // Not implemented.
};
#endif
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