/usr/include/vtk-5.8/vtkChartLegend.h is in libvtk5-dev 5.8.0-5.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkChartLegend.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkChartLegend - draw the chart legend
//
// .SECTION Description
// The vtkChartLegend is drawn in screen coordinates. It is usually one of the
// last elements of a chart to be drawn. It renders the the mark/line for each
// plot, and the plot labels.
#ifndef __vtkChartLegend_h
#define __vtkChartLegend_h
#include "vtkContextItem.h"
#include "vtkNew.h" // For vtkNew
#include "vtkRect.h" // For vtkRectf return value
class vtkChart;
class vtkPen;
class vtkBrush;
class vtkTextProperty;
class VTK_CHARTS_EXPORT vtkChartLegend : public vtkContextItem
{
public:
vtkTypeMacro(vtkChartLegend, vtkContextItem);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Creates a 2D Chart object.
static vtkChartLegend *New();
// Description:
// Set point the legend box is anchored to.
vtkSetVector2Macro(Point, float);
// Description:
// Get point the legend box is anchored to.
vtkGetVector2Macro(Point, float);
enum {
LEFT = 0,
CENTER,
RIGHT,
TOP,
BOTTOM,
CUSTOM
};
// Description:
// Set point the legend box is anchored to.
void SetPoint(const vtkVector2f &point);
// Description:
// Get point the legend box is anchored to.
const vtkVector2f& GetPointVector();
// Description:
// Set the horizontal alignment of the legend to the point specified.
// Valid values are LEFT, CENTER and RIGHT.
vtkSetMacro(HorizontalAlignment, int);
// Description:
// Get the horizontal alignment of the legend to the point specified.
vtkGetMacro(HorizontalAlignment, int);
// Description:
// Set the vertical alignment of the legend to the point specified.
// Valid values are TOP, CENTER and BOTTOM.
vtkSetMacro(VerticalAlignment, int);
// Description:
// Get the vertical alignment of the legend to the point specified.
vtkGetMacro(VerticalAlignment, int);
// Description:
// Set the padding between legend marks, default is 5.
vtkSetMacro(Padding, int);
// Description:
// Get the padding between legend marks.
vtkGetMacro(Padding, int);
// Description:
// Set the symbol width, default is 15.
vtkSetMacro(SymbolWidth, int);
// Description:
// Get the legend symbol width.
vtkGetMacro(SymbolWidth, int);
// Description:
// Set the point size of the label text.
virtual void SetLabelSize(int size);
// Description:
// Get the point size of the label text.
virtual int GetLabelSize();
// Description:
// Get/set if the legend should be drawn inline (inside the chart), or not.
// True would generally request that the chart draws it inside the chart,
// false would adjust the chart axes and make space to draw the axes outside.
vtkSetMacro(Inline, bool);
vtkGetMacro(Inline, bool);
// Description:
// Get/set if the legend can be dragged with the mouse button, or not.
// True results in left click and drag causing the legend to move around the
// scene. False disables response to mouse events.
// The default is true.
vtkSetMacro(DragEnabled, bool);
vtkGetMacro(DragEnabled, bool);
// Description:
// Set the chart that the legend belongs to and will draw the legend for.
void SetChart(vtkChart* chart);
// Description:
// Get the chart that the legend belongs to and will draw the legend for.
vtkChart* GetChart();
// Description:
// Update the geometry of the axis. Takes care of setting up the tick mark
// locations etc. Should be called by the scene before rendering.
virtual void Update();
// Description:
// Paint event for the axis, called whenever the axis needs to be drawn.
virtual bool Paint(vtkContext2D *painter);
// Description:
// Request the space the legend requires to be drawn. This is returned as a
// vtkRect4f, with the corner being the offset from Point, and the width/
// height being the total width/height required by the axis. In order to
// ensure the numbers are correct, Update() should be called first.
virtual vtkRectf GetBoundingRect(vtkContext2D* painter);
// Description:
// Get the pen used to draw the legend outline.
vtkPen * GetPen();
// Description:
// Get the brush used to draw the legend background.
vtkBrush * GetBrush();
// Description:
// Get the vtkTextProperty for the legend's labels.
vtkTextProperty * GetLabelProperties();
// Description:
// Return true if the supplied x, y coordinate is inside the item.
virtual bool Hit(const vtkContextMouseEvent &mouse);
// Description:
// Mouse move event.
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse button down event
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse button release event.
virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse);
protected:
vtkChartLegend();
~vtkChartLegend();
float* Point; // The point the legend is anchored to.
int HorizontalAlignment; // Alignment of the legend to the point it is anchored to.
int VerticalAlignment; // Alignment of the legend to the point it is anchored to.
// Description:
// The pen used to draw the legend box.
vtkNew<vtkPen> Pen;
// Description:
// The brush used to render the background of the legend.
vtkNew<vtkBrush> Brush;
// Description:
// The text properties of the labels used in the legend.
vtkNew<vtkTextProperty> LabelProperties;
// Description:
// Should we move the legend box around in response to the mouse drag?
bool DragEnabled;
// Description:
// Last button to be pressed.
int Button;
vtkTimeStamp PlotTime;
vtkTimeStamp RectTime;
vtkRectf Rect;
// Description:
// Padding between symbol and text.
int Padding;
// Description:
// Width of the symbols in pixels in the legend.
int SymbolWidth;
// Description:
// Should the legend be drawn inline in its chart?
bool Inline;
// Private storage class
class Private;
Private* Storage;
private:
vtkChartLegend(const vtkChartLegend &); // Not implemented.
void operator=(const vtkChartLegend &); // Not implemented.
};
#endif //__vtkChartLegend_h
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