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/usr/include/ucommon/thread.h is in libucommon-dev 3.2.0-0ubuntu1.

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The actual contents of the file can be viewed below.

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// Copyright (C) 2006-2010 David Sugar, Tycho Softworks.
//
// This file is part of GNU uCommon C++.
//
// GNU uCommon C++ is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published 
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GNU uCommon C++ is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with GNU uCommon C++.  If not, see <http://www.gnu.org/licenses/>.

/**
 * Thread classes and sychronization objects.
 * The theory behind ucommon thread classes is that they would be used
 * to create derived classes where thread-specific data can be stored as
 * member data of the derived class.  The run method is called when the
 * context is executed.  Since we use a pthread foundation, we support
 * both detached threads and joinable threads.  Objects based on detached
 * threads should be created with new, and will automatically delete when
 * the thread context exits.  Joinable threads will be joined with deleted.
 *
 * The theory behind ucommon sychronization objects is that all upper level
 * sychronization objects can be formed directly from a mutex and conditional.
 * This includes semaphores, barriers, rwlock, our own specialized conditional
 * lock, resource-bound locking, and recurive exclusive locks.  Using only
 * conditionals means we are not dependent on platform specific pthread
 * implimentations that may not impliment some of these, and hence improves
 * portability and consistency.  Given that our rwlocks are recursive access
 * locks, one can safely create read/write threading pairs where the read
 * threads need not worry about deadlocks and the writers need not either if
 * they only write-lock one instance at a time to change state.
 * @file ucommon/thread.h
 */

/**
 * An example of the thread queue class.  This may be relevant to producer-
 * consumer scenarios and realtime applications where queued messages are
 * stored on a re-usable object pool.
 * @example queue.cpp
 */

/**
 * A simple example of threading and join operation.
 * @example thread.cpp
 */

#ifndef _UCOMMON_THREAD_H_
#define	_UCOMMON_THREAD_H_

#ifndef _UCOMMON_CONFIG_H_
#include <ucommon/platform.h>
#endif

#ifndef _UCOMMON_ACCESS_H_
#include <ucommon/access.h>
#endif

#ifndef	_UCOMMON_TIMERS_H_
#include <ucommon/timers.h>
#endif

#ifndef _UCOMMON_MEMORY_H_
#include <ucommon/memory.h>
#endif

NAMESPACE_UCOMMON

class SharedPointer;

/**
 * The conditional is a common base for other thread synchronizing classes.
 * Many of the complex sychronization objects, including barriers, semaphores,
 * and various forms of read/write locks are all built from the conditional.
 * This assures that the minimum functionality to build higher order thread
 * synchronizing objects is a pure conditional, and removes dependencies on
 * what may be optional features or functions that may have different
 * behaviors on different pthread implimentations and platforms.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT Conditional 
{
private:
	friend class ConditionalAccess;

#ifdef	_MSWINDOWS_
	enum {SIGNAL = 0, BROADCAST = 1};
	HANDLE events[2];
	unsigned waiting;
	CRITICAL_SECTION mlock;
	CRITICAL_SECTION mutex;
#else
#ifndef	__PTH__
	class __LOCAL attribute
	{
	public:
		pthread_condattr_t attr;
		attribute();
	};

	__LOCAL static attribute attr;
#endif

	pthread_cond_t cond;
	pthread_mutex_t mutex;
#endif

protected:
	friend class TimedEvent;

	/**
	 * Conditional wait for signal on millisecond timeout.
	 * @param timeout in milliseconds.
	 * @return true if signalled, false if timer expired.
	 */
	bool wait(timeout_t timeout);

	/**
	 * Conditional wait for signal on timespec timeout.
	 * @param timeout as a high resolution timespec.
	 * @return true if signalled, false if timer expired.
	 */
	bool wait(struct timespec *timeout);

#ifdef	_MSWINDOWS_
	inline void lock(void)
		{EnterCriticalSection(&mutex);};

	inline void unlock(void)
		{LeaveCriticalSection(&mutex);};

	void wait(void);
	void signal(void);
	void broadcast(void);

#else
	/**
	 * Lock the conditional's supporting mutex.
	 */
	inline void lock(void)
		{pthread_mutex_lock(&mutex);};

	/**
	 * Unlock the conditional's supporting mutex.
	 */
	inline void unlock(void)
		{pthread_mutex_unlock(&mutex);};

	/**
	 * Wait (block) until signalled.
	 */
	inline void wait(void)
		{pthread_cond_wait(&cond, &mutex);};

	/**
	 * Signal the conditional to release one waiting thread.
	 */
	inline void signal(void)
		{pthread_cond_signal(&cond);};

	/**
	 * Signal the conditional to release all waiting threads.
	 */
	inline void broadcast(void)
		{pthread_cond_broadcast(&cond);};
#endif

	/**
	 * Initialize and construct conditional.
	 */
	Conditional();

	/**
	 * Destroy conditional, release any blocked threads.
	 */
	~Conditional();

public:
#if !defined(_MSWINDOWS_) && !defined(__PTH__)
	/**
	 * Support function for getting conditional attributes for realtime
	 * scheduling.
	 * @return attributes to use for creating realtime conditionals.
	 */ 
	static inline pthread_condattr_t *initializer(void)
		{return &attr.attr;};
#endif

	/**
	 * Convert a millisecond timeout into use for high resolution
	 * conditional timers.
	 * @param timeout to convert.
	 * @param hires timespec representation to fill.
	 */
	static void gettimeout(timeout_t timeout, struct timespec *hires);
};

/**
 * The conditional rw seperates scheduling for optizming behavior or rw locks.
 * This varient of conditonal seperates scheduling read (broadcast wakeup) and
 * write (signal wakeup) based threads.  This is used to form generic rwlock's
 * as well as the specialized condlock.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT ConditionalAccess : private Conditional
{
private:
#ifndef	_MSWINDOWS_
	pthread_cond_t bcast;
#endif

protected:
	unsigned pending, waiting, sharing;

	/**
	 * Conditional wait for signal on millisecond timeout.
	 * @param timeout in milliseconds.
	 * @return true if signalled, false if timer expired.
	 */
	bool waitSignal(timeout_t timeout);

	/**
	 * Conditional wait for broadcast on millisecond timeout.
	 * @param timeout in milliseconds.
	 * @return true if signalled, false if timer expired.
	 */
	bool waitBroadcast(timeout_t timeout);


	/**
	 * Conditional wait for signal on timespec timeout.
	 * @param timeout as a high resolution timespec.
	 * @return true if signalled, false if timer expired.
	 */
	bool waitSignal(struct timespec *timeout);

	/**
	 * Conditional wait for broadcast on timespec timeout.
	 * @param timeout as a high resolution timespec.
	 * @return true if signalled, false if timer expired.
	 */
	bool waitBroadcast(struct timespec *timeout);

	/**
	 * Convert a millisecond timeout into use for high resolution
	 * conditional timers.
	 * @param timeout to convert.
	 * @param hires timespec representation to fill.
	 */
	inline static void gettimeout(timeout_t timeout, struct timespec *hires)
		{Conditional::gettimeout(timeout, hires);};


#ifdef	_MSWINDOWS_
	inline void lock(void)
		{EnterCriticalSection(&mutex);};

	inline void unlock(void)
		{LeaveCriticalSection(&mutex);};

	void waitSignal(void);
	void waitBroadcast(void);
	
	inline void signal(void)
		{Conditional::signal();};

	inline void broadcast(void)
		{Conditional::broadcast();};

#else
	/**
	 * Lock the conditional's supporting mutex.
	 */
	inline void lock(void)
		{pthread_mutex_lock(&mutex);};

	/**
	 * Unlock the conditional's supporting mutex.
	 */
	inline void unlock(void)
		{pthread_mutex_unlock(&mutex);};

	/**
	 * Wait (block) until signalled.
	 */
	inline void waitSignal(void)
		{pthread_cond_wait(&cond, &mutex);};

	/**
	 * Wait (block) until broadcast.
	 */
	inline void waitBroadcast(void)
		{pthread_cond_wait(&bcast, &mutex);};


	/**
	 * Signal the conditional to release one signalled thread.
	 */
	inline void signal(void)
		{pthread_cond_signal(&cond);};

	/**
	 * Signal the conditional to release all broadcast threads.
	 */
	inline void broadcast(void)
		{pthread_cond_broadcast(&bcast);};
#endif
public:
	/**
	 * Initialize and construct conditional.
	 */
	ConditionalAccess();

	/**
	 * Destroy conditional, release any blocked threads.
	 */
	~ConditionalAccess();

	/**
	 * Access mode shared thread scheduling.
	 */
	void access(void);

	/**
	 * Exclusive mode write thread scheduling.
	 */
	void modify(void);

	/**
	 * Release access mode read scheduling.
	 */
	void release(void);

	/**
	 * Complete exclusive mode write scheduling.
	 */
	void commit(void);

	/**
	 * Specify a maximum sharing (access) limit.  This can be used
	 * to detect locking errors, such as when aquiring locks that are
	 * not released.
	 * @param max sharing level.
	 */
	void limit_sharing(unsigned max);
};

/**
 * Event notification to manage scheduled realtime threads.  The timer
 * is advanced to sleep threads which then wakeup either when the timer
 * has expired or they are notified through the signal handler.  This can
 * be used to schedule and signal one-time completion handlers or for time
 * synchronized events signaled by an asychrononous I/O or event source.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT TimedEvent : public Timer
{
private:
#ifdef _MSWINDOWS_
	HANDLE event;
#else
	pthread_cond_t cond;
	bool signalled;
#endif
	pthread_mutex_t mutex;

protected:
	/**
	 * Lock the object for wait or to manipulate derived data.  This is
	 * relevant to manipulations in a derived class.
	 */
	void lock(void);

	/**
	 * Release the object lock after waiting.  This is relevent to
	 * manipulations in a derived class.
	 */
	void release(void);

	/**
	 * Wait while locked.  This can be used in more complex derived
	 * objects where we are concerned with synchronized access between
	 * the signaling and event thread.  This can be used in place of
	 * wait, but lock and release methods must be used around it.
	 * @return true if time expired. 
	 */
	bool sync(void);

public:
	/**
	 * Create event handler and timer for timing of events.
	 */
	TimedEvent(void);

	/**
	 * Create event handler and timer set to trigger a timeout.
	 * @param timeout in milliseconds.
	 */
	TimedEvent(timeout_t timeout);

	/**
	 * Create event handler and timer set to trigger a timeout.
	 * @param timeout in seconds.
	 */
	TimedEvent(time_t timeout);

	/**
	 * Destroy timer and release pending events.
	 */
	~TimedEvent();

	/**
	 * Signal pending event.  Object may be locked or unlocked.  The
	 * signalling thread may choose to lock and check a condition in
	 * a derived class before signalling.
	 */
	void signal(void);

	/**
	 * Wait to be signalled or until timer expires.  This is a wrapper for 
	 * expire for simple completion events.
	 * @param timeout to wait from last reset.
	 * @return true if signaled, false if timeout.
	 */
	bool wait(timeout_t timeout);

	/**
	 * Reset triggered conditional.
	 */
	void reset(void);

	/**
	 * Event function for external type.
	 * @param timed event object to signal.
	 */
	inline static void signal(TimedEvent& timed)
		{timed.signal();};

	/**
	 * Event function to reset timer for external type.
	 * @param timed event object to reset.
	 */
	inline static void reset(TimedEvent& timed)
		{timed.reset();};

	/**
	 * Event function for external type for waiting.
	 * @param timed event object to wait on.
	 * @param timeout to wait from last reset.
	 * @return true if signalled, false if timeout.
	 */
	inline static bool wait(TimedEvent& timed, timeout_t timeout)
		{return timed.wait(timeout);};
};

/**
 * Portable recursive exclusive lock.  This class is built from the
 * conditional and hence does not require support for non-standard and 
 * platform specific extensions to pthread mutex to support recrusive
 * style mutex locking.  The exclusive protocol is implimented to support
 * exclusive_lock referencing.
 */
class __EXPORT rexlock : private Conditional, public Exclusive
{
private:
	unsigned waiting;
	unsigned lockers;
	pthread_t locker;

	__LOCAL void Exlock(void);
	__LOCAL void Unlock(void);

public:
	/**
	 * Create rexlock.
	 */
	rexlock();

	/**
	 * Acquire or increase locking.
	 */
	void lock(void);

	/**
	 * Release or decrease locking.
	 */
	void release(void);

	/**
	 * Get the number of recursive locking levels.
	 * @return locking level.
	 */
	unsigned getLocking(void);

	/**
	 * Get the number of threads waiting on lock.
	 * @return wating thread count.
	 */
	unsigned getWaiting(void);

	/**
	 * Convenience method to lock a recursive lock.
	 * @param rex lock to lock.
	 */
	inline static void lock(rexlock& rex)
		{rex.lock();};

	/**
	 * Convenience method to unlock a recursive lock.
	 * @param rex lock to release.
	 */
	inline static void release(rexlock& rex)
		{rex.release();};
};

/**
 * A generic and portable implimentation of Read/Write locking.  This
 * class impliments classical read/write locking, including "timed" locks.
 * Support for scheduling threads to avoid writer starvation is also provided
 * for.  By building read/write locks from a conditional, we make them
 * available on pthread implimetations and other platforms which do not
 * normally include optional pthread rwlock's.  We also do not restrict
 * the number of threads that may use the lock.  Finally, both the exclusive 
 * and shared protocols are implimented to support exclusive_lock and
 * shared_lock referencing.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT rwlock : private ConditionalAccess, public Exclusive, public Shared
{
private:
	unsigned writers;
	pthread_t writeid;

	__LOCAL void Exlock(void);
	__LOCAL void Shlock(void);
	__LOCAL void Unlock(void);

public:
	/**
	 * Gaurd class to apply scope based access locking to objects.  The rwlock
	 * is located from the rwlock pool rather than contained in the target
	 * object, and the read lock is released when the gaurd object falls out of 
	 * scope.  This is essentially an automation mechanism for mutex::reader.
	 * @author David Sugar <dyfet@gnutelephony.org>
	 */
	class __EXPORT gaurd_reader
	{
	private:
		void *object;
	
	public:
		/**
		  * Create an unitialized instance of gaurd.  Usually used with a
		  * gaurd = operator.
		  */
		gaurd_reader();

		/**
	     * Construct a gaurd for a specific object.
		 * @param object to gaurd.
	     */
		gaurd_reader(void *object);

		/**
		 * Release mutex when gaurd falls out of scope.
		 */
		~gaurd_reader();
		
		/**
	     * Set gaurd to mutex lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param object to gaurd.
		 */
		void set(void *object);

		/**
		 * Prematurely release a gaurd.
		 */
		void release(void);

		/**
	     * Set gaurd to read lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param pointer to object to gaurd.
		 */
		inline void operator=(void *pointer)
			{set(pointer);};
	};

	/**
	 * Gaurd class to apply scope based exclusive locking to objects.  The rwlock
	 * is located from the rwlock pool rather than contained in the target
	 * object, and the write lock is released when the gaurd object falls out of 
	 * scope.  This is essentially an automation mechanism for mutex::writer.
	 * @author David Sugar <dyfet@gnutelephony.org>
	 */
	class __EXPORT gaurd_writer
	{
	private:
		void *object;
	
	public:
		/**
		  * Create an unitialized instance of gaurd.  Usually used with a
		  * gaurd = operator.
		  */
		gaurd_writer();

		/**
	     * Construct a gaurd for a specific object.
		 * @param object to gaurd.
	     */
		gaurd_writer(void *object);

		/**
		 * Release mutex when gaurd falls out of scope.
		 */
		~gaurd_writer();
		
		/**
	     * Set gaurd to mutex lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param object to gaurd.
		 */
		void set(void *object);

		/**
		 * Prematurely release a gaurd.
		 */
		void release(void);

		/**
	     * Set gaurd to read lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param pointer to object to gaurd.
		 */
		inline void operator=(void *pointer)
			{set(pointer);};
	};

	/**
	 * Create an instance of a rwlock.
	 */
	rwlock();

	/**
	 * Request modify (write) access through the lock.
	 * @param timeout in milliseconds to wait for lock.
	 * @return true if locked, false if timeout.
	 */
	bool modify(timeout_t timeout = Timer::inf);

	/**
	 * Request shared (read) access through the lock.
	 * @param timeout in milliseconds to wait for lock.
	 * @return true if locked, false if timeout.
	 */
	bool access(timeout_t timeout = Timer::inf);

	/**
	 * Specify hash table size for gaurd protection.  The default is 1.
	 * This should be called at initialization time from the main thread
	 * of the application before any other threads are created.
	 * @param size of hash table used for gaurding.
	 */
	static void indexing(unsigned size);

	/**
	  * Write protect access to an arbitrary object.  This is like the
	  * protect function of mutex.
	  * @param object to protect.
	  * @param timeout in milliseconds to wait for lock.
	  * @return true if locked, false if timeout.
	  */
	static bool writer(void *object, timeout_t timeout = Timer::inf);

	/**
	 * Shared access to an arbitrary object.  This is based on the protect
	 * function of mutex.
	 * @param object to share.
	 * @param timeout in milliseconds to wait for lock.
	 * @return true if shared, false if timeout.
	 */
	static bool reader(void *object, timeout_t timeout = Timer::inf);

	/**
	 * Release an arbitrary object that has been protected by a rwlock.
	 * @param object to release.
	 */
	static void release(void *object);

	/**
	 * Release the lock.
	 */
	void release(void);

	/**
	 * Get the number of threads in shared access mode.
	 * @return number of accessing threads.
	 */
	unsigned getAccess(void);

	/**
	 * Get the number of threads waiting to modify the lock.
	 * @return number of pending write threads.
	 */
	unsigned getModify(void);

	/**
	 * Get the number of threads waiting to access after writer completes.
	 * @return number of waiting access threads.
	 */
	unsigned getWaiting(void);

	/**
	 * Convenience function to modify (write lock) a rwlock.
	 * @param lock to modify.
	 * @param timeout to wait for lock.
	 * @return true if successful, false if timeout.
	 */
	inline static bool modify(rwlock& lock, timeout_t timeout = Timer::inf)
		{return lock.modify(timeout);};

	/**
	 * Convenience function to access (read lock) a rwlock.
	 * @param lock to access.
	 * @param timeout to wait for lock.
	 * @return true if successful, false if timeout.
	 */
	inline static bool access(rwlock& lock, timeout_t timeout = Timer::inf)
		{return lock.access(timeout);};

	/**
	 * Convenience function to release a rwlock.
	 * @param lock to release.
	 */
	inline static void release(rwlock& lock)
		{lock.release();};
};

/**
 * Class for resource bound memory pools between threads.  This is used to 
 * support a memory pool allocation scheme where a pool of reusable objects 
 * may be allocated, and the pool renewed by releasing objects or back.
 * When the pool is used up, a pool consuming thread then must wait for
 * a resource to be freed by another consumer (or timeout).  This class is
 * not meant to be used directly, but rather to build the synchronizing
 * control between consumers which might be forced to wait for a resource.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT ReusableAllocator : protected Conditional
{
protected:
	ReusableObject *freelist;
	unsigned waiting;

	/**
	 * Initialize reusable allocator through a conditional.  Zero free list.
	 */
	ReusableAllocator();

	/**
	 * Get next reusable object in the pool.
	 * @param object from list.
	 * @return next object.
	 */ 
	inline ReusableObject *next(ReusableObject *object)
		{return object->getNext();};
	
	/**
	 * Release resuable object
	 * @param object being released.
	 */
	void release(ReusableObject *object);
};

/**
 * An optimized and convertable shared lock.  This is a form of read/write
 * lock that has been optimized, particularly for shared access.  Support
 * for scheduling access around writer starvation is also included.  The
 * other benefits over traditional read/write locks is that the code is
 * a little lighter, and read (shared) locks can be converted to exclusive
 * (write) locks to perform brief modify operations and then returned to read
 * locks, rather than having to release and re-aquire locks to change mode.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT ConditionalLock : protected ConditionalAccess, public Shared
{
private:
	class Context : public LinkedObject
	{
	public:
		inline Context(LinkedObject **root) : LinkedObject(root) {};

		pthread_t thread;
		unsigned count;
	};

	LinkedObject *contexts;

	__LOCAL void Shlock(void);
	__LOCAL void Unlock(void);
	__LOCAL void Exclusive(void);
	__LOCAL void Share(void);
	__LOCAL Context *getContext(void);

public:
	/**
	 * Construct conditional lock for default concurrency.
	 */
	ConditionalLock();

	/**
	 * Destroy conditional lock.
	 */
	~ConditionalLock();

	/**
	 * Acquire write (exclusive modify) lock.
	 */
	void modify(void);

	/**
	 * Commit changes / release a modify lock.
	 */
	void commit(void);

	/**
	 * Acquire access (shared read) lock.
	 */
	void access(void);

	/**
	 * Release a shared lock.
	 */
	void release(void);

	/**
	 * Convert read lock into exclusive (write/modify) access.  Schedule
	 * when other readers sharing.
	 */
	void exclusive(void);

	/**
	 * Return an exclusive access lock back to share mode.
	 */
	void share(void);

	/**
	 * Get the number of threads reading (sharing) the lock.
	 */
	unsigned getReaders(void);

	/**
	 * Get the number of threads waiting to share the lock.
	 */
	unsigned getWaiters(void);

	/**
	 * Convenience function to modify lock.
	 * @param lock to acquire in write exclusive mode.
	 */
	inline static void modify(ConditionalLock& lock)
		{lock.modify();};

	/**
	 * Convenience function to commit a modify lock.
	 * @param lock to commit.
	 */
	inline static void commit(ConditionalLock& lock)
		{lock.commit();};

	/**
	 * Convenience function to release a shared lock.
	 * @param lock to release.
	 */
	inline static void release(ConditionalLock& lock)
		{lock.release();};

	/**
	 * Convenience function to aqcuire a shared lock.
	 * @param lock to share.
	 */
	inline static void access(ConditionalLock& lock)
		{lock.access();};

	/**
	 * Convenience function to convert lock to exclusive mode.
	 * @param lock to convert.
	 */
	inline static void exclusive(ConditionalLock& lock)
		{lock.exclusive();};

	/**
	 * Convenience function to convert lock to shared access.
	 * @param lock to convert.
	 */
	inline static void share(ConditionalLock& lock)
		{lock.share();};
};	

/**
 * A portable implimentation of "barrier" thread sychronization.  A barrier
 * waits until a specified number of threads have all reached the barrier,
 * and then releases all the threads together.  This implimentation works
 * regardless of whether the thread library supports barriers since it is
 * built from conditional.  It also differs in that the number of threads 
 * required can be changed dynamically at runtime, unlike pthread barriers
 * which, when supported, have a fixed limit defined at creation time.  Since
 * we use conditionals, another feature we can add is optional support for a
 * wait with timeout.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT barrier : private Conditional 
{
private:
	unsigned count;
	unsigned waits;

public:
	/**
	 * Construct a barrier with an initial size.
	 * @param count of threads required.
	 */
	barrier(unsigned count);

	/**
	 * Destroy barrier and release pending threads.
	 */
	~barrier();

	/**
	 * Dynamically alter the number of threads required.  If the size is
	 * set below the currently waiting threads, then the barrier releases.
	 * @param count of threads required.
	 */
	void set(unsigned count);

	/**
	 * Wait at the barrier until the count of threads waiting is reached.
	 */
	void wait(void);

	/**
	 * Wait at the barrier until either the count of threads waiting is
	 * reached or a timeout has occurred.
	 * @param timeout to wait in milliseconds.
	 * @return true if barrier reached, false if timer expired.
	 */
	bool wait(timeout_t timeout);

	/**
	 * Convenience function to wait at a barrier.
	 * @param sync object to wait at.
	 */
	inline static void wait(barrier& sync)
		{sync.wait();};

	/**
	 * Convenience function to wait at a barrier with a timeout.
	 * @param sync object to wait at.
	 * @param timeout to wait in milliseconds.
	 * @return false if timer expired.
	 */
	inline static bool wait(barrier& sync, timeout_t timeout)
		{return sync.wait(timeout);};


	/**
	 * Convenience function to set a barrier count.
	 * @param sync object to set.
	 * @param count of threads to set.
	 */
	inline static void set(barrier& sync, unsigned count)
		{sync.set(count);};
};

/**
 * A portable counting semaphore class.  A semaphore will allow threads
 * to pass through it until the count is reached, and blocks further threads.
 * Unlike pthread semaphore, our semaphore class supports it's count limit
 * to be altered during runtime and the use of timed waits.  This class also
 * implements the shared_lock protocol.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT semaphore : public Shared, private Conditional
{
private:
	unsigned count, waits, used;

	__LOCAL void Shlock(void);
	__LOCAL void Unlock(void);

public:
	/**
	 * Construct a semaphore with an initial count of threads to permit.
	 */
	semaphore(unsigned count = 0);

	/**
	 * Wait until the semphore usage count is less than the thread limit.
	 * Increase used count for our thread when unblocked.
	 */ 
	void wait(void);

	/**
	 * Wait until the semphore usage count is less than the thread limit.
	 * Increase used count for our thread when unblocked, or return without
	 * changing if timed out.
	 * @param timeout to wait in millseconds.
	 * @return true if success, false if timeout.
	 */
	bool wait(timeout_t timeout);

	/**
	 * Get active semaphore limit.
	 * @return count of maximum threads to pass.
	 */
	unsigned getCount(void);

	/**
	 * Get current semaphore usage.
	 * @return number of active threads.
	 */
	unsigned getUsed(void);

	/**
	 * Alter semaphore limit at runtime
	 * @param count of threads to allow.
	 */
	void set(unsigned count);

	/**
	 * Release the semaphore after waiting for it.
	 */
	void release(void);

	/**
	 * Convenience operator to wait on a counting semaphore.
	 */
	inline void operator++(void)
		{wait();};

	/**
	 * Convenience operator to release a counting semaphore.
	 */
	inline void operator--(void)
		{release();};

	/**
	 * Convenience class to wait on a semaphore.
	 * @param sync object to wait on.
	 */
	inline static void wait(semaphore& sync)
		{sync.wait();};

	/**
	 * Convenience class to wait on a semaphore.
	 * @param sync object to wait on.
	 * @param timeout in milliseconds.
	 * @return if success, false if timeout.
	 */
	inline static bool wait(semaphore& sync, timeout_t timeout)
		{return sync.wait(timeout);};

	/**
	 * Convenience class to release a semaphore.
	 * @param sync object to release.
	 */
	inline static void release(semaphore& sync)
		{sync.release();};
};

/**
 * Generic non-recursive exclusive lock class.  This class also impliments 
 * the exclusive_lock protocol.  In addition, an interface is offered to
 * support dynamically managed mutexes which are internally pooled.  These
 * can be used to protect and serialize arbitrary access to memory and
 * objects on demand.  This offers an advantage over embedding mutexes to
 * serialize access to individual objects since the maximum number of
 * mutexes will never be greater than the number of actually running threads
 * rather than the number of objects being potentially protected.  The
 * ability to hash the pointer address into an indexed table further optimizes
 * access by reducing the chance for collisions on the primary index mutex.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT mutex : public Exclusive
{
private:
	pthread_mutex_t mlock;

	__LOCAL void Exlock(void);
	__LOCAL void Unlock(void);
		
public:
	/**
	 * Gaurd class to apply scope based mutex locking to objects.  The mutex
	 * is located from the mutex pool rather than contained in the target
	 * object, and the lock is released when the gaurd object falls out of 
	 * scope.  This is essentially an automation mechanism for mutex::protect.
	 * @author David Sugar <dyfet@gnutelephony.org>
	 */
	class __EXPORT gaurd 
	{
	private:
		void *object;
	
	public:
		/**
		  * Create an unitialized instance of gaurd.  Usually used with a
		  * gaurd = operator.
		  */
		gaurd();

		/**
	     * Construct a gaurd for a specific object.
		 * @param object to gaurd.
	     */
		gaurd(void *object);

		/**
		 * Release mutex when gaurd falls out of scope.
		 */
		~gaurd();
		
		/**
	     * Set gaurd to mutex lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param object to gaurd.
		 */
		void set(void *object);

		/**
		 * Prematurely release a gaurd.
		 */
		void release(void);

		/**
	     * Set gaurd to mutex lock a new object.  If a lock is currently
		 * held, it is released.
		 * @param pointer to object to gaurd.
		 */
		inline void operator=(void *pointer)
			{set(pointer);};
	};


	/**
	 * Create a mutex lock.
	 */
	mutex();

	/**
	 * Destroy mutex lock, release waiting threads.
	 */
	~mutex();

	/**
	 * Acquire mutex lock.  This is a blocking operation.
	 */
	inline void acquire(void)
		{pthread_mutex_lock(&mlock);};

	/**
	 * Acquire mutex lock.  This is a blocking operation.
	 */
	inline void lock(void)
		{pthread_mutex_lock(&mlock);};

	/**
	 * Release acquired lock.
	 */
	inline void unlock(void)
		{pthread_mutex_unlock(&mlock);};

	/**
	 * Release acquired lock.
	 */
	inline void release(void)
		{pthread_mutex_unlock(&mlock);};

	/**
	 * Convenience function to acquire a mutex lock.
	 * @param lock to acquire.
	 */
	inline static void acquire(mutex& lock)
		{pthread_mutex_lock(&lock.mlock);};

	/**
	 * Convenience function to acquire a mutex lock.
	 * @param lock to acquire.
	 */
	inline static void lock(mutex& lock)
		{pthread_mutex_lock(&lock.mlock);};

	/**
	 * Convenience function to release an aquired mutex lock.
	 * @param lock to acquire.
	 */
	inline static void unlock(mutex& lock)
		{pthread_mutex_unlock(&lock.mlock);};

	/**
	 * Convenience function to release an aquired mutex lock.
	 * @param lock to acquire.
	 */
	inline static void release(mutex& lock)
		{pthread_mutex_unlock(&lock.mlock);};

	/**
	 * Convenience function to acquire os native mutex lock directly.
	 * @param lock to acquire.
	 */
	inline static void acquire(pthread_mutex_t *lock)
		{pthread_mutex_lock(lock);};

	/**
	 * Convenience function to acquire os native mutex lock directly.
	 * @param lock to acquire.
	 */
	inline static void lock(pthread_mutex_t *lock)
		{pthread_mutex_lock(lock);};

	/**
	 * Convenience function to release os native mutex lock directly.
	 * @param lock to release.
	 */
	inline static void unlock(pthread_mutex_t *lock)
		{pthread_mutex_unlock(lock);};

	/**
	 * Convenience function to release os native mutex lock directly.
	 * @param lock to release.
	 */
	inline static void release(pthread_mutex_t *lock)
		{pthread_mutex_unlock(lock);};

	/**
	 * Specify hash table size for gaurd protection.  The default is 1.
	 * This should be called at initialization time from the main thread
	 * of the application before any other threads are created.
	 * @param size of hash table used for gaurding.
	 */
	static void indexing(unsigned size);

	/**
	 * Specify pointer/object/resource to gaurd protect.  This uses a
	 * dynamically managed mutex.
	 * @param pointer to protect.
	 */
	static void protect(void *pointer);

	/**
	 * Specify a pointer/object/resource to release.
	 * @param pointer to release.
	 */
	static void release(void *pointer);
};

/**
 * A mutex locked object smart pointer helper class.  This is particularly
 * useful in referencing objects which will be protected by the mutex
 * protect function.  When the pointer falls out of scope, the protecting
 * mutex is also released.  This is meant to be used by the typed
 * mutex_pointer template.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT auto_protect
{
private:
	// cannot copy...
	inline auto_protect(const auto_pointer &pointer) {};

protected:
	void *object;
	
	auto_protect();

public:
	/**
	 * Construct a protected pointer referencing an existing object.
	 * @param object we point to.
	 */
	auto_protect(void *object);
	
	/**
	 * Delete protected pointer.  When it falls out of scope the associated
	 * mutex is released.
	 */
	~auto_protect();

	/**
	 * Manually release the pointer.  This releases the mutex.
	 */
	void release(void);

	/**
	 * Test if the pointer is not set.
	 * @return true if the pointer is not referencing anything.
	 */
	inline bool operator!() const
		{return object == NULL;};

	/**
	 * Test if the pointer is referencing an object.
	 * @return true if the pointer is currently referencing an object.
	 */
	inline operator bool() const
		{return object != NULL;};

	/**
	 * Set our pointer to a specific object.  If the pointer currently
	 * references another object, the associated mutex is released.  The 
	 * pointer references our new object and that new object is locked.
	 * @param object to assign to.
	 */
	void operator=(void *object);
};	

/**
 * An object pointer that uses mutex to assure thread-safe singleton use.
 * This class is used to support a threadsafe replacable pointer to a object.
 * This class is used to form and support the templated locked_pointer class
 * and used with the locked_release class.  An example of where this might be 
 * used is in config file parsers, where a seperate thread may process and 
 * generate a new config object for new threads to refernce, while the old
 * configuration continues to be used by a  reference counted instance that 
 * goes away when it falls out of scope.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT LockedPointer
{
private:
	friend class locked_release;
	pthread_mutex_t mutex;
	Object *pointer;

protected:
	/**
	 * Create an instance of a locked pointer.
	 */
	LockedPointer();

	/**
	 * Replace existing object with a new one for next request.
	 * @param object to register with pointer.
	 */ 
	void replace(Object *object);

	/**
	 * Create a duplicate reference counted instance of the current object.
	 * @return duplicate reference counted object.
	 */
	Object *dup(void);

	/**
	 * Replace existing object through assignment.
	 * @param object to assign.
	 */
	inline void operator=(Object *object)
		{replace(object);};
};

/**
 * Shared singleton object.  A shared singleton object is a special kind of
 * object that may be shared by multiple threads but which only one active
 * instance is allowed to exist.  The shared object is managed by the
 * templated shared pointer class, and is meant to be inherited as a base 
 * class for the derived shared singleton type.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT SharedObject
{
protected:
	friend class SharedPointer;

	/**
	 * Commit is called when a shared singleton is accepted and replaces
	 * a prior instance managed by a shared pointer.  Commit occurs
	 * when replace is called on the shared pointer, and is assured to
	 * happen only when no threads are accessing either the current
	 * or the prior instance that was previously protected by the pointer.
	 * @param pointer that now holds the object.
	 */	
	virtual void commit(SharedPointer *pointer);

public:
	/**
	 * Allows inherited virtual.
	 */
	virtual ~SharedObject();
};

/**
 * The shared pointer is used to manage a singleton instance of shared object.
 * This class is used to support the templated shared_pointer class and the
 * shared_release class, and is not meant to be used directly or as a base
 * for anything else.  One or more threads may aquire a shared lock to the 
 * singleton object through this pointer, and it can only be replaced with a 
 * new singleton instance when no threads reference it.  The conditional lock 
 * is used to manage shared access for use and exclusive access when modified.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT SharedPointer : protected ConditionalAccess
{
private:
	friend class shared_release;
	SharedObject *pointer;

protected:
	/**
	 * Created shared locking for pointer.  Must be assigned by replace.
	 */
	SharedPointer();
	
	/**
	 * Destroy lock and release any blocked threads.
	 */
	~SharedPointer();

	/**
	 * Replace existing singleton instance with new one.  This happens
	 * during exclusive locking, and the commit method of the object
	 * will be called.
	 * @param object being set.
	 */
	void replace(SharedObject *object);

	/**
	 * Acquire a shared reference to the singleton object.  This is a
	 * form of shared access lock.  Derived classes and templates access
	 * "release" when the shared pointer is no longer needed.
	 * @return shared object.
	 */
	SharedObject *share(void);
};

/**
 * An abstract class for defining classes that operate as a thread.  A derived
 * thread class has a run method that is invoked with the newly created
 * thread context, and can use the derived object to store all member data
 * that needs to be associated with that context.  This means the derived
 * object can safely hold thread-specific data that is managed with the life
 * of the object, rather than having to use the clumsy thread-specific data
 * management and access functions found in thread support libraries.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT Thread
{
protected:
	pthread_t tid;
	size_t stack;
	int priority;

	/**
	 * Create a thread object that will have a preset stack size.  If 0
	 * is used, then the stack size is os defined/default.
	 * @param stack size to use or 0 for default.
	 */
	Thread(size_t stack = 0);

public:
	/**
	 * Set thread priority without disrupting scheduling if possible.
	 * Based on scheduling policy.  It is recommended that the process
	 * is set for realtime scheduling, and this method is actually for
	 * internal use.
	 */
	void setPriority(void);

	/**
	 * Yield execution context of the current thread. This is a static
	 * and may be used anywhere.
	 */
	static void yield(void);

	/**
	 * Sleep current thread for a specified time period.
	 * @param timeout to sleep for in milliseconds.
	 */
	static void sleep(timeout_t timeout);

	/**
	 * Abstract interface for thread context run method.
	 */
	virtual void run(void) = 0;
	
	/**
	 * Destroy thread object, thread-specific data, and execution context.
	 */
	virtual ~Thread();

	/**
	 * Exit the thread context.  This function should NO LONGER be called
	 * directly to exit a running thread.  Instead this method will only be
	 * used to modify the behavior of the thread context at thread exit,
	 * including detached threads which by default delete themselves.  This
	 * documented usage was changed to support Mozilla NSPR exit behavior
	 * in case we support NSPR as an alternate thread runtime in the future.
	 */
	virtual void exit(void);

	/**
	 * Used to initialize threading library.  May be needed for some platforms.
	 */
	static void init(void);

	/**
	 * Used to specify scheduling policy for threads above priority "0".
	 * Normally we apply static realtime policy SCHED_FIFO (default) or
	 * SCHED_RR.  However, we could apply SCHED_OTHER, etc.
	 */
	static void policy(int polid);

	/**
	 * Set concurrency level of process.  This is essentially a portable
	 * wrapper for pthread_setconcurrency.
	 */
	static void concurrency(int level);

	/**
	 * Determine if two thread identifiers refer to the same thread.
	 * @param thread1 to test.
	 * @param thread2 to test.
	 * @return true if both are the same context.
	 */
	static bool equal(pthread_t thread1, pthread_t thread2);

	/**
	 * Get current thread id.
	 * @return thread id.
	 */
#ifdef	__PTH__
	inline static pthread_t self(void)
		{return pth_self();};
#else
	inline static pthread_t self(void)
		{return pthread_self();};
#endif
};

/**
 * A child thread object that may be joined by parent.  A child thread is
 * a type of thread in which the parent thread (or process main thread) can 
 * then wait for the child thread to complete and then delete the child object.
 * The parent thread can wait for the child thread to complete either by
 * calling join, or performing a "delete" of the derived child object.  In 
 * either case the parent thread will suspend execution until the child thread
 * exits.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT JoinableThread : protected Thread
{
private:
#ifdef	_MSWINDOWS_
	HANDLE joining;
#else
	volatile bool running;
#endif

protected:
	/**
	 * Create a joinable thread with a known context stack size.
	 * @param size of stack for thread context or 0 for default.
	 */
	JoinableThread(size_t size = 0);

	/**
	 * Delete child thread.  Parent thread suspends until child thread
	 * run method completes or child thread calls it's exit method.
	 */
	virtual ~JoinableThread();

	/**
	 * Join thread with parent.  Calling from a child thread to exit is
	 * now depreciated behavior and in the future will not be supported.
	 * Threads should always return through their run() method.
	 */
	void join(void);

public:
#ifdef	_MSWINDOWS_
	inline bool isRunning(void)
		{return (joining != INVALID_HANDLE_VALUE);};
#else
	/**
	 * Test if thread is currently running.
	 * @return true while thread is running.
	 */
	inline bool isRunning(void)
		{return running;};
#endif

	/**
	 * Start execution of child context.  This must be called after the
	 * child object is created (perhaps with "new") and before it can be
	 * joined.  This method actually begins the new thread context, which
	 * then calls the object's run method.  Optionally raise the priority
	 * of the thread when it starts under realtime priority.
	 * @param priority of child thread.
	 */
	void start(int priority = 0);

	/**
	 * Start execution of child context as background thread.  This is
	 * assumed to be off main thread, with a priority lowered by one.
	 */
	inline void background(void)
		{start(-1);};
};

/**
 * A detached thread object that is stand-alone.  This object has no
 * relationship with any other running thread instance will be automatically
 * deleted when the running thread instance exits, either by it's run method
 * exiting, or explicity calling the exit member function.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT DetachedThread : protected Thread
{
protected:
	/**
	 * Create a detached thread with a known context stack size.
	 * @param size of stack for thread context or 0 for default.
	 */
	DetachedThread(size_t size = 0);

	/**
	 * Destroys object when thread context exits.  Never externally
	 * deleted.  Derived object may also have destructor to clean up
	 * thread-specific member data.
	 */
	~DetachedThread();

	/**
	 * Exit context of detached thread.  Thread object will be deleted.
	 * This function should NO LONGER be called directly to exit a running 
	 * thread.  Instead, the thread should only "return" through the run() 
	 * method to exit.  The documented usage was changed so that exit() can 
	 * still be used to modify the "delete this" behavior of detached threads
	 * while merging thread exit behavior with Mozilla NSPR.
	 */
	void exit(void);

public:
	/**
	 * Start execution of detached context.  This must be called after the
	 * object is created (perhaps with "new"). This method actually begins 
	 * the new thread context, which then calls the object's run method.
	 * @param priority to start thread with.
	 */
	void start(int priority = 0);
};
	
/**
 * Manage a thread-safe queue of objects through reference pointers.  This 
 * can be particularly interesting when used to enqueue/dequeue reference 
 * counted managed objects.  Thread-safe access is managed through a 
 * conditional.  Both lifo and fifo forms of queue access  may be used.  A 
 * pool of self-managed member objects are used to operate the queue.  This 
 * queue is optimized for fifo access; while lifo is supported, it will be 
 * slow.  If you need primarily lifo, you should use stack instead.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT queue : protected OrderedIndex, protected Conditional
{
private:
	mempager *pager;
	LinkedObject *freelist;
	size_t used;

	class __LOCAL member : public OrderedObject
	{
	public:
		member(queue *q, Object *obj);
		Object *object;
	};

	friend class member;

protected:
	size_t limit;

public:
	/**
	 * Create a queue that uses a memory pager for internally managed
	 * member objects for a specified maximum number of object pointers.
	 * @param pager to use for internal member object or NULL to use heap.
	 * @param number of pointers that can be in the queue or 0 for unlimited.
	 * size limit.
	 */
	queue(mempager *pager = NULL, size_t number = 0);

	/**
	 * Destroy queue.  If no mempager is used, then frees heap.
	 */
	~queue();

	/**
	 * Remove a specific object pointer for the queue.  This can remove
	 * a member from any location in the queue, whether beginning, end, or
	 * somewhere in the middle.  This also releases the object.
	 * @param object to remove.
	 * @return true if object was removed, false if not found.
	 */
	bool remove(Object *object);

	/**
	 * Post an object into the queue by it's pointer.  This can wait for
	 * a specified timeout if the queue is full, for example, for another
	 * thread to remove an object pointer.  This also retains the object.
	 * @param object to post.
	 * @param timeout to wait if queue is full in milliseconds.
	 * @return true if object posted, false if queue full and timeout expired.
	 */
	bool post(Object *object, timeout_t timeout = 0);

	/**
	 * Get and remove last object posted to the queue.  This can wait for
	 * a specified timeout of the queue is empty.  The object is still
	 * retained and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object from queue or NULL if empty and timed out.
	 */
	Object *fifo(timeout_t timeout = 0);

	/**
	 * Get and remove first object posted to the queue.  This can wait for
	 * a specified timeout of the queue is empty.  The object is still
	 * retained and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object from queue or NULL if empty and timed out.
	 */
	Object *lifo(timeout_t timeout = 0);

	/**
	 * Get number of object points currently in the queue.
	 * @return number of objects in queue.
	 */
	size_t getCount(void);

	/**
	 * Convenience function to remove an object from the queue.
	 * @param queue to remove object from.
	 * @param object to remove.
	 * @return true if removed, false if not found.
	 */
	static bool remove(queue& queue, Object *object)
		{return queue.remove(object);};

	/**
	 * Convenience function to post object into the queue.
	 * @param queue to post into.
	 * @param object to post.
	 * @param timeout to wait if full.
	 * @return true if posted, false if timed out while full.
	 */
	static bool post(queue& queue, Object *object, timeout_t timeout = 0)
		{return queue.post(object, timeout);};

	/**
	 * Convenience function get first object from the queue.
	 * @param queue to get from.
	 * @param timeout to wait if empty.
	 * @return first object or NULL if timed out empty.
	 */
	static Object *fifo(queue& queue, timeout_t timeout = 0)
		{return queue.fifo(timeout);};

	/**
	 * Convenience function get last object from the queue.
	 * @param queue to get from.
	 * @param timeout to wait if empty.
	 * @return last object or NULL if timed out empty.
	 */
	static Object *lifo(queue& queue, timeout_t timeout = 0)
		{return queue.lifo(timeout);};

	/**
	 * Convenience function to get count of objects in the queue.
	 * @param queue to count.
	 * @return number of objects in the queue.
	 */
	static size_t count(queue& queue)
		{return queue.getCount();};
};

/**
 * Manage a thread-safe stack of objects through reference pointers.  This 
 * Thread-safe access is managed through a conditional.  This differs from
 * the queue in lifo mode because delinking the last object is immediate,
 * and because it has much less overhead.  A pool of self-managed
 * member objects are used to operate the stack.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT stack : protected Conditional
{
private:
	LinkedObject *freelist, *usedlist;
	mempager *pager;
	size_t used;

	class __LOCAL member : public LinkedObject
	{
	public:
		member(stack *s, Object *obj);
		Object *object;
	};

	friend class member;

protected:
	size_t limit;

public:
	/**
	 * Create a stack that uses a memory pager for internally managed
	 * member objects for a specified maximum number of object pointers.
	 * @param pager to use for internal member object or NULL to use heap.
	 * @param number of pointers that can be in the stack or 0 if unlimited.
	 */
	stack(mempager *pager = NULL, size_t number = 0);

	/**
	 * Destroy queue.  If no pager is used, then frees heap.
	 */
	~stack();

	/**
	 * Remove a specific object pointer for the queue.  This can remove
	 * a member from any location in the queue, whether beginning, end, or
	 * somewhere in the middle.  This also releases the object.
	 * @param object to remove.
	 * @return true if object was removed, false if not found.
	 */
	bool remove(Object *object);

	/**
	 * Push an object into the stack by it's pointer.  This can wait for
	 * a specified timeout if the stack is full, for example, for another
	 * thread to remove an object pointer.  This also retains the object.
	 * @param object to push.
	 * @param timeout to wait if stack is full in milliseconds.
	 * @return true if object pushed, false if stack full and timeout expired.
	 */
	bool push(Object *object, timeout_t timeout = 0);

	/**
	 * Get and remove last object pushed on the stack.  This can wait for
	 * a specified timeout of the stack is empty.  The object is still
	 * retained and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object pulled from stack or NULL if empty and timed out.
	 */
	Object *pull(timeout_t timeout = 0);

	/**
	 * Get number of object points currently in the stack.
	 * @return number of objects in stack.
	 */
	size_t getCount(void);

	/**
	 * Convenience function to remove an object from the stacl.
	 * @param stack to remove object from.
	 * @param object to remove.
	 * @return true if removed, false if not found.
	 */
	static inline bool remove(stack& stack, Object *object)
		{return stack.remove(object);};

	/**
	 * Convenience function to push object into the stack.
	 * @param stack to push into.
	 * @param object to push.
	 * @param timeout to wait if full.
	 * @return true if pusheded, false if timed out while full.
	 */
	static inline bool push(stack& stack, Object *object, timeout_t timeout = 0)
		{return stack.push(object, timeout);};

	/**
	 * Convenience function pull last object from the stack.
	 * @param stack to get from.
	 * @param timeout to wait if empty.
	 * @return last object or NULL if timed out empty.
	 */
	static inline Object *pull(stack& stack, timeout_t timeout = 0)
		{return stack.pull(timeout);};  

	/**
	 * Convenience function to get count of objects in the stack.
	 * @param stack to count.
	 * @return number of objects in the stack.
	 */
	static inline size_t count(stack& stack)
		{return stack.getCount();};
};

/**
 * A thread-safe buffer for serializing and streaming class data.  While
 * the queue and stack operate by managing lists of reference pointers to
 * objects of various mixed kind, the buffer holds physical copies of objects 
 * that being passed through it, and all must be the same size.  The buffer 
 * class can be used stand-alone or with the typed bufferof template.  The
 * buffer is accessed in fifo order.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT Buffer : protected Conditional
{
private:
	size_t size, objsize;
	caddr_t buf, head, tail;
	unsigned count, limit;

public:
	/**
	 * Create a buffer to hold a series of objects.
	 * @param size of each object in buffer.
	 * @param count of objects in the buffer.
	 */
	Buffer(size_t size, size_t count);

	/**
	 * Deallocate buffer and unblock any waiting threads.
	 */
	virtual ~Buffer();

	/**
	 * Get the size of the buffer.
	 * @return size of the buffer.
	 */
	unsigned getSize(void);

	/**
	 * Get the number of objects in the buffer currently.
	 * @return number of objects buffered.
	 */
	unsigned getCount(void);

	/**
	 * Get the next object from the buffer.
	 * @param timeout to wait when buffer is empty in milliseconds.
	 * @return pointer to next object in the buffer or NULL if timed out.
	 */
	void *get(timeout_t timeout);

	/**
	 * Get the next object from the buffer.  This blocks until an object
	 * becomes available.
	 * @return pointer to next object from buffer.
	 */
	void *get(void);

	/**
	 * Put (copy) an object into the buffer.  This blocks while the buffer
	 * is full.
	 * @param data to copy into the buffer.
	 */
	void put(void *data);

	/**
	 * Put (copy) an object into the buffer.
	 * @param data to copy into the buffer.
	 * @param timeout to wait if buffer is full.
	 * @return true if copied, false if timed out while full.
	 */
	bool put(void *data, timeout_t timeout);

	/**
	 * Release must be called when we get an object from the buffer.  This
	 * is because the pointer we return is a physical pointer to memory
	 * that is part of the buffer.  The object we get cannot be removed or
	 * the memory modified while the object is being used.
	 */
	void release(void);

	/**
	 * Copy the next object from the buffer.  This blocks until an object
	 * becomes available.  Buffer is auto-released.
	 * @param data pointer to copy into.
	 */
	void copy(void *data);

	/**
	 * Copy the next object from the buffer.  Buffer is auto-released.
	 * @param data pointer to copy into.
	 * @param timeout to wait when buffer is empty in milliseconds.
	 * @return true if object copied, or false if timed out.
	 */
	bool copy(void *data, timeout_t timeout);

	/**
	 * Test if there is data waiting in the buffer.
	 * @return true if buffer has data.
	 */
	operator bool();

	/**
	 * Test if the buffer is empty.
	 * @return true if the buffer is empty.
	 */
	bool operator!();
};

/**
 * Auto-pointer support class for locked objects.  This is used as a base
 * class for the templated locked_instance class that uses the managed
 * LockedPointer to assign a reference to an object.  When the locked
 * instance falls out of scope, the object is derefenced.  Ideally the
 * pointer typed object should be based on the reference counted object class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
class __EXPORT locked_release
{
protected:
	Object *object; /**< locked object protected by locked_release */

	/**
	 * Create an unassigned locked object pointer base.
	 */
	locked_release();

	/**
	 * Construct a locked object instance base from an existing instance.  This 
	 * will create a duplicate (retained) reference.
	 * @param object to copy from.
	 */
	locked_release(const locked_release &object);

public:
	/**
	 * Construct a locked object instance base from a LockedPointer.  References
	 * a retained instance of the underlying object from the LockedPointer.
	 * @param pointer of locked pointer to assign from.
	 */
	locked_release(LockedPointer &pointer);

	/**
	 * Auto-release pointer to locked object instance.  This is used to release
	 * a reference when the pointer template falls out of scope.
	 */
	~locked_release();

	/**
	 * Manually release the object reference.
	 */
	void release(void);

	/**
	 * Assign a locked object pointer.  If an existing object is already
	 * assigned, the existing pointer is released.
	 * @param pointer reference through locked object.
	 */
	locked_release &operator=(LockedPointer &pointer);
};

/**
 * Auto-pointer support class for shared singleton objects.  This is used as 
 * a base class for the templated shared_instance class that uses shared
 * access locking through the SharedPointer class.  When the shared instance
 * falls out of scope, the SharedPointer lock is released.  The pointer
 * typed object must be based on the SharedObject class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */

class __EXPORT shared_release
{
protected:
	SharedPointer *ptr;	/**< Shared lock for protected singleton */

	/**
	 * Create an unassigned shared singleton object pointer base.
	 */
	shared_release();

	/**
	 * Construct a shared object instance base from an existing instance.  This 
	 * will assign an additional shared lock.
	 * @param object to copy from.
	 */
	shared_release(const shared_release &object);

public:
	/**
	 * Access lock a shared singleton instance from a SharedPointer.  
	 * @param pointer of shared pointer to assign from.
	 */
	shared_release(SharedPointer &pointer);

	/**
	 * Auto-unlock shared lock for singleton instance protected by shared
	 * pointer.  This is used to unlock when the instance template falls out 
	 * of scope.
	 */
	~shared_release();

	/**
	 * Manually release access to shared singleton object.
	 */
	void release(void);

	/**
	 * Get pointer to singleton object that we have shared lock for.
	 * @return shared object singleton.
	 */
	SharedObject *get(void);

	/**
	 * Assign shared lock access to shared singleton.  If an existing
	 * shared lock is held for another pointer, it is released.
	 * @param pointer access for shared object.
	 */
	shared_release &operator=(SharedPointer &pointer);
};

/**
 * A templated typed class for thread-safe queue of object pointers.  This
 * allows one to use the queue class in a typesafe manner for a specific
 * object type derived from Object rather than generically for any derived
 * object class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
template<class T>
class queueof : public queue
{
public:
	/**
	 * Create templated queue of typed objects.
	 * @param memory pool for internal use by queue.
	 * @param size of queue to construct.  Uses 0 if no size limit.
	 */
	inline queueof(mempager *memory, size_t size = 0) : queue(memory, size) {};

	/**
	 * Remove a specific typed object pointer for the queue.  This can remove
	 * a member from any location in the queue, whether beginning, end, or
	 * somewhere in the middle. This releases the object.
	 * @param object to remove.
	 * @return true if object was removed, false if not found.
	 */
	inline bool remove(T *object)
		{return queue::remove(object);};	

	/**
	 * Post a typed object into the queue by it's pointer.  This can wait for
	 * a specified timeout if the queue is full, for example, for another
	 * thread to remove an object pointer.  This retains the object.
	 * @param object to post.
	 * @param timeout to wait if queue is full in milliseconds.
	 * @return true if object posted, false if queue full and timeout expired.
	 */
	inline bool post(T *object, timeout_t timeout = 0)
		{return queue::post(object);};

	/**
	 * Get and remove first typed object posted to the queue.  This can wait for
	 * a specified timeut of the queue is empty.  The object is still retained
	 * and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object from queue or NULL if empty and timed out.
	 */
	inline T *fifo(timeout_t timeout = 0)
		{return static_cast<T *>(queue::fifo(timeout));};

	/**
	 * Get and remove last typed object posted to the queue.  This can wait for
	 * a specified timeout of the queue is empty.  The object is still retained
	 * and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object from queue or NULL if empty and timed out.
	 */
    inline T *lifo(timeout_t timeout = 0)
        {return static_cast<T *>(queue::lifo(timeout));};
};

/**
 * A templated typed class for thread-safe stack of object pointers.  This
 * allows one to use the stack class in a typesafe manner for a specific
 * object type derived from Object rather than generically for any derived
 * object class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
template<class T>
class stackof : public stack
{
public:
	/**
	 * Create templated stack of typed objects.
	 * @param memory pool for internal use of stack.
	 * @param size of stack to construct.  Uses 0 if no size limit.
	 */
	inline stackof(mempager *memory, size_t size = 0) : stack(memory, size) {};

	/**
	 * Remove a specific typed object pointer for the stack.  This can remove
	 * a member from any location in the stack, whether beginning, end, or
	 * somewhere in the middle.  This releases the object.
	 * @param object to remove.
	 * @return true if object was removed, false if not found.
	 */
	inline bool remove(T *object)
		{return stack::remove(object);};	

	/**
	 * Push a typed object into the stack by it's pointer.  This can wait for
	 * a specified timeout if the queue is full, for example, for another
	 * thread to remove an object pointer.  This retains the object.
	 * @param object to push.
	 * @param timeout to wait if queue is full in milliseconds.
	 * @return true if object pushed, false if queue full and timeout expired.
	 */
	inline bool push(T *object, timeout_t timeout = 0)
		{return stack::push(object);};

	/**
	 * Get and remove last typed object posted to the stack.  This can wait for
	 * a specified timeout of the stack is empty.  The object is still retained
	 * and must be released or deleted by the receiving function.
	 * @param timeout to wait if empty in milliseconds.
	 * @return object from queue or NULL if empty and timed out.
	 */
	inline T *pull(timeout_t timeout = 0)
		{return static_cast<T *>(stack::pull(timeout));};
};

/**
 * A templated typed class for buffering of objects.  This operates as a
 * fifo buffer of typed objects which are physically copied into the buffer.
 * The objects that are buffered are accessed from allocated buffer space.
 * As designed this may be used with multiple producer threads and one
 * consumer thread.  To use multiple consumers, one can copy the typed object
 * from the buffer through the get pointer and then call release.  The
 * copied object can then be used safely.  This is what the copy method is
 * used for.
 * @author David Sugar <dyfet@gnutelephony.org>
 */ 
template<class T>
class bufferof : public Buffer
{
public:
	/**
	 * Create a buffer to hold a series of typed objects.
	 * @param count of typed objects in the buffer.
	 */
	inline bufferof(unsigned count) :
		Buffer(sizeof(T), count) {};

	/**
	 * Get the next typed object from the buffer.  This blocks until an object
	 * becomes available.
	 * @return pointer to next typed object from buffer.
	 */
	inline T *get(void)
		{return static_cast<T*>(get());};

	/**
	 * Get the next typed object from the buffer.
	 * @param timeout to wait when buffer is empty in milliseconds.
	 * @return pointer to next typed object in the buffer or NULL if timed out.
	 */
	inline T *get(timeout_t timeout)
		{return static_cast<T*>(get(timeout));};

	/**
	 * Put (copy) a typed object into the buffer.  This blocks while the buffer
	 * is full.
	 * @param object to copy into the buffer.
	 */
	inline void put(T *object)
		{put(object);};

	/**
	 * Put (copy) an object into the buffer.
	 * @param object to copy into the buffer.
	 * @param timeout to wait if buffer is full.
	 * @return true if copied, false if timed out while full.
	 */
	inline bool put(T *object, timeout_t timeout)
		{return put(object, timeout);};

	/**
	 * Copy the next typed object from the buffer.  This blocks until an object
	 * becomes available.
	 * @param object pointer to copy typed object into.
	 */
	inline void copy(T *object)
		{copy(object);};

	/**
	 * Copy the next typed object from the buffer.
	 * @param object pointer to copy typed object into.
	 * @param timeout to wait when buffer is empty in milliseconds.
	 * @return true if object copied, or false if timed out.
	 */
	inline bool get(T *object, timeout_t timeout)
		{return copy(object, timeout);};
};

/**
 * Templated shared pointer for singleton shared objects of specific type.
 * This is used as typed template for the SharedPointer object reference
 * management class.  This is used to supply a typed singleton shared
 * instance to the typed shared_instance template class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */ 
template<class T>
class shared_pointer : public SharedPointer
{
public:
	/**
	 * Created shared locking for typed singleton pointer.
	 */
	inline shared_pointer() : SharedPointer() {};

	/**
	 * Acquire a shared (duplocate) reference to the typed singleton object.  
	 * This is a form of shared access lock.  Derived classes and templates 
	 * access conditionallock "release" when the shared pointer is no longer 
	 * needed.
	 * @return typed shared object.
	 */
	inline const T *dup(void)
		{return static_cast<const T*>(SharedPointer::share());};

	/**
	 * Replace existing typed singleton instance with new one.  This happens
	 * during exclusive locking, and the commit method of the typed object
	 * will be called.
	 * @param object being set.
	 */
	inline void replace(T *object)
		{SharedPointer::replace(object);};
	
	/**
	 * Replace existing typed singleton object through assignment.
	 * @param object to assign.
	 */
	inline void operator=(T *object)
		{replace(object);};

	/**
	 * Access shared lock typed singleton object by pointer reference.
	 * @return typed shared object.
	 */
	inline T *operator*()
		{return dup();};
};	

/**
 * Templated locked pointer for referencing locked objects of specific type.
 * This is used as typed template for the LockedPointer object reference
 * management class.  This is used to supply a typed locked instances
 * to the typed locked_instance template class.
 * @author David Sugar <dyfet@gnutelephony.org>
 */ 
template<class T>
class locked_pointer : public LockedPointer
{
public:
	/**
	 * Create an instance of a typed locked pointer.
	 */
	inline locked_pointer() : LockedPointer() {};

	/**
	 * Create a duplicate reference counted instance of the current typed 
	 * object.
	 * @return duplicate reference counted typed object.
	 */
	inline T* dup(void)
		{return static_cast<T *>(LockedPointer::dup());};

	/**
	 * Replace existing typed object with a new one for next request.
	 * @param object to register with pointer.
	 */ 
	inline void replace(T *object)
		{LockedPointer::replace(object);};

	/**
	 * Replace existing object through assignment.
	 * @param object to assign.
	 */
	inline void operator=(T *object)
		{replace(object);};

	/**
	 * Create a duplicate reference counted instance of the current typed 
	 * object by pointer reference.
	 * @return duplicate reference counted typed object.
	 */
	inline T *operator*()
		{return dup();};
};

/**
 * A templated smart pointer instance for lock protected objects.
 * This is used to reference an instance of a typed locked_pointer.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
template<class T>
class locked_instance : public locked_release
{
public:
	/**
	 * Construct empty locked instance of typed object.
	 */
    inline locked_instance() : locked_release() {};

	/**
	 * Construct locked instance of typed object from matching locked_pointer.
	 * @param pointer to get instance from.
	 */
    inline locked_instance(locked_pointer<T> &pointer) : locked_release(pointer) {};

	/**
	 * Extract instance of locked typed object by pointer reference.
	 * @return instance of typed object.
	 */
    inline T& operator*() const
        {return *(static_cast<T *>(object));};

	/**
	 * Access member of instance of locked typed object by member reference.
	 * @return instance of typed object.
	 */
    inline T* operator->() const
        {return static_cast<T*>(object);};

	/**
	 * Get pointer to instance of locked typed object.
	 * @return instance of typed object.
	 */
    inline T* get(void) const
        {return static_cast<T*>(object);};
};

/**
 * A templated smart pointer instance for shared singleton typed objects.
 * This is used to access the shared lock instance of the singleton.
 * @author David Sugar <dyfet@gnutelephony.org>
 */
template<class T>
class shared_instance : public shared_release
{
public:
	/**
	 * Construct empty instance to reference shared typed singleton.
	 */
	inline shared_instance() : shared_release() {};

	/**
	 * Construct shared access instance of shared typed singleton from matching 
	 * shared_pointer.
	 * @param pointer to get instance from.
	 */
	inline shared_instance(shared_pointer<T> &pointer) : shared_release(pointer) {};

	/**
	 * Access shared typed singleton object this instance locks and references.
	 */
	inline const T& operator*() const
		{return *(static_cast<const T *>(ptr->pointer));};

	/**
	 * Access member of shared typed singleton object this instance locks and 
	 * references.
	 */
	inline const T* operator->() const
		{return static_cast<const T*>(ptr->pointer);};

	/**
	 * Access pointer to typed singleton object this instance locks and 
	 * references.
	 */
	inline const T* get(void) const
		{return static_cast<const T*>(ptr->pointer);};
};

/**
 * Typed smart locked pointer class.  This is used to manage references to
 * objects which are protected by an auto-generated mutex.  The mutex is
 * released when the pointer falls out of scope. 
 * @author David Sugar <dyfet@gnutelephony.org>
 */
template <class T>
class mutex_pointer : public auto_protect
{
public:
	/**
	 * Create a pointer with no reference.
	 */
	inline mutex_pointer() : auto_protect() {};

	/**
	 * Create a pointer with a reference to a heap object.
	 * @param object we are referencing.
	 */
	inline mutex_pointer(T* object) : auto_protect(object) {};

	/**
	 * Reference object we are pointing to through pointer indirection.
	 * @return object we are pointing to.
	 */
	inline T& operator*() const
		{return *(static_cast<T*>(auto_protect::object));};

	/**
	 * Reference member of object we are pointing to.
	 * @return reference to member of pointed object.
	 */
	inline T* operator->() const
		{return static_cast<T*>(auto_protect::object);};

	/**
	 * Get pointer to object.
	 * @return pointer or NULL if we are not referencing an object.
	 */
	inline T* get(void) const
		{return static_cast<T*>(auto_protect::object);};
};

/**
 * Convenience function to start a joinable thread.
 * @param thread to start.
 * @param priority of thread.
 */
inline void start(JoinableThread *thread, int priority = 0)
	{thread->start(priority);}

/**
 * Convenience function to start a detached thread.
 * @param thread to start.
 * @param priority of thread.
 */
inline void start(DetachedThread *thread, int priority = 0)
    {thread->start(priority);}

/**
 * Convenience type for using conditional locks.
 */
typedef ConditionalLock condlock_t;

/**
 * Convenience type for scheduling access.
 */
typedef ConditionalAccess accesslock_t;

/**
 * Convenience type for using timed events.
 */
typedef TimedEvent timedevent_t;

/**
 * Convenience type for using exclusive mutex locks.
 */
typedef	mutex mutex_t;

/**
 * Convenience type for using exclusive mutex on systems which define
 * "mutex" (solaris) already to avoid type confusion.
 */
typedef mutex Mutex;

/**
 * Convenience type for using read/write locks.
 */
typedef rwlock rwlock_t;

/**
 * Convenience type for using recursive exclusive locks.
 */
typedef	rexlock rexlock_t;

/**
 * Convenience type for using counting semaphores.
 */
typedef semaphore semaphore_t;

/**
 * Convenience type for using thread barriers.
 */
typedef	barrier barrier_t;

/**
 * Convenience type for using thread-safe object stacks.
 */
typedef stack stack_t;

/**
 * Convenience type for using thread-safe object fifo (queue).
 */
typedef	queue fifo_t;

/**
 * Convenience function to wait on a barrier.
 * @param barrier to wait.
 */
inline void wait(barrier_t &barrier)
	{barrier.wait();}

/**
 * Convenience function to wait on a semaphore.
 * @param semaphore to wait on.
 * @param timeout to wait for.
 */
inline void wait(semaphore_t &semaphore, timeout_t timeout = Timer::inf)
	{semaphore.wait(timeout);}

/**
 * Convenience function to release a semaphore.
 * @param semaphore to release.
 */
inline void release(semaphore_t &semaphore)
	{semaphore.release();}

/**
 * Convenience function to acquire a mutex.
 * @param mutex to acquire.
 */
inline void acquire(mutex_t &mutex)
	{mutex.lock();}

/**
 * Convenience function to release a mutex.
 * @param mutex to release.
 */
inline void release(mutex_t &mutex)
	{mutex.release();}

/**
 * Convenience function to exclusively schedule conditional access.
 * @param lock to make exclusive.
 */
inline void modify(accesslock_t &lock)
	{lock.modify();}

/**
 * Convenience function to shared read schedule conditional access.
 * @param lock to access shared.
 */
inline void access(accesslock_t &lock)
	{lock.access();}

/**
 * Convenience function to release an access lock.
 * @param lock to release.
 */
inline void release(accesslock_t &lock)
	{lock.release();}

/**
 * Convenience function to commit an exclusive access lock.
 * lock.
 * @param lock to commit.
 */
inline void commit(accesslock_t &lock)
	{lock.commit();}

/**
 * Convenience function to exclusively lock shared conditional lock.
 * @param lock to make exclusive.
 */
inline void exclusive(condlock_t &lock)
	{lock.exclusive();}

/**
 * Convenience function to restore shared access on a conditional lock.
 * @param lock to make shared.
 */
inline void share(condlock_t &lock)
	{lock.share();}

/**
 * Convenience function to exclusively aquire a conditional lock.
 * @param lock to acquire for modify.
 */
inline void modify(condlock_t &lock)
	{lock.modify();}

/**
 * Convenience function to commit and release an exclusively locked conditional
 * lock.
 * @param lock to commit.
 */
inline void commit(condlock_t &lock)
	{lock.commit();}

/**
 * Convenience function for shared access to a conditional lock.
 * @param lock to access.
 */
inline void access(condlock_t &lock)
	{lock.access();}

/**
 * Convenience function to release shared access to a conditional lock.
 * @param lock to release.
 */
inline void release(condlock_t &lock)
	{lock.release();}

/**
 * Convenience function for exclusive write access to a read/write lock.
 * @param lock to write lock.
 * @param timeout to wait for exclusive locking.
 */
inline bool exclusive(rwlock_t &lock, timeout_t timeout = Timer::inf)
	{return lock.modify(timeout);}

/**
 * Convenience function for shared read access to a read/write lock.
 * @param lock to share read lock.
 * @param timeout to wait for shared access.
 */
inline bool share(rwlock_t &lock, timeout_t timeout = Timer::inf)
	{return lock.access(timeout);}

/**
 * Convenience function to release a shared lock.
 * @param lock to release.
 */
inline void release(rwlock_t &lock)
	{lock.release();}

/**
 * Convenience function to lock a shared recursive mutex lock.
 * @param lock to acquire.
 */
inline void lock(rexlock_t &lock)
	{lock.lock();}

/**
 * Convenience function to release a shared recursive mutex lock.
 * @param lock to release.
 */
inline void release(rexlock_t &lock)
	{lock.release();}

/**
 * Convenience function to push an object onto a stack.
 * @param stack to push into.
 * @param object to push.
 */
inline void push(stack_t &stack, Object *object)
	{stack.push(object);}

/**
 * Convenience function to pull an object from a stack.
 * @param stack to pull from.
 * @param timeout to wait to pull.
 * @return object pulled.
 */
inline Object *pull(stack_t &stack, timeout_t timeout = Timer::inf)
	{return stack.pull(timeout);}

/**
 * Convenience function to remove an object from a stack.
 * @param stack to remove from.
 * @param object to remove.
 */
inline void remove(stack_t &stack, Object *object)
	{stack.remove(object);}

/**
 * Convenience function to push an object onto a fifo.
 * @param fifo to push into.
 * @param object to push.
 */
inline void push(fifo_t &fifo, Object *object)
	{fifo.post(object);}

/**
 * Convenience function to pull an object from a fifo.
 * @param fifo to pull from.
 * @param timeout to wait to pull.
 * @return object pulled.
 */
inline Object *pull(fifo_t &fifo, timeout_t timeout = Timer::inf)
	{return fifo.fifo(timeout);}

/**
 * Convenience function to remove an object from a fifo.
 * @param fifo to remove from.
 * @param object to remove.
 */
inline void remove(fifo_t &fifo, Object *object)
	{fifo.remove(object);}

END_NAMESPACE

#define	ENTER_EXCLUSIVE	\
	do { static pthread_mutex_t __sync__ = PTHREAD_MUTEX_INITIALIZER; \
		pthread_mutex_lock(&__sync__);

#define LEAVE_EXCLUSIVE \
	pthread_mutex_unlock(&__sync__);} while(0);

#endif