/usr/include/tulip/Vector.h is in libtulip-dev 3.1.2-2.3ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
//@TLPGEOLICENCE#
#ifndef _TLP_GEO_VECTOR_H
#define _TLP_GEO_VECTOR_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <cassert>
#include <tulip/Array.h>
namespace tlp {
/**
* \addtogroup basic
*/
#define VECTOR Vector<Obj,SIZE>
#define TEMPLATEVECTOR template <typename Obj,unsigned int SIZE>
/*@{*/
/**
* \brief class for mathematical vector
*
* Enables to create a Vector of Obj with a
* limited size and provides Mathematical operation. Mathematical
* operators must be defined for Obj. Out of bound accesses are only checked
* in debug mode.
*
* \author : David Auber auber@tulip-software.org
* \version 0.0.1 24/01/2003
*/
TEMPLATEVECTOR
class Vector:public Array<Obj,SIZE> {
public:
/* Vector(const VECTOR &v):Array<Obj,SIZE>(v) {}
Vector() {}*/
inline VECTOR & operator*=(const Obj &);
inline VECTOR & operator*=(const VECTOR &);
inline VECTOR & operator/=(const Obj &);
inline VECTOR & operator/=(const VECTOR &);
inline VECTOR & operator+=(const Obj &);
inline VECTOR & operator+=(const VECTOR &);
inline VECTOR & operator-=(const Obj &);
inline VECTOR & operator-=(const VECTOR &);
inline VECTOR & operator^=(const VECTOR &);
inline VECTOR operator+(const VECTOR &) const;
inline VECTOR operator+(const Obj &) const;
inline VECTOR operator-(const VECTOR &) const;
inline VECTOR operator-(const Obj &) const;
inline VECTOR operator/(const VECTOR &) const;
inline VECTOR operator/(const Obj &) const;
inline VECTOR operator^(const VECTOR &) const;
inline bool operator!=(const VECTOR &) const;
inline bool operator==(const VECTOR &) const;
inline VECTOR & fill(const Obj &obj);
inline Obj norm () const;
inline Obj dist (const VECTOR &) const;
inline Obj dotProduct(const VECTOR &) const;
};
TEMPLATEVECTOR
inline VECTOR operator*(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator*(const VECTOR &, const Obj &);
/*@}*/
}
#include "./cxx/Vector.cxx"
#endif
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