/usr/include/trilinos/XYRectangle.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.
This file is owned by root:root, with mode 0o644.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | /* ***************************************************************** 
    MESQUITE -- The Mesh Quality Improvement Toolkit
    Copyright 2007 Sandia National Laboratories.  Developed at the
    University of Wisconsin--Madison under SNL contract number
    624796.  The U.S. Government and the University of Wisconsin
    retain certain rights to this software.
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.
    You should have received a copy of the GNU Lesser General Public License 
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    (2007) kraftche@cae.wisc.edu    
  ***************************************************************** */
/** \file XYRectangle.hpp
 *  \brief Define simple domain for 2D test problems
 *  \author Jason Kraftcheck 
 */
#ifndef MSQ_XY_RECTANGLE_HPP
#define MSQ_XY_RECTANGLE_HPP
#include "Mesquite.hpp"
#include "MeshInterface.hpp"
#include <map>
namespace MESQUITE_NS {
/**\brief Simple 2D Domain for free-smooth testing
 *
 * Define a simple bounded rectangular domain in the XY-plane.
 * Mesh vertices are classified as one of the following:
 *  - 0 DoF : On a corner of the rectangle
 *  - 1 DoF : On an edge of the rectangle
 *  - 2 DoF : In the interior of the rectangle
 */
class XYRectangle : public Mesquite::MeshDomain
{
  public:
    
    enum Plane { XY = 2, YZ = 0, ZX = 1 };
    
    
      /**\brief Define rectangular domain
       *
       *\param w Width of rectangle (X-range)
       *\param h Height of rectangle (Y-range)
       *\param x Minimum X coordinate of rectangle
       *\param y Minimum Y coordinate of rectangle
       *\param z Minimum Z coordinate of rectangle
       *\param plane Which plane (default is XY).
       *
       * Create w x h rectangle with, if plane is XY: X range of [x, x+w] and
       * Y range of [y, y+h].
       */
    MESQUITE_EXPORT
    XYRectangle( double w, double h, double x = 0, double y = 0, double z = 0, Plane plane = XY );
  
      /**\brief Classify mesh vertices against domain
       *
       * Figure out which input mesh vertices like on corners
       * or edges of the domain.  Will fail if any vertex is outside 
       * of the rectangle.
       */
    MESQUITE_EXPORT
    void setup( Mesquite::Mesh* mesh, Mesquite::MsqError& err );
    MESQUITE_EXPORT
    void snap_to( Mesquite::Mesh::VertexHandle entity_handle,
                  Mesquite::Vector3D &coordinate) const;
  
    MESQUITE_EXPORT
    void vertex_normal_at( Mesquite::Mesh::VertexHandle entity_handle,
                           Mesquite::Vector3D &coordinate) const;
    MESQUITE_EXPORT
    void element_normal_at( Mesquite::Mesh::ElementHandle entity_handle,
                            Mesquite::Vector3D &coordinate) const;
    MESQUITE_EXPORT
    void vertex_normal_at( const Mesquite::Mesh::VertexHandle* handles,
                           Mesquite::Vector3D coordinates[],
                           unsigned count,
                           Mesquite::MsqError& err ) const;
    
    MESQUITE_EXPORT
    void closest_point( Mesquite:: Mesh::VertexHandle handle,
                        const Mesquite::Vector3D& position,
                        Mesquite::Vector3D& closest,
                        Mesquite::Vector3D& normal,
                        Mesquite::MsqError& err ) const;
    
    MESQUITE_EXPORT
    void domain_DoF( const Mesquite::Mesh::VertexHandle* handle_array,
                     unsigned short* dof_array,
                     size_t num_handles,
                     Mesquite::MsqError& err ) const;
 
  private:
    double minCoords[3], maxCoords[3]; //!< corner coords
    const int normalDir, widthDir, heightDir;
  
    //! Single constraint on a vertex (reduces degrees of freedom by 1)
    struct VertexConstraint {
      enum Constraint { XC = 0, YC = 1, ZC = 2 };
      VertexConstraint(int a, double c)  : axis((Constraint)a), coord(c) {}
      Constraint axis;
      double coord;
    };
    
    //! Map vertex handles to constraints
    typedef std::multimap<Mesh::VertexHandle,VertexConstraint> constraint_t;
    constraint_t mConstraints;
};
} // namespace Mesquite
#endif
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