This file is indexed.

/usr/include/trilinos/XYRectangle.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/* ***************************************************************** 
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2007 Sandia National Laboratories.  Developed at the
    University of Wisconsin--Madison under SNL contract number
    624796.  The U.S. Government and the University of Wisconsin
    retain certain rights to this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License 
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    (2007) kraftche@cae.wisc.edu    

  ***************************************************************** */


/** \file XYRectangle.hpp
 *  \brief Define simple domain for 2D test problems
 *  \author Jason Kraftcheck 
 */

#ifndef MSQ_XY_RECTANGLE_HPP
#define MSQ_XY_RECTANGLE_HPP

#include "Mesquite.hpp"
#include "MeshInterface.hpp"

#include <map>

namespace MESQUITE_NS {

/**\brief Simple 2D Domain for free-smooth testing
 *
 * Define a simple bounded rectangular domain in the XY-plane.
 * Mesh vertices are classified as one of the following:
 *  - 0 DoF : On a corner of the rectangle
 *  - 1 DoF : On an edge of the rectangle
 *  - 2 DoF : In the interior of the rectangle
 */
class XYRectangle : public Mesquite::MeshDomain
{
  public:
    
    enum Plane { XY = 2, YZ = 0, ZX = 1 };
    
    
      /**\brief Define rectangular domain
       *
       *\param w Width of rectangle (X-range)
       *\param h Height of rectangle (Y-range)
       *\param x Minimum X coordinate of rectangle
       *\param y Minimum Y coordinate of rectangle
       *\param z Minimum Z coordinate of rectangle
       *\param plane Which plane (default is XY).
       *
       * Create w x h rectangle with, if plane is XY: X range of [x, x+w] and
       * Y range of [y, y+h].
       */
    MESQUITE_EXPORT
    XYRectangle( double w, double h, double x = 0, double y = 0, double z = 0, Plane plane = XY );
  
      /**\brief Classify mesh vertices against domain
       *
       * Figure out which input mesh vertices like on corners
       * or edges of the domain.  Will fail if any vertex is outside 
       * of the rectangle.
       */
    MESQUITE_EXPORT
    void setup( Mesquite::Mesh* mesh, Mesquite::MsqError& err );

    MESQUITE_EXPORT
    void snap_to( Mesquite::Mesh::VertexHandle entity_handle,
                  Mesquite::Vector3D &coordinate) const;
  
    MESQUITE_EXPORT
    void vertex_normal_at( Mesquite::Mesh::VertexHandle entity_handle,
                           Mesquite::Vector3D &coordinate) const;

    MESQUITE_EXPORT
    void element_normal_at( Mesquite::Mesh::ElementHandle entity_handle,
                            Mesquite::Vector3D &coordinate) const;

    MESQUITE_EXPORT
    void vertex_normal_at( const Mesquite::Mesh::VertexHandle* handles,
                           Mesquite::Vector3D coordinates[],
                           unsigned count,
                           Mesquite::MsqError& err ) const;
    
    MESQUITE_EXPORT
    void closest_point( Mesquite:: Mesh::VertexHandle handle,
                        const Mesquite::Vector3D& position,
                        Mesquite::Vector3D& closest,
                        Mesquite::Vector3D& normal,
                        Mesquite::MsqError& err ) const;
    
    MESQUITE_EXPORT
    void domain_DoF( const Mesquite::Mesh::VertexHandle* handle_array,
                     unsigned short* dof_array,
                     size_t num_handles,
                     Mesquite::MsqError& err ) const;
 
  private:
    double minCoords[3], maxCoords[3]; //!< corner coords
    const int normalDir, widthDir, heightDir;
  
    //! Single constraint on a vertex (reduces degrees of freedom by 1)
    struct VertexConstraint {
      enum Constraint { XC = 0, YC = 1, ZC = 2 };
      VertexConstraint(int a, double c)  : axis((Constraint)a), coord(c) {}
      Constraint axis;
      double coord;
    };
    
    //! Map vertex handles to constraints
    typedef std::multimap<Mesh::VertexHandle,VertexConstraint> constraint_t;
    constraint_t mConstraints;
};



} // namespace Mesquite

#endif