/usr/include/trilinos/PlanarDomain.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2004 Sandia Corporation and Argonne National
Laboratory. Under the terms of Contract DE-AC04-94AL85000
with Sandia Corporation, the U.S. Government retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
diachin2@llnl.gov, djmelan@sandia.gov, mbrewer@sandia.gov,
pknupp@sandia.gov, tleurent@mcs.anl.gov, tmunson@mcs.anl.gov,
kraftche@cae.wisc.edu
***************************************************************** */
/*!
\file PlanarDomain.hpp
\brief
\author Thomas Leurent
\date 2002-01-17
*/
#ifndef MSQ_PLANAR_DOMAIN_HPP
#define MSQ_PLANAR_DOMAIN_HPP
#include "MeshInterface.hpp"
#include "Vector3D.hpp"
namespace MESQUITE_NS
{
/*! \class PlanarDomain
This is a template for a planar domain.
It will provide the normal information necessary for surface mesh optimization.
*/
class MESQUITE_EXPORT PlanarDomain : public Mesquite::MeshDomain
{
public:
enum Plane{ XY = 2, XZ = 1, YZ = 0 };
inline PlanarDomain( Plane orient, double offset = 0.0 )
{
Vector3D normal(0,0,0), point(0,0,0);
normal[orient] = 1.0;
point[orient] = offset;
set_plane( normal, point );
}
PlanarDomain() {}
inline PlanarDomain(const Vector3D& normal, const Vector3D& point)
{ set_plane( normal, point ); }
virtual ~PlanarDomain() { }
void fit_vertices( Mesh* mesh,
MsqError& err,
double epsilon = 0.0 );
void fit_vertices( Mesh* mesh,
const Mesh::VertexHandle* vertex_array,
size_t vertex_array_length,
MsqError& err,
double epsilon = 0.0 );
void set_plane( const Vector3D& normal, const Vector3D& point );
void flip();
const Vector3D& get_normal() const { return mNormal; }
double get_coeff() { return mCoeff; }
Vector3D get_origin() const { return -mCoeff * mNormal; }
virtual void snap_to(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void element_normal_at(Mesh::ElementHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at(const Mesh::VertexHandle* handle,
Vector3D coords[],
unsigned count,
MsqError& err) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t num_vertices,
MsqError& err ) const;
private:
Vector3D mNormal;
double mCoeff;
};
}
#endif
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