/usr/include/trilinos/PatchSetUser.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /* *****************************************************************
MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2006 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(2006) kraftche@cae.wisc.edu
***************************************************************** */
#ifndef MSQ_PATCH_SET_USER_HPP
#define MSQ_PATCH_SET_USER_HPP
#include "Mesquite.hpp"
#include "VertexPatches.hpp"
#include "GlobalPatch.hpp"
namespace MESQUITE_NS {
/**\brief Utility class for handling variable patch types
*
* Common implementation for classes supporting variable patch types.
*/
class PatchSetUser
{
public:
PatchSetUser( bool defaultGlobal ) :
myVertexPatches( 1, true )
{
if(defaultGlobal)
activePatchSet = &myGlobalPatch;
else
activePatchSet = &myVertexPatches;
}
PatchSetUser( PatchSet* my_patch_set ) :
myVertexPatches( 1, true ),
activePatchSet( my_patch_set )
{}
virtual ~PatchSetUser() {}
/**\brief Use a single patch representing the entire mesh */
void use_global_patch()
{ activePatchSet = &myGlobalPatch; }
/**\brief Using a single patch representing the entire mesh */
bool using_global_patch() const
{ return activePatchSet == &myGlobalPatch; }
/**\brief Construct a patch for each free vertex in the mesh
*\param num_layers Number of layers of adjacent elements to
* include in the patch. If unsure, use 1.
*/
void use_element_on_vertex_patch( unsigned num_layers = 1 )
{
activePatchSet = &myVertexPatches;
myVertexPatches.set_num_layers( num_layers );
}
/**\brief True if a patch will be constructed for each free vertex */
bool using_element_on_vertex_patch() const
{ return activePatchSet == &myVertexPatches; }
/**\brief Get the number of layers of elements that will be included
* in an element-on-vertex patch
*/
unsigned num_element_on_vertex_layers() const
{ return myVertexPatches.get_num_layers(); }
virtual PatchSet* get_patch_set()
{ return activePatchSet; }
void use_patch_set( PatchSet* patch_set )
{ activePatchSet = patch_set; }
private:
VertexPatches myVertexPatches;
GlobalPatch myGlobalPatch;
PatchSet* activePatchSet;
};
} // namespace Mesquite
#endif
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